Started work on separating FDM gizmo into base and child classes
This commit is contained in:
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223eb6933c
commit
7a6531ede7
5 changed files with 1018 additions and 992 deletions
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@ -51,6 +51,8 @@ set(SLIC3R_GUI_SOURCES
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GUI/Gizmos/GLGizmoCut.hpp
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GUI/Gizmos/GLGizmoHollow.cpp
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GUI/Gizmos/GLGizmoHollow.hpp
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GUI/Gizmos/GLGizmoPainterBase.cpp
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GUI/Gizmos/GLGizmoPainterBase.hpp
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GUI/GLSelectionRectangle.cpp
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GUI/GLSelectionRectangle.hpp
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GUI/GLTexture.hpp
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@ -1,883 +0,0 @@
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoFdmSupports.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
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#include <GL/glew.h>
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#include "slic3r/GUI/GUI_App.hpp"
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#include "slic3r/GUI/Camera.hpp"
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#include "slic3r/GUI/Plater.hpp"
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#include "libslic3r/PresetBundle.hpp"
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#include "libslic3r/Model.hpp"
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namespace Slic3r {
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namespace GUI {
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GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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, m_quadric(nullptr)
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{
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m_clipping_plane.reset(new ClippingPlane());
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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// using GLU_FILL does not work when the instance's transformation
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// contains mirroring (normals are reverted)
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::gluQuadricDrawStyle(m_quadric, GLU_FILL);
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}
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GLGizmoFdmSupports::~GLGizmoFdmSupports()
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{
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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bool GLGizmoFdmSupports::on_init()
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{
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m_shortcut_key = WXK_CONTROL_L;
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m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
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m_desc["reset_direction"] = _L("Reset direction");
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m_desc["cursor_size"] = _L("Cursor size") + ": ";
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m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
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m_desc["enforce"] = _L("Enforce supports");
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m_desc["block_caption"] = _L("Right mouse button") + " ";
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m_desc["block"] = _L("Block supports");
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m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
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m_desc["remove"] = _L("Remove selection");
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m_desc["remove_all"] = _L("Remove all selection");
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return true;
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}
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void GLGizmoFdmSupports::activate_internal_undo_redo_stack(bool activate)
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{
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if (activate && ! m_internal_stack_active) {
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Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
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wxGetApp().plater()->enter_gizmos_stack();
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m_internal_stack_active = true;
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}
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if (! activate && m_internal_stack_active) {
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wxGetApp().plater()->leave_gizmos_stack();
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Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
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m_internal_stack_active = false;
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}
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}
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void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
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{
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if (m_state != On)
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return;
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const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
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if (mo && selection.is_from_single_instance()
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&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
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{
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update_from_model_object();
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m_old_mo_id = mo->id();
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m_old_volumes_size = mo->volumes.size();
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m_schedule_update = false;
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}
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}
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void GLGizmoFdmSupports::on_render() const
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glEnable(GL_DEPTH_TEST));
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render_triangles(selection);
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m_c->object_clipper()->render_cut();
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render_cursor_circle();
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glsafe(::glDisable(GL_BLEND));
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}
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void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
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{
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if (m_setting_angle)
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return;
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const ModelObject* mo = m_c->selection_info()->model_object();
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glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
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ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
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glsafe(::glPolygonOffset(-1.0, 1.0));
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// Take care of the clipping plane. The normal of the clipping plane is
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// saved with opposite sign than we need to pass to OpenGL (FIXME)
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bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
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if (clipping_plane_active) {
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const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
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double clp_data[4];
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memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
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for (int i=0; i<3; ++i)
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clp_data[i] = -1. * clp_data[i];
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glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
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glsafe(::glEnable(GL_CLIP_PLANE0));
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}
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int mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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const Transform3d trafo_matrix =
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mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
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mv->get_matrix();
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bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CW));
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixd(trafo_matrix.data()));
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if (! m_setting_angle)
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m_triangle_selectors[mesh_id]->render(m_imgui);
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glsafe(::glPopMatrix());
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if (is_left_handed)
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glsafe(::glFrontFace(GL_CCW));
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}
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if (clipping_plane_active)
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glsafe(::glDisable(GL_CLIP_PLANE0));
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}
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void GLGizmoFdmSupports::render_cursor_circle() const
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{
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const Camera& camera = wxGetApp().plater()->get_camera();
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float zoom = (float)camera.get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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Size cnv_size = m_parent.get_canvas_size();
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float cnv_half_width = 0.5f * (float)cnv_size.get_width();
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float cnv_half_height = 0.5f * (float)cnv_size.get_height();
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if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
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return;
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Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
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Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
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center = center * inv_zoom;
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glsafe(::glLineWidth(1.5f));
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float color[3];
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color[0] = 0.f;
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color[1] = 1.f;
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color[2] = 0.3f;
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glsafe(::glColor3fv(color));
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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// ensure that the circle is renderered inside the frustrum
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glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
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// ensure that the overlay fits the frustrum near z plane
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double gui_scale = camera.get_gui_scale();
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glsafe(::glScaled(gui_scale, gui_scale, 1.0));
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glsafe(::glPushAttrib(GL_ENABLE_BIT));
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glsafe(::glLineStipple(4, 0xAAAA));
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glsafe(::glEnable(GL_LINE_STIPPLE));
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::glBegin(GL_LINE_LOOP);
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for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
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::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
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glsafe(::glEnd());
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glsafe(::glPopAttrib());
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glsafe(::glPopMatrix());
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}
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void GLGizmoFdmSupports::update_model_object() const
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{
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bool updated = false;
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ModelObject* mo = m_c->selection_info()->model_object();
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int idx = -1;
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for (ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++idx;
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updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
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}
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if (updated)
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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void GLGizmoFdmSupports::update_from_model_object()
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{
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wxBusyCursor wait;
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const ModelObject* mo = m_c->selection_info()->model_object();
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m_triangle_selectors.clear();
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int volume_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++volume_id;
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// This mesh does not account for the possible Z up SLA offset.
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const TriangleMesh* mesh = &mv->mesh();
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m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
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m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
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}
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}
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bool GLGizmoFdmSupports::is_mesh_point_clipped(const Vec3d& point) const
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{
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if (m_c->object_clipper()->get_position() == 0.)
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return false;
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auto sel_info = m_c->selection_info();
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int active_inst = m_c->selection_info()->get_active_instance();
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const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
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const Transform3d& trafo = mi->get_transformation().get_matrix();
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Vec3d transformed_point = trafo * point;
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transformed_point(2) += sel_info->get_sla_shift();
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return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
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}
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// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
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// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
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// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
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// concludes that the event was not intended for it, it should return false.
