Bugfix: splitting a rotated object resulted in wrong positions. #2772
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@ -482,7 +482,12 @@ ModelObject::center_around_origin()
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if (!this->instances.empty()) {
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for (ModelInstancePtrs::const_iterator i = this->instances.begin(); i != this->instances.end(); ++i) {
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(*i)->offset.translate(-vector.x, -vector.y);
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// apply rotation and scaling to vector as well before translating instance,
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// in order to leave final position unaltered
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Vectorf3 v = vector.negative();
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v.rotate(Slic3r::Geometry::deg2rad((*i)->rotation), (*i)->offset);
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v.scale((*i)->scaling_factor);
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(*i)->offset.translate(v.x, v.y);
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}
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this->update_bounding_box();
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}
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