Bed and Axes classes moved from GLCanva3d to Plater to have a unique instance of them shared by all views
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parent
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@ -54,4 +54,13 @@
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// Toolbar items hidden/shown in dependence of the user mode
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// Toolbar items hidden/shown in dependence of the user mode
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#define ENABLE_MODE_AWARE_TOOLBAR_ITEMS (1 && ENABLE_1_42_0_ALPHA5)
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#define ENABLE_MODE_AWARE_TOOLBAR_ITEMS (1 && ENABLE_1_42_0_ALPHA5)
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//====================
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// 1.42.0.alpha7 techs
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//====================
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#define ENABLE_1_42_0_ALPHA7 1
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// Moves bed from GLCanva3d to Plater to have a unique instance of it
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#define ENABLE_UNIQUE_BED (1 && ENABLE_1_42_0_ALPHA7)
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#endif // _technologies_h_
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#endif // _technologies_h_
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@ -74,6 +74,8 @@ set(SLIC3R_GUI_SOURCES
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GUI/BedShapeDialog.hpp
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GUI/BedShapeDialog.hpp
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GUI/2DBed.cpp
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GUI/2DBed.cpp
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GUI/2DBed.hpp
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GUI/2DBed.hpp
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GUI/3DBed.cpp
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GUI/3DBed.hpp
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GUI/wxExtensions.cpp
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GUI/wxExtensions.cpp
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GUI/wxExtensions.hpp
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GUI/wxExtensions.hpp
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GUI/WipeTowerDialog.cpp
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GUI/WipeTowerDialog.cpp
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517
src/slic3r/GUI/3DBed.cpp
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517
src/slic3r/GUI/3DBed.cpp
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@ -0,0 +1,517 @@
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#include "libslic3r/libslic3r.h"
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#include "3DBed.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#include "GUI_App.hpp"
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#include "PresetBundle.hpp"
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#include <GL/glew.h>
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#include <boost/algorithm/string/predicate.hpp>
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static const float GROUND_Z = -0.02f;
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namespace Slic3r {
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namespace GUI {
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#if ENABLE_UNIQUE_BED
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bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
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{
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m_vertices.clear();
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m_tex_coords.clear();
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unsigned int v_size = 9 * (unsigned int)triangles.size();
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unsigned int t_size = 6 * (unsigned int)triangles.size();
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if (v_size == 0)
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return false;
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m_vertices = std::vector<float>(v_size, 0.0f);
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if (generate_tex_coords)
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m_tex_coords = std::vector<float>(t_size, 0.0f);
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float min_x = unscale<float>(triangles[0].points[0](0));
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float min_y = unscale<float>(triangles[0].points[0](1));
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float max_x = min_x;
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float max_y = min_y;
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unsigned int v_coord = 0;
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unsigned int t_coord = 0;
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for (const Polygon& t : triangles)
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{
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for (unsigned int v = 0; v < 3; ++v)
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{
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const Point& p = t.points[v];
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float x = unscale<float>(p(0));
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float y = unscale<float>(p(1));
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m_vertices[v_coord++] = x;
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m_vertices[v_coord++] = y;
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m_vertices[v_coord++] = z;
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if (generate_tex_coords)
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{
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m_tex_coords[t_coord++] = x;
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m_tex_coords[t_coord++] = y;
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min_x = std::min(min_x, x);
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max_x = std::max(max_x, x);
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min_y = std::min(min_y, y);
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max_y = std::max(max_y, y);
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}
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}
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}
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if (generate_tex_coords)
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{
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float size_x = max_x - min_x;
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float size_y = max_y - min_y;
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if ((size_x != 0.0f) && (size_y != 0.0f))
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{
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float inv_size_x = 1.0f / size_x;
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float inv_size_y = -1.0f / size_y;
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for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
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{
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m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
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m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
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}
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}
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}
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return true;
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}
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bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
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{
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m_vertices.clear();
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m_tex_coords.clear();
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unsigned int size = 6 * (unsigned int)lines.size();
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if (size == 0)
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return false;
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m_vertices = std::vector<float>(size, 0.0f);
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unsigned int coord = 0;
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for (const Line& l : lines)
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{
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m_vertices[coord++] = unscale<float>(l.a(0));
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m_vertices[coord++] = unscale<float>(l.a(1));
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m_vertices[coord++] = z;
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m_vertices[coord++] = unscale<float>(l.b(0));
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m_vertices[coord++] = unscale<float>(l.b(1));
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m_vertices[coord++] = z;
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}
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return true;
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}
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const double Bed3D::Axes::Radius = 0.5;
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const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
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const double Bed3D::Axes::ArrowLength = 5.0;
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Bed3D::Axes::Axes()
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: origin(Vec3d::Zero())
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, length(Vec3d::Zero())
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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Bed3D::Axes::~Axes()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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void Bed3D::Axes::render() const
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{
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if (m_quadric == nullptr)
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return;
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glsafe(::glEnable(GL_DEPTH_TEST));
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glsafe(::glEnable(GL_LIGHTING));
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// x axis
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glsafe(::glColor3f(1.0f, 0.0f, 0.0f));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(origin(0), origin(1), origin(2)));
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glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
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render_axis(length(0));
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glsafe(::glPopMatrix());
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// y axis
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glsafe(::glColor3f(0.0f, 1.0f, 0.0f));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(origin(0), origin(1), origin(2)));
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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render_axis(length(1));
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glsafe(::glPopMatrix());
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// z axis
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glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(origin(0), origin(1), origin(2)));
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render_axis(length(2));
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glsafe(::glPopMatrix());
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glsafe(::glDisable(GL_LIGHTING));
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}
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void Bed3D::Axes::render_axis(double length) const
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{
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
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::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
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::gluQuadricOrientation(m_quadric, GLU_INSIDE);
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::gluDisk(m_quadric, 0.0, Radius, 32, 1);
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glsafe(::glTranslated(0.0, 0.0, length));
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
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::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
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::gluQuadricOrientation(m_quadric, GLU_INSIDE);
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::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
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}
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Bed3D::Bed3D()
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: m_type(Custom)
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, m_scale_factor(1.0f)
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{
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}
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bool Bed3D::set_shape(const Pointfs& shape)
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{
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EType new_type = detect_type(shape);
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if (m_shape == shape && m_type == new_type)
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// No change, no need to update the UI.
