Don't die on non-manifold models, after having tried the slower detection algorithm too. #16
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00beb7e118
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@ -158,6 +158,7 @@ sub make_surfaces {
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my $self = shift;
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if (0) {
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printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution;
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "lines.svg",
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lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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@ -206,12 +207,15 @@ sub make_surfaces {
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}
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}
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#Slic3r::SVG::output(undef, "lines.svg",
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# lines => [ map $_->p, grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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# points => [ $points[-1] ],
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# no_arrows => 1,
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#) if !$next_lines;
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if (0 && !$next_lines) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "no_lines.svg",
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lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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points => [ $points[-1] ],
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no_arrows => 1,
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);
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}
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$next_lines
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or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.", $get_point_id->($points[-1]));
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@ -289,11 +293,10 @@ sub make_surfaces {
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Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_polylines.svg",
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polylines => \@discarded_polylines,
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);
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exit;
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}
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$self->cleanup_lines;
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$detect->();
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eval { $detect->(); };
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if (@discarded_lines) {
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print " Warning: even slow detection algorithm throwed errors. Review the output before printing.\n";
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