Detection of optimal infill direction for bridges. Includes many fixes and improvements.
This commit is contained in:
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@ -41,6 +41,8 @@ Slic3r current features are:
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* skirt (with rounded corners);
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* use relative or absolute extrusion commands;
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* high-res perimeters (like the "Skin" plugin for Skeinforge);
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* detect optimal infill direction for bridges;
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* save configuration profiles;
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* center print around bed center point;
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* multiple solid layers near horizontal external surfaces;
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* ability to scale, rotate and multiply input object;
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@ -51,10 +53,8 @@ Roadmap includes the following goals:
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* output some statistics;
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* allow the user to customize initial and final GCODE commands;
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* support material for internal perimeters;
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* detect optimal infill direction for bridges;
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* cool;
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* other fill patterns;
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* nice packaging for cross-platform deployment.
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* other fill patterns.
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## Is it usable already?
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@ -26,6 +26,7 @@ use Slic3r::Print;
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use Slic3r::Skein;
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use Slic3r::STL;
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use Slic3r::Surface;
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use Slic3r::Surface::Bridge;
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use Slic3r::Surface::Collection;
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# printer options
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@ -5,6 +5,8 @@ use Slic3r::Fill::Base;
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use Slic3r::Fill::Rectilinear;
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use Slic3r::Fill::Rectilinear2;
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use XXX;
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has 'print' => (is => 'ro', required => 1);
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has 'fillers' => (is => 'rw', default => sub { {} });
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@ -10,7 +10,7 @@ use constant PI => 4 * atan2(1, 1);
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sub infill_direction {
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my $self = shift;
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my ($polygons) = @_;
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my ($surface) = @_;
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# set infill angle
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my (@rotate, @shift);
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@ -23,7 +23,11 @@ sub infill_direction {
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$rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2;
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}
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# TODO: here we should implement an "infill in direction of bridges" option
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# use bridge angle
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if ($surface->isa('Slic3r::Surface::Bridge')) {
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Slic3r::debugf "Filling bridge with angle %d\n", $surface->bridge_angle;
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$rotate[0] = Slic3r::Geometry::deg2rad($surface->bridge_angle);
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}
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@shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] };
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return [\@rotate, \@shift];
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@ -16,7 +16,7 @@ sub fill_surface {
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# rotate polygons so that we can work with vertical lines here
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my $polygons = [ $surface->p ];
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my $rotate_vector = $self->infill_direction($polygons);
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my $rotate_vector = $self->infill_direction($surface);
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$self->rotate_points($polygons, $rotate_vector);
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my $bounding_box = [ Slic3r::Geometry::bounding_box(map @$_, $polygons) ];
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@ -21,7 +21,7 @@ sub fill_surface {
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my $polygons = [ $surface->p ];
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# rotate polygons so that we can work with vertical lines here
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my $rotate_vector = $self->infill_direction($polygons);
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my $rotate_vector = $self->infill_direction($surface);
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$self->rotate_points($polygons, $rotate_vector);
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density};
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@ -10,9 +10,11 @@ use constant A => 0;
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use constant B => 1;
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use constant X => 0;
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use constant Y => 1;
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use constant epsilon => 1E-4;
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our $parallel_degrees_limit = abs(deg2rad(3));
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our $epsilon = 1E-4;
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sub epsilon () { $epsilon }
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sub slope {
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my ($line) = @_;
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return undef if abs($line->[B][X] - $line->[A][X]) < epsilon; # line is vertical
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@ -60,6 +62,16 @@ sub distance_between_points {
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return sqrt((($p1->[X] - $p2->[X])**2) + ($p1->[Y] - $p2->[Y])**2);
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}
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sub line_length {
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my ($line) = @_;
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return distance_between_points(@$line[A, B]);
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}
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sub midpoint {
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my ($line) = @_;
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return [ ($line->[B][X] + $line->[A][X]) / 2, ($line->[B][Y] + $line->[A][Y]) / 2 ];
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}
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sub point_in_polygon {
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my ($point, $polygon) = @_;
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@ -118,6 +130,13 @@ sub point_in_segment {
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return abs($y3 - $y) < epsilon ? 1 : 0;
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}
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sub segment_in_segment {
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my ($needle, $haystack) = @_;
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# a segment is contained in another segment if its endpoints are contained