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return false;
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m_shape = shape;
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m_type = new_type;
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calc_bounding_box();
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ExPolygon poly;
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for (const Vec2d& p : m_shape)
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{
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poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
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}
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calc_triangles(poly);
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const BoundingBox& bed_bbox = poly.contour.bounding_box();
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calc_gridlines(poly, bed_bbox);
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m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
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// Set the origin and size for painting of the coordinate system axes.
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m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
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m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones();
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// Let the calee to update the UI.
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return true;
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}
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bool Bed3D::contains(const Point& point) const
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{
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return m_polygon.contains(point);
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}
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Point Bed3D::point_projection(const Point& point) const
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{
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return m_polygon.point_projection(point);
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}
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void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
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{
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m_scale_factor = scale_factor;
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if (m_shape.empty())
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return;
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switch (m_type)
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{
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case MK2:
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{
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render_prusa("mk2", theta, useVBOs);
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break;
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}
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case MK3:
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{
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render_prusa("mk3", theta, useVBOs);
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break;
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}
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case SL1:
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{
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render_prusa("sl1", theta, useVBOs);
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break;
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}
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default:
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case Custom:
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{
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render_custom();
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break;
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}
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}
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}
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void Bed3D::render_axes() const
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{
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if (!m_shape.empty())
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m_axes.render();
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}
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void Bed3D::calc_bounding_box()
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{
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m_bounding_box = BoundingBoxf3();
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for (const Vec2d& p : m_shape)
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{
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m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
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}
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}
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void Bed3D::calc_triangles(const ExPolygon& poly)
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{
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Polygons triangles;
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poly.triangulate(&triangles);
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if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
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printf("Unable to create bed triangles\n");
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}
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void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
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{
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Polylines axes_lines;
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for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
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{
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Polyline line;
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line.append(Point(x, bed_bbox.min(1)));
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line.append(Point(x, bed_bbox.max(1)));
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axes_lines.push_back(line);
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}
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for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
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{
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Polyline line;
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line.append(Point(bed_bbox.min(0), y));
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line.append(Point(bed_bbox.max(0), y));
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axes_lines.push_back(line);
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}
