Started work on separating FDM gizmo into base and child classes

This commit is contained in:
Lukas Matena 2020-08-20 16:35:56 +02:00
parent 223eb6933c
commit 7a6531ede7
5 changed files with 1018 additions and 992 deletions

View file

@ -51,6 +51,8 @@ set(SLIC3R_GUI_SOURCES
GUI/Gizmos/GLGizmoCut.hpp
GUI/Gizmos/GLGizmoHollow.cpp
GUI/Gizmos/GLGizmoHollow.hpp
GUI/Gizmos/GLGizmoPainterBase.cpp
GUI/Gizmos/GLGizmoPainterBase.hpp
GUI/GLSelectionRectangle.cpp
GUI/GLSelectionRectangle.hpp
GUI/GLTexture.hpp

View file

@ -1,883 +0,0 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFdmSupports.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
namespace GUI {
GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_clipping_plane.reset(new ClippingPlane());
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoFdmSupports::~GLGizmoFdmSupports()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoFdmSupports::on_init()
{
m_shortcut_key = WXK_CONTROL_L;
m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
m_desc["reset_direction"] = _L("Reset direction");
m_desc["cursor_size"] = _L("Cursor size") + ": ";
m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
m_desc["enforce"] = _L("Enforce supports");
m_desc["block_caption"] = _L("Right mouse button") + " ";
m_desc["block"] = _L("Block supports");
m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
m_desc["remove"] = _L("Remove selection");
m_desc["remove_all"] = _L("Remove all selection");
return true;
}
void GLGizmoFdmSupports::activate_internal_undo_redo_stack(bool activate)
{
if (activate && ! m_internal_stack_active) {
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
wxGetApp().plater()->enter_gizmos_stack();
m_internal_stack_active = true;
}
if (! activate && m_internal_stack_active) {
wxGetApp().plater()->leave_gizmos_stack();
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
m_internal_stack_active = false;
}
}
void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
{
if (m_state != On)
return;
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
if (mo && selection.is_from_single_instance()
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
{
update_from_model_object();
m_old_mo_id = mo->id();
m_old_volumes_size = mo->volumes.size();
m_schedule_update = false;
}
}
void GLGizmoFdmSupports::on_render() const
{
const Selection& selection = m_parent.get_selection();
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
render_triangles(selection);
m_c->object_clipper()->render_cut();
render_cursor_circle();
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoFdmSupports::render_triangles(const Selection& selection) const
{
if (m_setting_angle)
return;
const ModelObject* mo = m_c->selection_info()->model_object();
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
glsafe(::glPolygonOffset(-1.0, 1.0));
// Take care of the clipping plane. The normal of the clipping plane is
// saved with opposite sign than we need to pass to OpenGL (FIXME)
bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
if (clipping_plane_active) {
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
double clp_data[4];
memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
for (int i=0; i<3; ++i)
clp_data[i] = -1. * clp_data[i];
glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
glsafe(::glEnable(GL_CLIP_PLANE0));
}
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
const Transform3d trafo_matrix =
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
mv->get_matrix();
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
if (! m_setting_angle)
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
}
if (clipping_plane_active)
glsafe(::glDisable(GL_CLIP_PLANE0));
}
void GLGizmoFdmSupports::render_cursor_circle() const
{
const Camera& camera = wxGetApp().plater()->get_camera();
float zoom = (float)camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
return;
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
center = center * inv_zoom;
glsafe(::glLineWidth(1.5f));
float color[3];
color[0] = 0.f;
color[1] = 1.f;
color[2] = 0.3f;
glsafe(::glColor3fv(color));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the circle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
::glBegin(GL_LINE_LOOP);
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
glsafe(::glEnd());
glsafe(::glPopAttrib());
glsafe(::glPopMatrix());
}
void GLGizmoFdmSupports::update_model_object() const
{
bool updated = false;
ModelObject* mo = m_c->selection_info()->model_object();
int idx = -1;
for (ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++idx;
updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
}
if (updated)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLGizmoFdmSupports::update_from_model_object()
{
wxBusyCursor wait;
const ModelObject* mo = m_c->selection_info()->model_object();
m_triangle_selectors.clear();
int volume_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++volume_id;
// This mesh does not account for the possible Z up SLA offset.
const TriangleMesh* mesh = &mv->mesh();
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
}
}
bool GLGizmoFdmSupports::is_mesh_point_clipped(const Vec3d& point) const
{
if (m_c->object_clipper()->get_position() == 0.)
return false;
auto sel_info = m_c->selection_info();
int active_inst = m_c->selection_info()->get_active_instance();
const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
const Transform3d& trafo = mi->get_transformation().get_matrix();
Vec3d transformed_point = trafo * point;
transformed_point(2) += sel_info->get_sla_shift();
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (action == SLAGizmoEventType::MouseWheelUp
|| action == SLAGizmoEventType::MouseWheelDown) {
if (control_down) {
double pos = m_c->object_clipper()->get_position();
pos = action == SLAGizmoEventType::MouseWheelDown
? std::max(0., pos - 0.01)
: std::min(1., pos + 0.01);
m_c->object_clipper()->set_position(pos, true);
return true;
}
else if (alt_down) {
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
m_parent.set_as_dirty();
return true;
}
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
m_c->object_clipper()->set_position(-1., false);
return true;
}
if (action == SLAGizmoEventType::LeftDown
|| action == SLAGizmoEventType::RightDown
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
if (m_triangle_selectors.empty())
return false;
EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
if (! shift_down) {
if (action == SLAGizmoEventType::Dragging)
new_state = m_button_down == Button::Left
? EnforcerBlockerType::ENFORCER
: EnforcerBlockerType::BLOCKER;
else
new_state = action == SLAGizmoEventType::LeftDown
? EnforcerBlockerType::ENFORCER
: EnforcerBlockerType::BLOCKER;
}
const Camera& camera = wxGetApp().plater()->get_camera();
const Selection& selection = m_parent.get_selection();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
// List of mouse positions that will be used as seeds for painting.
std::vector<Vec2d> mouse_positions{mouse_position};
// In case current mouse position is far from the last one,
// add several positions from between into the list, so there
// are no gaps in the painted region.
