Do a mesh split before openvdb conversion, unify each part's grid
Do a mesh redistance after the part splitting and openvdb csgUnion
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@ -2,6 +2,7 @@
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#include "OpenVDBUtils.hpp"
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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#include <openvdb/tools/Composite.h>
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#include <openvdb/tools/LevelSetRebuild.h>
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//#include "MTUtils.hpp"
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@ -57,17 +58,42 @@ void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
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// TODO: Do I need to call initialize? Seems to work without it as well but the
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// docs say it should be called ones. It does a mutex lock-unlock sequence all
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// even if was called previously.
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openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh &mesh,
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const openvdb::math::Transform &tr,
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float exteriorBandWidth,
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float interiorBandWidth,
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int flags)
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{
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// openvdb::initialize();
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// return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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// TriangleMeshDataAdapter{mesh}, tr, exteriorBandWidth,
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// interiorBandWidth, flags);
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openvdb::initialize();
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return openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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TriangleMeshDataAdapter{mesh}, tr, exteriorBandWidth,
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TriangleMeshPtrs meshparts = mesh.split();
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auto it = std::remove_if(meshparts.begin(), meshparts.end(),
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[](TriangleMesh *m){
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m->require_shared_vertices();
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return !m->is_manifold() || m->volume() < EPSILON;
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});
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meshparts.erase(it, meshparts.end());
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openvdb::FloatGrid::Ptr grid;
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for (TriangleMesh *m : meshparts) {
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auto gridptr = openvdb::tools::meshToVolume<openvdb::FloatGrid>(
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TriangleMeshDataAdapter{*m}, tr, exteriorBandWidth,
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interiorBandWidth, flags);
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if (grid && gridptr) openvdb::tools::csgUnion(*grid, *gridptr);
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else if (gridptr) grid = std::move(gridptr);
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}
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grid = openvdb::tools::levelSetRebuild(*grid, 0., exteriorBandWidth, interiorBandWidth);
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return grid;
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}
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openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D &mesh,
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