This commit is contained in:
bubnikv 2019-01-24 15:17:39 +01:00
parent 5a707a66b9
commit 772b22265c
12 changed files with 87 additions and 86 deletions

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -29,10 +29,16 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "shapes.h"
#include <cassert>
#include <iostream>
namespace p2t {
std::ostream& operator<<(std::ostream& out, const Point& point) {
return out << point.x << "," << point.y;
}
Triangle::Triangle(Point& a, Point& b, Point& c)
{
points_[0] = &a; points_[1] = &b; points_[2] = &c;
@ -150,7 +156,7 @@ void Triangle::Legalize(Point& opoint, Point& npoint)
}
}
int Triangle::Index(const Point* p) const
int Triangle::Index(const Point* p)
{
if (p == points_[0]) {
return 0;
@ -163,7 +169,7 @@ int Triangle::Index(const Point* p) const
return -1;
}
int Triangle::EdgeIndex(const Point* p1, const Point* p2) const
int Triangle::EdgeIndex(const Point* p1, const Point* p2)
{
if (points_[0] == p1) {
if (points_[1] == p2) {
@ -259,7 +265,7 @@ Triangle* Triangle::NeighborCCW(const Point& point)
return neighbors_[1];
}
bool Triangle::GetConstrainedEdgeCCW(const Point& p) const
bool Triangle::GetConstrainedEdgeCCW(const Point& p)
{
if (&p == points_[0]) {
return constrained_edge[2];
@ -269,7 +275,7 @@ bool Triangle::GetConstrainedEdgeCCW(const Point& p) const
return constrained_edge[1];
}
bool Triangle::GetConstrainedEdgeCW(const Point& p) const
bool Triangle::GetConstrainedEdgeCW(const Point& p)
{
if (&p == points_[0]) {
return constrained_edge[1];
@ -301,7 +307,7 @@ void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce)
}
}
bool Triangle::GetDelunayEdgeCCW(const Point& p) const
bool Triangle::GetDelunayEdgeCCW(const Point& p)
{
if (&p == points_[0]) {
return delaunay_edge[2];
@ -311,7 +317,7 @@ bool Triangle::GetDelunayEdgeCCW(const Point& p) const
return delaunay_edge[1];
}
bool Triangle::GetDelunayEdgeCW(const Point& p) const
bool Triangle::GetDelunayEdgeCW(const Point& p)
{
if (&p == points_[0]) {
return delaunay_edge[1];
@ -356,10 +362,7 @@ Triangle& Triangle::NeighborAcross(const Point& opoint)
void Triangle::DebugPrint()
{
using namespace std;
cout << points_[0]->x << "," << points_[0]->y << " ";
cout << points_[1]->x << "," << points_[1]->y << " ";
cout << points_[2]->x << "," << points_[2]->y << endl;
std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl;
}
}

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -33,10 +33,10 @@
#ifndef SHAPES_H
#define SHAPES_H
#include <vector>
#include <cstddef>
#include <assert.h>
#include <cmath>
#include <cstddef>
#include <stdexcept>
#include <vector>
namespace p2t {
@ -119,6 +119,8 @@ struct Point {
};
std::ostream& operator<<(std::ostream&, const Point&);
// Represents a simple polygon's edge
struct Edge {
@ -130,13 +132,13 @@ struct Edge {
if (p1.y > p2.y) {
q = &p1;
p = &p2;
} else if (p1.y == p2.y) {
} else if (std::abs(p1.y - p2.y) < 1e-10) {
if (p1.x > p2.x) {
q = &p1;
p = &p2;
} else if (p1.x == p2.x) {
} else if (std::abs(p1.x - p2.x) < 1e-10) {
// Repeat points
assert(false);
throw std::runtime_error("Edge::Edge: p1 == p2");
}
}
@ -171,23 +173,23 @@ void MarkConstrainedEdge(int index);
void MarkConstrainedEdge(Edge& edge);
void MarkConstrainedEdge(Point* p, Point* q);
int Index(const Point* p) const;
int EdgeIndex(const Point* p1, const Point* p2) const;
int Index(const Point* p);
int EdgeIndex(const Point* p1, const Point* p2);
Triangle* NeighborCW(const Point& point);
Triangle* NeighborCCW(const Point& point);
bool GetConstrainedEdgeCCW(const Point& p) const;
bool GetConstrainedEdgeCW(const Point& p) const;
bool GetConstrainedEdgeCCW(const Point& p);
bool GetConstrainedEdgeCW(const Point& p);
void SetConstrainedEdgeCCW(const Point& p, bool ce);
void SetConstrainedEdgeCW(const Point& p, bool ce);
bool GetDelunayEdgeCCW(const Point& p) const;
bool GetDelunayEdgeCW(const Point& p) const;
bool GetDelunayEdgeCCW(const Point& p);
bool GetDelunayEdgeCW(const Point& p);
void SetDelunayEdgeCCW(const Point& p, bool e);
void SetDelunayEdgeCW(const Point& p, bool e);
bool Contains(const Point* p) const;
bool Contains(const Edge& e) const;
bool Contains(const Point* p, const Point* q) const;
bool Contains(const Point* p);
bool Contains(const Edge& e);
bool Contains(const Point* p, const Point* q);
void Legalize(Point& point);
void Legalize(Point& opoint, Point& npoint);
/**
@ -198,7 +200,7 @@ void ClearNeighbor(const Triangle *triangle);
void ClearNeighbors();
void ClearDelunayEdges();
inline bool IsInterior() const;
inline bool IsInterior();
inline void IsInterior(bool b);
Triangle& NeighborAcross(const Point& opoint);
@ -293,22 +295,22 @@ inline Triangle* Triangle::GetNeighbor(int index)
return neighbors_[index];
}
inline bool Triangle::Contains(const Point* p) const
inline bool Triangle::Contains(const Point* p)
{
return p == points_[0] || p == points_[1] || p == points_[2];
}
inline bool Triangle::Contains(const Edge& e) const
inline bool Triangle::Contains(const Edge& e)
{
return Contains(e.p) && Contains(e.q);
}
inline bool Triangle::Contains(const Point* p, const Point* q) const
inline bool Triangle::Contains(const Point* p, const Point* q)
{
return Contains(p) && Contains(q);
}
inline bool Triangle::IsInterior() const
inline bool Triangle::IsInterior()
{
return interior_;
}