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// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
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Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
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// append bed contours
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Lines contour_lines = to_lines(poly);
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std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
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if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
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printf("Unable to create bed grid lines\n");
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}
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Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
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{
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EType type = Custom;
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auto bundle = wxGetApp().preset_bundle;
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if (bundle != nullptr)
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{
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const Preset* curr = &bundle->printers.get_selected_preset();
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while (curr != nullptr)
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{
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if (curr->config.has("bed_shape"))
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{
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if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
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{
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if (boost::contains(curr->name, "SL1"))
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{
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type = SL1;
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break;
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}
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else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
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{
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type = MK3;
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break;
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}
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else if (boost::contains(curr->name, "MK2"))
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{
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type = MK2;
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break;
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}
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}
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}
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curr = bundle->printers.get_preset_parent(*curr);
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}
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}
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return type;
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}
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void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
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{
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std::string tex_path = resources_dir() + "/icons/bed/" + key;
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|
|
||||||
|
// use higher resolution images if graphic card allows
|
||||||
|
GLint max_tex_size;
|
||||||
|
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
|
||||||
|
|
||||||
|
// temporary set to lowest resolution
|
||||||
|
max_tex_size = 2048;
|
||||||
|
|
||||||
|
if (max_tex_size >= 8192)
|
||||||
|
tex_path += "_8192";
|
||||||
|
else if (max_tex_size >= 4096)
|
||||||
|
tex_path += "_4096";
|
||||||
|
|
||||||
|
std::string model_path = resources_dir() + "/models/" + key;
|
||||||
|
|
||||||
|
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||||
|
// use anisotropic filter if graphic card allows
|
||||||
|
GLfloat max_anisotropy = 0.0f;
|
||||||
|
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
|
||||||
|
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
|
||||||
|
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||||
|
|
||||||
|
std::string filename = tex_path + "_top.png";
|
||||||
|
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
|
||||||
|
{
|
||||||
|
if (!m_top_texture.load_from_file(filename, true))
|
||||||
|
{
|
||||||
|
render_custom();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||||
|
if (max_anisotropy > 0.0f)
|
||||||
|
{
|
||||||
|
glsafe(::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id()));
|
||||||
|
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
|
||||||
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
|
}
|
||||||
|
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||||
|
}
|
||||||
|
|
||||||
|
filename = tex_path + "_bottom.png";
|
||||||
|
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
|
||||||
|
{
|
||||||
|
if (!m_bottom_texture.load_from_file(filename, true))
|
||||||
|
{
|
||||||
|
render_custom();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||||
|
if (max_anisotropy > 0.0f)
|
||||||
|
{
|
||||||
|
glsafe(::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id()));
|
||||||
|
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
|
||||||
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
|
}
|
||||||
|
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||||
|
}
|
||||||
|
|
||||||
|
if (theta <= 90.0f)
|
||||||
|
{
|
||||||
|
filename = model_path + "_bed.stl";
|
||||||
|
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
|
||||||
|
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
|
||||||
|
if (key == "mk2")
|
||||||
|
// hardcoded value to match the stl model
|
||||||
|
offset += Vec3d(0.0, 7.5, -0.03);
|
||||||
|
else if (key == "mk3")
|
||||||
|
// hardcoded value to match the stl model
|
||||||
|
offset += Vec3d(0.0, 5.5, 2.43);
|
||||||
|
else if (key == "sl1")
|
||||||
|
// hardcoded value to match the stl model
|
||||||
|
offset += Vec3d(0.0, 0.0, -0.03);
|
||||||
|
|
||||||
|
m_model.center_around(offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!m_model.get_filename().empty())
|
||||||
|
{
|
||||||
|
glsafe(::glEnable(GL_LIGHTING));
|
||||||
|
m_model.render();
|
||||||
|
glsafe(::glDisable(GL_LIGHTING));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||||
|
if (triangles_vcount > 0)
|
||||||
|
{
|
||||||
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
|
glsafe(::glDepthMask(GL_FALSE));
|
||||||
|
|
||||||
|
glsafe(::glEnable(GL_BLEND));
|
||||||
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||||
|
|
||||||
|
glsafe(::glEnable(GL_TEXTURE_2D));
|
||||||
|
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
|
||||||
|
|
||||||
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||||
|
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||||
