Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
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69 changed files with 994 additions and 309 deletions
src/slic3r/GUI
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@ -184,11 +184,7 @@ void GCodeViewer::COG::render()
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init();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("toolpaths_cog_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("toolpaths_cog");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -331,11 +327,7 @@ void GCodeViewer::SequentialView::Marker::render()
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if (!m_visible)
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return;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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@ -703,11 +695,7 @@ void GCodeViewer::init()
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#if !DISABLE_GCODEVIEWER_INSTANCED_MODELS
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if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.shader = "gouraud_light_instanced_attr";
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#else
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buffer.shader = "gouraud_light_instanced";
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.model.model.init_from(diamond(16));
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buffer.model.color = option_color(type);
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buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
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@ -716,12 +704,7 @@ void GCodeViewer::init()
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#endif // !DISABLE_GCODEVIEWER_INSTANCED_MODELS
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.shader = "gouraud_light_attr";
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#else
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buffer.shader = "gouraud_light";
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.model.data = diamond(16);
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buffer.model.color = option_color(type);
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buffer.model.instances.format = InstanceVBuffer::EFormat::BatchedModel;
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@ -734,18 +717,14 @@ void GCodeViewer::init()
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case EMoveType::Extrude: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.shader = "gouraud_light_attr";
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#else
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buffer.shader = "gouraud_light";
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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break;
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}
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case EMoveType::Travel: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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buffer.vertices.format = VBuffer::EFormat::Position;
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buffer.shader = "flat_attr";
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buffer.shader = "flat";
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#else
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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buffer.shader = "toolpaths_lines";
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@ -3161,11 +3140,8 @@ void GCodeViewer::render_toolpaths()
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const int position_id = shader->get_attrib_location("v_position");
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const int normal_id = shader->get_attrib_location("v_normal");
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#else
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switch (buffer.render_primitive_type) {
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case TBuffer::ERenderPrimitiveType::Point: shader_init_as_points(*shader); break;
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case TBuffer::ERenderPrimitiveType::Line: shader_init_as_lines(*shader); break;
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default: break;
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}
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
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shader_init_as_lines(*shader);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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const int uniform_color = shader->get_uniform_location("uniform_color");
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@ -3322,11 +3298,7 @@ void GCodeViewer::render_shells()
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if (!m_shells.visible || m_shells.volumes.empty())
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return;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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if (shader == nullptr)
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return;
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