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return point_in_segment($needle->[A], $haystack) && point_in_segment($needle->[B], $haystack);
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}
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sub point_is_on_left_of_segment {
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my ($point, $line) = @_;
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@ -125,19 +144,24 @@ sub point_is_on_left_of_segment {
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- ($line->[B][Y] - $line->[A][Y])*($point->[X] - $line->[A][X])) > 0;
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}
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sub polygon_lines {
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sub polyline_lines {
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my ($polygon) = @_;
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my @lines = ();
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my $last_point = $polygon->[-1];
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my $last_point;
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foreach my $point (@$polygon) {
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push @lines, [ $last_point, $point ];
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push @lines, [ $last_point, $point ] if $last_point;
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$last_point = $point;
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}
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return @lines;
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}
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sub polygon_lines {
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my ($polygon) = @_;
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return polyline_lines([ @$polygon, $polygon->[0] ]);
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}
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sub nearest_point {
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my ($point, $points) = @_;
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@ -179,6 +203,30 @@ sub polygon_segment_having_point {
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return undef;
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}
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# return true if the given segment is contained in any edge of the polygon
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sub polygon_has_subsegment {
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my ($polygon, $segment) = @_;
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foreach my $line (polygon_lines($polygon)) {
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return 1 if segment_in_segment($segment, $line);
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}
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return 0;
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}
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sub polygon_has_vertex {
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my ($polygon, $point) = @_;
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foreach my $p (@$polygon) {
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return 1 if points_coincide($p, $point);
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}
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return 0;
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}
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sub polyline_length {
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my ($polyline) = @_;
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my $length = 0;
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$length += line_length($_) for polygon_lines($polyline);
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return $length;
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}
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sub can_connect_points {
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my ($p1, $p2, $polygons) = @_;
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@ -207,6 +255,11 @@ sub deg2rad {
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return PI() * $degrees / 180;
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}
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sub rad2deg {
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my ($rad) = @_;
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return $rad / PI() * 180;
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}
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sub rotate_points {
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my ($radians, $center, @points) = @_;
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$center ||= [0,0];
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@ -2,8 +2,11 @@ package Slic3r::Layer;
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use Moo;
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use Math::Clipper ':all';
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use Math::ConvexHull qw(convex_hull);
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use XXX;
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use constant PI => 4 * atan2(1, 1);
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# a sequential number of layer, starting at 0
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has 'id' => (
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is => 'ro',
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@ -26,17 +29,31 @@ has 'surfaces' => (
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default => sub { [] },
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);
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# collection of surfaces representing bridges
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has 'bridges' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::Surface::Bridge]',
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default => sub { [] },
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);
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# collection of surfaces to make perimeters for
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has 'perimeter_surfaces' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::Surface]',
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default => sub { [] },
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);
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# ordered collection of extrusion paths to build all perimeters
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has 'perimeters' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
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default => sub { [] },
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);
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# ordered collection of extrusion paths to build skirt loops
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has 'skirts' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::ExtrusionPath]',
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#isa => 'ArrayRef[Slic3r::ExtrusionLoop]',
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default => sub { [] },
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);
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@ -44,7 +61,7 @@ has 'skirts' => (
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# they represent boundaries of areas to fill
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has 'fill_surfaces' => (
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is => 'rw',
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#isa => 'ArrayRef[Slic3r::Surface]',
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#isa => 'ArrayRef[Slic3r::Surface::Collection]',
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default => sub { [] },
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);
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@ -101,18 +118,34 @@ sub remove_surface {
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}
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# build polylines of lines which do not already belong to a surface
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# okay, this code is a mess. will need some refactoring. sorry.