{
if (m_last_mouse_position == Vec2d::Zero())
m_last_mouse_position = mouse_position;
// resolution describes minimal distance limit using circle radius
// as a unit (e.g., 2 would mean the patches will be touching).
double resolution = 0.7;
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
if (patches_in_between > 0) {
Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
for (int i=1; i<=patches_in_between; ++i)
mouse_positions.emplace_back(m_last_mouse_position + i*diff);
}
}
m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
// Now "click" into all the prepared points and spill paint around them.
for (const Vec2d& mp : mouse_positions) {
std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
bool clipped_mesh_was_hit = false;
Vec3f normal = Vec3f::Zero();
Vec3f hit = Vec3f::Zero();
size_t facet = 0;
Vec3f closest_hit = Vec3f::Zero();
double closest_hit_squared_distance = std::numeric_limits<double>::max();
size_t closest_facet = 0;
int closest_hit_mesh_id = -1;
// Transformations of individual meshes
std::vector<Transform3d> trafo_matrices;
int mesh_id = -1;
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
trafo_matrices.push_back(instance_trafo * mv->get_matrix());
hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
mp,
trafo_matrices[mesh_id],
camera,
hit,
normal,
m_clipping_plane.get(),
&facet))
{
// In case this hit is clipped, skip it.
if (is_mesh_point_clipped(hit.cast<double>())) {
clipped_mesh_was_hit = true;
continue;
}
// Is this hit the closest to the camera so far?
double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
if (hit_squared_distance < closest_hit_squared_distance) {
closest_hit_squared_distance = hit_squared_distance;
closest_facet = facet;
closest_hit_mesh_id = mesh_id;
closest_hit = hit;
}
}
}
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
// The mouse button click detection is enabled when there is a valid hit
// or when the user clicks the clipping plane. Missing the object entirely
// shall not capture the mouse.
if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
if (m_button_down == Button::None)
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
}
if (closest_hit_mesh_id == -1) {
// In case we have no valid hit, we can return. The event will
// be stopped in following two cases:
// 1. clicking the clipping plane
// 2. dragging while painting (to prevent scene rotations and moving the object)
return clipped_mesh_was_hit
|| dragging_while_painting;
}
// Find respective mesh id.
mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
if (mesh_id == closest_hit_mesh_id)
break;
}
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
// Calculate how far can a point be from the line (in mesh coords).
// FIXME: The scaling of the mesh can be non-uniform.
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
const float limit = m_cursor_radius/avg_scaling;
// Calculate direction from camera to the hit (in mesh coords):
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
Vec3f dir = (closest_hit - camera_pos).normalized();
assert(mesh_id < int(m_triangle_selectors.size()));
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
dir, limit, new_state);
m_last_mouse_position = mouse_position;
}
return true;
}
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
&& m_button_down != Button::None) {
// Take snapshot and update ModelVolume data.
wxString action_name = shift_down
? _L("Remove selection")
: (m_button_down == Button::Left
? _L("Add supports")
: _L("Block supports"));
activate_internal_undo_redo_stack(true);
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
update_model_object();
m_button_down = Button::None;
m_last_mouse_position = Vec2d::Zero();
return true;
}
return false;
}
void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block)
{
float threshold = (M_PI/180.)*threshold_deg;
const Selection& selection = m_parent.get_selection();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
float dot_limit = limit.dot(down);
// Now calculate dot product of vert_direction and facets' normals.
