Fixed performance issue at backgorund processing update
with a large number of modifier meshes: Bounding box of a chain of modifier meshes overlapping with an object bounding box was not correctly calculated (bounding boxes were unioned instead of intersected).
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@ -626,7 +626,8 @@ PrintObjectRegions::BoundingBox find_modifier_volume_extents(const PrintObjectRe
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const PrintObjectRegions::VolumeRegion &parent_region = layer_range.volume_regions[parent_region_id];
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const PrintObjectRegions::VolumeRegion &parent_region = layer_range.volume_regions[parent_region_id];
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const PrintObjectRegions::BoundingBox *parent_extents = find_volume_extents(layer_range, *parent_region.model_volume);
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const PrintObjectRegions::BoundingBox *parent_extents = find_volume_extents(layer_range, *parent_region.model_volume);
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assert(parent_extents);
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assert(parent_extents);
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out.extend(*parent_extents);
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out.clamp(*parent_extents);
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assert(! out.isEmpty());
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if (parent_region.model_volume->is_model_part())
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if (parent_region.model_volume->is_model_part())
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break;
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break;
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parent_region_id = parent_region.parent;
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parent_region_id = parent_region.parent;
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