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bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
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{
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if (action == SLAGizmoEventType::MouseWheelUp
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|| action == SLAGizmoEventType::MouseWheelDown) {
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if (control_down) {
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double pos = m_c->object_clipper()->get_position();
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pos = action == SLAGizmoEventType::MouseWheelDown
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? std::max(0., pos - 0.01)
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: std::min(1., pos + 0.01);
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m_c->object_clipper()->set_position(pos, true);
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return true;
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}
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else if (alt_down) {
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m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
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? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
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: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
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m_parent.set_as_dirty();
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return true;
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}
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}
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if (action == SLAGizmoEventType::ResetClippingPlane) {
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m_c->object_clipper()->set_position(-1., false);
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return true;
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}
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if (action == SLAGizmoEventType::LeftDown
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|| action == SLAGizmoEventType::RightDown
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|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
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if (m_triangle_selectors.empty())
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return false;
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EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
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if (! shift_down) {
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if (action == SLAGizmoEventType::Dragging)
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new_state = m_button_down == Button::Left
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? EnforcerBlockerType::ENFORCER
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: EnforcerBlockerType::BLOCKER;
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else
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new_state = action == SLAGizmoEventType::LeftDown
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? EnforcerBlockerType::ENFORCER
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: EnforcerBlockerType::BLOCKER;
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}
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Selection& selection = m_parent.get_selection();
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const ModelObject* mo = m_c->selection_info()->model_object();
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const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
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const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
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// List of mouse positions that will be used as seeds for painting.
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std::vector<Vec2d> mouse_positions{mouse_position};
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// In case current mouse position is far from the last one,
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// add several positions from between into the list, so there
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// are no gaps in the painted region.
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{
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if (m_last_mouse_position == Vec2d::Zero())
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m_last_mouse_position = mouse_position;
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// resolution describes minimal distance limit using circle radius
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// as a unit (e.g., 2 would mean the patches will be touching).
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double resolution = 0.7;
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double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
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int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
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if (patches_in_between > 0) {
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Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
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for (int i=1; i<=patches_in_between; ++i)
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mouse_positions.emplace_back(m_last_mouse_position + i*diff);
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}
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}
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m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
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// Now "click" into all the prepared points and spill paint around them.
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for (const Vec2d& mp : mouse_positions) {
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std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
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bool clipped_mesh_was_hit = false;
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Vec3f normal = Vec3f::Zero();
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Vec3f hit = Vec3f::Zero();
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size_t facet = 0;
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Vec3f closest_hit = Vec3f::Zero();
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double closest_hit_squared_distance = std::numeric_limits<double>::max();
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size_t closest_facet = 0;
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int closest_hit_mesh_id = -1;
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// Transformations of individual meshes
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std::vector<Transform3d> trafo_matrices;
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int mesh_id = -1;
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// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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trafo_matrices.push_back(instance_trafo * mv->get_matrix());
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hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
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if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
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mp,
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trafo_matrices[mesh_id],
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camera,
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hit,
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normal,
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m_clipping_plane.get(),
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&facet))
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{
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// In case this hit is clipped, skip it.
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if (is_mesh_point_clipped(hit.cast<double>())) {
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clipped_mesh_was_hit = true;
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continue;
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}
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// Is this hit the closest to the camera so far?
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double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
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if (hit_squared_distance < closest_hit_squared_distance) {
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closest_hit_squared_distance = hit_squared_distance;
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closest_facet = facet;
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closest_hit_mesh_id = mesh_id;
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closest_hit = hit;
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}
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}
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}
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bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
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// The mouse button click detection is enabled when there is a valid hit
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// or when the user clicks the clipping plane. Missing the object entirely
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// shall not capture the mouse.
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if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
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if (m_button_down == Button::None)
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m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
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}
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if (closest_hit_mesh_id == -1) {
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// In case we have no valid hit, we can return. The event will
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// be stopped in following two cases:
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// 1. clicking the clipping plane
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// 2. dragging while painting (to prevent scene rotations and moving the object)
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return clipped_mesh_was_hit
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|| dragging_while_painting;
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}
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// Find respective mesh id.
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mesh_id = -1;
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for (const ModelVolume* mv : mo->volumes) {
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if (! mv->is_model_part())
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continue;
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++mesh_id;
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if (mesh_id == closest_hit_mesh_id)
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break;
|
||||
}
|
||||
|
||||
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
|
||||
|
||||
// Calculate how far can a point be from the line (in mesh coords).
|
||||
// FIXME: The scaling of the mesh can be non-uniform.
|
||||
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
|
||||
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
|
||||
const float limit = m_cursor_radius/avg_scaling;
|
||||
|
||||
// Calculate direction from camera to the hit (in mesh coords):
|
||||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||
Vec3f dir = (closest_hit - camera_pos).normalized();
|
||||
|
||||
assert(mesh_id < int(m_triangle_selectors.size()));
|
||||
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
|
||||
dir, limit, new_state);
|
||||
m_last_mouse_position = mouse_position;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
&& m_button_down != Button::None) {
|
||||
// Take snapshot and update ModelVolume data.
|
||||
wxString action_name = shift_down
|
||||
? _L("Remove selection")
|
||||
: (m_button_down == Button::Left
|
||||
? _L("Add supports")
|
||||
: _L("Block supports"));
|
||||
activate_internal_undo_redo_stack(true);
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
|
||||
update_model_object();
|
||||
|
||||
m_button_down = Button::None;
|
||||
m_last_mouse_position = Vec2d::Zero();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block)
|
||||
{
|
||||
float threshold = (M_PI/180.)*threshold_deg;
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
|
||||
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
|
||||
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
|
||||
|
||||
float dot_limit = limit.dot(down);
|
||||
|
||||
// Now calculate dot product of vert_direction and facets' normals.