int idx = -1;
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
++idx;
if (facet.normal.dot(down) > dot_limit)
m_triangle_selectors[mesh_id]->set_facet(idx,
block
? EnforcerBlockerType::BLOCKER
: EnforcerBlockerType::ENFORCER);
}
}
activate_internal_undo_redo_stack(true);
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
: _L("Add supports by angle"));
update_model_object();
m_parent.set_as_dirty();
m_setting_angle = false;
}
void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
{
if (! m_c->selection_info()->model_object())
return;
const float approx_height = m_imgui->scaled(18.0f);
y = std::min(y, bottom_limit - approx_height);
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
if (! m_setting_angle) {
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
const float minimal_slider_width = m_imgui->scaled(4.f);
float caption_max = 0.f;
float total_text_max = 0.;
for (const std::string& t : {"enforce", "block", "remove"}) {
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
}
caption_max += m_imgui->scaled(1.f);
total_text_max += m_imgui->scaled(1.f);
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
window_width = std::max(window_width, total_text_max);
window_width = std::max(window_width, button_width);
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
m_imgui->text_colored(ORANGE, caption);
ImGui::SameLine(caption_max);
m_imgui->text(text);
};
for (const std::string& t : {"enforce", "block", "remove"})
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
m_imgui->text("");
if (m_imgui->button("Autoset by angle...")) {
m_setting_angle = true;
}
ImGui::SameLine();
if (m_imgui->button(m_desc.at("remove_all"))) {
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
ModelObject* mo = m_c->selection_info()->model_object();
int idx = -1;
for (ModelVolume* mv : mo->volumes) {
if (mv->is_model_part()) {
++idx;
m_triangle_selectors[idx]->reset();
}
}
update_model_object();
m_parent.set_as_dirty();
}
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
m_imgui->text(m_desc.at("cursor_size"));
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::Separator();
if (m_c->object_clipper()->get_position() == 0.f)
m_imgui->text(m_desc.at("clipping_of_view"));
else {
if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){
m_c->object_clipper()->set_position(-1., false);
});
}
}
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
float clp_dist = m_c->object_clipper()->get_position();
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
m_c->object_clipper()->set_position(clp_dist, true);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
m_imgui->end();
if (m_setting_angle) {
m_parent.show_slope(false);
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
m_parent.use_slope(true);
m_parent.set_as_dirty();
}
}
else {
std::string name = "Autoset custom supports";
m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->text("Threshold:");
ImGui::SameLine();
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f"))
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
if (m_imgui->button("Enforce"))
select_facets_by_angle(m_angle_threshold_deg, false);
ImGui::SameLine();
if (m_imgui->button("Block"))
select_facets_by_angle(m_angle_threshold_deg, true);
ImGui::SameLine();
if (m_imgui->button("Cancel"))
m_setting_angle = false;
m_imgui->end();
if (! m_setting_angle) {
m_parent.use_slope(false);
m_parent.set_as_dirty();
}
}
}
bool GLGizmoFdmSupports::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|| !selection.is_single_full_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside)
return false;
return true;
}
bool GLGizmoFdmSupports::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
&& wxGetApp().get_mode() != comSimple );
}
std::string GLGizmoFdmSupports::on_get_name() const
{
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
}
CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const
{
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::Raycaster)
| int(CommonGizmosDataID::ObjectClipper));
}
void GLGizmoFdmSupports::on_set_state()
{
if (m_state == m_old_state)
return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
if (! m_parent.get_gizmos_manager().is_serializing()) {
wxGetApp().CallAfter([this]() {
activate_internal_undo_redo_stack(true);
});
}
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
// we are actually shutting down
if (m_setting_angle) {
m_setting_angle = false;
m_parent.use_slope(false);
}
activate_internal_undo_redo_stack(false);
m_old_mo_id = -1;
//m_iva.release_geometry();
m_triangle_selectors.clear();
}
m_old_state = m_state;
}
void GLGizmoFdmSupports::on_start_dragging()
{
}
void GLGizmoFdmSupports::on_stop_dragging()
{
}
void GLGizmoFdmSupports::on_load(cereal::BinaryInputArchive&)
{
// We should update the gizmo from current ModelObject, but it is not
// possible at this point. That would require having updated selection and
// common gizmos data, which is not done at this point. Instead, save
// a flag to do the update in set_fdm_support_data, which will be called
// soon after.
m_schedule_update = true;
}
void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive&) const
{
}
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
{
int enf_cnt = 0;
int blc_cnt = 0;
m_iva_enforcers.release_geometry();
m_iva_blockers.release_geometry();
for (const Triangle& tr : m_triangles) {
if (! tr.valid || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
continue;
GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
? m_iva_enforcers
: m_iva_blockers;
int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
? enf_cnt
: blc_cnt;
for (int i=0; i<3; ++i)
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va.push_triangle(cnt,
cnt+1,
cnt+2);
cnt += 3;
}
m_iva_enforcers.finalize_geometry(true);
m_iva_blockers.finalize_geometry(true);
if (m_iva_enforcers.has_VBOs()) {
::glColor4f(0.f, 0.f, 1.f, 0.2f);
m_iva_enforcers.render();
}
if (m_iva_blockers.has_VBOs()) {
::glColor4f(1.f, 0.f, 0.f, 0.2f);
m_iva_blockers.render();
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui)
render_debug(imgui);
else
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
#endif
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
{
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
static float edge_limit = 1.f;
imgui->text("Edge limit (mm): ");
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
set_edge_limit(edge_limit);
imgui->checkbox("Show split triangles: ", m_show_triangles);
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
int valid_triangles = m_triangles.size() - m_invalid_triangles;
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
"/" + std::to_string(m_triangles.size()));
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
if (imgui->button("Force garbage collection"))
garbage_collect();
if (imgui->button("Serialize - deserialize")) {
auto map = serialize();
deserialize(map);
}
imgui->end();
if (! m_show_triangles)
return;
enum vtype {
ORIGINAL = 0,
SPLIT,
INVALID
};
for (auto& va : m_varrays)
va.release_geometry();
std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f);
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id];
GLIndexedVertexArray* va = nullptr;
int* cnt = nullptr;
if (tr_id < m_orig_size_indices) {
va = &m_varrays[ORIGINAL];
cnt = &cnts[ORIGINAL];
}
else if (tr.valid) {
va = &m_varrays[SPLIT];
cnt = &cnts[SPLIT];
}
else {
if (! m_show_invalid)
continue;
va = &m_varrays[INVALID];
cnt = &cnts[INVALID];
}
for (int i=0; i<3; ++i)
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va->push_triangle(*cnt,
*cnt+1,
*cnt+2);
*cnt += 3;
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
GLIndexedVertexArray& va = m_varrays[i];
va.finalize_geometry(true);
if (va.has_VBOs()) {
switch (i) {
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
}
va.render();
}
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
#endif
} // namespace GUI
} // namespace Slic3r

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@ -1,127 +1,24 @@
#ifndef slic3r_GLGizmoFdmSupports_hpp_
#define slic3r_GLGizmoFdmSupports_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include <cereal/types/vector.hpp>
#include "GLGizmoPainterBase.hpp"
namespace Slic3r {
enum class EnforcerBlockerType : int8_t;
namespace GUI {
enum class SLAGizmoEventType : unsigned char;
class ClippingPlane;
class TriangleSelectorGUI : public TriangleSelector {
public:
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
: TriangleSelector(mesh) {}
// Render current selection. Transformation matrices are supposed
// to be already set.