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sub make_polylines {
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my $self = shift;
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# remove line duplicates
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{
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if (0) {
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# this removes any couple of coinciding Slic3r::Line::FacetEdge
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my %lines_map = ();
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foreach my $line (grep $_->isa('Slic3r::Line::FacetEdge'), @{ $self->lines }) {
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my $ordered_id = $line->ordered_id;
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if (exists $lines_map{$ordered_id}) {
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delete $lines_map{$ordered_id};
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next;
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}
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$lines_map{$ordered_id} = $line;
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}
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@{ $self->lines } = (values(%lines_map), grep !$_->isa('Slic3r::Line::FacetEdge'), @{ $self->lines });
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}
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if (1) {
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# this removes any duplicate, leaving one
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my %lines_map = map { join(',', sort map $_->id, @{$_->points} ) => "$_" } @{ $self->lines };
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%lines_map = reverse %lines_map;
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@{ $self->lines } = grep $lines_map{"$_"}, @{ $self->lines };
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}
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# now remove lines that are already part of a surface
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{
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if (1) {
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my @lines = @{ $self->lines };
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@{ $self->lines } = ();
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LINE: foreach my $line (@lines) {
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@ -130,26 +163,31 @@ sub make_polylines {
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}
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# make a cache of line endpoints
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my %pointmap = ();
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my (%pointmap) = ();
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foreach my $line (@{ $self->lines }) {
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for my $point (@{ $line->points }) {
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$pointmap{$point->id} ||= [];
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push @{ $pointmap{$point->id} }, $line;
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}
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}
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# defensive programming
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#die "No point should be endpoint of less or more than 2 lines!"
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# if grep @$_ != 2, values %pointmap;
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foreach my $point_id (keys %pointmap) {
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$pointmap{$point_id} = [
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sort { $a->isa('Slic3r::Line::FacetEdge') <=> $b->isa('Slic3r::Line::FacetEdge') }
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@{$pointmap{$point_id}} ];
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}
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if (0) {
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# defensive programming
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for (keys %pointmap) {
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next if @{$pointmap{$_}} == 2;
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#use Slic3r::SVG;
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#Slic3r::SVG::output_points($main::print, "points.svg", [ map [split /,/], keys %pointmap ], [ [split /,/, $_ ] ]);
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#Slic3r::SVG::output_lines($main::print, "lines.svg", [ map $_->p, @{$self->lines} ]);
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use Slic3r::SVG;
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Slic3r::SVG::output(undef, "lines_and_points.svg",
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lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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points => [ map [split /,/], keys %pointmap ],
