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@ -81,6 +81,10 @@ sub contact_area {
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my %contact = (); # contact_z => [ polygons ]
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my %overhang = (); # contact_z => [ polygons ] - this stores the actual overhang supported by each contact layer
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for my $layer_id (0 .. $#{$object->layers}) {
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# note $layer_id might != $layer->id when raft_layers > 0
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# so $layer_id == 0 means first object layer
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# and $layer->id == 0 means first print layer (including raft)
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if ($self->config->raft_layers == 0) {
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next if $layer_id == 0;
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} elsif (!$self->config->support_material) {
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@ -89,10 +93,16 @@ sub contact_area {
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last if $layer_id > 0;
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}
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my $layer = $object->layers->[$layer_id];
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my $lower_layer = $object->layers->[$layer_id-1];
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# detect overhangs and contact areas needed to support them
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my (@overhang, @contact) = ();
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if ($layer_id == 0) {
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# this is the first object layer, so we're here just to get the object
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# footprint for the raft
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push @overhang, map $_->clone, map @$_, @{$layer->slices};
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push @contact, @{offset(\@overhang, scale +MARGIN)};
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} else {
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my $lower_layer = $object->layers->[$layer_id-1];
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foreach my $layerm (@{$layer->regions}) {
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my $fw = $layerm->perimeter_flow->scaled_width;
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my $diff;
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@ -153,6 +163,7 @@ sub contact_area {
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}
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push @contact, @$diff;
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}
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}
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next if !@contact;
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# now apply the contact areas to the layer were they need to be made
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@ -176,7 +187,7 @@ sub contact_area {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("contact_" . $contact_z . ".svg",
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expolygons => union_ex(\@contact),
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red_expolygons => \@overhang,
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red_expolygons => union_ex(\@overhang),
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);
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}
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}
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@ -107,6 +107,7 @@ sub init_print {
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$model_name = [$model_name] if ref($model_name) ne 'ARRAY';
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for my $model (map model($_, %params), @$model_name) {
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die "Unknown model in test" if !defined $model;
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$model->arrange_objects($config);
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$print->add_model($model);
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}
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39
t/support.t
39
t/support.t
@ -1,4 +1,4 @@
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use Test::More tests => 13;
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use Test::More tests => 14;
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use strict;
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use warnings;
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@ -9,7 +9,8 @@ BEGIN {
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use List::Util qw(first);
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use Slic3r;
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use Slic3r::Geometry qw(epsilon);
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use Slic3r::Geometry qw(epsilon scale);
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use Slic3r::Geometry::Clipper qw(diff);
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use Slic3r::Test;
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{
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@ -88,4 +89,38 @@ use Slic3r::Test;
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});
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}
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{
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my $config = Slic3r::Config->new_from_defaults;
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$config->set('skirts', 0);
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$config->set('raft_layers', 3);
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$config->set('support_material_extrusion_width', 0.6);
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$config->set('first_layer_extrusion_width', '100%');
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my $print = Slic3r::Test::init_print('20mm_cube', config => $config);
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my $layer_id = 0;
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my @raft = my @first_object_layer = ();
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Slic3r::GCode::Reader->new->parse(Slic3r::Test::gcode($print), sub {
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my ($self, $cmd, $args, $info) = @_;
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if ($info->{extruding} && $info->{dist_XY} > 0) {
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if ($layer_id <= $config->raft_layers) {
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# this is a raft layer or the first object layer
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my $line = Slic3r::Line->new_scale([ $self->X, $self->Y ], [ $info->{new_X}, $info->{new_Y} ]);
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my @path = $line->grow(scale($config->support_material_extrusion_width/2));
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if ($layer_id < $config->raft_layers) {
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# this is a raft layer
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push @raft, @path;
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} else {
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push @first_object_layer, @path;
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}
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}
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} elsif ($cmd eq 'G1' && $info->{dist_Z} > 0) {
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$layer_id++;
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}
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});
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ok !@{diff(\@first_object_layer, \@raft)},
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'first object layer is completely supported by raft';
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}
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__END__
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