void render(ImGuiWrapper* imgui = nullptr);
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void render_debug(ImGuiWrapper* imgui);
bool m_show_triangles{false};
bool m_show_invalid{false};
#endif
private:
GLIndexedVertexArray m_iva_enforcers;
GLIndexedVertexArray m_iva_blockers;
std::array<GLIndexedVertexArray, 3> m_varrays;
};
class GLGizmoFdmSupports : public GLGizmoBase
class GLGizmoFdmSupports : public GLGizmoPainterBase
{
private:
ObjectID m_old_mo_id;
size_t m_old_volumes_size = 0;
GLUquadricObj* m_quadric;
float m_cursor_radius = 2.f;
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
static constexpr float CursorRadiusMax = 8.f;
static constexpr float CursorRadiusStep = 0.2f;
// For each model-part volume, store status and division of the triangles.
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
public:
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoFdmSupports() override;
void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoPainterBase(parent, icon_filename, sprite_id) {}
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override {}
void render_triangles(const Selection& selection) const;
void render_cursor_circle() const;
void update_model_object() const;
void update_from_model_object();
void activate_internal_undo_redo_stack(bool activate);
void select_facets_by_angle(float threshold, bool block);
float m_angle_threshold_deg = 45.f;
bool is_mesh_point_clipped(const Vec3d& point) const;
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
bool m_setting_angle = false;
bool m_internal_stack_active = false;
bool m_schedule_update = false;
Vec2d m_last_mouse_position = Vec2d::Zero();
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
enum class Button {
None,
Left,
Right
};
Button m_button_down = Button::None;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
protected:
void on_set_state() override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_activable() const override;
bool on_is_selectable() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
CommonGizmosDataID on_get_requirements() const override;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoFdmSupports_hpp_

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@ -0,0 +1,883 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoPainterBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Camera.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r {
namespace GUI {
GLGizmoPainterBase::GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_clipping_plane.reset(new ClippingPlane());
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoPainterBase::~GLGizmoPainterBase()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoPainterBase::on_init()
{
m_shortcut_key = WXK_CONTROL_L;
m_desc["clipping_of_view"] = _L("Clipping of view") + ": ";
m_desc["reset_direction"] = _L("Reset direction");
m_desc["cursor_size"] = _L("Cursor size") + ": ";
m_desc["enforce_caption"] = _L("Left mouse button") + ": ";
m_desc["enforce"] = _L("Enforce supports");
m_desc["block_caption"] = _L("Right mouse button") + " ";
m_desc["block"] = _L("Block supports");
m_desc["remove_caption"] = _L("Shift + Left mouse button") + ": ";
m_desc["remove"] = _L("Remove selection");
m_desc["remove_all"] = _L("Remove all selection");
return true;
}
void GLGizmoPainterBase::activate_internal_undo_redo_stack(bool activate)
{
if (activate && ! m_internal_stack_active) {
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned on"));
wxGetApp().plater()->enter_gizmos_stack();
m_internal_stack_active = true;
}
if (! activate && m_internal_stack_active) {
wxGetApp().plater()->leave_gizmos_stack();
Plater::TakeSnapshot(wxGetApp().plater(), _L("FDM gizmo turned off"));
m_internal_stack_active = false;
}
}
void GLGizmoPainterBase::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
{
if (m_state != On)
return;
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
if (mo && selection.is_from_single_instance()
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
{
update_from_model_object();
m_old_mo_id = mo->id();
m_old_volumes_size = mo->volumes.size();
m_schedule_update = false;
}
}
void GLGizmoPainterBase::on_render() const
{
const Selection& selection = m_parent.get_selection();
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
render_triangles(selection);
m_c->object_clipper()->render_cut();
render_cursor_circle();
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
{
if (m_setting_angle)
return;
const ModelObject* mo = m_c->selection_info()->model_object();
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } );
glsafe(::glPolygonOffset(-1.0, 1.0));
// Take care of the clipping plane. The normal of the clipping plane is
// saved with opposite sign than we need to pass to OpenGL (FIXME)
bool clipping_plane_active = m_c->object_clipper()->get_position() != 0.;
if (clipping_plane_active) {
const ClippingPlane* clp = m_c->object_clipper()->get_clipping_plane();
double clp_data[4];
memcpy(clp_data, clp->get_data(), 4 * sizeof(double));
for (int i=0; i<3; ++i)
clp_data[i] = -1. * clp_data[i];
glsafe(::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)clp_data));
glsafe(::glEnable(GL_CLIP_PLANE0));
}
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
const Transform3d trafo_matrix =
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() *
mv->get_matrix();
bool is_left_handed = trafo_matrix.matrix().determinant() < 0.;
if (is_left_handed)
glsafe(::glFrontFace(GL_CW));
glsafe(::glPushMatrix());
glsafe(::glMultMatrixd(trafo_matrix.data()));
if (! m_setting_angle)
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());
if (is_left_handed)
glsafe(::glFrontFace(GL_CCW));
}
if (clipping_plane_active)
glsafe(::glDisable(GL_CLIP_PLANE0));
}
void GLGizmoPainterBase::render_cursor_circle() const
{
const Camera& camera = wxGetApp().plater()->get_camera();
float zoom = (float)camera.get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
Size cnv_size = m_parent.get_canvas_size();
float cnv_half_width = 0.5f * (float)cnv_size.get_width();
float cnv_half_height = 0.5f * (float)cnv_size.get_height();
if ((cnv_half_width == 0.0f) || (cnv_half_height == 0.0f))
return;
Vec2d mouse_pos(m_parent.get_local_mouse_position()(0), m_parent.get_local_mouse_position()(1));
Vec2d center(mouse_pos(0) - cnv_half_width, cnv_half_height - mouse_pos(1));
center = center * inv_zoom;
glsafe(::glLineWidth(1.5f));
float color[3];
color[0] = 0.f;
color[1] = 1.f;
color[2] = 0.3f;
glsafe(::glColor3fv(color));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// ensure that the circle is renderered inside the frustrum
glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
// ensure that the overlay fits the frustrum near z plane
double gui_scale = camera.get_gui_scale();
glsafe(::glScaled(gui_scale, gui_scale, 1.0));
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
::glBegin(GL_LINE_LOOP);
for (double angle=0; angle<2*M_PI; angle+=M_PI/20.)