|
||||
int idx = -1;
|
||||
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
|
||||
++idx;
|
||||
if (facet.normal.dot(down) > dot_limit)
|
||||
m_triangle_selectors[mesh_id]->set_facet(idx,
|
||||
block
|
||||
? EnforcerBlockerType::BLOCKER
|
||||
: EnforcerBlockerType::ENFORCER);
|
||||
}
|
||||
}
|
||||
|
||||
activate_internal_undo_redo_stack(true);
|
||||
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
|
||||
: _L("Add supports by angle"));
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
m_setting_angle = false;
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
|
||||
{
|
||||
if (! m_c->selection_info()->model_object())
|
||||
return;
|
||||
|
||||
const float approx_height = m_imgui->scaled(18.0f);
|
||||
y = std::min(y, bottom_limit - approx_height);
|
||||
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
|
||||
|
||||
if (! m_setting_angle) {
|
||||
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
|
||||
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
|
||||
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
|
||||
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
|
||||
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
|
||||
const float minimal_slider_width = m_imgui->scaled(4.f);
|
||||
|
||||
float caption_max = 0.f;
|
||||
float total_text_max = 0.;
|
||||
for (const std::string& t : {"enforce", "block", "remove"}) {
|
||||
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
|
||||
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
|
||||
}
|
||||
caption_max += m_imgui->scaled(1.f);
|
||||
total_text_max += m_imgui->scaled(1.f);
|
||||
|
||||
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
|
||||
window_width = std::max(window_width, total_text_max);
|
||||
window_width = std::max(window_width, button_width);
|
||||
|
||||
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
|
||||
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
|
||||
m_imgui->text_colored(ORANGE, caption);
|
||||
ImGui::SameLine(caption_max);
|
||||
m_imgui->text(text);
|
||||
};
|
||||
|
||||
for (const std::string& t : {"enforce", "block", "remove"})
|
||||
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
|
||||
|
||||
m_imgui->text("");
|
||||
|
||||
if (m_imgui->button("Autoset by angle...")) {
|
||||
m_setting_angle = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (m_imgui->button(m_desc.at("remove_all"))) {
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (mv->is_model_part()) {
|
||||
++idx;
|
||||
m_triangle_selectors[idx]->reset();
|
||||
}
|
||||
}
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
|
||||
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
|
||||
|
||||
m_imgui->text(m_desc.at("cursor_size"));
|
||||
ImGui::SameLine(clipping_slider_left);
|
||||
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
if (m_c->object_clipper()->get_position() == 0.f)
|
||||
m_imgui->text(m_desc.at("clipping_of_view"));
|
||||
else {
|
||||
if (m_imgui->button(m_desc.at("reset_direction"))) {
|
||||
wxGetApp().CallAfter([this](){
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine(clipping_slider_left);
|
||||
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||
float clp_dist = m_c->object_clipper()->get_position();
|
||||
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
|
||||
m_c->object_clipper()->set_position(clp_dist, true);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
m_imgui->end();
|
||||
if (m_setting_angle) {
|
||||
m_parent.show_slope(false);
|
||||
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
||||
m_parent.use_slope(true);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::string name = "Autoset custom supports";
|
||||
m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
m_imgui->text("Threshold:");
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f"))
|
||||
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
||||
if (m_imgui->button("Enforce"))
|
||||
select_facets_by_angle(m_angle_threshold_deg, false);
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button("Block"))
|
||||
select_facets_by_angle(m_angle_threshold_deg, true);
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button("Cancel"))
|
||||
m_setting_angle = false;
|
||||
m_imgui->end();
|
||||
if (! m_setting_angle) {
|
||||
m_parent.use_slope(false);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoFdmSupports::on_is_activable() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|
||||
|| !selection.is_single_full_instance())
|
||||
return false;
|
||||
|
||||
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
|
||||
const Selection::IndicesList& list = selection.get_volume_idxs();
|
||||
for (const auto& idx : list)
|
||||
if (selection.get_volume(idx)->is_outside)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLGizmoFdmSupports::on_is_selectable() const
|
||||
{
|
||||
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
|
||||
&& wxGetApp().get_mode() != comSimple );
|
||||
}
|
||||
|
||||
std::string GLGizmoFdmSupports::on_get_name() const
|
||||
{
|
||||
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
|
||||
}
|
||||
|
||||
|
||||
CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(
|
||||
int(CommonGizmosDataID::SelectionInfo)
|
||||
| int(CommonGizmosDataID::InstancesHider)
|
||||
| int(CommonGizmosDataID::Raycaster)
|
||||
| int(CommonGizmosDataID::ObjectClipper));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_set_state()
|
||||
{
|
||||
if (m_state == m_old_state)
|
||||
return;
|
||||
|
||||
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
|
||||
if (! m_parent.get_gizmos_manager().is_serializing()) {
|
||||
wxGetApp().CallAfter([this]() {
|
||||
activate_internal_undo_redo_stack(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
|
||||
// we are actually shutting down
|
||||
if (m_setting_angle) {
|
||||
m_setting_angle = false;
|
||||
m_parent.use_slope(false);
|
||||
}
|
||||
activate_internal_undo_redo_stack(false);
|
||||
m_old_mo_id = -1;
|
||||
//m_iva.release_geometry();
|
||||
m_triangle_selectors.clear();
|
||||
}
|
||||
m_old_state = m_state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_start_dragging()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_stop_dragging()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_load(cereal::BinaryInputArchive&)
|
||||
{
|
||||
// We should update the gizmo from current ModelObject, but it is not
|
||||
// possible at this point. That would require having updated selection and
|
||||
// common gizmos data, which is not done at this point. Instead, save
|
||||
// a flag to do the update in set_fdm_support_data, which will be called
|
||||
// soon after.
