REVERT LATER: TEMPORARILY MANGLED reload_scene FUNCTION
This commit horribly cripples reload_scene function just to update volumes in scene so that Hollowing and SLASupport gizmos can be updated to the new logic It should be later reverted and the same be achieved in a better way
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5ae2f8a467
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1 changed files with 22 additions and 1 deletions
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@ -1930,6 +1930,8 @@ void GLCanvas3D::mirror_selection(Axis axis)
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// 5) Out of bed collision status & message overlay (texture)
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void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
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{
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force_full_scene_refresh = true;
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if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
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return;
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@ -2189,9 +2191,28 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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}
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// Shift-up all volumes of the object so that it has the right elevation with respect to the print bed
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for (GLVolume* volume : m_volumes.volumes)
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for (GLVolume* volume : m_volumes.volumes) {
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if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable())
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volume->set_sla_shift_z(shift_zs[volume->object_idx()]);
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// Just an experiment for now - replace the mesh with a hollowed one.
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for (size_t po_idx=0; po_idx<sla_print->objects().size(); ++po_idx) {
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const SLAPrintObject* po = sla_print->objects()[po_idx];
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if (po_idx != volume->composite_id.object_id || volume->composite_id.volume_id < 0)
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continue;
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if (po->is_step_done(slaposHollowing)) {
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TriangleMesh mesh = po->get_mesh(slaposHollowing);
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if (mesh.empty())
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continue;
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Transform3d t = sla_print->sla_trafo(*m_model->objects[volume->object_idx()]);
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mesh.transform(t.inverse());
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GLIndexedVertexArray iva;
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iva.load_mesh(mesh);
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volume->indexed_vertex_array = iva;
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volume->finalize_geometry(true);
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}
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}
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}
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}
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if (printer_technology == ptFFF && m_config->has("nozzle_diameter"))
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