::glVertex2f(GLfloat(center.x()+m_cursor_radius*cos(angle)), GLfloat(center.y()+m_cursor_radius*sin(angle)));
glsafe(::glEnd());
glsafe(::glPopAttrib());
glsafe(::glPopMatrix());
}
void GLGizmoPainterBase::update_model_object() const
{
bool updated = false;
ModelObject* mo = m_c->selection_info()->model_object();
int idx = -1;
for (ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++idx;
updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get());
}
if (updated)
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
void GLGizmoPainterBase::update_from_model_object()
{
wxBusyCursor wait;
const ModelObject* mo = m_c->selection_info()->model_object();
m_triangle_selectors.clear();
int volume_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++volume_id;
// This mesh does not account for the possible Z up SLA offset.
const TriangleMesh* mesh = &mv->mesh();
m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh));
m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data());
}
}
bool GLGizmoPainterBase::is_mesh_point_clipped(const Vec3d& point) const
{
if (m_c->object_clipper()->get_position() == 0.)
return false;
auto sel_info = m_c->selection_info();
int active_inst = m_c->selection_info()->get_active_instance();
const ModelInstance* mi = sel_info->model_object()->instances[active_inst];
const Transform3d& trafo = mi->get_transformation().get_matrix();
Vec3d transformed_point = trafo * point;
transformed_point(2) += sel_info->get_sla_shift();
return m_c->object_clipper()->get_clipping_plane()->is_point_clipped(transformed_point);
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (action == SLAGizmoEventType::MouseWheelUp
|| action == SLAGizmoEventType::MouseWheelDown) {
if (control_down) {
double pos = m_c->object_clipper()->get_position();
pos = action == SLAGizmoEventType::MouseWheelDown
? std::max(0., pos - 0.01)
: std::min(1., pos + 0.01);
m_c->object_clipper()->set_position(pos, true);
return true;
}
else if (alt_down) {
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
m_parent.set_as_dirty();
return true;
}
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
m_c->object_clipper()->set_position(-1., false);
return true;
}
if (action == SLAGizmoEventType::LeftDown
|| action == SLAGizmoEventType::RightDown
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
if (m_triangle_selectors.empty())
return false;
EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
if (! shift_down) {
if (action == SLAGizmoEventType::Dragging)
new_state = m_button_down == Button::Left
? EnforcerBlockerType::ENFORCER
: EnforcerBlockerType::BLOCKER;
else
new_state = action == SLAGizmoEventType::LeftDown
? EnforcerBlockerType::ENFORCER
: EnforcerBlockerType::BLOCKER;
}
const Camera& camera = wxGetApp().plater()->get_camera();
const Selection& selection = m_parent.get_selection();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
// List of mouse positions that will be used as seeds for painting.
std::vector<Vec2d> mouse_positions{mouse_position};
// In case current mouse position is far from the last one,
// add several positions from between into the list, so there
// are no gaps in the painted region.
{
if (m_last_mouse_position == Vec2d::Zero())
m_last_mouse_position = mouse_position;
// resolution describes minimal distance limit using circle radius
// as a unit (e.g., 2 would mean the patches will be touching).
double resolution = 0.7;
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
int patches_in_between = int(((mouse_position - m_last_mouse_position).norm() - diameter_px) / diameter_px);
if (patches_in_between > 0) {
Vec2d diff = (mouse_position - m_last_mouse_position)/(patches_in_between+1);
for (int i=1; i<=patches_in_between; ++i)
mouse_positions.emplace_back(m_last_mouse_position + i*diff);
}
}
m_last_mouse_position = Vec2d::Zero(); // only actual hits should be saved
// Now "click" into all the prepared points and spill paint around them.
