diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index 595f6f6a8..6b1df6ab3 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -2003,7 +2003,7 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs) else m_volume.indexed_vertex_array.load_mesh_flat_shading(mesh); - float color[4] = { 0.235f, 0.235f, 0.235f, 0.5f }; + float color[4] = { 0.235f, 0.235f, 0.235f, 1.0f }; set_color(color, 4); m_volume.bounding_box = m_volume.indexed_vertex_array.bounding_box(); diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 8facf3879..69a3ea2bd 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -599,6 +599,10 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const // use higher resolution images if graphic card allows GLint max_tex_size; ::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size); + + // temporary set to lowest resolution + max_tex_size = 2048; + if (max_tex_size >= 8192) tex_path += "_8192"; else if (max_tex_size >= 4096)