wall generation with different top and bottom plates.
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1878c79ac7
commit
776f555790
3 changed files with 124 additions and 55 deletions
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@ -753,9 +753,9 @@ add_executable(slic3r EXCLUDE_FROM_ALL ${PROJECT_SOURCE_DIR}/src/slic3r.cpp)
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target_include_directories(XS PRIVATE src src/libslic3r)
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target_link_libraries(slic3r libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
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#add_executable(slabasebed ${PROJECT_SOURCE_DIR}/src/slabasebed.cpp)
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#target_include_directories(slabasebed PRIVATE src src/libslic3r)
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#target_link_libraries(slabasebed libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
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add_executable(slabasebed ${PROJECT_SOURCE_DIR}/src/slabasebed.cpp)
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target_include_directories(slabasebed PRIVATE src src/libslic3r)
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target_link_libraries(slabasebed libslic3r libslic3r_gui admesh miniz ${Boost_LIBRARIES} clipper ${EXPAT_LIBRARIES} ${GLEW_LIBRARIES} polypartition poly2tri ${TBB_LIBRARIES} ${wxWidgets_LIBRARIES})
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if(SLIC3R_PROFILE)
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target_link_libraries(Shiny)
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@ -135,7 +135,7 @@ Raster::Raster(Raster &&m):
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void Raster::reset(const Raster::Resolution &r, const Raster::PixelDim &pd)
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{
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// Free up the unneccessary memory and make sure it stays clear after
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// Free up the unnecessary memory and make sure it stays clear after
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// an exception
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auto o = impl_? impl_->origin() : Origin::TOP_LEFT;
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reset(r, pd, o);
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@ -72,6 +72,53 @@ inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
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return lower;
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}
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inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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double floor_z_mm, double ceiling_z_mm) {
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using std::transform; using std::back_inserter;
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ExPolygon poly;
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poly.contour.points = floor_plate.contour.points;
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poly.holes.emplace_back(ceiling.contour);
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auto& h = poly.holes.front();
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std::reverse(h.points.begin(), h.points.end());
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Polygons tri;
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poly.triangulate_p2t(&tri);
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Contour3D ret;
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ret.points.reserve(tri.size() * 3);
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double fz = floor_z_mm;
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double cz = ceiling_z_mm;
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auto& rp = ret.points;
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auto& rpi = ret.indices;
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ret.indices.reserve(tri.size() * 3);
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coord_t idx = 0;
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auto hlines = h.lines();
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auto is_upper = [&hlines](const Point& p) {
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return std::any_of(hlines.begin(), hlines.end(),
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[&p](const Line& l) {
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return l.distance_to(p) < mm(0.01);
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});
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};
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std::for_each(tri.begin(), tri.end(),
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[&rp, &rpi, &poly, &idx, is_upper, fz, cz](const Polygon& pp)
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{
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for(auto& p : pp.points)
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if(is_upper(p))
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rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(cz)));
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else rp.emplace_back(Pointf3::new_unscale(x(p), y(p), mm(fz)));
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coord_t a = idx++, b = idx++, c = idx++;
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std::cout << a << " " << b << " " << c << std::endl;
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rpi.emplace_back(a, b, c);
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});
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return ret;
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}
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/// Generating the concave part of the 3D pool with the bottom plate and the
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/// side walls.