for (const Vec2d& mp : mouse_positions) {
std::vector<std::vector<std::pair<Vec3f, size_t>>> hit_positions_and_facet_ids;
bool clipped_mesh_was_hit = false;
Vec3f normal = Vec3f::Zero();
Vec3f hit = Vec3f::Zero();
size_t facet = 0;
Vec3f closest_hit = Vec3f::Zero();
double closest_hit_squared_distance = std::numeric_limits<double>::max();
size_t closest_facet = 0;
int closest_hit_mesh_id = -1;
// Transformations of individual meshes
std::vector<Transform3d> trafo_matrices;
int mesh_id = -1;
// Cast a ray on all meshes, pick the closest hit and save it for the respective mesh
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
trafo_matrices.push_back(instance_trafo * mv->get_matrix());
hit_positions_and_facet_ids.push_back(std::vector<std::pair<Vec3f, size_t>>());
if (m_c->raycaster()->raycasters()[mesh_id]->unproject_on_mesh(
mp,
trafo_matrices[mesh_id],
camera,
hit,
normal,
m_clipping_plane.get(),
&facet))
{
// In case this hit is clipped, skip it.
if (is_mesh_point_clipped(hit.cast<double>())) {
clipped_mesh_was_hit = true;
continue;
}
// Is this hit the closest to the camera so far?
double hit_squared_distance = (camera.get_position()-trafo_matrices[mesh_id]*hit.cast<double>()).squaredNorm();
if (hit_squared_distance < closest_hit_squared_distance) {
closest_hit_squared_distance = hit_squared_distance;
closest_facet = facet;
closest_hit_mesh_id = mesh_id;
closest_hit = hit;
}
}
}
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
// The mouse button click detection is enabled when there is a valid hit
// or when the user clicks the clipping plane. Missing the object entirely
// shall not capture the mouse.
if (closest_hit_mesh_id != -1 || clipped_mesh_was_hit) {
if (m_button_down == Button::None)
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
}
if (closest_hit_mesh_id == -1) {
// In case we have no valid hit, we can return. The event will
// be stopped in following two cases:
// 1. clicking the clipping plane
// 2. dragging while painting (to prevent scene rotations and moving the object)
return clipped_mesh_was_hit
|| dragging_while_painting;
}
// Find respective mesh id.
mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
if (mesh_id == closest_hit_mesh_id)
break;
}
const Transform3d& trafo_matrix = trafo_matrices[mesh_id];
// Calculate how far can a point be from the line (in mesh coords).
// FIXME: The scaling of the mesh can be non-uniform.
const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor();
const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.;
const float limit = m_cursor_radius/avg_scaling;
// Calculate direction from camera to the hit (in mesh coords):
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
Vec3f dir = (closest_hit - camera_pos).normalized();
assert(mesh_id < int(m_triangle_selectors.size()));
m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos,
dir, limit, new_state);
m_last_mouse_position = mouse_position;
}
return true;
}
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
&& m_button_down != Button::None) {
// Take snapshot and update ModelVolume data.
wxString action_name = shift_down
? _L("Remove selection")
: (m_button_down == Button::Left
? _L("Add supports")
: _L("Block supports"));
activate_internal_undo_redo_stack(true);
Plater::TakeSnapshot(wxGetApp().plater(), action_name);
update_model_object();
m_button_down = Button::None;
m_last_mouse_position = Vec2d::Zero();
return true;
}
return false;
}
void GLGizmoPainterBase::select_facets_by_angle(float threshold_deg, bool block)
{
float threshold = (M_PI/180.)*threshold_deg;
const Selection& selection = m_parent.get_selection();
const ModelObject* mo = m_c->selection_info()->model_object();
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
int mesh_id = -1;
for (const ModelVolume* mv : mo->volumes) {
if (! mv->is_model_part())
continue;
++mesh_id;
const Transform3d trafo_matrix = mi->get_matrix(true) * mv->get_matrix(true);
Vec3f down = (trafo_matrix.inverse() * (-Vec3d::UnitZ())).cast<float>().normalized();
Vec3f limit = (trafo_matrix.inverse() * Vec3d(std::sin(threshold), 0, -std::cos(threshold))).cast<float>().normalized();
float dot_limit = limit.dot(down);
// Now calculate dot product of vert_direction and facets' normals.