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -34,11 +34,18 @@
// Otherwise #defines like M_PI are undeclared under Visual Studio
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif /* _USE_MATH_DEFINES */
#include "shapes.h"
#include <cmath>
#include <exception>
#include <math.h>
// C99 removes M_PI from math.h
#ifndef M_PI
#define M_PI 3.14159265358979323846264338327
#endif
namespace p2t {

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -30,6 +30,8 @@
*/
#include "advancing_front.h"
#include <cassert>
namespace p2t {
AdvancingFront::AdvancingFront(Node& head, Node& tail)

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -28,19 +28,21 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdexcept>
#include "sweep.h"
#include "sweep_context.h"
#include "advancing_front.h"
#include "../common/utils.h"
#include <cassert>
#include <stdexcept>
namespace p2t {
// Triangulate simple polygon with holes
void Sweep::Triangulate(SweepContext& tcx)
{
tcx.InitTriangulation();
tcx.CreateAdvancingFront(nodes_);
tcx.CreateAdvancingFront();
// Sweep points; build mesh
SweepPoints(tcx);
// Clean up
@ -699,13 +701,6 @@ void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t,
Triangle& ot = t->NeighborAcross(p);
Point& op = *ot.OppositePoint(*t, p);
if (&ot == NULL) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
assert(0);
}
if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
// Lets rotate shared edge one vertex CW
RotateTrianglePair(*t, p, ot, op);
@ -772,13 +767,6 @@ void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle&
Triangle& ot = t.NeighborAcross(p);
Point& op = *ot.OppositePoint(t, p);
if (&t.NeighborAcross(p) == NULL) {
// If we want to integrate the fillEdgeEvent do it here
// With current implementation we should never get here
//throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
assert(0);
}
if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
// flip with new edge op->eq
FlipEdgeEvent(tcx, eq, op, &ot, op);

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -120,10 +120,9 @@ Node& SweepContext::LocateNode(const Point& point)
return *front_->LocateNode(point.x);
}
void SweepContext::CreateAdvancingFront(const std::vector<Node*>& nodes)
void SweepContext::CreateAdvancingFront()
{
(void) nodes;
// Initial triangle
Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
@ -169,8 +168,8 @@ void SweepContext::MeshClean(Triangle& triangle)
triangles.push_back(&triangle);
while(!triangles.empty()){
Triangle *t = triangles.back();
triangles.pop_back();
Triangle *t = triangles.back();
triangles.pop_back();
if (t != NULL && !t->IsInterior()) {
t->IsInterior(true);

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@ -1,6 +1,6 @@
/*
* Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
* http://code.google.com/p/poly2tri/
* Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors
* https://github.com/jhasse/poly2tri
*
* All rights reserved.
*
@ -70,7 +70,7 @@ Node& LocateNode(const Point& point);
void RemoveNode(Node* node);
void CreateAdvancingFront(const std::vector<Node*>& nodes);
void CreateAdvancingFront();
/// Try to map a node to all sides of this triangle that don't have a neighbor
void MapTriangleToNodes(Triangle& t);