GCodeViewer -> extrusion paths colored by extrusion role
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61ab7bbebf
commit
75d1e8373d
@ -1,4 +1,4 @@
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#include "../libslic3r.h"
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#include "libslic3r/libslic3r.h"
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#include "GCodeProcessor.hpp"
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#include <boost/log/trivial.hpp>
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@ -2,9 +2,9 @@
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#define slic3r_GCodeProcessor_hpp_
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#if ENABLE_GCODE_VIEWER
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#include "../GCodeReader.hpp"
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#include "../Point.hpp"
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#include "../ExtrusionEntity.hpp"
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#include "libslic3r/GCodeReader.hpp"
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#include "libslic3r/Point.hpp"
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#include "libslic3r/ExtrusionEntity.hpp"
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#include <array>
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#include <vector>
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@ -43,8 +43,44 @@ void GCodeViewer::IBuffer::reset()
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// release cpu memory
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data = std::vector<unsigned int>();
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data_size = 0;
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paths = std::vector<Path>();
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}
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bool GCodeViewer::IBuffer::init_shader(const std::string& vertex_shader_src, const std::string& fragment_shader_src)
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{
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if (!shader.init(vertex_shader_src, fragment_shader_src))
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{
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BOOST_LOG_TRIVIAL(error) << "Unable to initialize toolpaths shader: please, check that the files " << vertex_shader_src << " and " << fragment_shader_src << " are available";
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return false;
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}
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return true;
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}
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void GCodeViewer::IBuffer::add_path(GCodeProcessor::EMoveType type, ExtrusionRole role)
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{
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unsigned int id = static_cast<unsigned int>(data.size());
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paths.push_back({ type, role, id, id });
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}
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const std::array<std::array<float, 4>, erCount> GCodeViewer::Default_Extrusion_Role_Colors {{
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{ 0.00f, 0.00f, 0.00f, 1.0f }, // erNone
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{ 1.00f, 1.00f, 0.40f, 1.0f }, // erPerimeter
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{ 1.00f, 0.65f, 0.00f, 1.0f }, // erExternalPerimeter
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{ 0.00f, 0.00f, 1.00f, 1.0f }, // erOverhangPerimeter
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{ 0.69f, 0.19f, 0.16f, 1.0f }, // erInternalInfill
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{ 0.84f, 0.20f, 0.84f, 1.0f }, // erSolidInfill
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{ 1.00f, 0.10f, 0.10f, 1.0f }, // erTopSolidInfill
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{ 0.60f, 0.60f, 1.00f, 1.0f }, // erBridgeInfill
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{ 1.00f, 1.00f, 1.00f, 1.0f }, // erGapFill
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{ 0.52f, 0.48f, 0.13f, 1.0f }, // erSkirt
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{ 0.00f, 1.00f, 0.00f, 1.0f }, // erSupportMaterial
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{ 0.00f, 0.50f, 0.00f, 1.0f }, // erSupportMaterialInterface
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{ 0.70f, 0.89f, 0.67f, 1.0f }, // erWipeTower
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{ 0.16f, 0.80f, 0.58f, 1.0f }, // erCustom
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{ 0.00f, 0.00f, 0.00f, 1.0f } // erMixed
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}};
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void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized)
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{
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if (m_last_result_id == gcode_result.id)
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@ -99,40 +135,41 @@ bool GCodeViewer::init_shaders()
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for (unsigned char i = begin_id; i < end_id; ++i)
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{
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Shader& shader = m_buffers[i].shader;
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std::string vertex_shader_src;
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std::string fragment_shader_src;
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GCodeProcessor::EMoveType type = buffer_type(i);
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switch (type)
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switch (buffer_type(i))
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{
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case GCodeProcessor::EMoveType::Tool_change:
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{
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vertex_shader_src = "toolchanges.vs";
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fragment_shader_src = "toolchanges.fs";
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if (!m_buffers[i].init_shader("toolchanges.vs", "toolchanges.fs"))
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return false;
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break;
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}
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case GCodeProcessor::EMoveType::Retract:
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{
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vertex_shader_src = "retractions.vs";
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fragment_shader_src = "retractions.fs";
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if (!m_buffers[i].init_shader("retractions.vs", "retractions.fs"))
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return false;
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break;
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}
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case GCodeProcessor::EMoveType::Unretract:
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{
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vertex_shader_src = "unretractions.vs";
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fragment_shader_src = "unretractions.fs";
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if (!m_buffers[i].init_shader("unretractions.vs", "unretractions.fs"))
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return false;
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break;
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}
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case GCodeProcessor::EMoveType::Extrude:
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{
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vertex_shader_src = "extrusions.vs";
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fragment_shader_src = "extrusions.fs";
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if (!m_buffers[i].init_shader("extrusions.vs", "extrusions.fs"))
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return false;
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break;
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}
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case GCodeProcessor::EMoveType::Travel:
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{
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vertex_shader_src = "travels.vs";
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fragment_shader_src = "travels.fs";
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if (!m_buffers[i].init_shader("travels.vs", "travels.fs"))
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return false;
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break;
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}
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default:
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@ -140,12 +177,6 @@ bool GCodeViewer::init_shaders()
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break;
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}
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}
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if (!shader.init(vertex_shader_src, fragment_shader_src))
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{
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BOOST_LOG_TRIVIAL(error) << "Unable to initialize toolpaths shader: please, check that the files " << vertex_shader_src << " and " << fragment_shader_src << " are available";
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return false;
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}
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}