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red_points => [ [split /,/, $_ ] ],
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);
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YYY $pointmap{$_};
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@ -198,6 +236,11 @@ sub make_polylines {
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# remove last point as it coincides with first one
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pop @$points;
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if (@$points == 1 && $first_line->isa('Slic3r::Line::FacetEdge')) {
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Slic3r::debugf "Skipping spare facet edge";
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next;
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}
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die sprintf "Invalid polyline with only %d points\n", scalar(@$points) if @$points < 3;
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Slic3r::debugf "Discovered polyline of %d points (%s)\n", scalar @$points,
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@ -336,6 +379,21 @@ sub merge_contiguous_surfaces {
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$resulting_surfaces{$type} = $result2;
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}
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# remove overlapping surfaces
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# (remove anything that is not internal from areas covered by internal surfaces)
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# this may happen because of rounding of Z coordinates: the model could have
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# features smaller than our layer height, so we'd get more things on a single
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# layer
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if (0) { # not proven to be necessary until now
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my $clipper = Math::Clipper->new;
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foreach my $type (qw(bottom top)) {
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$clipper->clear;
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$clipper->add_subject_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{$type}} ]);
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$clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{internal}} ]);
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$resulting_surfaces{$type} = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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}
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}
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# save surfaces
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@{ $self->surfaces } = ();
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foreach my $type (keys %resulting_surfaces) {
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@ -357,23 +415,181 @@ sub merge_contiguous_surfaces {
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}
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}
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sub remove_small_features {
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sub remove_small_surfaces {
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my $self = shift;
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my @good_surfaces = ();
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# for each perimeter, try to get an inwards offset
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# for a distance equal to half of the extrusion width;
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# if no offset is possible, then feature is not printable
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my @good_perimeters = ();
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foreach my $loop (@{$self->perimeters}) {
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my $p = $loop->p;
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@$p = reverse @$p if !is_counter_clockwise($p);
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my $offsets = offset([$p], -($Slic3r::flow_width / 2 / $Slic3r::resolution), $Slic3r::resolution * 100000, JT_MITER, 2);
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push @good_perimeters, $loop if @$offsets;
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foreach my $surface (@{$self->surfaces}) {
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next if !$surface->contour->is_printable;
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@{$surface->holes} = grep $_->is_printable, @{$surface->holes};
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push @good_surfaces, $surface;