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inline Contour3D inner_bed(const ExPolygon& poly, coord_t depth) {
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@ -315,65 +362,87 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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double min_wall_thickness_mm,
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double min_wall_height_mm)
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{
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// 1: Offset the ground layer
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auto concaveh = concave_hull(ground_layer);
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if(concaveh.contour.points.empty()) return;
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concaveh.holes.clear();
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BoundingBox bb(concaveh);
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coord_t w = bb.max.x - bb.min.x;
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coord_t h = bb.max.y - bb.min.y;
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auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
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const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
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const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
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const coord_t HEIGHT = mm(min_wall_height_mm);
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auto outer_base = concaveh;
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offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
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auto inner_base = outer_base;
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offset(inner_base, -WALL_THICKNESS);
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inner_base.holes.clear(); outer_base.holes.clear();
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ExPolygon top_poly;
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top_poly.contour = outer_base.contour;
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top_poly.holes.emplace_back(inner_base.contour);
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auto& tph = top_poly.holes.back().points;
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std::reverse(tph.begin(), tph.end());
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Contour3D pool;
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Polygons top_triangles, bottom_triangles;
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top_poly.triangulate_p2t(&top_triangles);
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outer_base.triangulate_p2t(&bottom_triangles);
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auto top_plate = convert(top_triangles, 0, false);
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auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
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auto innerbed = inner_bed(inner_base, HEIGHT/2);
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auto& poly = ground_layer.front();
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auto floor_poly = poly;
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offset(floor_poly, mm(5));
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// Generate outer walls
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auto fp = [](const Point& p, coord_t z) {
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return Pointf3::new_unscale(x(p), y(p), z);
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};
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// Polygons floor_plate;
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// floor_poly.triangulate_p2t(&floor_plate);
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// auto floor_mesh = convert(floor_plate, mm(0), true);
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// pool.merge(floor_mesh);
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auto lines = outer_base.lines();
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for(auto& l : lines) {
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auto s = coord_t(pool.points.size());
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Polygons ceil_plate;
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poly.triangulate_p2t(&ceil_plate);
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auto ceil_mesh = convert(ceil_plate, mm(20), false);
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pool.merge(ceil_mesh);
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pool.points.emplace_back(fp(l.a, -HEIGHT));
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pool.points.emplace_back(fp(l.b, -HEIGHT));
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pool.points.emplace_back(fp(l.a, 0));
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pool.points.emplace_back(fp(l.b, 0));
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auto w = walls(floor_poly, poly, 0, 20);
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pool.indices.emplace_back(s, s + 3, s + 1);
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pool.indices.emplace_back(s, s + 2, s + 3);
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}
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pool.merge(top_plate);
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pool.merge(bottom_plate);
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pool.merge(innerbed);
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pool.merge(w);
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out = mesh(pool);
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// auto concaveh = concave_hull(ground_layer);
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// if(concaveh.contour.points.empty()) return;
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// concaveh.holes.clear();
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// BoundingBox bb(concaveh);
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// coord_t w = bb.max.x - bb.min.x;
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// coord_t h = bb.max.y - bb.min.y;
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// auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
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// const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
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// const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
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// const coord_t HEIGHT = mm(min_wall_height_mm);
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// auto outer_base = concaveh;
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// offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
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// auto inner_base = outer_base;
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// offset(inner_base, -WALL_THICKNESS);
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// inner_base.holes.clear(); outer_base.holes.clear();
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// ExPolygon top_poly;
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// top_poly.contour = outer_base.contour;
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// top_poly.holes.emplace_back(inner_base.contour);
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// auto& tph = top_poly.holes.back().points;
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// std::reverse(tph.begin(), tph.end());
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// Contour3D pool;
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// Polygons top_triangles, bottom_triangles;
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// top_poly.triangulate_p2t(&top_triangles);
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// outer_base.triangulate_p2t(&bottom_triangles);
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// auto top_plate = convert(top_triangles, 0, false);
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// auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
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// auto innerbed = inner_bed(inner_base, HEIGHT/2);
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// // Generate outer walls
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// auto fp = [](const Point& p, coord_t z) {
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// return Pointf3::new_unscale(x(p), y(p), z);
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// };
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// auto lines = outer_base.lines();
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// for(auto& l : lines) {
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// auto s = coord_t(pool.points.size());
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// pool.points.emplace_back(fp(l.a, -HEIGHT));
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// pool.points.emplace_back(fp(l.b, -HEIGHT));
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// pool.points.emplace_back(fp(l.a, 0));
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// pool.points.emplace_back(fp(l.b, 0));
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// pool.indices.emplace_back(s, s + 3, s + 1);
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// pool.indices.emplace_back(s, s + 2, s + 3);
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// }
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// pool.merge(top_plate);
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// pool.merge(bottom_plate);
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// pool.merge(innerbed);
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// out = mesh(pool);
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}
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}
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