|
||||
m_schedule_update = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive&) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
{
|
||||
int enf_cnt = 0;
|
||||
int blc_cnt = 0;
|
||||
|
||||
m_iva_enforcers.release_geometry();
|
||||
m_iva_blockers.release_geometry();
|
||||
|
||||
for (const Triangle& tr : m_triangles) {
|
||||
if (! tr.valid || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
|
||||
continue;
|
||||
|
||||
GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
|
||||
? m_iva_enforcers
|
||||
: m_iva_blockers;
|
||||
int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
|
||||
? enf_cnt
|
||||
: blc_cnt;
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va.push_triangle(cnt,
|
||||
cnt+1,
|
||||
cnt+2);
|
||||
cnt += 3;
|
||||
}
|
||||
|
||||
m_iva_enforcers.finalize_geometry(true);
|
||||
m_iva_blockers.finalize_geometry(true);
|
||||
|
||||
if (m_iva_enforcers.has_VBOs()) {
|
||||
::glColor4f(0.f, 0.f, 1.f, 0.2f);
|
||||
m_iva_enforcers.render();
|
||||
}
|
||||
|
||||
|
||||
if (m_iva_blockers.has_VBOs()) {
|
||||
::glColor4f(1.f, 0.f, 0.f, 0.2f);
|
||||
m_iva_blockers.render();
|
||||
}
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
if (imgui)
|
||||
render_debug(imgui);
|
||||
else
|
||||
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
|
||||
{
|
||||
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
static float edge_limit = 1.f;
|
||||
imgui->text("Edge limit (mm): ");
|
||||
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
|
||||
set_edge_limit(edge_limit);
|
||||
imgui->checkbox("Show split triangles: ", m_show_triangles);
|
||||
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
|
||||
|
||||
int valid_triangles = m_triangles.size() - m_invalid_triangles;
|
||||
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
|
||||
"/" + std::to_string(m_triangles.size()));
|
||||
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
|
||||
if (imgui->button("Force garbage collection"))
|
||||
garbage_collect();
|
||||
|
||||
if (imgui->button("Serialize - deserialize")) {
|
||||
auto map = serialize();
|
||||
deserialize(map);
|
||||
}
|
||||
|
||||
imgui->end();
|
||||
|
||||
if (! m_show_triangles)
|
||||
return;
|
||||
|
||||
enum vtype {
|
||||
ORIGINAL = 0,
|
||||
SPLIT,
|
||||
INVALID
|
||||
};
|
||||
|
||||
for (auto& va : m_varrays)
|
||||
va.release_geometry();
|
||||
|
||||
std::array<int, 3> cnts;
|
||||
|
||||
::glScalef(1.01f, 1.01f, 1.01f);
|
||||
|
||||
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
|
||||
const Triangle& tr = m_triangles[tr_id];
|
||||
GLIndexedVertexArray* va = nullptr;
|
||||
int* cnt = nullptr;
|
||||
if (tr_id < m_orig_size_indices) {
|
||||
va = &m_varrays[ORIGINAL];
|
||||
cnt = &cnts[ORIGINAL];
|
||||
}
|
||||
else if (tr.valid) {
|
||||
va = &m_varrays[SPLIT];
|
||||
cnt = &cnts[SPLIT];
|
||||
}
|
||||
else {
|
||||
if (! m_show_invalid)
|
||||
continue;
|
||||
va = &m_varrays[INVALID];
|
||||
cnt = &cnts[INVALID];
|
||||
}
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va->push_triangle(*cnt,
|
||||
*cnt+1,
|
||||
*cnt+2);
|
||||
*cnt += 3;
|
||||
}
|
||||
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
|
||||
GLIndexedVertexArray& va = m_varrays[i];
|
||||
va.finalize_geometry(true);
|
||||
if (va.has_VBOs()) {
|
||||
switch (i) {
|
||||
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
|
||||
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
|
||||
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
|
||||
}
|
||||
va.render();
|
||||
}
|
||||
}
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
|
@ -1,127 +1,24 @@
|
|||
#ifndef slic3r_GLGizmoFdmSupports_hpp_
|
||||
#define slic3r_GLGizmoFdmSupports_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
|
||||
#include "GLGizmoPainterBase.hpp"
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class EnforcerBlockerType : int8_t;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
class ClippingPlane;
|
||||
|
||||
|
||||
|
||||
class TriangleSelectorGUI : public TriangleSelector {
|
||||
public:
|
||||
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
|
||||
: TriangleSelector(mesh) {}
|
||||
|
||||
// Render current selection. Transformation matrices are supposed
|
||||
// to be already set.
|
||||
void render(ImGuiWrapper* imgui = nullptr);
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void render_debug(ImGuiWrapper* imgui);
|
||||
bool m_show_triangles{false};
|
||||
bool m_show_invalid{false};
|
||||
#endif
|
||||
|
||||
private:
|
||||
GLIndexedVertexArray m_iva_enforcers;
|
||||
GLIndexedVertexArray m_iva_blockers;
|
||||
std::array<GLIndexedVertexArray, 3> m_varrays;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class GLGizmoFdmSupports : public GLGizmoBase
|
||||
class GLGizmoFdmSupports : public GLGizmoPainterBase
|
||||
{
|
||||
private:
|
||||
ObjectID m_old_mo_id;
|
||||
size_t m_old_volumes_size = 0;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
float m_cursor_radius = 2.f;
|
||||
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
|
||||
static constexpr float CursorRadiusMax = 8.f;
|
||||
static constexpr float CursorRadiusStep = 0.2f;
|
||||
|
||||
// For each model-part volume, store status and division of the triangles.
|
||||
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
|
||||
|
||||
public:
|
||||
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoFdmSupports() override;
|
||||
void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
|
||||
|
||||
|
||||
private:
|
||||
bool on_init() override;
|
||||
void on_render() const override;
|
||||
void on_render_for_picking() const override {}
|
||||
|
||||
void render_triangles(const Selection& selection) const;
|
||||
void render_cursor_circle() const;
|
||||
|
||||
void update_model_object() const;
|
||||
void update_from_model_object();
|
||||
void activate_internal_undo_redo_stack(bool activate);
|
||||
|
||||
void select_facets_by_angle(float threshold, bool block);
|
||||
float m_angle_threshold_deg = 45.f;
|
||||
|
||||
bool is_mesh_point_clipped(const Vec3d& point) const;
|
||||
|
||||
float m_clipping_plane_distance = 0.f;
|
||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||
bool m_setting_angle = false;
|
||||
bool m_internal_stack_active = false;
|
||||
bool m_schedule_update = false;
|
||||
Vec2d m_last_mouse_position = Vec2d::Zero();
|
||||
|
||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||
std::map<std::string, wxString> m_desc;
|
||||
|
||||
enum class Button {
|
||||
None,
|
||||
Left,
|
||||
Right
|
||||
};
|
||||
|
||||
Button m_button_down = Button::None;
|
||||
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
|
||||
|
||||
protected:
|
||||
void on_set_state() override;
|
||||
void on_start_dragging() override;
|
||||
void on_stop_dragging() override;
|
||||
void on_render_input_window(float x, float y, float bottom_limit) override;
|
||||
std::string on_get_name() const override;
|
||||
bool on_is_activable() const override;
|
||||
bool on_is_selectable() const override;
|
||||
void on_load(cereal::BinaryInputArchive& ar) override;
|
||||
void on_save(cereal::BinaryOutputArchive& ar) const override;
|
||||
CommonGizmosDataID on_get_requirements() const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
|
||||
#endif // slic3r_GLGizmoFdmSupports_hpp_
|
||||
|
|
883
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
Normal file
883
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.cpp
Normal file
|
@ -0,0 +1,883 @@
|
|||
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
|
||||
#include "GLGizmoPainterBase.hpp"
|
||||
#include "slic3r/GUI/GLCanvas3D.hpp"
|
||||
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include "slic3r/GUI/GUI_App.hpp"
|
||||
#include "slic3r/GUI/Camera.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "libslic3r/PresetBundle.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
||||
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
|
||||
: GLGizmoBase(parent, icon_filename, sprite_id)
|
||||
, m_quadric(nullptr)
|
||||
{
|
||||
m_clipping_plane.reset(new ClippingPlane());
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
// using GLU_FILL does not work when the instance's transformation
|
||||
// contains mirroring (normals are reverted)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLGizmoPainterBase::~GLGizmoPainterBase()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
bool GLGizmoPainterBase::on_init()
|
||||
{
|
||||
m_shortcut_key = WXK_CONTROL_L;
|
||||
|
||||
m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
|
||||
m_desc["reset_direction"] = _L("Reset direction");
|
||||
m_desc["cursor_size"] = _L("Cursor size") + ": ";
|
||||
m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
|
||||
m_desc["enforce"] = _L("Enforce supports");
|
||||
m_desc["block_caption"] = _L("Right mouse button") + " ";
|
||||
m_desc["block"] = _L("Block supports");
|
||||
m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
|
||||
m_desc["remove"] = _L("Remove selection");
|
||||
m_desc["remove_all"] = _L("Remove all selection");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::activate_internal_undo_redo_stack(bool activate)
|
||||
{
|
||||
if (activate && ! m_internal_stack_active) {
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
|
||||
wxGetApp().plater()->enter_gizmos_stack();
|
||||
m_internal_stack_active = true;
|
||||
}
|
||||
if (! activate && m_internal_stack_active) {
|
||||
wxGetApp().plater()->leave_gizmos_stack();
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
|
||||
m_internal_stack_active = false;
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoPainterBase::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
|
||||
{
|
||||
if (m_state != On)
|
||||
return;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
|
||||
|
||||
if (mo && selection.is_from_single_instance()
|
||||
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
|
||||
{
|
||||
update_from_model_object();
|
||||
m_old_mo_id = mo->id();
|
||||
m_old_volumes_size = mo->volumes.size();
|
||||
m_schedule_update = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_render() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
render_triangles(selection);
|
||||
|
||||
m_c->object_clipper()->render_cut();
|
||||
render_cursor_circle();
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
}
|
||||
|
||||
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
||||
{
|
||||
if (m_setting_angle)
|
||||
return;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
|
||||
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
|
||||
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
|
||||
glsafe(::glPolygonOffset(-1.0, 1.0));
|
||||
|
||||
// Take care of the clipping plane. The normal of the clipping plane is
|
||||
// saved with opposite sign than we need to pass to OpenGL (FIXME)
|
||||
bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
|
||||
if (clipping_plane_active) {
|
||||
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
|
||||
double clp_data[4];
|
||||
memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
|
||||
for (int i=0; i<3; ++i)
|
||||
clp_data[i] = -1. * clp_data[i];
|
||||
|
||||
glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
|
||||
glsafe(::glEnable(GL_CLIP_PLANE0));
|
||||
}
|
||||
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
const Transform3d trafo_matrix =
|
||||
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
|
||||
mv->get_matrix();
|
||||
|
||||
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
|
||||
if (is_left_handed)
|
||||
glsafe(::glFrontFace(GL_CW));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(trafo_matrix.data()));
|
||||
|
||||
if (! m_setting_angle)
|
||||
m_triangle_selectors[mesh_id]->render(m_imgui);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
if (is_left_handed)
|
||||
glsafe(::glFrontFace(GL_CCW));
|
||||
}
|
||||
if (clipping_plane_active)
|
||||
glsafe(::glDisable(GL_CLIP_PLANE0));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::render_cursor_circle() const
|
||||
{
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
float zoom = (float)camera.get_zoom();
|
||||
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
|
||||
|
||||
Size cnv_size = m_parent.get_canvas_size();
|
||||
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
|
||||
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
|
||||
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
|
||||
return;
|
||||
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
|
||||
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
|
||||
center = center * inv_zoom;
|
||||
|
||||
glsafe(::glLineWidth(1.5f));
|
||||
float color[3];
|
||||
color[0] = 0.f;
|
||||
color[1] = 1.f;
|
||||
color[2] = 0.3f;
|
||||
glsafe(::glColor3fv(color));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glLoadIdentity());
|
||||
// ensure that the circle is renderered inside the frustrum
|
||||
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
|
||||
// ensure that the overlay fits the frustrum near z plane
|
||||
double gui_scale = camera.get_gui_scale();
|
||||
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
|
||||
|
||||
glsafe(::glPushAttrib(GL_ENABLE_BIT));
|
||||
glsafe(::glLineStipple(4, 0xAAAA));
|
||||
glsafe(::glEnable(GL_LINE_STIPPLE));
|
||||
|
||||
::glBegin(GL_LINE_LOOP);
|
||||
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
|
||||
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
|
||||
glsafe(::glEnd());
|
||||
|
||||
glsafe(::glPopAttrib());
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::update_model_object() const
|
||||
{
|
||||
bool updated = false;
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++idx;
|
||||
updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
|
||||
}
|
||||
|
||||
if (updated)
|
||||
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::update_from_model_object()
|
||||
{
|
||||
wxBusyCursor wait;
|
||||
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
m_triangle_selectors.clear();
|
||||
|
||||
int volume_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++volume_id;
|
||||
|
||||
// This mesh does not account for the possible Z up SLA offset.
|
||||
const TriangleMesh* mesh = &mv->mesh();
|
||||
|
||||
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
|
||||
m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point) const
|
||||
{
|
||||
if (m_c->object_clipper()->get_position() == 0.)
|
||||
return false;
|
||||
|
||||
auto sel_info = m_c->selection_info();
|
||||
int active_inst = m_c->selection_info()->get_active_instance();
|
||||
const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
|
||||
const Transform3d& trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
Vec3d transformed_point = trafo * point;
|
||||
transformed_point(2) += sel_info->get_sla_shift();
|
||||
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
|
||||
}
|
||||
|
||||
|
||||
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
|
||||
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
|
||||
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
|
||||
// concludes that the event was not intended for it, it should return false.
|
||||
bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
|
||||
{
|
||||
if (action == SLAGizmoEventType::MouseWheelUp
|
||||
|| action == SLAGizmoEventType::MouseWheelDown) {
|
||||
if (control_down) {
|
||||
double pos = m_c->object_clipper()->get_position();
|
||||
pos = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(0., pos - 0.01)
|
||||
: std::min(1., pos + 0.01);
|
||||
m_c->object_clipper()->set_position(pos, true);
|
||||
return true;
|
||||
}
|
||||
else if (alt_down) {
|
||||
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
|
||||
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::ResetClippingPlane) {
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::LeftDown
|
||||
|| action == SLAGizmoEventType::RightDown
|
||||
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
|
||||
|
||||
if (m_triangle_selectors.empty())
|
||||
return false;
|
||||
|
||||
EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
|
||||
if (! shift_down) {
|
||||
if (action == SLAGizmoEventType::Dragging)
|
||||
new_state = m_button_down == Button::Left
|
||||
? EnforcerBlockerType::ENFORCER
|
||||
: EnforcerBlockerType::BLOCKER;
|
||||
else
|
||||
new_state = action == SLAGizmoEventType::LeftDown
|
||||
? EnforcerBlockerType::ENFORCER
|
||||
: EnforcerBlockerType::BLOCKER;
|
||||
}
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
// List of mouse positions that will be used as seeds for painting.
|
||||
std::vector<Vec2d> mouse_positions{mouse_position};
|
||||
|
||||
// In case current mouse position is far from the last one,
|
||||
// add several positions from between into the list, so there
|
||||
// are no gaps in the painted region.
|
||||
{
|
||||
if (m_last_mouse_position == Vec2d::Zero())
|
||||
m_last_mouse_position = mouse_position;
|
||||
// resolution describes minimal distance limit using circle radius
|
||||
// as a unit (e.g., 2 would mean the patches will be touching).
|
||||
double resolution = 0.7;
|
||||
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
|
||||
int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
|
||||
if (patches_in_between > 0) {
|
||||
Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
|
||||
for (int i=1; i<=patches_in_between; ++i)
|
||||
mouse_positions.emplace_back(m_last_mouse_position + i*diff);
|
||||
}
|
||||
}
|
||||
m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
|
||||
|
||||
// Now "click" into all the prepared points and spill paint around them.
|
||||
for (const Vec2d& mp : mouse_positions) {
|
||||
std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
|
||||
bool clipped_mesh_was_hit = false;
|
||||
|
||||
Vec3f normal = Vec3f::Zero();
|
||||
Vec3f hit = Vec3f::Zero();
|
||||
size_t facet = 0;
|
||||
Vec3f closest_hit = Vec3f::Zero();
|
||||
double closest_hit_squared_distance = std::numeric_limits<double>::max();
|
||||
size_t closest_facet = 0;
|
||||
int closest_hit_mesh_id = -1;
|
||||
|
||||
// Transformations of individual meshes
|
||||
std::vector<Transform3d> trafo_matrices;
|
||||
|
||||
int mesh_id = -1;
|
||||
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
trafo_matrices.push_back(instance_trafo * mv->get_matrix());
|
||||
hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
|
||||
|
||||
if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
|
||||
mp,
|
||||
trafo_matrices[mesh_id],
|
||||
camera,
|
||||
hit,
|
||||
normal,
|
||||
m_clipping_plane.get(),
|
||||
&facet))
|
||||
{
|
||||
// In case this hit is clipped, skip it.
|
||||
if (is_mesh_point_clipped(hit.cast<double>())) {
|
||||
clipped_mesh_was_hit = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Is this hit the closest to the camera so far?
|
||||
double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
|
||||
if (hit_squared_distance < closest_hit_squared_distance) {
|
||||
closest_hit_squared_distance = hit_squared_distance;
|
||||
closest_facet = facet;
|
||||
closest_hit_mesh_id = mesh_id;
|
||||
closest_hit = hit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
|
||||
|
||||
// The mouse button click detection is enabled when there is a valid hit
|
||||
// or when the user clicks the clipping plane. Missing the object entirely
|
||||
// shall not capture the mouse.
|
||||
if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
|
||||
if (m_button_down == Button::None)
|
||||
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
|
||||
}
|
||||
|
||||
if (closest_hit_mesh_id == -1) {
|
||||
// In case we have no valid hit, we can return. The event will
|
||||
// be stopped in following two cases:
|
||||
// 1. clicking the clipping plane
|
||||
// 2. dragging while painting (to prevent scene rotations and moving the object)
|
||||
return clipped_mesh_was_hit
|
||||
|| dragging_while_painting;
|
||||
}
|
||||
|
||||
// Find respective mesh id.
|
||||
mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
++mesh_id;
|
||||
if (mesh_id == closest_hit_mesh_id)
|
||||
break;
|
||||
}
|
||||
|
||||
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
|
||||
|
||||
// Calculate how far can a point be from the line (in mesh coords).
|
||||
// FIXME: The scaling of the mesh can be non-uniform.
|
||||
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
|
||||
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
|
||||
const float limit = m_cursor_radius/avg_scaling;
|
||||
|
||||
// Calculate direction from camera to the hit (in mesh coords):
|
||||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||
Vec3f dir = (closest_hit - camera_pos).normalized();
|
||||
|
||||
assert(mesh_id < int(m_triangle_selectors.size()));
|
||||
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
|
||||
dir, limit, new_state);
|
||||
m_last_mouse_position = mouse_position;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
&& m_button_down != Button::None) {
|
||||
// Take snapshot and update ModelVolume data.
|
||||
wxString action_name = shift_down
|
||||
? _L("Remove selection")
|
||||
: (m_button_down == Button::Left
|
||||
? _L("Add supports")
|
||||
: _L("Block supports"));
|
||||
activate_internal_undo_redo_stack(true);
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
|
||||
update_model_object();
|
||||
|
||||
m_button_down = Button::None;
|
||||
m_last_mouse_position = Vec2d::Zero();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::select_facets_by_angle(float threshold_deg, bool block)
|
||||
{
|
||||
float threshold = (M_PI/180.)*threshold_deg;
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
|
||||
int mesh_id = -1;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (! mv->is_model_part())
|
||||
continue;
|
||||
|
||||
++mesh_id;
|
||||
|
||||
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
|
||||
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
|
||||
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
|
||||
|
||||
float dot_limit = limit.dot(down);
|
||||
|
||||
// Now calculate dot product of vert_direction and facets' normals.
|
||||
int idx = -1;
|
||||
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
|
||||
++idx;
|
||||
if (facet.normal.dot(down) > dot_limit)
|
||||
m_triangle_selectors[mesh_id]->set_facet(idx,
|
||||
block
|
||||
? EnforcerBlockerType::BLOCKER
|
||||
: EnforcerBlockerType::ENFORCER);
|
||||
}
|
||||
}
|
||||
|
||||
activate_internal_undo_redo_stack(true);
|
||||
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
|
||||
: _L("Add supports by angle"));
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
m_setting_angle = false;
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_render_input_window(float x, float y, float bottom_limit)
|
||||
{
|
||||
if (! m_c->selection_info()->model_object())
|
||||
return;
|
||||
|
||||
const float approx_height = m_imgui->scaled(18.0f);
|
||||
y = std::min(y, bottom_limit - approx_height);
|
||||
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
|
||||
|
||||
if (! m_setting_angle) {
|
||||
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
|
||||
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
|
||||
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
|
||||
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
|
||||
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
|
||||
const float minimal_slider_width = m_imgui->scaled(4.f);
|
||||
|
||||
float caption_max = 0.f;
|
||||
float total_text_max = 0.;
|
||||
for (const std::string& t : {"enforce", "block", "remove"}) {
|
||||
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
|
||||
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
|
||||
}
|
||||
caption_max += m_imgui->scaled(1.f);
|
||||
total_text_max += m_imgui->scaled(1.f);
|
||||
|
||||
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
|
||||
window_width = std::max(window_width, total_text_max);
|
||||
window_width = std::max(window_width, button_width);
|
||||
|
||||
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
|
||||
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
|
||||
m_imgui->text_colored(ORANGE, caption);
|
||||
ImGui::SameLine(caption_max);
|
||||
m_imgui->text(text);
|
||||
};
|
||||
|
||||
for (const std::string& t : {"enforce", "block", "remove"})
|
||||
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
|
||||
|
||||
m_imgui->text("");
|
||||
|
||||
if (m_imgui->button("Autoset by angle...")) {
|
||||
m_setting_angle = true;
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
if (m_imgui->button(m_desc.at("remove_all"))) {
|
||||
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
|
||||
ModelObject* mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
for (ModelVolume* mv : mo->volumes) {
|
||||
if (mv->is_model_part()) {
|
||||
++idx;
|
||||
m_triangle_selectors[idx]->reset();
|
||||
}
|
||||
}
|
||||
update_model_object();
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
|
||||
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
|
||||
|
||||
m_imgui->text(m_desc.at("cursor_size"));
|
||||
ImGui::SameLine(clipping_slider_left);
|
||||
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
if (m_c->object_clipper()->get_position() == 0.f)
|
||||
m_imgui->text(m_desc.at("clipping_of_view"));
|
||||
else {
|
||||
if (m_imgui->button(m_desc.at("reset_direction"))) {
|
||||
wxGetApp().CallAfter([this](){
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine(clipping_slider_left);
|
||||
ImGui::PushItemWidth(window_width - clipping_slider_left);
|
||||
float clp_dist = m_c->object_clipper()->get_position();
|
||||
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
|
||||
m_c->object_clipper()->set_position(clp_dist, true);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::PushTextWrapPos(max_tooltip_width);
|
||||
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
|
||||
ImGui::PopTextWrapPos();
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
m_imgui->end();
|
||||
if (m_setting_angle) {
|
||||
m_parent.show_slope(false);
|
||||
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
||||
m_parent.use_slope(true);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::string name = "Autoset custom supports";
|
||||
m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
m_imgui->text("Threshold:");
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f"))
|
||||
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
|
||||
if (m_imgui->button("Enforce"))
|
||||
select_facets_by_angle(m_angle_threshold_deg, false);
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button("Block"))
|
||||
select_facets_by_angle(m_angle_threshold_deg, true);
|
||||
ImGui::SameLine();
|
||||
if (m_imgui->button("Cancel"))
|
||||
m_setting_angle = false;
|
||||
m_imgui->end();
|
||||
if (! m_setting_angle) {
|
||||
m_parent.use_slope(false);
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GLGizmoPainterBase::on_is_activable() const
|
||||
{
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
|
||||
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|
||||
|| !selection.is_single_full_instance())
|
||||
return false;
|
||||
|
||||
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
|
||||
const Selection::IndicesList& list = selection.get_volume_idxs();
|
||||
for (const auto& idx : list)
|
||||
if (selection.get_volume(idx)->is_outside)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLGizmoPainterBase::on_is_selectable() const
|
||||
{
|
||||
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
|
||||
&& wxGetApp().get_mode() != comSimple );
|
||||
}
|
||||
|
||||
std::string GLGizmoPainterBase::on_get_name() const
|
||||
{
|
||||
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
|
||||
}
|
||||
|
||||
|
||||
CommonGizmosDataID GLGizmoPainterBase::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(
|
||||
int(CommonGizmosDataID::SelectionInfo)
|
||||
| int(CommonGizmosDataID::InstancesHider)
|
||||
| int(CommonGizmosDataID::Raycaster)
|
||||
| int(CommonGizmosDataID::ObjectClipper));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_set_state()
|
||||
{
|
||||
if (m_state == m_old_state)
|
||||
return;
|
||||
|
||||
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
|
||||
if (! m_parent.get_gizmos_manager().is_serializing()) {
|
||||
wxGetApp().CallAfter([this]() {
|
||||
activate_internal_undo_redo_stack(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
|
||||
// we are actually shutting down
|
||||
if (m_setting_angle) {
|
||||
m_setting_angle = false;
|
||||
m_parent.use_slope(false);
|
||||
}
|
||||
activate_internal_undo_redo_stack(false);
|
||||
m_old_mo_id = -1;
|
||||
//m_iva.release_geometry();
|
||||
m_triangle_selectors.clear();
|
||||
}
|
||||
m_old_state = m_state;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_start_dragging()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_stop_dragging()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_load(cereal::BinaryInputArchive&)
|
||||
{
|
||||
// We should update the gizmo from current ModelObject, but it is not
|
||||
// possible at this point. That would require having updated selection and
|
||||
// common gizmos data, which is not done at this point. Instead, save
|
||||
// a flag to do the update in set_fdm_support_data, which will be called
|
||||
// soon after.