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if (!m_shells.shader.init("shells.vs", "shells.fs"))
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@ -203,13 +234,20 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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case GCodeProcessor::EMoveType::Retract:
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case GCodeProcessor::EMoveType::Unretract:
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{
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buffer.add_path(curr.type, curr.extrusion_role);
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buffer.data.push_back(static_cast<unsigned int>(i));
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break;
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}
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case GCodeProcessor::EMoveType::Extrude:
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case GCodeProcessor::EMoveType::Travel:
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{
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buffer.data.push_back(static_cast<unsigned int>(i - 1));
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if (prev.type != curr.type)
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{
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buffer.add_path(curr.type, curr.extrusion_role);
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buffer.data.push_back(static_cast<unsigned int>(i - 1));
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}
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buffer.paths.back().last = static_cast<unsigned int>(buffer.data.size());
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buffer.data.push_back(static_cast<unsigned int>(i));
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break;
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}
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@ -387,16 +425,26 @@ void GCodeViewer::render_toolpaths() const
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}
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case GCodeProcessor::EMoveType::Extrude:
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{
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std::array<float, 4> color = { 1.0f, 0.0f, 0.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glDrawElements(GL_LINES, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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for (const Path& path : buffer.paths)
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{
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unsigned int color_id = static_cast<unsigned int>(path.role);
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if (color_id >= erCount)
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color_id = 0;
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set_color(current_program_id, m_extrusion_role_colors[color_id]);
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glsafe(::glDrawElements(GL_LINE_STRIP, GLsizei(path.last - path.first + 1), GL_UNSIGNED_INT, (const void*)(path.first * sizeof(GLuint))));
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}
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break;
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}
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case GCodeProcessor::EMoveType::Travel:
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{
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std::array<float, 4> color = { 1.0f, 1.0f, 0.0f, 1.0f };
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set_color(current_program_id, color);
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glsafe(::glDrawElements(GL_LINES, (GLsizei)buffer.data_size, GL_UNSIGNED_INT, nullptr));
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for (const Path& path : buffer.paths)
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{
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glsafe(::glDrawElements(GL_LINE_STRIP, GLsizei(path.last - path.first + 1), GL_UNSIGNED_INT, (const void*)(path.first * sizeof(GLuint))));
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}
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break;
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}
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}
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@ -7,14 +7,14 @@
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#include "3DScene.hpp"
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#include "libslic3r/GCode/GCodeProcessor.hpp"
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#include <vector>
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namespace Slic3r {
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class Print;
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namespace GUI {
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class GCodeViewer
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{
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static const std::array<std::array<float, 4>, erCount> Default_Extrusion_Role_Colors;
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// buffer containing vertices data
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struct VBuffer
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{
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@ -29,16 +29,30 @@ class GCodeViewer
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static size_t vertex_size_bytes() { return vertex_size() * sizeof(float); }
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};
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// buffer containing indices data
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struct Path
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{
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GCodeProcessor::EMoveType type{ GCodeProcessor::EMoveType::Noop };
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ExtrusionRole role{ erNone };
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unsigned int first{ 0 };
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unsigned int last{ 0 };
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bool matches(GCodeProcessor::EMoveType type, ExtrusionRole role) const { return this->type == type && this->role == role; }
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};
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// buffer containing indices data and shader for a specific toolpath type
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struct IBuffer
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{
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unsigned int ibo_id{ 0 };
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Shader shader;
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std::vector<unsigned int> data;
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size_t data_size{ 0 };
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std::vector<Path> paths;
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bool visible{ false };
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void reset();
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bool init_shader(const std::string& vertex_shader_src, const std::string& fragment_shader_src);
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void add_path(GCodeProcessor::EMoveType type, ExtrusionRole role);
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};
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struct Shells
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@ -55,11 +69,17 @@ class GCodeViewer
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std::vector<double> m_layers_zs;
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Shells m_shells;
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std::array<std::array<float, 4>, erCount> m_extrusion_role_colors;
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public:
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GCodeViewer() = default;
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~GCodeViewer() { reset(); }
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bool init() { set_toolpath_visible(GCodeProcessor::EMoveType::Extrude, true); return init_shaders(); }
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bool init() {
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m_extrusion_role_colors = Default_Extrusion_Role_Colors;
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set_toolpath_visible(GCodeProcessor::EMoveType::Extrude, true);
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return init_shaders();
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}
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void load(const GCodeProcessor::Result& gcode_result, const Print& print, bool initialized);
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void reset();
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void render() const;
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@ -2140,6 +2140,9 @@ void GLCanvas3D::render()
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// we need to set the mouse's scene position here because the depth buffer
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// could be invalidated by the following gizmo render methods
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// this position is used later into on_mouse() to drag the objects
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#if ENABLE_GCODE_VIEWER
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if (m_picking_enabled)
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#endif // ENABLE_GCODE_VIEWER
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m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast<coord_t>());
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_render_current_gizmo();
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