|
|
||||||
|
if (theta > 90.0f)
|
||||||
|
glsafe(::glFrontFace(GL_CW));
|
||||||
|
|
||||||
|
glsafe(::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()));
|
||||||
|
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
|
||||||
|
glsafe(::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()));
|
||||||
|
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
||||||
|
|
||||||
|
if (theta > 90.0f)
|
||||||
|
glsafe(::glFrontFace(GL_CCW));
|
||||||
|
|
||||||
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||||
|
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||||
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||||
|
|
||||||
|
glsafe(::glDisable(GL_TEXTURE_2D));
|
||||||
|
|
||||||
|
glsafe(::glDisable(GL_BLEND));
|
||||||
|
glsafe(::glDepthMask(GL_TRUE));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Bed3D::render_custom() const
|
||||||
|
{
|
||||||
|
m_top_texture.reset();
|
||||||
|
m_bottom_texture.reset();
|
||||||
|
|
||||||
|
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||||
|
if (triangles_vcount > 0)
|
||||||
|
{
|
||||||
|
glsafe(::glEnable(GL_LIGHTING));
|
||||||
|
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||||
|
|
||||||
|
glsafe(::glEnable(GL_BLEND));
|
||||||
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||||
|
|
||||||
|
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||||
|
|
||||||
|
glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
|
||||||
|
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
||||||
|
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
|
||||||
|
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
||||||
|
|
||||||
|
// draw grid
|
||||||
|
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
|
||||||
|
|
||||||
|
// we need depth test for grid, otherwise it would disappear when looking the object from below
|
||||||
|
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||||
|
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||||
|
glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
|
||||||
|
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
|
||||||
|
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
|
||||||
|
|
||||||
|
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||||
|
|
||||||
|
glsafe(::glDisable(GL_BLEND));
|
||||||
|
glsafe(::glDisable(GL_LIGHTING));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
|
} // GUI
|
||||||
|
} // Slic3r
|
105
src/slic3r/GUI/3DBed.hpp
Normal file
105
src/slic3r/GUI/3DBed.hpp
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
#ifndef slic3r_3DBed_hpp_
|
||||||
|
#define slic3r_3DBed_hpp_
|
||||||
|
|
||||||
|
#include "GLTexture.hpp"
|
||||||
|
#include "3DScene.hpp"
|
||||||
|
|
||||||
|
class GLUquadric;
|
||||||
|
typedef class GLUquadric GLUquadricObj;
|
||||||
|
|
||||||
|
namespace Slic3r {
|
||||||
|
namespace GUI {
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
class GeometryBuffer
|
||||||
|
{
|
||||||
|
std::vector<float> m_vertices;
|
||||||
|
std::vector<float> m_tex_coords;
|
||||||
|
|
||||||
|
public:
|
||||||
|
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
|
||||||
|
bool set_from_lines(const Lines& lines, float z);
|
||||||
|
|
||||||
|
const float* get_vertices() const { return m_vertices.data(); }
|
||||||
|
const float* get_tex_coords() const { return m_tex_coords.data(); }
|
||||||
|
|
||||||
|
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size() / 3; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class Bed3D
|
||||||
|
{
|
||||||
|
struct Axes
|
||||||
|
{
|
||||||
|
static const double Radius;
|
||||||
|
static const double ArrowBaseRadius;
|
||||||
|
static const double ArrowLength;
|
||||||
|
Vec3d origin;
|
||||||
|
Vec3d length;
|
||||||
|
GLUquadricObj* m_quadric;
|
||||||
|
|
||||||
|
Axes();
|
||||||
|
~Axes();
|
||||||
|
|
||||||
|
void render() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void render_axis(double length) const;
|
||||||
|
};
|
||||||
|
|
||||||
|
public:
|
||||||
|
enum EType : unsigned char
|
||||||
|
{
|
||||||
|
MK2,
|
||||||
|
MK3,
|
||||||
|
SL1,
|
||||||
|
Custom,
|
||||||
|
Num_Types
|
||||||
|
};
|
||||||
|
|
||||||
|
private:
|
||||||
|
EType m_type;
|
||||||
|
Pointfs m_shape;
|
||||||
|
BoundingBoxf3 m_bounding_box;
|
||||||
|
Polygon m_polygon;
|
||||||
|
GeometryBuffer m_triangles;
|
||||||
|
GeometryBuffer m_gridlines;
|
||||||
|
mutable GLTexture m_top_texture;
|
||||||
|
mutable GLTexture m_bottom_texture;
|
||||||
|
mutable GLBed m_model;
|
||||||
|
Axes m_axes;
|
||||||
|
|
||||||
|
mutable float m_scale_factor;
|
||||||
|
|
||||||
|
public:
|
||||||
|
Bed3D();
|
||||||
|
|
||||||
|
EType get_type() const { return m_type; }
|
||||||
|
|
||||||
|
bool is_prusa() const { return (m_type == MK2) || (m_type == MK3) || (m_type == SL1); }
|
||||||
|
bool is_custom() const { return m_type == Custom; }
|
||||||
|
|
||||||
|
const Pointfs& get_shape() const { return m_shape; }
|
||||||
|
// Return true if the bed shape changed, so the calee will update the UI.
|
||||||
|
bool set_shape(const Pointfs& shape);
|
||||||
|
|
||||||
|
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
|
||||||
|
bool contains(const Point& point) const;
|
||||||
|
Point point_projection(const Point& point) const;
|
||||||
|
|
||||||
|
void render(float theta, bool useVBOs, float scale_factor) const;
|
||||||
|
void render_axes() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void calc_bounding_box();
|
||||||
|
void calc_triangles(const ExPolygon& poly);
|
||||||
|
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||||
|
EType detect_type(const Pointfs& shape) const;
|
||||||
|
void render_prusa(const std::string &key, float theta, bool useVBOs) const;
|
||||||
|
void render_custom() const;
|
||||||
|
};
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
|
} // GUI
|
||||||
|
} // Slic3r
|
||||||
|
|
||||||
|
#endif // slic3r_3DBed_hpp_
|
@ -84,6 +84,7 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
|
|||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
namespace GUI {
|
namespace GUI {
|
||||||
|
|
||||||
|
#if !ENABLE_UNIQUE_BED
|
||||||
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
|
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
|
||||||
{
|
{
|
||||||
m_vertices.clear();
|
m_vertices.clear();
|
||||||
@ -189,6 +190,7 @@ unsigned int GeometryBuffer::get_vertices_count() const
|
|||||||
{
|
{
|
||||||
return (unsigned int)m_vertices.size() / 3;
|
return (unsigned int)m_vertices.size() / 3;
|
||||||
}
|
}
|
||||||
|
#endif // !ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
Size::Size()
|
Size::Size()
|
||||||
: m_width(0)
|
: m_width(0)
|
||||||
@ -344,6 +346,7 @@ void GLCanvas3D::Camera::set_scene_box(const BoundingBoxf3& box, GLCanvas3D& can
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !ENABLE_UNIQUE_BED
|
||||||
GLCanvas3D::Bed::Bed()
|
GLCanvas3D::Bed::Bed()
|
||||||
: m_type(Custom)
|
: m_type(Custom)
|
||||||
, m_scale_factor(1.0f)
|
, m_scale_factor(1.0f)
|
||||||