|
||||
m_schedule_update = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GLGizmoPainterBase::on_save(cereal::BinaryOutputArchive&) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
{
|
||||
int enf_cnt = 0;
|
||||
int blc_cnt = 0;
|
||||
|
||||
m_iva_enforcers.release_geometry();
|
||||
m_iva_blockers.release_geometry();
|
||||
|
||||
for (const Triangle& tr : m_triangles) {
|
||||
if (! tr.valid || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
|
||||
continue;
|
||||
|
||||
GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
|
||||
? m_iva_enforcers
|
||||
: m_iva_blockers;
|
||||
int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
|
||||
? enf_cnt
|
||||
: blc_cnt;
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va.push_triangle(cnt,
|
||||
cnt+1,
|
||||
cnt+2);
|
||||
cnt += 3;
|
||||
}
|
||||
|
||||
m_iva_enforcers.finalize_geometry(true);
|
||||
m_iva_blockers.finalize_geometry(true);
|
||||
|
||||
if (m_iva_enforcers.has_VBOs()) {
|
||||
::glColor4f(0.f, 0.f, 1.f, 0.2f);
|
||||
m_iva_enforcers.render();
|
||||
}
|
||||
|
||||
|
||||
if (m_iva_blockers.has_VBOs()) {
|
||||
::glColor4f(1.f, 0.f, 0.f, 0.2f);
|
||||
m_iva_blockers.render();
|
||||
}
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
if (imgui)
|
||||
render_debug(imgui);
|
||||
else
|
||||
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
|
||||
{
|
||||
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
|
||||
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
|
||||
static float edge_limit = 1.f;
|
||||
imgui->text("Edge limit (mm): ");
|
||||
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
|
||||
set_edge_limit(edge_limit);
|
||||
imgui->checkbox("Show split triangles: ", m_show_triangles);
|
||||
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
|
||||
|
||||
int valid_triangles = m_triangles.size() - m_invalid_triangles;
|
||||
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
|
||||
"/" + std::to_string(m_triangles.size()));
|
||||
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
|
||||
if (imgui->button("Force garbage collection"))
|
||||
garbage_collect();
|
||||
|
||||
if (imgui->button("Serialize - deserialize")) {
|
||||
auto map = serialize();
|
||||
deserialize(map);
|
||||
}
|
||||
|
||||
imgui->end();
|
||||
|
||||
if (! m_show_triangles)
|
||||
return;
|
||||
|
||||
enum vtype {
|
||||
ORIGINAL = 0,
|
||||
SPLIT,
|
||||
INVALID
|
||||
};
|
||||
|
||||
for (auto& va : m_varrays)
|
||||
va.release_geometry();
|
||||
|
||||
std::array<int, 3> cnts;
|
||||
|
||||
::glScalef(1.01f, 1.01f, 1.01f);
|
||||
|
||||
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
|
||||
const Triangle& tr = m_triangles[tr_id];
|
||||
GLIndexedVertexArray* va = nullptr;
|
||||
int* cnt = nullptr;
|
||||
if (tr_id < m_orig_size_indices) {
|
||||
va = &m_varrays[ORIGINAL];
|
||||
cnt = &cnts[ORIGINAL];
|
||||
}
|
||||
else if (tr.valid) {
|
||||
va = &m_varrays[SPLIT];
|
||||
cnt = &cnts[SPLIT];
|
||||
}
|
||||
else {
|
||||
if (! m_show_invalid)
|
||||
continue;
|
||||
va = &m_varrays[INVALID];
|
||||
cnt = &cnts[INVALID];
|
||||
}
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[1]),
|
||||
double(m_vertices[tr.verts_idxs[i]].v[2]),
|
||||
0., 0., 1.);
|
||||
va->push_triangle(*cnt,
|
||||
*cnt+1,
|
||||
*cnt+2);
|
||||
*cnt += 3;
|
||||
}
|
||||
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
|
||||
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
|
||||
GLIndexedVertexArray& va = m_varrays[i];
|
||||
va.finalize_geometry(true);
|
||||
if (va.has_VBOs()) {
|
||||
switch (i) {
|
||||
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
|
||||
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
|
||||
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
|
||||
}
|
||||
va.render();
|
||||
}
|
||||
}
|
||||
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
127
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp
Normal file
127
src/slic3r/GUI/Gizmos/GLGizmoPainterBase.hpp
Normal file
|
@ -0,0 +1,127 @@
|
|||
#ifndef slic3r_GLGizmoPainterBase_hpp_
|
||||
#define slic3r_GLGizmoPainterBase_hpp_
|
||||
|
||||
#include "GLGizmoBase.hpp"
|
||||
|
||||
#include "slic3r/GUI/3DScene.hpp"
|
||||
|
||||
#include "libslic3r/ObjectID.hpp"
|
||||
#include "libslic3r/TriangleSelector.hpp"
|
||||
|
||||
#include <cereal/types/vector.hpp>
|
||||
|
||||
|
||||
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
enum class EnforcerBlockerType : int8_t;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
enum class SLAGizmoEventType : unsigned char;
|
||||
class ClippingPlane;
|
||||
|
||||
|
||||
|
||||
class TriangleSelectorGUI : public TriangleSelector {
|
||||
public:
|
||||
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
|
||||
: TriangleSelector(mesh) {}
|
||||
|
||||
// Render current selection. Transformation matrices are supposed
|
||||
// to be already set.
|
||||
void render(ImGuiWrapper* imgui = nullptr);
|
||||
|
||||
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
|
||||
void render_debug(ImGuiWrapper* imgui);
|
||||
bool m_show_triangles{false};
|
||||
bool m_show_invalid{false};
|
||||
#endif
|
||||
|
||||
private:
|
||||
GLIndexedVertexArray m_iva_enforcers;
|
||||
GLIndexedVertexArray m_iva_blockers;
|
||||
std::array<GLIndexedVertexArray, 3> m_varrays;
|
||||
};
|
||||
|
||||
|
||||
|
||||
class GLGizmoPainterBase : public GLGizmoBase
|
||||
{
|
||||
private:
|
||||
ObjectID m_old_mo_id;
|
||||
size_t m_old_volumes_size = 0;
|
||||
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
float m_cursor_radius = 2.f;
|
||||
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
|
||||
static constexpr float CursorRadiusMax = 8.f;
|
||||
static constexpr float CursorRadiusStep = 0.2f;
|
||||
|
||||
// For each model-part volume, store status and division of the triangles.
|
||||
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
|
||||
|
||||
public:
|
||||
GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
|
||||
~GLGizmoPainterBase() override;
|
||||
void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
|
||||
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
|
||||
|
||||
private:
|
||||
bool on_init() override;
|
||||
void on_render() const override;
|
||||
void on_render_for_picking() const override {}
|
||||
|
||||
void render_triangles(const Selection& selection) const;
|
||||
void render_cursor_circle() const;
|
||||
|
||||
void update_model_object() const;
|
||||
void update_from_model_object();
|
||||
void activate_internal_undo_redo_stack(bool activate);
|
||||
|
||||
void select_facets_by_angle(float threshold, bool block);
|
||||
float m_angle_threshold_deg = 45.f;
|
||||
|
||||
bool is_mesh_point_clipped(const Vec3d& point) const;
|
||||
|
||||
float m_clipping_plane_distance = 0.f;
|
||||
std::unique_ptr<ClippingPlane> m_clipping_plane;
|
||||
bool m_setting_angle = false;
|
||||
bool m_internal_stack_active = false;
|
||||
bool m_schedule_update = false;
|
||||
Vec2d m_last_mouse_position = Vec2d::Zero();
|
||||
|
||||
// This map holds all translated description texts, so they can be easily referenced during layout calculations
|
||||
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
|
||||
std::map<std::string, wxString> m_desc;
|
||||
|
||||
enum class Button {
|
||||
None,
|
||||
Left,
|
||||
Right
|
||||
};
|
||||
|
||||
Button m_button_down = Button::None;
|
||||
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
|
||||
|
||||
protected:
|
||||
void on_set_state() override;
|
||||
void on_start_dragging() override;
|
||||
void on_stop_dragging() override;
|
||||
void on_render_input_window(float x, float y, float bottom_limit) override;
|
||||
std::string on_get_name() const override;
|
||||
bool on_is_activable() const override;
|
||||
bool on_is_selectable() const override;
|
||||
void on_load(cereal::BinaryInputArchive& ar) override;
|
||||
void on_save(cereal::BinaryOutputArchive& ar) const override;
|
||||
CommonGizmosDataID on_get_requirements() const override;
|
||||
};
|
||||
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLGizmoPainterBase_hpp_
|
Loading…
Reference in a new issue