Merge branch 'master' into lm_sla_supports_auto
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commit
779b6c5e0b
@ -1,7 +1,6 @@
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#include "PostProcessor.hpp"
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#if 1
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//#ifdef WIN32
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#ifdef WIN32
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namespace Slic3r {
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@ -15,6 +14,10 @@ void run_post_process_scripts(const std::string &path, const PrintConfig &config
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#else
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#include <boost/process/system.hpp>
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#ifndef WIN32
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#include <sys/stat.h> //for getting filesystem UID/GID
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#include <unistd.h> //for getting current UID/GID
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#endif
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namespace Slic3r {
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@ -22,19 +25,29 @@ void run_post_process_scripts(const std::string &path, const PrintConfig &config
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{
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if (config.post_process.values.empty())
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return;
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config.setenv_();
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//config.setenv_();
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auto gcode_file = boost::filesystem::path(path);
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if (!boost::filesystem::exists(gcode_file))
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throw std::runtime_error(std::string("Post-processor can't find exported gcode file"));
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for (std::string script: config.post_process.values) {
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// Ignore empty post processing script lines.
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boost::trim(script);
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if (script.empty())
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continue;
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BOOST_LOG_TRIVIAL(info) << "Executing script " << script << " on file " << path;
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if (! boost::filesystem::exists(boost::filesystem::path(path)))
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throw std::runtime_exception(std::string("The configured post-processing script does not exist: ") + path);
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if (! boost::filesystem::exists(boost::filesystem::path(script)))
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throw std::runtime_error(std::string("The configured post-processing script does not exist: ") + script);
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#ifndef WIN32
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file_status fs = boost::filesystem::status(path);
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//FIXME test if executible by the effective UID / GID.
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// throw std::runtime_exception(std::string("The configured post-processing script is not executable: check permissions. ") + path));
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struct stat info;
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if (stat(script.c_str(), &info))
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throw std::runtime_error(std::string("Cannot read information for post-processing script: ") + script);
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boost::filesystem::perms script_perms = boost::filesystem::status(script).permissions();
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//if UID matches, check UID perm. else if GID matches, check GID perm. Otherwise check other perm.
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if (!(script_perms & ((info.st_uid == geteuid()) ? boost::filesystem::perms::owner_exe
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: ((info.st_gid == getegid()) ? boost::filesystem::perms::group_exe
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: boost::filesystem::perms::others_exe))))
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throw std::runtime_error(std::string("The configured post-processing script is not executable: check permissions. ") + script);
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#endif
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int result = 0;
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#ifdef WIN32
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@ -45,10 +58,10 @@ void run_post_process_scripts(const std::string &path, const PrintConfig &config
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::GetModuleFileNameW(nullptr, wpath_exe, _MAX_PATH);
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boost::filesystem::path path_exe(wpath_exe);
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// Replace it with the current perl interpreter.
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result = boost::process::system((path_exe.parent_path() / "perl5.24.0.exe").string(), script, output_file);
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result = boost::process::system((path_exe.parent_path() / "perl5.24.0.exe").string(), script, gcode_file);
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} else
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#else
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result = boost::process::system(script, output_file);
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result = boost::process::system(script, gcode_file);
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#endif
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if (result < 0)
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BOOST_LOG_TRIVIAL(error) << "Script " << script << " on file " << path << " failed. Negative error code returned.";
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@ -1080,8 +1080,10 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
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: position(Vec3d::Zero())
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, rotation(Vec3d::Zero())
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, scaling_factor(Vec3d::Ones())
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, mirror(Vec3d::Ones())
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, rotation_matrix(Transform3d::Identity())
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, scale_matrix(Transform3d::Identity())
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, mirror_matrix(Transform3d::Identity())
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{
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}
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@ -1089,9 +1091,11 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache(const Geometr
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: position(transform.get_offset())
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, rotation(transform.get_rotation())
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, scaling_factor(transform.get_scaling_factor())
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, mirror(transform.get_mirror())
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{
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rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor);
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mirror_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d::Ones(), mirror);
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}
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GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform)
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@ -1481,7 +1485,7 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
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#if ENABLE_MODELVOLUME_TRANSFORM
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if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower)
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{
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Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix()).inverse() * displacement;
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Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement;
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(*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement);
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}
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else if (m_mode == Instance)
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@ -5338,6 +5342,15 @@ void GLCanvas3D::do_mirror()
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}
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}
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// Fixes sinking/flying instances
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for (const std::pair<int, int>& i : done)
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{
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ModelObject* m = m_model->objects[i.first];
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Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second));
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m_selection.translate(i.first, i.second, shift);
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m->translate_instance(i.second, shift);
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}
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post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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@ -398,8 +398,10 @@ public:
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Vec3d position;
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Vec3d rotation;
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Vec3d scaling_factor;
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Vec3d mirror;
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Transform3d rotation_matrix;
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Transform3d scale_matrix;
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Transform3d mirror_matrix;
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TransformCache();
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explicit TransformCache(const Geometry::Transformation& transform);
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@ -428,14 +430,18 @@ public:
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const Vec3d& get_volume_position() const { return m_volume.position; }
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const Vec3d& get_volume_rotation() const { return m_volume.rotation; }
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const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; }
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const Vec3d& get_volume_mirror() const { return m_volume.mirror; }
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const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; }
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const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; }
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const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; }
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const Vec3d& get_instance_position() const { return m_instance.position; }
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const Vec3d& get_instance_rotation() const { return m_instance.rotation; }
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const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; }
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const Vec3d& get_instance_mirror() const { return m_instance.mirror; }
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const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; }
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const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; }
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const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; }
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#else
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const Vec3d& get_position() const { return m_position; }
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const Vec3d& get_rotation() const { return m_rotation; }
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