diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index b0a83d93f..b44fa167a 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -2568,12 +2568,15 @@ void GLCanvas3D::on_key(wxKeyEvent& evt) if (camera_space) { Eigen::Matrix inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3); displacement = multiplier * (inv_view_3x3 * direction); - displacement(2) = 0.0; + displacement.z() = 0.0; } else displacement = multiplier * direction; m_selection.translate(displacement); +#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS + m_selection.stop_dragging(); +#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS m_dirty = true; } ); @@ -2672,6 +2675,9 @@ void GLCanvas3D::on_key(wxKeyEvent& evt) auto do_rotate = [this](double angle_z_rad) { m_selection.start_dragging(); m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint)); +#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS + m_selection.stop_dragging(); +#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS m_dirty = true; // wxGetApp().obj_manipul()->set_dirty(); };