@ -751,6 +754,7 @@ void GLCanvas3D::Axes::render_axis(double length) const
|
|||||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||||
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
|
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
|
||||||
}
|
}
|
||||||
|
#endif // !ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
GLCanvas3D::Shader::Shader()
|
GLCanvas3D::Shader::Shader()
|
||||||
: m_shader(nullptr)
|
: m_shader(nullptr)
|
||||||
@ -3973,6 +3977,9 @@ wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
|
|||||||
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
||||||
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
||||||
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
||||||
: m_canvas(canvas)
|
: m_canvas(canvas)
|
||||||
@ -3981,6 +3988,9 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
|||||||
, m_retina_helper(nullptr)
|
, m_retina_helper(nullptr)
|
||||||
#endif
|
#endif
|
||||||
, m_in_render(false)
|
, m_in_render(false)
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
, m_bed(nullptr)
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
, m_toolbar(GLToolbar::Normal)
|
, m_toolbar(GLToolbar::Normal)
|
||||||
, m_view_toolbar(nullptr)
|
, m_view_toolbar(nullptr)
|
||||||
, m_use_clipping_planes(false)
|
, m_use_clipping_planes(false)
|
||||||
@ -4180,6 +4190,15 @@ void GLCanvas3D::set_model(Model* model)
|
|||||||
m_selection.set_model(m_model);
|
m_selection.set_model(m_model);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void GLCanvas3D::bed_shape_changed()
|
||||||
|
{
|
||||||
|
m_camera.set_scene_box(scene_bounding_box(), *this);
|
||||||
|
m_requires_zoom_to_bed = true;
|
||||||
|
|
||||||
|
m_dirty = true;
|
||||||
|
}
|
||||||
|
#else
|
||||||
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
|
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
|
||||||
{
|
{
|
||||||
bool new_shape = m_bed.set_shape(shape);
|
bool new_shape = m_bed.set_shape(shape);
|
||||||
@ -4200,6 +4219,7 @@ void GLCanvas3D::set_bed_axes_length(double length)
|
|||||||
{
|
{
|
||||||
m_axes.length = length * Vec3d::Ones();
|
m_axes.length = length * Vec3d::Ones();
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void GLCanvas3D::set_color_by(const std::string& value)
|
void GLCanvas3D::set_color_by(const std::string& value)
|
||||||
{
|
{
|
||||||
@ -4225,7 +4245,12 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
|
|||||||
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
|
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
|
||||||
{
|
{
|
||||||
BoundingBoxf3 bb = volumes_bounding_box();
|
BoundingBoxf3 bb = volumes_bounding_box();
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
if (m_bed != nullptr)
|
||||||
|
bb.merge(m_bed->get_bounding_box());
|
||||||
|
#else
|
||||||
bb.merge(m_bed.get_bounding_box());
|
bb.merge(m_bed.get_bounding_box());
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
if (m_config != nullptr)
|
if (m_config != nullptr)
|
||||||
{
|
{
|
||||||
double h = m_config->opt_float("max_print_height");
|
double h = m_config->opt_float("max_print_height");
|
||||||
@ -4318,7 +4343,12 @@ bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
|
|||||||
|
|
||||||
void GLCanvas3D::zoom_to_bed()
|
void GLCanvas3D::zoom_to_bed()
|
||||||
{
|
{
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
if (m_bed != nullptr)
|
||||||
|
_zoom_to_bounding_box(m_bed->get_bounding_box());
|
||||||
|
#else
|
||||||
_zoom_to_bounding_box(m_bed.get_bounding_box());
|
_zoom_to_bounding_box(m_bed.get_bounding_box());
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::zoom_to_volumes()
|
void GLCanvas3D::zoom_to_volumes()
|
||||||
@ -4431,12 +4461,20 @@ void GLCanvas3D::render()
|
|||||||
if (!_set_current() || !_3DScene::init(m_canvas))
|
if (!_set_current() || !_3DScene::init(m_canvas))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
if ((m_bed != nullptr) && m_bed->get_shape().empty())
|
||||||
|
{
|
||||||
|
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
|
||||||
|
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
|
||||||
|
}
|
||||||
|
#else
|
||||||
if (m_bed.get_shape().empty())
|
if (m_bed.get_shape().empty())
|
||||||
{
|
{
|
||||||
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
|
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
|
||||||
if (m_config != nullptr)
|
if (m_config != nullptr)
|
||||||
set_bed_shape(m_config->opt<ConfigOptionPoints>("bed_shape")->values);
|
set_bed_shape(m_config->opt<ConfigOptionPoints>("bed_shape")->values);
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
if (m_requires_zoom_to_bed)
|
if (m_requires_zoom_to_bed)
|
||||||
{
|
{
|
||||||
@ -4458,7 +4496,11 @@ void GLCanvas3D::render()
|
|||||||
// absolute value of the rotation
|
// absolute value of the rotation
|
||||||
theta = 360.f - theta;
|
theta = 360.f - theta;
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
bool is_custom_bed = (m_bed == nullptr) || m_bed->is_custom();
|
||||||
|
#else
|
||||||
bool is_custom_bed = m_bed.is_custom();
|
bool is_custom_bed = m_bed.is_custom();
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
#if ENABLE_IMGUI
|
#if ENABLE_IMGUI
|
||||||
wxGetApp().imgui()->new_frame();
|
wxGetApp().imgui()->new_frame();
|
||||||
@ -6188,9 +6230,16 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
|
|||||||
|
|
||||||
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
|
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
|
||||||
{
|
{
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
BoundingBoxf3 bb = volumes_bounding_box();
|
||||||
|
if (m_bed != nullptr)
|
||||||
|
bb.merge(m_bed->get_bounding_box());
|
||||||
|
return bb;
|
||||||
|
#else
|
||||||
BoundingBoxf3 bb = m_bed.get_bounding_box();
|
BoundingBoxf3 bb = m_bed.get_bounding_box();
|
||||||
bb.merge(volumes_bounding_box());
|
bb.merge(volumes_bounding_box());
|
||||||
return bb;
|
return bb;
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
||||||
@ -6394,12 +6443,22 @@ void GLCanvas3D::_render_bed(float theta) const
|
|||||||
scale_factor = m_retina_helper->get_scale_factor();
|
scale_factor = m_retina_helper->get_scale_factor();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
if (m_bed != nullptr)
|
||||||
|
m_bed->render(theta, m_use_VBOs, scale_factor);
|
||||||
|
#else
|
||||||
m_bed.render(theta, m_use_VBOs, scale_factor);
|
m_bed.render(theta, m_use_VBOs, scale_factor);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::_render_axes() const
|
void GLCanvas3D::_render_axes() const
|
||||||
{
|
{
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
if (m_bed != nullptr)
|
||||||
|
m_bed->render_axes();
|
||||||
|
#else
|
||||||
m_axes.render();
|
m_axes.render();
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
}
|
}
|
||||||
|
|
||||||
void GLCanvas3D::_render_objects() const
|
void GLCanvas3D::_render_objects() const
|
||||||
@ -6417,12 +6476,21 @@ void GLCanvas3D::_render_objects() const
|
|||||||
// Update the layer editing selection to the first object selected, update the current object maximum Z.
