diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 4af16fc1d..18618e930 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -3895,7 +3895,7 @@ void GLCanvas3D::update_sequential_clearance() bool GLCanvas3D::is_object_sinking(int object_idx) const { for (const GLVolume* v : m_volumes.volumes) { - if (v->object_idx() == object_idx && v->is_sinking()) + if (v->object_idx() == object_idx && (v->is_sinking() || (!v->is_modifier && v->is_below_printbed()))) return true; } return false;