TriangleMeshSlicer: Optimized out unnecessary transformations.
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@ -1047,58 +1047,55 @@ static void make_expolygons(const Polygons &loops, const float closing_radius, c
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std::vector<Polygons> slice_mesh(
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const indexed_triangle_set &mesh,
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// Unscaled Zs
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const std::vector<float> &zs,
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const MeshSlicingParams ¶ms,
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std::function<void()> throw_on_cancel)
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{
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BOOST_LOG_TRIVIAL(debug) << "slice_mesh to polygons";
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/*
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This method gets called with a list of unscaled Z coordinates and outputs
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a vector pointer having the same number of items as the original list.
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Each item is a vector of polygons created by slicing our mesh at the
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given heights.
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This method should basically combine the behavior of the existing
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Perl methods defined in lib/Slic3r/TriangleMesh.pm:
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- analyze(): this creates the 'facets_edges' and the 'edges_facets'
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tables (we don't need the 'edges' table)
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- slice_facet(): this has to be done for each facet. It generates
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intersection lines with each plane identified by the Z list.
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The get_layer_range() binary search used to identify the Z range
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of the facet is already ported to C++ (see Object.xsp)
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- make_loops(): this has to be done for each layer. It creates polygons
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from the lines generated by the previous step.
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At the end, we free the tables generated by analyze() as we don't
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need them anymore.
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NOTE: this method accepts a vector of floats because the mesh coordinate
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type is float.
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*/
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std::vector<IntersectionLines> lines;
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{
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std::vector<float> scaled_zs(zs);
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for (float &z : scaled_zs)
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z = scaled<float>(z);
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std::vector<stl_vertex> v_scaled_shared(mesh.vertices);
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for (stl_vertex &v : v_scaled_shared)
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v *= float(1. / SCALING_FACTOR);
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std::vector<Vec3i> facets_edges = create_face_neighbors_index(mesh);
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lines = params.trafo.matrix() == Transform3f::Identity().matrix() ?
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slice_make_lines(v_scaled_shared, [](const Vec3f &p) { return p; }, mesh.indices, facets_edges, scaled_zs, throw_on_cancel) :
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slice_make_lines(v_scaled_shared, [¶ms](const Vec3f &p) { return params.trafo * p; }, mesh.indices, facets_edges, scaled_zs, throw_on_cancel);
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throw_on_cancel();
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std::vector<Vec3i> facets_edges = create_face_neighbors_index(mesh);
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const bool identity = params.trafo.matrix() == Transform3d::Identity().matrix();
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static constexpr const double s = 1. / SCALING_FACTOR;
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if (zs.size() <= 1) {
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// It likely is not worthwile to copy the vertices. Apply the transformation in place.
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if (identity)
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lines = slice_make_lines(
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mesh.vertices, [](const Vec3f &p) { return Vec3f(scaled<float>(p.x()), scaled<float>(p.y()), p.z()); },
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mesh.indices, facets_edges, zs, throw_on_cancel);
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else {
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// Transform the vertices, scale up in XY, not in Y.
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auto t = params.trafo;
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t.prescale(Vec3d(s, s, 1.));
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auto tf = t.cast<float>();
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slice_make_lines(mesh.vertices, [tf](const Vec3f &p) { return tf * p; }, mesh.indices, facets_edges, zs, throw_on_cancel);
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}
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} else {
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// Copy and scale vertices in XY, don't scale in Z.
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// Possibly apply the transformation.
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std::vector<stl_vertex> vertices(mesh.vertices);
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if (identity) {
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for (stl_vertex &v : vertices) {
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// Scale just XY, leave Z unscaled.
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v.x() *= float(s);
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v.y() *= float(s);
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}
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} else {
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// Transform the vertices, scale up in XY, not in Y.
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auto t = params.trafo;
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t.prescale(Vec3d(s, s, 1.));
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auto tf = t.cast<float>();
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for (stl_vertex &v : vertices)
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v = tf * v;
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}
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lines = slice_make_lines(vertices, [](const Vec3f &p) { return p; }, mesh.indices, facets_edges, zs, throw_on_cancel);
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}
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}
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// v_scaled_shared could be freed here
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throw_on_cancel();
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std::vector<Polygons> layers = make_loops(lines, params, throw_on_cancel);
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@ -1154,16 +1151,13 @@ std::vector<ExPolygons> slice_mesh_ex(
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layers_p = slice_mesh(mesh, zs, slicing_params, throw_on_cancel);
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}
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BOOST_LOG_TRIVIAL(debug) << "slice_mesh make_expolygons in parallel - start";
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// BOOST_LOG_TRIVIAL(debug) << "slice_mesh make_expolygons in parallel - start";
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std::vector<ExPolygons> layers(layers_p.size(), ExPolygons{});
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, layers_p.size()),
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[&layers_p, ¶ms, &layers, throw_on_cancel]
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(const tbb::blocked_range<size_t>& range) {
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for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) {
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#ifdef SLIC3R_TRIANGLEMESH_DEBUG
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printf("Layer %zu (slice_z = %.2f):\n", layer_id, z[layer_id]);
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#endif
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throw_on_cancel();
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ExPolygons &expolygons = layers[layer_id];
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Slic3r::make_expolygons(layers_p[layer_id], params.closing_radius, params.extra_offset, &expolygons);
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@ -1173,7 +1167,7 @@ std::vector<ExPolygons> slice_mesh_ex(
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keep_largest_contour_only(expolygons);
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}
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});
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BOOST_LOG_TRIVIAL(debug) << "slice_mesh make_expolygons in parallel - end";
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// BOOST_LOG_TRIVIAL(debug) << "slice_mesh make_expolygons in parallel - end";
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return layers;
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}
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@ -27,7 +27,7 @@ struct MeshSlicingParams
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// Mode to apply below slicing_mode_normal_below_layer. Ignored if slicing_mode_nromal_below_layer == 0.
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SlicingMode mode_below { SlicingMode::Regular };
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// Transforming faces during the slicing.
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Transform3f trafo { Transform3f::Identity() };
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Transform3d trafo { Transform3d::Identity() };
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};
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struct MeshSlicingParamsEx : public MeshSlicingParams
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@ -77,7 +77,7 @@ void MeshClipper::recalculate_triangles()
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// Now do the cutting
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MeshSlicingParamsEx slicing_params;
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slicing_params.trafo.rotate(Eigen::Quaternion<double, Eigen::DontAlign>::FromTwoVectors(up, Vec3d::UnitZ()).cast<float>());
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slicing_params.trafo.rotate(Eigen::Quaternion<double, Eigen::DontAlign>::FromTwoVectors(up, Vec3d::UnitZ()));
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assert(m_mesh->has_shared_vertices());
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std::vector<ExPolygons> list_of_expolys = slice_mesh_ex(m_mesh->its, std::vector<float>{height_mesh}, slicing_params);
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