int idx = -1;
for (const stl_facet& facet : mv->mesh().stl.facet_start) {
++idx;
if (facet.normal.dot(down) > dot_limit)
m_triangle_selectors[mesh_id]->set_facet(idx,
block
? EnforcerBlockerType::BLOCKER
: EnforcerBlockerType::ENFORCER);
}
}
activate_internal_undo_redo_stack(true);
Plater::TakeSnapshot(wxGetApp().plater(), block ? _L("Block supports by angle")
: _L("Add supports by angle"));
update_model_object();
m_parent.set_as_dirty();
m_setting_angle = false;
}
void GLGizmoPainterBase::on_render_input_window(float x, float y, float bottom_limit)
{
if (! m_c->selection_info()->model_object())
return;
const float approx_height = m_imgui->scaled(18.0f);
y = std::min(y, bottom_limit - approx_height);
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
if (! m_setting_angle) {
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
const float cursor_slider_left = m_imgui->calc_text_size(m_desc.at("cursor_size")).x + m_imgui->scaled(1.f);
const float button_width = m_imgui->calc_text_size(m_desc.at("remove_all")).x + m_imgui->scaled(1.f);
const float minimal_slider_width = m_imgui->scaled(4.f);
float caption_max = 0.f;
float total_text_max = 0.;
for (const std::string& t : {"enforce", "block", "remove"}) {
caption_max = std::max(caption_max, m_imgui->calc_text_size(m_desc.at(t+"_caption")).x);
total_text_max = std::max(total_text_max, caption_max + m_imgui->calc_text_size(m_desc.at(t)).x);
}
caption_max += m_imgui->scaled(1.f);
total_text_max += m_imgui->scaled(1.f);
float window_width = minimal_slider_width + std::max(cursor_slider_left, clipping_slider_left);
window_width = std::max(window_width, total_text_max);
window_width = std::max(window_width, button_width);
auto draw_text_with_caption = [this, &caption_max](const wxString& caption, const wxString& text) {
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
m_imgui->text_colored(ORANGE, caption);
ImGui::SameLine(caption_max);
m_imgui->text(text);
};
for (const std::string& t : {"enforce", "block", "remove"})
draw_text_with_caption(m_desc.at(t + "_caption"), m_desc.at(t));
m_imgui->text("");
if (m_imgui->button("Autoset by angle...")) {
m_setting_angle = true;
}
ImGui::SameLine();
if (m_imgui->button(m_desc.at("remove_all"))) {
Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection")));
ModelObject* mo = m_c->selection_info()->model_object();
int idx = -1;
for (ModelVolume* mv : mo->volumes) {
if (mv->is_model_part()) {
++idx;
m_triangle_selectors[idx]->reset();
}
}
update_model_object();
m_parent.set_as_dirty();
}
const float max_tooltip_width = ImGui::GetFontSize() * 20.0f;
m_imgui->text(m_desc.at("cursor_size"));
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
ImGui::SliderFloat(" ", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Alt + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
ImGui::Separator();
if (m_c->object_clipper()->get_position() == 0.f)
m_imgui->text(m_desc.at("clipping_of_view"));
else {
if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){
m_c->object_clipper()->set_position(-1., false);
});
}
}
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
float clp_dist = m_c->object_clipper()->get_position();
if (ImGui::SliderFloat(" ", &clp_dist, 0.f, 1.f, "%.2f"))
m_c->object_clipper()->set_position(clp_dist, true);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::PushTextWrapPos(max_tooltip_width);
ImGui::TextUnformatted(_L("Ctrl + Mouse wheel").ToUTF8().data());
ImGui::PopTextWrapPos();
ImGui::EndTooltip();
}
m_imgui->end();
if (m_setting_angle) {
m_parent.show_slope(false);
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
m_parent.use_slope(true);
m_parent.set_as_dirty();
}
}
else {
std::string name = "Autoset custom supports";
m_imgui->begin(wxString(name), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->text("Threshold:");
ImGui::SameLine();
if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f"))
m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg});
if (m_imgui->button("Enforce"))
select_facets_by_angle(m_angle_threshold_deg, false);
ImGui::SameLine();
if (m_imgui->button("Block"))
select_facets_by_angle(m_angle_threshold_deg, true);
ImGui::SameLine();
if (m_imgui->button("Cancel"))
m_setting_angle = false;
m_imgui->end();
if (! m_setting_angle) {
m_parent.use_slope(false);
m_parent.set_as_dirty();
}
}
}
bool GLGizmoPainterBase::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|| !selection.is_single_full_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside)
return false;
return true;
}
bool GLGizmoPainterBase::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF
&& wxGetApp().get_mode() != comSimple );
}
std::string GLGizmoPainterBase::on_get_name() const
{
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
}
CommonGizmosDataID GLGizmoPainterBase::on_get_requirements() const
{
return CommonGizmosDataID(
int(CommonGizmosDataID::SelectionInfo)
| int(CommonGizmosDataID::InstancesHider)
| int(CommonGizmosDataID::Raycaster)
| int(CommonGizmosDataID::ObjectClipper));
}
void GLGizmoPainterBase::on_set_state()
{
if (m_state == m_old_state)
return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
if (! m_parent.get_gizmos_manager().is_serializing()) {
wxGetApp().CallAfter([this]() {
activate_internal_undo_redo_stack(true);
});
}
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
// we are actually shutting down
if (m_setting_angle) {
m_setting_angle = false;
m_parent.use_slope(false);
}
activate_internal_undo_redo_stack(false);
m_old_mo_id = -1;
//m_iva.release_geometry();
m_triangle_selectors.clear();
}
m_old_state = m_state;
}
void GLGizmoPainterBase::on_start_dragging()
{
}
void GLGizmoPainterBase::on_stop_dragging()
{
}
void GLGizmoPainterBase::on_load(cereal::BinaryInputArchive&)
{
// We should update the gizmo from current ModelObject, but it is not
// possible at this point. That would require having updated selection and
// common gizmos data, which is not done at this point. Instead, save
// a flag to do the update in set_fdm_support_data, which will be called
// soon after.