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}
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@{$self->surfaces} = @good_surfaces;
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}
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sub remove_small_perimeters {
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my $self = shift;
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my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
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Slic3r::debugf "removed %d unprintable perimeters\n", (@{$self->perimeters} - @good_perimeters)
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if @good_perimeters != @{$self->perimeters};
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@{$self->perimeters} = @good_perimeters;
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}
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# make bridges printable
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sub process_bridges {
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my $self = shift;
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return if $self->id == 0;
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# a bottom surface on a layer > 0 is either a bridge or a overhang
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# or a combination of both
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my @bottom_surfaces = grep $_->surface_type eq 'bottom', @{$self->surfaces} or return;
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my @supporting_surfaces = grep $_->surface_type =~ /internal/, @{$self->surfaces};
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SURFACE: foreach my $surface (@bottom_surfaces) {
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# since we can't print concave bridges, we transform the surface
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# in a convex polygon; this will print thin membranes eventually
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my $surface_p = convex_hull($surface->contour->p);
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# find all supported edges (as polylines, thus keeping notion of
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# consecutive supported edges)
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my @supported_polylines = ();
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{
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my @current_polyline = ();
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EDGE: foreach my $edge (Slic3r::Geometry::polygon_lines($surface_p)) {
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for (@supporting_surfaces) {
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local $Slic3r::Geometry::epsilon = 1E+7;
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if (Slic3r::Geometry::polygon_has_subsegment($_->contour->p, $edge)) {
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push @current_polyline, $edge;
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next EDGE;
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}
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}
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if (@current_polyline) {
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push @supported_polylines, [@current_polyline];
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@current_polyline = ();
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}
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}
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push @supported_polylines, [@current_polyline] if @current_polyline;
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}
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# defensive programming, this shouldn't happen
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if (@supported_polylines == 0) {
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Slic3r::debugf "Found bridge/overhang with no supports on layer %d; ignoring\n", $self->id;
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next SURFACE;
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}
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if (@supported_polylines == 1) {
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Slic3r::debugf "Found bridge/overhang with only one support on layer %d; ignoring\n", $self->id;
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next SURFACE;
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}
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# now connect the first point to the last of each polyline
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@supported_polylines = map [ $_->[0]->[0], $_->[-1]->[-1] ], @supported_polylines;
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# if we got more than two supports, get the longest two
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if (@supported_polylines > 2) {
