wall generation with different top and bottom plates.

This commit is contained in:
tamasmeszaros 2018-08-17 15:11:30 +02:00
parent 1878c79ac7
commit 776f555790
3 changed files with 124 additions and 55 deletions

View file

@ -753,9 +753,9 @@ add_executable(slic3r EXCLUDE_FROM_ALL ${PROJECT_SOURCE_DIR}/src/slic3r.cpp)
target_include_directories(XS PRIVATE src src/libslic3r)
target_link_libraries(slic3r libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
#add_executable(slabasebed ${PROJECT_SOURCE_DIR}/src/slabasebed.cpp)
#target_include_directories(slabasebed PRIVATE src src/libslic3r)
#target_link_libraries(slabasebed libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
add_executable(slabasebed ${PROJECT_SOURCE_DIR}/src/slabasebed.cpp)
target_include_directories(slabasebed PRIVATE src src/libslic3r)
target_link_libraries(slabasebed libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
if(SLIC3R_PROFILE)
target_link_libraries(Shiny)

View file

@ -135,7 +135,7 @@ Raster::Raster(Raster &&m):
void Raster::reset(const Raster::Resolution &r, const Raster::PixelDim &pd)
{
// Free up the unneccessary memory and make sure it stays clear after
// Free up the unnecessary memory and make sure it stays clear after
// an exception
auto o = impl_? impl_->origin() : Origin::TOP_LEFT;
reset(r, pd, o);

View file

@ -72,6 +72,53 @@ inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
return lower;
}
inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
double floor_z_mm, double ceiling_z_mm) {
using std::transform; using std::back_inserter;
ExPolygon poly;
poly.contour.points = floor_plate.contour.points;
poly.holes.emplace_back(ceiling.contour);
auto& h = poly.holes.front();
std::reverse(h.points.begin(), h.points.end());
Polygons tri;
poly.triangulate_p2t(&tri);
Contour3D ret;
ret.points.reserve(tri.size() * 3);
double fz = floor_z_mm;
double cz = ceiling_z_mm;
auto& rp = ret.points;
auto& rpi = ret.indices;
ret.indices.reserve(tri.size() * 3);
coord_t idx = 0;
auto hlines = h.lines();
auto is_upper = [&hlines](const Point& p) {
return std::any_of(hlines.begin(), hlines.end(),
[&p](const Line& l) {
return l.distance_to(p) < mm(0.01);
});
};
std::for_each(tri.begin(), tri.end(),
[&rp, &rpi, &poly, &idx, is_upper, fz, cz](const Polygon& pp)
{
for(auto& p : pp.points)
if(is_upper(p))
rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(cz)));
else rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(fz)));
coord_t a = idx++, b = idx++, c = idx++;
std::cout << a << " " << b << " " << c << std::endl;
rpi.emplace_back(a, b, c);
});
return ret;
}
/// Generating the concave part of the 3D pool with the bottom plate and the
/// side walls.
inline Contour3D inner_bed(const ExPolygon& poly, coord_t depth) {
@ -315,65 +362,87 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
double min_wall_thickness_mm,
double min_wall_height_mm)
{
// 1: Offset the ground layer
auto concaveh = concave_hull(ground_layer);
if(concaveh.contour.points.empty()) return;
concaveh.holes.clear();
BoundingBox bb(concaveh);
coord_t w = bb.max.x - bb.min.x;
coord_t h = bb.max.y - bb.min.y;
auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
const coord_t HEIGHT = mm(min_wall_height_mm);
auto outer_base = concaveh;
offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
auto inner_base = outer_base;
offset(inner_base, -WALL_THICKNESS);
inner_base.holes.clear(); outer_base.holes.clear();
ExPolygon top_poly;
top_poly.contour = outer_base.contour;
top_poly.holes.emplace_back(inner_base.contour);
auto& tph = top_poly.holes.back().points;
std::reverse(tph.begin(), tph.end());
Contour3D pool;
Polygons top_triangles, bottom_triangles;
top_poly.triangulate_p2t(&top_triangles);
outer_base.triangulate_p2t(&bottom_triangles);
auto top_plate = convert(top_triangles, 0, false);
auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
auto innerbed = inner_bed(inner_base, HEIGHT/2);
auto& poly = ground_layer.front();
auto floor_poly = poly;
offset(floor_poly, mm(5));
// Generate outer walls
auto fp = [](const Point& p, coord_t z) {
return Pointf3::new_unscale(x(p), y(p), z);
};
// Polygons floor_plate;
// floor_poly.triangulate_p2t(&floor_plate);
// auto floor_mesh = convert(floor_plate, mm(0), true);
// pool.merge(floor_mesh);
auto lines = outer_base.lines();
for(auto& l : lines) {
auto s = coord_t(pool.points.size());
Polygons ceil_plate;
poly.triangulate_p2t(&ceil_plate);
auto ceil_mesh = convert(ceil_plate, mm(20), false);
pool.merge(ceil_mesh);
pool.points.emplace_back(fp(l.a, -HEIGHT));
pool.points.emplace_back(fp(l.b, -HEIGHT));
pool.points.emplace_back(fp(l.a, 0));
pool.points.emplace_back(fp(l.b, 0));
auto w = walls(floor_poly, poly, 0, 20);
pool.indices.emplace_back(s, s + 3, s + 1);
pool.indices.emplace_back(s, s + 2, s + 3);
}
pool.merge(top_plate);
pool.merge(bottom_plate);
pool.merge(innerbed);
pool.merge(w);
out = mesh(pool);
// auto concaveh = concave_hull(ground_layer);
// if(concaveh.contour.points.empty()) return;
// concaveh.holes.clear();
// BoundingBox bb(concaveh);
// coord_t w = bb.max.x - bb.min.x;
// coord_t h = bb.max.y - bb.min.y;
// auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
// const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
// const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
// const coord_t HEIGHT = mm(min_wall_height_mm);
// auto outer_base = concaveh;
// offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
// auto inner_base = outer_base;
// offset(inner_base, -WALL_THICKNESS);
// inner_base.holes.clear(); outer_base.holes.clear();
// ExPolygon top_poly;
// top_poly.contour = outer_base.contour;
// top_poly.holes.emplace_back(inner_base.contour);
// auto& tph = top_poly.holes.back().points;
// std::reverse(tph.begin(), tph.end());
// Contour3D pool;
// Polygons top_triangles, bottom_triangles;
// top_poly.triangulate_p2t(&top_triangles);
// outer_base.triangulate_p2t(&bottom_triangles);
// auto top_plate = convert(top_triangles, 0, false);
// auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
// auto innerbed = inner_bed(inner_base, HEIGHT/2);
// // Generate outer walls
// auto fp = [](const Point& p, coord_t z) {
// return Pointf3::new_unscale(x(p), y(p), z);
// };
// auto lines = outer_base.lines();
// for(auto& l : lines) {
// auto s = coord_t(pool.points.size());
// pool.points.emplace_back(fp(l.a, -HEIGHT));
// pool.points.emplace_back(fp(l.b, -HEIGHT));
// pool.points.emplace_back(fp(l.a, 0));
// pool.points.emplace_back(fp(l.b, 0));
// pool.indices.emplace_back(s, s + 3, s + 1);
// pool.indices.emplace_back(s, s + 2, s + 3);
// }
// pool.merge(top_plate);
// pool.merge(bottom_plate);
// pool.merge(innerbed);
// out = mesh(pool);
}
}