Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: flat - Gizmo Rotate
This commit is contained in:
enricoturri1966 2022-03-01 10:48:38 +01:00
parent 0376571a93
commit 76f3829ecb

View file

@ -163,15 +163,28 @@ void GLGizmoRotate::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
m_grabbers.front().matrix = local_transform(selection);
#else
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() * m_grabbers.front().matrix;
shader->set_uniform("projection_view_model_matrix", matrix);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON;
m_old_radius = m_radius;
@ -207,6 +220,11 @@ void GLGizmoRotate::on_render()
render_angle();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPushMatrix());
transform_to_local(selection);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
render_grabber(box);
render_grabber_extension(box, false);