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my %lengths = map { "$_" => Slic3r::Geometry::line_length($_) }, @supported_polylines;
|
||||
@supported_polylines = sort { $lengths{"$a"} <=> $lengths{"$b"} } @supported_polylines;
|
||||
@supported_polylines = @supported_polylines[0,1];
|
||||
}
|
||||
|
||||
# connect the midpoints, that will give the the optimal infill direction
|
||||
my @midpoints = map Slic3r::Geometry::midpoint($_), @supported_polylines;
|
||||
my $bridge_angle = -Slic3r::Geometry::rad2deg(Slic3r::Geometry::line_atan(\@midpoints) + PI/2);
|
||||
Slic3r::debugf "Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle;
|
||||
|
||||
# detect which neighbor surfaces are now supporting our bridge
|
||||
my @supporting_neighbor_surfaces = ();
|
||||
foreach my $supporting_surface (@supporting_surfaces) {
|
||||
local $Slic3r::Geometry::epsilon = 1E+7;
|
||||
push @supporting_neighbor_surfaces, $supporting_surface
|
||||
if grep Slic3r::Geometry::polygon_has_vertex($supporting_surface->contour->p, $_),
|
||||
map $_->[0], @supported_polylines;
|
||||
}
|
||||
|
||||
# defensive programming, this shouldn't happen
|
||||
if (@supporting_neighbor_surfaces == 0) {
|
||||
Slic3r::debugf "Couldn't find supporting surfaces on layer %d; ignoring\n", $self->id;
|
||||
next SURFACE;
|
||||
}
|
||||
|
||||
# now, extend our bridge by taking a portion of supporting surfaces
|
||||
{
|
||||
# offset the bridge by 5mm
|
||||
my $bridge_offset = ${ offset([$surface_p], 5 / $Slic3r::resolution, $Slic3r::resolution * 100, JT_MITER, 2) }[0];
|
||||
|
||||
# calculate the new bridge
|
||||
my $clipper = Math::Clipper->new;
|
||||
$clipper->add_subject_polygon($surface_p);
|
||||
$clipper->add_subject_polygons([ map $_->p, @supporting_neighbor_surfaces ]);
|
||||
$clipper->add_clip_polygon($bridge_offset);
|
||||
my $intersection = $clipper->execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO);
|
||||
|
||||
push @{$self->bridges}, map Slic3r::Surface::Bridge->cast_from_polygon($_,
|
||||
surface_type => 'bottom',
|
||||
bridge_angle => $bridge_angle,
|
||||
), @$intersection;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# generates a set of surfaces that will be used to make perimeters
|
||||
# thus, we need to merge internal surfaces and bridges
|
||||
sub detect_perimeter_surfaces {
|
||||
my $self = shift;
|
||||
|
||||
# little optimization: skip the Clipper UNION if we have no bridges
|
||||
if (!@{$self->bridges}) {
|
||||
push @{$self->perimeter_surfaces}, @{$self->surfaces};
|
||||
} else {
|
||||
my $clipper = Math::Clipper->new;
|
||||
$clipper->add_subject_polygons([ map $_->p, grep $_->surface_type =~ /internal/, @{$self->surfaces} ]);
|
||||
$clipper->add_clip_polygons([ map $_->p, @{$self->bridges} ]);
|
||||
my $union = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
|
||||
|
||||
push @{$self->perimeter_surfaces},
|
||||
map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
|
||||
@$union;
|
||||
|
||||
push @{$self->perimeter_surfaces},
|
||||
grep $_->surface_type !~ /internal/ && ($_->surface_type ne 'bottom' || $self->id == 0),
|
||||
@{$self->surfaces};
|
||||
}
|
||||
}
|
||||
|
||||
# splits fill_surfaces in internal and bridge surfaces
|
||||
sub split_bridges_fills {
|
||||
my $self = shift;
|
||||
|
||||
my $clipper = Math::Clipper->new;
|
||||
foreach my $surf_coll (@{$self->fill_surfaces}) {
|
||||
my @surfaces = @{$surf_coll->surfaces};
|
||||
@{$surf_coll->surfaces} = ();
|
||||
|
||||
# intersect fill_surfaces with bridges to get actual bridges
|
||||
foreach my $bridge (@{$self->bridges}) {
|
||||
$clipper->clear;
|
||||
$clipper->add_subject_polygons([ map $_->p, @surfaces ]);
|
||||
$clipper->add_clip_polygon($bridge->contour->p);
|
||||
my $intersection = $clipper->ex_execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO);
|
||||
push @{$surf_coll->surfaces}, map Slic3r::Surface::Bridge->cast_from_expolygon($_,
|
||||
surface_type => 'bottom',
|
||||
bridge_angle => $bridge->bridge_angle,
|
||||
), @$intersection;
|
||||
}
|
||||
|
||||
# difference between fill_surfaces and bridges are the other surfaces
|
||||
foreach my $surface (@surfaces) {
|
||||
$clipper->clear;
|
||||
$clipper->add_subject_polygons([ $surface->p ]);
|
||||
$clipper->add_clip_polygons([ map $_->contour->p, @{$self->bridges} ]);
|
||||
my $difference = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
|
||||
push @{$surf_coll->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
|
||||
surface_type => $surface->surface_type), @$difference;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -27,6 +27,11 @@ sub id {
|
||||
return $self->a->id . "-" . $self->b->id;
|
||||
}
|
||||
|
||||
sub ordered_id {
|
||||
my $self = shift;
|
||||
return join('-', sort map $_->id, @{$self->points});
|
||||
}
|
||||
|
||||
sub coordinates {
|
||||
my $self = shift;
|
||||
return ($self->a->coordinates, $self->b->coordinates);
|
||||
|
