Tech ENABLE_SEAMS_USING_MODELS set as default

This commit is contained in:
enricoturri1966 2021-11-30 08:36:55 +01:00
parent 3f0bdb5816
commit 75856d5e65
9 changed files with 3 additions and 214 deletions

View file

@ -46,17 +46,13 @@ std::pair<bool, std::string> GLShadersManager::init()
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
#else
#if ENABLE_SEAMS_USING_MODELS
if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 3))
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
else {
#endif // ENABLE_SEAMS_USING_MODELS
valid &= append_shader("options_110", { "options_110.vs", "options_110.fs" });
if (GUI::wxGetApp().is_glsl_version_greater_or_equal_to(1, 20))
valid &= append_shader("options_120", { "options_120.vs", "options_120.fs" });
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
#endif // ENABLE_SEAMS_USING_BATCHED_MODELS
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });