Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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69 changed files with 994 additions and 309 deletions
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@ -130,11 +130,7 @@ void Bed3D::Axes::render()
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if (!m_arrow.is_initialized())
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m_arrow.init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -620,11 +616,7 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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init_triangles();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("printbed_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("printbed");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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@ -748,11 +740,7 @@ void Bed3D::render_model()
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}
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if (!m_model.get_filename().empty()) {
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0f);
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@ -816,11 +804,7 @@ void Bed3D::render_default(bool bottom, bool picking)
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init_gridlines();
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init_triangles();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader != nullptr) {
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shader->start_using();
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