|
// Update the layer editing selection to the first object selected, update the current object maximum Z.
|
||||||
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
|
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
if ((m_config != nullptr) && (m_bed != nullptr))
|
||||||
|
{
|
||||||
|
const BoundingBoxf3& bed_bb = m_bed->get_bounding_box();
|
||||||
|
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
||||||
|
m_volumes.check_outside_state(m_config, nullptr);
|
||||||
|
}
|
||||||
|
#else
|
||||||
if (m_config != nullptr)
|
if (m_config != nullptr)
|
||||||
{
|
{
|
||||||
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
||||||
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
||||||
m_volumes.check_outside_state(m_config, nullptr);
|
m_volumes.check_outside_state(m_config, nullptr);
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_use_clipping_planes)
|
if (m_use_clipping_planes)
|
||||||
|
@ -8,6 +8,9 @@
|
|||||||
#include "3DScene.hpp"
|
#include "3DScene.hpp"
|
||||||
#include "GLToolbar.hpp"
|
#include "GLToolbar.hpp"
|
||||||
#include "Event.hpp"
|
#include "Event.hpp"
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
#include "3DBed.hpp"
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
#include <float.h>
|
#include <float.h>
|
||||||
|
|
||||||
@ -25,8 +28,10 @@ class wxGLCanvas;
|
|||||||
// Support for Retina OpenGL on Mac OS
|
// Support for Retina OpenGL on Mac OS
|
||||||
#define ENABLE_RETINA_GL __APPLE__
|
#define ENABLE_RETINA_GL __APPLE__
|
||||||
|
|
||||||
|
#if !ENABLE_UNIQUE_BED
|
||||||
class GLUquadric;
|
class GLUquadric;
|
||||||
typedef class GLUquadric GLUquadricObj;
|
typedef class GLUquadric GLUquadricObj;
|
||||||
|
#endif // !ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
namespace Slic3r {
|
namespace Slic3r {
|
||||||
|
|
||||||
@ -45,6 +50,7 @@ class GLGizmoBase;
|
|||||||
class RetinaHelper;
|
class RetinaHelper;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if !ENABLE_UNIQUE_BED
|
||||||
class GeometryBuffer
|
class GeometryBuffer
|
||||||
{
|
{
|
||||||
std::vector<float> m_vertices;
|
std::vector<float> m_vertices;
|
||||||
@ -59,6 +65,7 @@ public:
|
|||||||
|
|
||||||
unsigned int get_vertices_count() const;
|
unsigned int get_vertices_count() const;
|
||||||
};
|
};
|
||||||
|
#endif // !ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
class Size
|
class Size
|
||||||
{
|
{
|
||||||
@ -131,6 +138,9 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
|
|||||||
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
||||||
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
||||||
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
class GLCanvas3D
|
class GLCanvas3D
|
||||||
{
|
{
|
||||||
@ -196,6 +206,7 @@ class GLCanvas3D
|
|||||||
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
|
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
#if !ENABLE_UNIQUE_BED
|
||||||
class Bed
|
class Bed
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
@ -265,6 +276,7 @@ class GLCanvas3D
|
|||||||
private:
|
private:
|
||||||
void render_axis(double length) const;
|
void render_axis(double length) const;
|
||||||
};
|
};
|
||||||
|
#endif // !ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
class Shader
|
class Shader
|
||||||
{
|
{
|
||||||
@ -865,8 +877,12 @@ private:
|
|||||||
WarningTexture m_warning_texture;
|
WarningTexture m_warning_texture;
|
||||||
wxTimer m_timer;
|
wxTimer m_timer;
|
||||||
Camera m_camera;
|
Camera m_camera;
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
Bed3D* m_bed;
|
||||||
|
#else
|
||||||
Bed m_bed;
|
Bed m_bed;
|
||||||
Axes m_axes;
|
Axes m_axes;
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
LayersEditing m_layers_editing;
|
LayersEditing m_layers_editing;
|
||||||
Shader m_shader;
|
Shader m_shader;
|
||||||
Mouse m_mouse;
|
Mouse m_mouse;
|
||||||
@ -920,6 +936,10 @@ public:
|
|||||||
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
|
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
|
||||||
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
|
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void set_bed(Bed3D* bed) { m_bed = bed; }
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
|
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
|
||||||
|
|
||||||
bool init(bool useVBOs, bool use_legacy_opengl);
|
bool init(bool useVBOs, bool use_legacy_opengl);
|
||||||
@ -938,12 +958,16 @@ public:
|
|||||||
const Selection& get_selection() const { return m_selection; }
|
const Selection& get_selection() const { return m_selection; }
|
||||||
Selection& get_selection() { return m_selection; }
|
Selection& get_selection() { return m_selection; }
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void bed_shape_changed();
|
||||||
|
#else
|
||||||
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
|
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
|
||||||
// triangulate the bed and store the triangles into m_bed.m_triangles,
|
// triangulate the bed and store the triangles into m_bed.m_triangles,
|
||||||
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
|
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
|
||||||
// Sets m_bed.m_polygon to limit the object placement.
|
// Sets m_bed.m_polygon to limit the object placement.
