Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring

This commit is contained in:
Enrico Turri 2019-03-15 13:24:58 +01:00
commit 7554c9862d
3 changed files with 29 additions and 15 deletions

View file

@ -6504,7 +6504,6 @@ void GLCanvas3D::_picking_pass() const
::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color); ::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256; volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
} }
if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size())) if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
{ {
m_hover_volume_id = volume_id; m_hover_volume_id = volume_id;
@ -6513,7 +6512,7 @@ void GLCanvas3D::_picking_pass() const
else else
{ {
m_hover_volume_id = -1; m_hover_volume_id = -1;
m_gizmos.set_hover_id(inside ? (254 - (int)color[2]) : -1); m_gizmos.set_hover_id(inside && volume_id <= GLGizmoBase::BASE_ID ? (GLGizmoBase::BASE_ID - volume_id) : -1);
} }
_update_volumes_hover_state(); _update_volumes_hover_state();

View file

@ -244,13 +244,19 @@ void GLGizmoBase::update(const UpdateData& data, const GLCanvas3D::Selection& se
on_update(data, selection); on_update(data, selection);
} }
float GLGizmoBase::picking_color_component(unsigned int id) const std::array<float, 3> GLGizmoBase::picking_color_component(unsigned int id) const
{ {
int color = 254 - (int)id; static const float INV_255 = 1.0f / 255.0f;
if (m_group_id > -1)
color -= m_group_id;
return (float)color / 255.0f; id = BASE_ID - id;
if (m_group_id > -1)
id -= m_group_id;
// color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
return std::array<float, 3> { (float)((id >> 0) & 0xff) * INV_255, // red
(float)((id >> 8) & 0xff) * INV_255, // green
(float)((id >> 16) & 0xff) * INV_255 }; // blue
} }
void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
@ -281,9 +287,10 @@ void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{ {
if (m_grabbers[i].enabled) if (m_grabbers[i].enabled)
{ {
m_grabbers[i].color[0] = 1.0f; std::array<float, 3> color = picking_color_component(i);
m_grabbers[i].color[1] = 1.0f; m_grabbers[i].color[0] = color[0];
m_grabbers[i].color[2] = picking_color_component(i); m_grabbers[i].color[1] = color[1];
m_grabbers[i].color[2] = color[2];
m_grabbers[i].render_for_picking(size); m_grabbers[i].render_for_picking(size);
} }
} }
@ -1478,7 +1485,7 @@ void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selectio
const_cast<GLGizmoFlatten*>(this)->update_planes(); const_cast<GLGizmoFlatten*>(this)->update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) for (int i = 0; i < (int)m_planes.size(); ++i)
{ {
::glColor3f(1.0f, 1.0f, picking_color_component(i)); ::glColor3fv(picking_color_component(i).data());
::glBegin(GL_POLYGON); ::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices) for (const Vec3d& vertex : m_planes[i].vertices)
{ {
@ -1878,9 +1885,10 @@ void GLGizmoSlaSupports::render_points(const GLCanvas3D::Selection& selection, b
// First decide about the color of the point. // First decide about the color of the point.
if (picking) { if (picking) {
render_color[0] = 1.0f; std::array<float, 3> color = picking_color_component(i);
render_color[1] = 1.0f; render_color[0] = color[0];
render_color[2] = picking_color_component(i); render_color[1] = color[1];
render_color[2] = color[2];
} }
else { else {
if ((m_hover_id == i && m_editing_mode)) { // ignore hover state unless editing mode is active if ((m_hover_id == i && m_editing_mode)) { // ignore hover state unless editing mode is active

View file

@ -35,6 +35,11 @@ class ImGuiWrapper;
class GLGizmoBase class GLGizmoBase
{ {
public:
// Starting value for ids to avoid clashing with ids used by GLVolumes
// (254 is choosen to leave some space for forward compatibility)
static const unsigned int BASE_ID = 255 * 255 * 254;
protected: protected:
struct Grabber struct Grabber
{ {
@ -175,7 +180,9 @@ protected:
virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {} virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {}
#endif // ENABLE_IMGUI #endif // ENABLE_IMGUI
float picking_color_component(unsigned int id) const; // Returns the picking color for the given id, based on the BASE_ID constant
// No check is made for clashing with other picking color (i.e. GLVolumes)
std::array<float, 3> picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const; void render_grabbers(const BoundingBoxf3& box) const;
void render_grabbers(float size) const; void render_grabbers(float size) const;
void render_grabbers_for_picking(const BoundingBoxf3& box) const; void render_grabbers_for_picking(const BoundingBoxf3& box) const;