Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

This commit is contained in:
enricoturri1966 2022-03-21 13:10:47 +01:00
parent 4964d6ecd5
commit 76d1d4949b
69 changed files with 994 additions and 309 deletions

View file

@ -134,11 +134,7 @@ void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
void GLGizmoBase::render_grabbers(float size) const
{
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader == nullptr)
return;
shader->start_using();
@ -153,11 +149,7 @@ void GLGizmoBase::render_grabbers(float size) const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
#if ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_GL_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_LEGACY_OPENGL_REMOVAL