|
||||||
void set_bed_shape(const Pointfs& shape);
|
void set_bed_shape(const Pointfs& shape);
|
||||||
void set_bed_axes_length(double length);
|
void set_bed_axes_length(double length);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
|
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
|
||||||
{
|
{
|
||||||
|
@ -89,6 +89,14 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void View3D::set_bed(Bed3D* bed)
|
||||||
|
{
|
||||||
|
if (m_canvas != nullptr)
|
||||||
|
m_canvas->set_bed(bed);
|
||||||
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void View3D::set_view_toolbar(GLToolbar* toolbar)
|
void View3D::set_view_toolbar(GLToolbar* toolbar)
|
||||||
{
|
{
|
||||||
if (m_canvas != nullptr)
|
if (m_canvas != nullptr)
|
||||||
@ -101,11 +109,19 @@ void View3D::set_as_dirty()
|
|||||||
m_canvas->set_as_dirty();
|
m_canvas->set_as_dirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void View3D::bed_shape_changed()
|
||||||
|
{
|
||||||
|
if (m_canvas != nullptr)
|
||||||
|
m_canvas->bed_shape_changed();
|
||||||
|
}
|
||||||
|
#else
|
||||||
void View3D::set_bed_shape(const Pointfs& shape)
|
void View3D::set_bed_shape(const Pointfs& shape)
|
||||||
{
|
{
|
||||||
if (m_canvas != nullptr)
|
if (m_canvas != nullptr)
|
||||||
m_canvas->set_bed_shape(shape);
|
m_canvas->set_bed_shape(shape);
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void View3D::select_view(const std::string& direction)
|
void View3D::select_view(const std::string& direction)
|
||||||
{
|
{
|
||||||
@ -337,6 +353,14 @@ Preview::~Preview()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void Preview::set_bed(Bed3D* bed)
|
||||||
|
{
|
||||||
|
if (m_canvas != nullptr)
|
||||||
|
m_canvas->set_bed(bed);
|
||||||
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void Preview::set_view_toolbar(GLToolbar* toolbar)
|
void Preview::set_view_toolbar(GLToolbar* toolbar)
|
||||||
{
|
{
|
||||||
if (m_canvas != nullptr)
|
if (m_canvas != nullptr)
|
||||||
@ -368,10 +392,18 @@ void Preview::set_enabled(bool enabled)
|
|||||||
m_enabled = enabled;
|
m_enabled = enabled;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Preview::set_bed_shape(const Pointfs& shape)
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void Preview::bed_shape_changed()
|
||||||
|
{
|
||||||
|
if (m_canvas != nullptr)
|
||||||
|
m_canvas->bed_shape_changed();
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
vvoid Preview::set_bed_shape(const Pointfs& shape)
|
||||||
{
|
{
|
||||||
m_canvas->set_bed_shape(shape);
|
m_canvas->set_bed_shape(shape);
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void Preview::select_view(const std::string& direction)
|
void Preview::select_view(const std::string& direction)
|
||||||
{
|
{
|
||||||
|
@ -27,6 +27,9 @@ namespace GUI {
|
|||||||
|
|
||||||
class GLCanvas3D;
|
class GLCanvas3D;
|
||||||
class GLToolbar;
|
class GLToolbar;
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
class Bed3D;
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
class View3D : public wxPanel
|
class View3D : public wxPanel
|
||||||
{
|
{
|
||||||
@ -48,10 +51,17 @@ public:
|
|||||||
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
|
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
|
||||||
GLCanvas3D* get_canvas3d() { return m_canvas; }
|
GLCanvas3D* get_canvas3d() { return m_canvas; }
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void set_bed(Bed3D* bed);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
void set_view_toolbar(GLToolbar* toolbar);
|
void set_view_toolbar(GLToolbar* toolbar);
|
||||||
|
|
||||||
void set_as_dirty();
|
void set_as_dirty();
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void bed_shape_changed();
|
||||||
|
#else
|
||||||
void set_bed_shape(const Pointfs& shape);
|
void set_bed_shape(const Pointfs& shape);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void select_view(const std::string& direction);
|
void select_view(const std::string& direction);
|
||||||
void select_all();
|
void select_all();
|
||||||
@ -114,12 +124,19 @@ public:
|
|||||||
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
|
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
|
||||||
GLCanvas3D* get_canvas3d() { return m_canvas; }
|
GLCanvas3D* get_canvas3d() { return m_canvas; }
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void set_bed(Bed3D* bed);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
void set_view_toolbar(GLToolbar* toolbar);
|
void set_view_toolbar(GLToolbar* toolbar);
|
||||||
|
|
||||||
void set_number_extruders(unsigned int number_extruders);
|
void set_number_extruders(unsigned int number_extruders);
|
||||||
void set_canvas_as_dirty();
|
void set_canvas_as_dirty();
|
||||||
void set_enabled(bool enabled);
|
void set_enabled(bool enabled);
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void bed_shape_changed();
|
||||||
|
#else
|
||||||
void set_bed_shape(const Pointfs& shape);
|
void set_bed_shape(const Pointfs& shape);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
void select_view(const std::string& direction);
|
void select_view(const std::string& direction);
|
||||||
void set_viewport_from_scene(GLCanvas3D* canvas);
|
void set_viewport_from_scene(GLCanvas3D* canvas);
|
||||||
void set_viewport_into_scene(GLCanvas3D* canvas);
|
void set_viewport_into_scene(GLCanvas3D* canvas);
|
||||||
|
@ -49,6 +49,9 @@
|
|||||||
#include "GLCanvas3D.hpp"
|
#include "GLCanvas3D.hpp"
|
||||||
#include "GLToolbar.hpp"
|
#include "GLToolbar.hpp"
|
||||||
#include "GUI_Preview.hpp"
|
#include "GUI_Preview.hpp"
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
#include "3DBed.hpp"
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
#include "Tab.hpp"
|
#include "Tab.hpp"
|
||||||
#include "PresetBundle.hpp"
|
#include "PresetBundle.hpp"
|
||||||
#include "BackgroundSlicingProcess.hpp"
|
#include "BackgroundSlicingProcess.hpp"
|
||||||
@ -952,6 +955,9 @@ struct Plater::priv
|
|||||||
wxPanel* current_panel;
|
wxPanel* current_panel;
|
||||||
std::vector<wxPanel*> panels;
|
std::vector<wxPanel*> panels;
|
||||||
Sidebar *sidebar;
|
Sidebar *sidebar;
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
Bed3D bed;
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
View3D* view3D;
|
View3D* view3D;
|
||||||
GLToolbar view_toolbar;
|
GLToolbar view_toolbar;
|
||||||
Preview *preview;
|
Preview *preview;
|
||||||
@ -1055,6 +1061,14 @@ struct Plater::priv
|
|||||||
|
|
||||||
void update_object_menu();
|
void update_object_menu();
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
|
||||||
|
// triangulate the bed and store the triangles into m_bed.m_triangles,
|
||||||
|
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
|
||||||
|
// Sets m_bed.m_polygon to limit the object placement.
