An attempt to fix sla gizmo imgui dialog scaling on osx and hidpi screens
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2 changed files with 4 additions and 1 deletions
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@ -2267,7 +2267,8 @@ void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_l
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RENDER_AGAIN:
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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static const ImVec2 window_size(285.f, 260.f);
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const float scaling = m_imgui->get_style_scaling();
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const ImVec2 window_size(285.f * scaling, 260.f * scaling);
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ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) ));
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ImGui::SetNextWindowSize(ImVec2(window_size));
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@ -42,6 +42,8 @@ public:
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bool update_mouse_data(wxMouseEvent &evt);
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bool update_key_data(wxKeyEvent &evt);
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float get_style_scaling() const { return m_style_scaling; }
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void new_frame();
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void render();
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