@ -18,7 +18,7 @@ sub make_perimeter {
|
||||
if $Slic3r::perimeter_offsets == 0;
|
||||
|
||||
my (%contours, %holes) = ();
|
||||
foreach my $surface (@{ $layer->surfaces }) {
|
||||
foreach my $surface (@{ $layer->perimeter_surfaces }) {
|
||||
$contours{$surface} = [];
|
||||
$holes{$surface} = [];
|
||||
my @last_offsets = ();
|
||||
@ -47,17 +47,16 @@ sub make_perimeter {
|
||||
}
|
||||
|
||||
# create one more offset to be used as boundary for fill
|
||||
push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
|
||||
surfaces => [
|
||||
map Slic3r::Surface->new(
|
||||
{
|
||||
my @fill_surfaces = map Slic3r::Surface->cast_from_expolygon(
|
||||
$_,
|
||||
surface_type => $surface->surface_type,
|
||||
contour => Slic3r::Polyline::Closed->cast($_->{outer}),
|
||||
holes => [
|
||||
map Slic3r::Polyline::Closed->cast($_), @{$_->{holes}}
|
||||
],
|
||||
), map $self->offset_polygon($_), @last_offsets
|
||||
],
|
||||
);
|
||||
), map $self->offset_polygon($_), @last_offsets;
|
||||
|
||||
push @{ $layer->fill_surfaces }, Slic3r::Surface::Collection->new(
|
||||
surfaces => [@fill_surfaces],
|
||||
) if @fill_surfaces;
|
||||
}
|
||||
}
|
||||
|
||||
# generate paths for holes:
|
||||
@ -91,15 +90,13 @@ sub make_perimeter {
|
||||
sub offset_polygon {
|
||||
my $self = shift;
|
||||
my ($polygon) = @_;
|
||||
|
||||
my $distance = $Slic3r::flow_width / $Slic3r::resolution;
|
||||
|
||||
# $polygon holds a Math::Clipper ExPolygon hashref representing
|
||||
# a polygon and its holes
|
||||
my ($contour_p, @holes_p) = ($polygon->{outer}, @{$polygon->{holes}});
|
||||
|
||||
# generate offsets
|
||||
my $offsets = offset([ $contour_p, @holes_p ], -$distance, $Slic3r::resolution * 100000, JT_MITER, 2);
|
||||
my $distance = $Slic3r::flow_width / $Slic3r::resolution;
|
||||
my $offsets = offset([ $polygon->{outer}, @{$polygon->{holes}} ], -$distance,
|
||||
$Slic3r::resolution * 100000, JT_MITER, 2);
|
||||
|
||||
# defensive programming
|
||||
my (@contour_offsets, @hole_offsets) = ();
|
||||
|
@ -3,6 +3,8 @@ use Moo;
|
||||
|
||||
extends 'Slic3r::Polyline';
|
||||
|
||||
use Math::Clipper qw(JT_MITER);
|
||||
|
||||
sub lines {
|
||||
my $self = shift;
|
||||
my @lines = $self->SUPER::lines(@_);
|
||||
@ -32,4 +34,17 @@ sub encloses_point {
|
||||
return Slic3r::Geometry::point_in_polygon($point->p, $self->p);
|
||||
}
|
||||
|
||||
# returns false if the polyline is too tight to be printed
|
||||
sub is_printable {
|
||||
my $self = shift;
|
||||
|
||||
# try to get an inwards offset
|
||||
# for a distance equal to half of the extrusion width;
|
||||
# if no offset is possible, then polyline is not printable
|
||||
my $p = $self->p;
|
||||
@$p = reverse @$p if !Math::Clipper::is_counter_clockwise($p);
|
||||
my $offsets = Math::Clipper::offset([$p], -($Slic3r::flow_width / 2 / $Slic3r::resolution), $Slic3r::resolution * 100000, JT_MITER, 2);
|
||||
return @$offsets ? 1 : 0;
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -147,11 +147,22 @@ sub discover_horizontal_shells {
|
||||
}
|
||||
}
|
||||
|
||||
# remove perimeters and fill surfaces which are too small to be extruded
|
||||
sub remove_small_features {
|
||||
# remove surfaces which are too small to be extruded
|
||||
sub remove_small_surfaces {
|
||||
my $self = shift;
|
||||
$_->remove_small_surfaces for @{$self->layers};
|
||||
}
|
||||
|
||||
$_->remove_small_features for @{$self->layers};
|
||||
# remove perimeters which are too small to be extruded
|
||||
sub remove_small_perimeters {
|
||||
my $self = shift;
|
||||
$_->remove_small_perimeters for @{$self->layers};
|
||||
}
|
||||
|
||||
# make bridges printable
|
||||
sub process_bridges {
|
||||
my $self = shift;
|
||||
$_->process_bridges for @{ $self->layers };
|
||||
}
|
||||
|
||||
sub extrude_perimeters {
|
||||
@ -160,12 +171,19 @@ sub extrude_perimeters {
|
||||
my $perimeter_extruder = Slic3r::Perimeter->new;
|
||||
|
||||
foreach my $layer (@{ $self->layers }) {
|
||||
$layer->detect_perimeter_surfaces;
|
||||
$perimeter_extruder->make_perimeter($layer);
|
||||
Slic3r::debugf " generated paths: %s\n",
|
||||
join ' ', map $_->id, @{ $layer->perimeters } if $Slic3r::debug;
|
||||
}
|
||||
}
|
||||
|
||||
# splits fill_surfaces in internal and bridge surfaces
|
||||
sub split_bridges_fills {
|
||||
my $self = shift;
|
||||
$_->split_bridges_fills for @{$self->layers};
|
||||
}
|
||||
|
||||
sub extrude_fills {
|
||||
my $self = shift;
|
||||
|
||||
|
@ -80,8 +80,10 @@ sub parse_file {
|
||||
$vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_]
|
||||
for X,Y,Z;
|
||||
|
||||
# round Z coordinates; XY will be rounded automatically with coercion
|
||||
$vertex->[Z] = sprintf('%.0f', $vertex->[Z]);
|
||||
# round Z coordinates to the nearest multiple of layer height
|
||||
# XY will be rounded automatically to integers with coercion
|
||||
$vertex->[Z] = sprintf('%.0f', $vertex->[Z] * $Slic3r::resolution / $Slic3r::layer_height)
|
||||
