Added perl callback for gizmo flatten

This commit is contained in:
Enrico Turri 2018-09-10 14:10:08 +02:00
parent 1516c46d0b
commit 781df150a1
8 changed files with 39 additions and 9 deletions

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@ -153,16 +153,15 @@ sub new {
}; };
# callback to react to gizmo rotate # callback to react to gizmo rotate
# omitting last three parameters means rotation around Z
# otherwise they are the components of the rotation axis vector
my $on_gizmo_rotate = sub { my $on_gizmo_rotate = sub {
my ($angle) = @_;
$self->rotate(rad2deg($angle), Z, 'absolute');
};
# callback to react to gizmo flatten
my $on_gizmo_flatten = sub {
my ($angle, $axis_x, $axis_y, $axis_z) = @_; my ($angle, $axis_x, $axis_y, $axis_z) = @_;
if (!defined $axis_x) { $self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
$self->rotate(rad2deg($angle), Z, 'absolute');
}
else {
$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
}
}; };
# callback to update object's geometry info while using gizmos # callback to update object's geometry info while using gizmos
@ -263,6 +262,7 @@ sub new {
Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons); Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly); Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate); Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info); Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add); Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete); Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);

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@ -2044,6 +2044,11 @@ void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callb
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback); s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
} }
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback) void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{ {
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback); s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);

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@ -556,6 +556,7 @@ public:
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback); static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback); static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback); static void register_action_add_callback(wxGLCanvas* canvas, void* callback);

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@ -2699,6 +2699,12 @@ void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
m_on_gizmo_rotate_callback.register_callback(callback); m_on_gizmo_rotate_callback.register_callback(callback);
} }
void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_flatten_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback) void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{ {
if (callback != nullptr) if (callback != nullptr)
@ -3016,7 +3022,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) { if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
Vec3d axis = normal(2) > 0.999 ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()).normalized(); Vec3d axis = normal(2) > 0.999 ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()).normalized();
float angle = acos(clamp(-1.0, 1.0, -normal(2))); float angle = acos(clamp(-1.0, 1.0, -normal(2)));
m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2)); m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
} }
} }
@ -3759,6 +3765,7 @@ void GLCanvas3D::_deregister_callbacks()
m_on_enable_action_buttons_callback.deregister_callback(); m_on_enable_action_buttons_callback.deregister_callback();
m_on_gizmo_scale_uniformly_callback.deregister_callback(); m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback(); m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback(); m_on_update_geometry_info_callback.deregister_callback();
m_action_add_callback.deregister_callback(); m_action_add_callback.deregister_callback();

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@ -501,6 +501,7 @@ private:
PerlCallback m_on_enable_action_buttons_callback; PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback; PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback; PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
PerlCallback m_on_update_geometry_info_callback; PerlCallback m_on_update_geometry_info_callback;
PerlCallback m_action_add_callback; PerlCallback m_action_add_callback;
@ -623,6 +624,7 @@ public:
void register_on_enable_action_buttons_callback(void* callback); void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback); void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback); void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback); void register_on_update_geometry_info_callback(void* callback);
void register_action_add_callback(void* callback); void register_action_add_callback(void* callback);

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@ -700,6 +700,13 @@ void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, vo
it->second->register_on_gizmo_rotate_callback(callback); it->second->register_on_gizmo_rotate_callback(callback);
} }
void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback) void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

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@ -163,6 +163,7 @@ public:
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback); void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback); void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback); void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
void register_action_add_callback(wxGLCanvas* canvas, void* callback); void register_action_add_callback(wxGLCanvas* canvas, void* callback);

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@ -651,6 +651,13 @@ register_on_gizmo_rotate_callback(canvas, callback)
CODE: CODE:
_3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); _3DScene::register_on_gizmo_rotate_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_flatten_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_flatten_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void void
register_on_update_geometry_info_callback(canvas, callback) register_on_update_geometry_info_callback(canvas, callback)
SV *canvas; SV *canvas;