m_schedule_update = true;
}
void GLGizmoPainterBase::on_save(cereal::BinaryOutputArchive&) const
{
}
void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
{
int enf_cnt = 0;
int blc_cnt = 0;
m_iva_enforcers.release_geometry();
m_iva_blockers.release_geometry();
for (const Triangle& tr : m_triangles) {
if (! tr.valid || tr.is_split() || tr.get_state() == EnforcerBlockerType::NONE)
continue;
GLIndexedVertexArray& va = tr.get_state() == EnforcerBlockerType::ENFORCER
? m_iva_enforcers
: m_iva_blockers;
int& cnt = tr.get_state() == EnforcerBlockerType::ENFORCER
? enf_cnt
: blc_cnt;
for (int i=0; i<3; ++i)
va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va.push_triangle(cnt,
cnt+1,
cnt+2);
cnt += 3;
}
m_iva_enforcers.finalize_geometry(true);
m_iva_blockers.finalize_geometry(true);
if (m_iva_enforcers.has_VBOs()) {
::glColor4f(0.f, 0.f, 1.f, 0.2f);
m_iva_enforcers.render();
}
if (m_iva_blockers.has_VBOs()) {
::glColor4f(1.f, 0.f, 0.f, 0.2f);
m_iva_blockers.render();
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
if (imgui)
render_debug(imgui);
else
assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
#endif
}
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui)
{
imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"),
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
static float edge_limit = 1.f;
imgui->text("Edge limit (mm): ");
imgui->slider_float("", &edge_limit, 0.1f, 8.f);
set_edge_limit(edge_limit);
imgui->checkbox("Show split triangles: ", m_show_triangles);
imgui->checkbox("Show invalid triangles: ", m_show_invalid);
int valid_triangles = m_triangles.size() - m_invalid_triangles;
imgui->text("Valid triangles: " + std::to_string(valid_triangles) +
"/" + std::to_string(m_triangles.size()));
imgui->text("Vertices: " + std::to_string(m_vertices.size()));
if (imgui->button("Force garbage collection"))
garbage_collect();
if (imgui->button("Serialize - deserialize")) {
auto map = serialize();
deserialize(map);
}
imgui->end();
if (! m_show_triangles)
return;
enum vtype {
ORIGINAL = 0,
SPLIT,
INVALID
};
for (auto& va : m_varrays)
va.release_geometry();
std::array<int, 3> cnts;
::glScalef(1.01f, 1.01f, 1.01f);
for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) {
const Triangle& tr = m_triangles[tr_id];
GLIndexedVertexArray* va = nullptr;
int* cnt = nullptr;
if (tr_id < m_orig_size_indices) {
va = &m_varrays[ORIGINAL];
cnt = &cnts[ORIGINAL];
}
else if (tr.valid) {
va = &m_varrays[SPLIT];
cnt = &cnts[SPLIT];
}
else {
if (! m_show_invalid)
continue;
va = &m_varrays[INVALID];
cnt = &cnts[INVALID];
}
for (int i=0; i<3; ++i)
va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
double(m_vertices[tr.verts_idxs[i]].v[1]),
double(m_vertices[tr.verts_idxs[i]].v[2]),
0., 0., 1.);
va->push_triangle(*cnt,
*cnt+1,
*cnt+2);
*cnt += 3;
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
for (vtype i : {ORIGINAL, SPLIT, INVALID}) {
GLIndexedVertexArray& va = m_varrays[i];
va.finalize_geometry(true);
if (va.has_VBOs()) {
switch (i) {
case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break;
case SPLIT : ::glColor3f(1.f, 0.f, 0.f); break;
case INVALID : ::glColor3f(1.f, 1.f, 0.f); break;
}
va.render();
}
}
::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
#endif
} // namespace GUI
} // namespace Slic3r

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#ifndef slic3r_GLGizmoPainterBase_hpp_
#define slic3r_GLGizmoPainterBase_hpp_
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include <cereal/types/vector.hpp>
namespace Slic3r {
enum class EnforcerBlockerType : int8_t;
namespace GUI {
enum class SLAGizmoEventType : unsigned char;
class ClippingPlane;
class TriangleSelectorGUI : public TriangleSelector {
public:
explicit TriangleSelectorGUI(const TriangleMesh& mesh)
: TriangleSelector(mesh) {}
// Render current selection. Transformation matrices are supposed
// to be already set.
void render(ImGuiWrapper* imgui = nullptr);
#ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
void render_debug(ImGuiWrapper* imgui);
bool m_show_triangles{false};
bool m_show_invalid{false};
#endif
private:
GLIndexedVertexArray m_iva_enforcers;
GLIndexedVertexArray m_iva_blockers;
std::array<GLIndexedVertexArray, 3> m_varrays;
};
class GLGizmoPainterBase : public GLGizmoBase
{
private:
ObjectID m_old_mo_id;
size_t m_old_volumes_size = 0;
GLUquadricObj* m_quadric;
float m_cursor_radius = 2.f;
static constexpr float CursorRadiusMin = 0.4f; // cannot be zero
static constexpr float CursorRadiusMax = 8.f;
static constexpr float CursorRadiusStep = 0.2f;
// For each model-part volume, store status and division of the triangles.
std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors;
public:
GLGizmoPainterBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
~GLGizmoPainterBase() override;
void set_fdm_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
private:
bool on_init() override;
void on_render() const override;
void on_render_for_picking() const override {}
void render_triangles(const Selection& selection) const;
void render_cursor_circle() const;
void update_model_object() const;
void update_from_model_object();
void activate_internal_undo_redo_stack(bool activate);
void select_facets_by_angle(float threshold, bool block);
float m_angle_threshold_deg = 45.f;
bool is_mesh_point_clipped(const Vec3d& point) const;
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
bool m_setting_angle = false;
bool m_internal_stack_active = false;
bool m_schedule_update = false;
Vec2d m_last_mouse_position = Vec2d::Zero();
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
enum class Button {
None,
Left,
Right
};
Button m_button_down = Button::None;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
protected:
void on_set_state() override;
void on_start_dragging() override;
void on_stop_dragging() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_activable() const override;
bool on_is_selectable() const override;
void on_load(cereal::BinaryInputArchive& ar) override;
void on_save(cereal::BinaryOutputArchive& ar) const override;
CommonGizmosDataID on_get_requirements() const override;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GLGizmoPainterBase_hpp_