Tech ENABLE_GCODE_WINDOW set as default

This commit is contained in:
enricoturri1966 2021-07-22 09:37:02 +02:00
parent 5faac3c105
commit 7817105abe
12 changed files with 0 additions and 67 deletions
src/slic3r/GUI

View file

@ -23,9 +23,7 @@
#include <GL/glew.h>
#include <boost/log/trivial.hpp>
#if ENABLE_GCODE_WINDOW
#include <boost/algorithm/string/split.hpp>
#endif // ENABLE_GCODE_WINDOW
#include <boost/nowide/cstdio.hpp>
#include <boost/nowide/fstream.hpp>
#include <wx/progdlg.h>
@ -269,7 +267,6 @@ void GCodeViewer::SequentialView::Marker::render() const
ImGui::PopStyleVar();
}
#if ENABLE_GCODE_WINDOW
void GCodeViewer::SequentialView::GCodeWindow::load_gcode()
{
if (m_filename.empty())
@ -487,7 +484,6 @@ void GCodeViewer::SequentialView::render(float legend_height) const
bottom -= wxGetApp().plater()->get_view_toolbar().get_height();
gcode_window.render(legend_height, bottom, static_cast<uint64_t>(gcode_ids[current.last]));
}
#endif // ENABLE_GCODE_WINDOW
const std::vector<GCodeViewer::Color> GCodeViewer::Extrusion_Role_Colors {{
{ 0.75f, 0.75f, 0.75f }, // erNone
@ -599,10 +595,8 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
// release gpu memory, if used
reset();
#if ENABLE_GCODE_WINDOW
m_sequential_view.gcode_window.set_filename(gcode_result.filename);
m_sequential_view.gcode_window.load_gcode();
#endif // ENABLE_GCODE_WINDOW
load_toolpaths(gcode_result);
@ -761,9 +755,7 @@ void GCodeViewer::reset()
m_layers_z_range = { 0, 0 };
m_roles = std::vector<ExtrusionRole>();
m_print_statistics.reset();
#if ENABLE_GCODE_WINDOW
m_sequential_view.gcode_window.reset();
#endif // ENABLE_GCODE_WINDOW
#if ENABLE_GCODE_VIEWER_STATISTICS
m_statistics.reset_all();
#endif // ENABLE_GCODE_VIEWER_STATISTICS
@ -832,20 +824,12 @@ void GCodeViewer::render() const
glsafe(::glEnable(GL_DEPTH_TEST));
render_toolpaths();
render_shells();
#if ENABLE_GCODE_WINDOW
float legend_height = 0.0f;
render_legend(legend_height);
#else
render_legend();
#endif // ENABLE_GCODE_WINDOW
SequentialView* sequential_view = const_cast<SequentialView*>(&m_sequential_view);
if (sequential_view->current.last != sequential_view->endpoints.last) {
sequential_view->marker.set_world_position(sequential_view->current_position);
#if ENABLE_GCODE_WINDOW
sequential_view->render(legend_height);
#else
sequential_view->marker.render();
#endif // ENABLE_GCODE_WINDOW
}
#if ENABLE_GCODE_VIEWER_STATISTICS
render_statistics();
@ -1122,7 +1106,6 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
fclose(fp);
}
#if ENABLE_GCODE_WINDOW
void GCodeViewer::start_mapping_gcode_window()
{
m_sequential_view.gcode_window.load_gcode();
@ -1132,7 +1115,6 @@ void GCodeViewer::stop_mapping_gcode_window()
{
m_sequential_view.gcode_window.stop_mapping_file();
}
#endif // ENABLE_GCODE_WINDOW
void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
{
@ -2592,11 +2574,7 @@ void GCodeViewer::render_shells() const
// glsafe(::glDepthMask(GL_TRUE));
}
#if ENABLE_GCODE_WINDOW
void GCodeViewer::render_legend(float& legend_height) const
#else
void GCodeViewer::render_legend() const
#endif // ENABLE_GCODE_WINDOW
{
if (!m_legend_enabled)
return;
@ -3474,9 +3452,7 @@ void GCodeViewer::render_legend() const
}
}
#if ENABLE_GCODE_WINDOW
legend_height = ImGui::GetCurrentWindow()->Size.y;
#endif // ENABLE_GCODE_WINDOW
imgui.end();
ImGui::PopStyleVar();