* $Slic3r::layer_height / $Slic3r::resolution;
|
||||
}
|
||||
|
||||
foreach my $copy (@copies) {
|
||||
|
@ -22,14 +22,14 @@ sub output {
|
||||
|
||||
my $svg = svg($print);
|
||||
|
||||
foreach my $type (qw(polygons polylines white_polygons red_polylines)) {
|
||||
foreach my $type (qw(polygons polylines white_polygons red_polygons red_polylines)) {
|
||||
if ($things{$type}) {
|
||||
my $method = $type =~ /polygons/ ? 'polygon' : 'polyline';
|
||||
my $g = $svg->group(
|
||||
style => {
|
||||
'stroke-width' => 2,
|
||||
'stroke' => $type =~ /red_/ ? 'red' : 'black',
|
||||
'fill' => $type eq 'polygons' ? 'grey' : 'none',
|
||||
'fill' => ($type !~ /polygons/ ? 'none' : ($type =~ /red_/ ? 'red' : 'grey')),
|
||||
},
|
||||
);
|
||||
foreach my $polygon (@{$things{$type}}) {
|
||||
@ -51,7 +51,7 @@ sub output {
|
||||
my $g = $svg->group(
|
||||
style => {
|
||||
'stroke-width' => 2,
|
||||
'stroke' => 'black',
|
||||
'stroke' => $colour,
|
||||
'fill' => $colour,
|
||||
},
|
||||
);
|
||||
|
@ -14,16 +14,40 @@ sub go {
|
||||
if $self->input_file !~ /\.stl$/i;
|
||||
|
||||
my $t0 = [gettimeofday];
|
||||
my $print = Slic3r::Print->new_from_stl($self->input_file);
|
||||
$print->extrude_perimeters;
|
||||
$print->remove_small_features;
|
||||
|
||||
# detect which surfaces are near external layers
|
||||
# skein the STL into layers
|
||||
# each layer has surfaces with holes; surfaces are distinguished
|
||||
# in top/bottom/internal
|
||||
my $print = Slic3r::Print->new_from_stl($self->input_file);
|
||||
|
||||
# this will remove unprintable surfaces
|
||||
# (those that are too tight for extrusion)
|
||||
$print->remove_small_surfaces;
|
||||
|
||||
# make bridges printable
|
||||
# this will add a set of bridges to each layer
|
||||
$print->process_bridges;
|
||||
|
||||
# make perimeters
|
||||
# this will add a set of extrusion loops to each layer
|
||||
# as well as a set of surfaces to be filled
|
||||
$print->extrude_perimeters;
|
||||
|
||||
# this will remove unprintable perimeter loops
|
||||
# (those that are too tight for extrusion)
|
||||
$print->remove_small_perimeters;
|
||||
|
||||
# split fill_surfaces in internal and bridge surfaces
|
||||
$print->split_bridges_fills;
|
||||
|
||||
# detect which fill surfaces are near external layers
|
||||
# they will be split in internal and internal-solid surfaces
|
||||
$print->discover_horizontal_shells;
|
||||
|
||||
# this will generate extrusion paths for each layer
|
||||
$print->extrude_fills;
|
||||
|
||||
|
||||
# output everything to a GCODE file
|
||||
if (!$self->output_file) {
|
||||
my $output_file = $self->input_file;
|
||||
$output_file =~ s/\.stl$/.gcode/i;
|
||||
@ -31,9 +55,12 @@ sub go {
|
||||
}
|
||||
$print->export_gcode($self->output_file);
|
||||
|
||||
# output some statistics
|
||||
my $processing_time = tv_interval($t0);
|
||||
printf "Done. Process took %d minutes and %.3f seconds\n",
|
||||
int($processing_time/60), $processing_time - int($processing_time/60)*60;
|
||||
|
||||
# TODO: more statistics!
|
||||
}
|
||||
|
||||
1;
|
||||
|
@ -19,6 +19,29 @@ has 'surface_type' => (
|
||||
#isa => enum([qw(internal internal-solid bottom top)]),
|
||||
);
|
||||
|
||||
sub cast_from_polygon {
|
||||
my $class = shift;
|
||||
my ($polygon, %args) = @_;
|
||||
|
||||
return $class->new(
|
||||
contour => Slic3r::Polyline::Closed->cast($polygon),
|
||||
%args,
|
||||
);
|
||||
}
|
||||
|
||||
sub cast_from_expolygon {
|
||||
my $class = shift;
|
||||
my ($expolygon, %args) = @_;
|
||||
|
||||
return $class->new(
|
||||
contour => Slic3r::Polyline::Closed->cast($expolygon->{outer}),
|
||||
holes => [
|
||||
map Slic3r::Polyline::Closed->cast($_), @{$expolygon->{holes}}
|
||||
],
|
||||
%args,
|
||||
);
|
||||
}
|
||||
|
||||
sub add_hole {
|
||||
my $self = shift;
|
||||
my ($hole) = @_;
|
||||
|
8
lib/Slic3r/Surface/Bridge.pm
Normal file
8
lib/Slic3r/Surface/Bridge.pm
Normal file
@ -0,0 +1,8 @@
|
||||
package Slic3r::Surface::Bridge;
|
||||
use Moo;
|
||||
|
||||
extends "Slic3r::Surface";
|
||||
|
||||
has 'bridge_angle' => (is => 'ro');
|
||||
|
||||
1;
|
@ -2,7 +2,7 @@ use Test::More;
|
||||
use strict;
|
||||
use warnings;
|
||||
|
||||
plan tests => 5;
|
||||
plan tests => 6;
|
||||
|
||||
BEGIN {
|
||||
use FindBin;
|
||||
@ -49,6 +49,12 @@ is Slic3r::Geometry::point_in_segment($point, $line), 0, 'point_in_segment';
|
||||
|
||||
#==========================================================
|
||||
|
||||
$point = [ 736310778.185108, 5017423926.8924 ];
|
||||
my $line = [ [627484000, 3695776000], [750000000, 3720147000] ];
|
||||
is Slic3r::Geometry::point_in_segment($point, $line), 0, 'point_in_segment';
|
||||
|
||||
#==========================================================
|
||||
|
||||
my $polygons = [
|
||||
[ # contour, ccw
|
||||
[459190000, 5152739000], [147261000, 4612464000], [147261000, 3487535000], [339887000, 3153898000],
|
||||
|
Loading…
Reference in New Issue
Block a user