New selection -> scaling wip
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59208d79be
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76052d33bf
@ -1409,19 +1409,46 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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bool single_full_instance = is_single_full_instance();
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for (unsigned int i : m_list)
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{
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if (single_full_instance)
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if (is_single_full_instance())
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(*m_volumes)[i]->set_rotation(rotation);
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else
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{
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_rotation_matrix = (m * m_cache.volumes_data[i].get_rotation_matrix()).matrix().block(0, 0, 3, 3);
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Vec3d angles = Geometry::extract_euler_angles(new_rotation_matrix);
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_rotation_matrix()).matrix().block(0, 0, 3, 3);
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Vec3d new_rotation = Geometry::extract_euler_angles(new_matrix);
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(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
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(*m_volumes)[i]->set_rotation(Vec3d(angles(0), angles(1), angles(2)));
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(*m_volumes)[i]->set_rotation(new_rotation);
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}
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}
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if (m_mode == Instance)
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_synchronize_unselected_instances();
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m_bounding_box_dirty = true;
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}
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void GLCanvas3D::Selection::scale(const Vec3d& scale)
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{
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if (!m_valid)
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return;
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Transform3d m = Transform3d::Identity();
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m.scale(scale);
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for (unsigned int i : m_list)
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{
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if (is_single_full_instance())
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(*m_volumes)[i]->set_scaling_factor(scale);
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else
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{
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Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_rotation_matrix()).matrix().block(0, 0, 3, 3);
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// extracts scaling factors from the composed transformation
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Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
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(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
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(*m_volumes)[i]->set_scaling_factor(new_scale);
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}
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}
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@ -2652,8 +2679,8 @@ wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDEFINE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
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#if !ENABLE_EXTENDED_SELECTION
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wxDEFINE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
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wxDEFINE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
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#endif // !ENABLE_EXTENDED_SELECTION
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wxDEFINE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
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@ -3209,6 +3236,11 @@ void GLCanvas3D::update_gizmos_data()
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#if ENABLE_EXTENDED_SELECTION
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bool enable_move_z = !m_selection.is_wipe_tower();
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m_gizmos.enable_grabber(Gizmos::Move, 2, enable_move_z);
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bool enable_scale_xyz = m_selection.is_single_full_instance();
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for (int i = 0; i < 6; ++i)
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{
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m_gizmos.enable_grabber(Gizmos::Scale, i, enable_scale_xyz);
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}
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if (m_selection.is_single_full_instance())
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{
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@ -3791,11 +3823,21 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Scale:
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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#if ENABLE_EXTENDED_SELECTION
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m_regenerate_volumes = false;
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m_selection.scale(m_gizmos.get_scale());
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_on_scale();
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#else
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post_event(Vec3dEvent(EVT_GIZMO_SCALE, m_gizmos.get_scale()));
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#endif // ENABLE_EXTENDED_SELECTION
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#else
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m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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#if ENABLE_EXTENDED_SELECTION
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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#else
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wxGetApp().obj_manipul()->update_scale_values();
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#endif // ENABLE_EXTENDED_SELECTION
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m_dirty = true;
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break;
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}
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@ -3804,8 +3846,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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#if ENABLE_EXTENDED_SELECTION
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m_regenerate_volumes = false;
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const Vec3d& rotation = m_gizmos.get_rotation();
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m_selection.rotate(rotation);
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m_selection.rotate(m_gizmos.get_rotation());
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_on_rotate();
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#else
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post_event(Vec3dEvent(EVT_GIZMO_ROTATE, std::move(m_gizmos.get_rotation())));
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@ -4135,15 +4176,17 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Scale:
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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#if ENABLE_EXTENDED_SELECTION
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#else
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// Apply new temporary scale factors
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#if ENABLE_EXTENDED_SELECTION
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m_selection.scale(m_gizmos.get_scale());
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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#else
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const Vec3d& scale = m_gizmos.get_scale();
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for (GLVolume* v : volumes)
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{
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v->set_scaling_factor(scale);
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}
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wxGetApp().obj_manipul()->update_scale_values(scale);
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wxGetApp().obj_manipul()->update_scale_value(scale);
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#endif // ENABLE_EXTENDED_SELECTION
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#else
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// Apply new temporary scale factor
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@ -4159,6 +4202,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Rotate:
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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// Apply new temporary rotations
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#if ENABLE_EXTENDED_SELECTION
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m_selection.rotate(m_gizmos.get_rotation());
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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@ -4345,7 +4389,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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case Gizmos::Scale:
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{
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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post_event(Vec3dEvent(EVT_GIZMO_SCALE, m_gizmos.get_scale()));
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#if ENABLE_EXTENDED_SELECTION
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m_regenerate_volumes = false;
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_on_scale();
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#endif // ENABLE_EXTENDED_SELECTION
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#else
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m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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@ -6473,6 +6520,42 @@ void GLCanvas3D::_on_rotate()
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// schedule_background_process
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}
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void GLCanvas3D::_on_scale()
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{
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if (m_model == nullptr)
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return;
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std::set<std::pair<int, int>> done; // prevent scaling instances twice
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const Selection::IndicesList& selection = m_selection.get_volume_idxs();
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for (unsigned int i : selection)
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{
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const GLVolume* v = m_volumes.volumes[i];
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int object_idx = v->object_idx();
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if (object_idx >= 1000)
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continue;
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int instance_idx = v->instance_idx();
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// prevent rotating instances twice
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std::pair<int, int> done_id(object_idx, instance_idx);
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if (done.find(done_id) != done.end())
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continue;
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done.insert(done_id);
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// Rotate instances.
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ModelObject* model_object = m_model->objects[object_idx];
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if (model_object != nullptr)
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{
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model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
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model_object->invalidate_bounding_box();
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}
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}
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// schedule_background_process
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}
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#else
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void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
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{
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@ -115,8 +115,8 @@ wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
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wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
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wxDECLARE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
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#if !ENABLE_EXTENDED_SELECTION
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wxDECLARE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
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wxDECLARE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
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#endif // !ENABLE_EXTENDED_SELECTION
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wxDECLARE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
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@ -491,6 +491,7 @@ public:
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void translate(const Vec3d& displacement);
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void rotate(const Vec3d& rotation);
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void scale(const Vec3d& scale);
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void render(bool show_indirect_selection) const;
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@ -939,6 +940,7 @@ private:
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#if ENABLE_EXTENDED_SELECTION
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void _on_move();
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void _on_rotate();
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void _on_scale();
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#else
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void _on_move(const std::vector<int>& volume_idxs);
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#endif // ENABLE_EXTENDED_SELECTION
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@ -274,6 +274,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_og->enable();
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}
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else
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@ -285,6 +286,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_og->enable();
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}
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else if (selection.is_wipe_tower())
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@ -293,6 +295,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_og->enable();
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}
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else if (selection.is_modifier())
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@ -301,6 +304,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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update_position_value(volume->get_offset());
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update_rotation_value(volume->get_rotation());
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update_scale_value(volume->get_scaling_factor());
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m_og->enable();
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}
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else
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@ -420,7 +424,7 @@ void ObjectManipulation::update_position_value(const Vec3d& position)
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}
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void ObjectManipulation::update_scale_values(const Vec3d& scaling_factor)
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void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
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{
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// this is temporary
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// to be able to update the values as size
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@ -62,7 +62,7 @@ public:
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// update scale values after scale unit changing or "gizmos"
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void update_scale_values();
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#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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void update_scale_values(const Vec3d& scaling_factor);
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void update_scale_value(const Vec3d& scaling_factor);
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#else
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void update_scale_values(double scaling_factor);
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#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
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