|
||||||
|
void set_bed_shape(const Pointfs& shape);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool init_object_menu();
|
bool init_object_menu();
|
||||||
bool init_common_menu(wxMenu* menu, const bool is_part = false);
|
bool init_common_menu(wxMenu* menu, const bool is_part = false);
|
||||||
@ -1130,6 +1144,11 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
|||||||
view3D->Bind(wxEVT_NAVIGATION_KEY, [this](wxNavigationKeyEvent &evt) { if (evt.IsFromTab()) this->select_next_view_3D(); });
|
view3D->Bind(wxEVT_NAVIGATION_KEY, [this](wxNavigationKeyEvent &evt) { if (evt.IsFromTab()) this->select_next_view_3D(); });
|
||||||
preview->Bind(wxEVT_NAVIGATION_KEY, [this](wxNavigationKeyEvent &evt) { if (evt.IsFromTab()) this->select_next_view_3D(); });
|
preview->Bind(wxEVT_NAVIGATION_KEY, [this](wxNavigationKeyEvent &evt) { if (evt.IsFromTab()) this->select_next_view_3D(); });
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
view3D->set_bed(&bed);
|
||||||
|
preview->set_bed(&bed);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
panels.push_back(view3D);
|
panels.push_back(view3D);
|
||||||
panels.push_back(preview);
|
panels.push_back(preview);
|
||||||
|
|
||||||
@ -1186,10 +1205,16 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
|||||||
view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
|
view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
|
||||||
view3D_canvas->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
|
view3D_canvas->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
|
||||||
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
|
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
// Preview events:
|
// Preview events:
|
||||||
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
|
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
|
||||||
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_QUESTION_MARK, [this](SimpleEvent&) { wxGetApp().keyboard_shortcuts(); });
|
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_QUESTION_MARK, [this](SimpleEvent&) { wxGetApp().keyboard_shortcuts(); });
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
|
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
|
||||||
|
|
||||||
@ -2624,6 +2649,18 @@ bool Plater::priv::can_mirror() const
|
|||||||
return get_selection().is_from_single_instance();
|
return get_selection().is_from_single_instance();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
void Plater::priv::set_bed_shape(const Pointfs& shape)
|
||||||
|
{
|
||||||
|
bool new_shape = bed.set_shape(shape);
|
||||||
|
if (new_shape)
|
||||||
|
{
|
||||||
|
if (view3D) view3D->bed_shape_changed();
|
||||||
|
if (preview) preview->bed_shape_changed();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
void Plater::priv::update_object_menu()
|
void Plater::priv::update_object_menu()
|
||||||
{
|
{
|
||||||
sidebar->obj_list()->append_menu_items_add_volume(&object_menu);
|
sidebar->obj_list()->append_menu_items_add_volume(&object_menu);
|
||||||
@ -3064,8 +3101,12 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
|
|||||||
|
|
||||||
if (bed_shape_changed)
|
if (bed_shape_changed)
|
||||||
{
|
{
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
p->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||||
|
#else
|
||||||
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||||
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
}
|
}
|
||||||
|
|
||||||
if (update_scheduled)
|
if (update_scheduled)
|
||||||
|
@ -10,6 +10,11 @@
|
|||||||
|
|
||||||
#include "Preset.hpp"
|
#include "Preset.hpp"
|
||||||
|
|
||||||
|
#if ENABLE_UNIQUE_BED
|
||||||
|
#include "3DScene.hpp"
|
||||||
|
#include "GLTexture.hpp"
|
||||||
|
#endif // ENABLE_UNIQUE_BED
|
||||||
|
|
||||||
class wxButton;
|
class wxButton;
|
||||||
class wxBoxSizer;
|
class wxBoxSizer;
|
||||||
class wxGLCanvas;
|
class wxGLCanvas;
|
||||||
|
Loading…
Reference in New Issue
Block a user