Merge branch 'master' of https://github.com/prusa3d/Slic3r into opengl_to_cpp
This commit is contained in:
commit
7b0ba7a9d4
@ -212,6 +212,7 @@ sub new {
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if ($Slic3r::GUI::have_OpenGL) {
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$self->{preview3D} = Slic3r::GUI::Plater::3DPreview->new($self->{preview_notebook}, $self->{print}, $self->{gcode_preview_data}, $self->{config});
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
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Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::register_on_viewport_changed_callback($self->{preview3D}->canvas, sub { Slic3r::GUI::_3DScene::set_viewport_from_scene($self->{canvas3D}, $self->{preview3D}->canvas); });
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$self->{preview_notebook}->AddPage($self->{preview3D}, L('Preview'));
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$self->{preview3D_page_idx} = $self->{preview_notebook}->GetPageCount-1;
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@ -225,19 +226,18 @@ sub new {
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EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
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my $preview = $self->{preview_notebook}->GetCurrentPage;
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if ($preview == $self->{preview3D})
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{
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if (($preview != $self->{preview3D}) && ($preview != $self->{canvas3D})) {
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
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Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
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Slic3r::GUI::_3DScene::reset_current_canvas();
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$preview->OnActivate if $preview->can('OnActivate');
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} elsif ($preview == $self->{preview3D}) {
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 1);
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Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 0);
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Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 1);
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$self->{preview3D}->load_print(1);
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$self->{preview3D}->load_print;
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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Slic3r::GUI::_3DScene::set_as_dirty($self->{preview3D}->canvas);
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} else {
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Slic3r::GUI::_3DScene::enable_legend_texture($self->{preview3D}->canvas, 0);
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}
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if ($preview == $self->{canvas3D}) {
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} elsif ($preview == $self->{canvas3D}) {
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Slic3r::GUI::_3DScene::set_active($self->{canvas3D}, 1);
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Slic3r::GUI::_3DScene::set_active($self->{preview3D}->canvas, 0);
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if (Slic3r::GUI::_3DScene::is_reload_delayed($self->{canvas3D})) {
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@ -247,8 +247,6 @@ sub new {
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}
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# sets the canvas as dirty to force a render at the 1st idle event (wxWidgets IsShownOnScreen() is buggy and cannot be used reliably)
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Slic3r::GUI::_3DScene::set_as_dirty($self->{canvas3D});
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} else {
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$preview->OnActivate if $preview->can('OnActivate');
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}
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});
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@ -231,8 +231,10 @@ sub mouse_event {
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}
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$self->Refresh;
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} elsif ($event->LeftUp) {
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$self->{on_instances_moved}->()
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if $self->{drag_object};
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if ($self->{drag_object}) {
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$self->{on_instances_moved}->();
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Slic3r::GUI::_3DScene::reset_current_canvas();
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}
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$self->{drag_start_pos} = undef;
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$self->{drag_object} = undef;
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$self->SetCursor(wxSTANDARD_CURSOR);
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@ -1851,6 +1851,16 @@ bool _3DScene::init(wxGLCanvas* canvas)
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return s_canvas_mgr.init(canvas);
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}
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bool _3DScene::set_current(wxGLCanvas* canvas, bool force)
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{
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return s_canvas_mgr.set_current(canvas, force);
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}
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void _3DScene::reset_current_canvas()
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{
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s_canvas_mgr.set_current(nullptr, false);
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}
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void _3DScene::set_active(wxGLCanvas* canvas, bool active)
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{
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s_canvas_mgr.set_active(canvas, active);
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@ -509,6 +509,9 @@ public:
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static bool init(wxGLCanvas* canvas);
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static bool set_current(wxGLCanvas* canvas, bool force);
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static void reset_current_canvas();
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static void set_active(wxGLCanvas* canvas, bool active);
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static void set_as_dirty(wxGLCanvas* canvas);
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@ -12,10 +12,20 @@ namespace Slic3r { namespace GUI {
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wxString double_to_string(double const value)
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{
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int precision = 10 * value - int(10 * value) == 0 ? 1 : 2;
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return value - int(value) == 0 ?
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wxString::Format(_T("%i"), int(value)) :
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wxNumberFormatter::ToString(value, precision, wxNumberFormatter::Style_None);
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if (value - int(value) == 0)
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return wxString::Format(_T("%i"), int(value));
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else {
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int precision = 4;
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for (size_t p = 1; p < 4; p++)
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{
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double cur_val = pow(10, p)*value;
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if (cur_val - int(cur_val) == 0) {
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precision = p;
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break;
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}
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}
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return wxNumberFormatter::ToString(value, precision, wxNumberFormatter::Style_None);
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}
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}
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void Field::PostInitialize(){
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@ -1561,13 +1561,10 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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return true;
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}
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bool GLCanvas3D::set_current()
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bool GLCanvas3D::set_current(bool force)
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{
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if ((m_canvas != nullptr) && (m_context != nullptr))
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{
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m_canvas->SetCurrent(*m_context);
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return true;
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}
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if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr))
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return m_canvas->SetCurrent(*m_context);
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return false;
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}
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@ -1589,8 +1586,13 @@ unsigned int GLCanvas3D::get_volumes_count() const
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void GLCanvas3D::reset_volumes()
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{
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if (set_current())
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if (!m_volumes.empty())
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{
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// ensures this canvas is current
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if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true))
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return;
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m_volumes.release_geometry();
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m_volumes.clear();
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m_dirty = true;
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@ -1924,8 +1926,8 @@ void GLCanvas3D::render()
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if (!_is_shown_on_screen())
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return;
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// ensures that the proper context is selected and that this canvas is initialized
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if (!set_current() || !_3DScene::init(m_canvas))
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// ensures this canvas is current and initialized
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if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas))
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return;
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if (m_force_zoom_to_bed_enabled)
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@ -2006,6 +2008,11 @@ void GLCanvas3D::reload_scene(bool force)
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return;
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reset_volumes();
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// ensures this canvas is current
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if (!_3DScene::set_current(m_canvas, true))
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return;
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set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
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if (!m_canvas->IsShown() && !force)
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@ -2078,6 +2085,10 @@ void GLCanvas3D::reload_scene(bool force)
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void GLCanvas3D::load_print_toolpaths()
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{
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// ensures this canvas is current
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if (!_3DScene::set_current(m_canvas, true))
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return;
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if (m_print == nullptr)
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return;
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@ -2442,8 +2453,8 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
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{
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if ((m_canvas != nullptr) && (m_print != nullptr))
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{
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// ensures that the proper context is selected
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if (!set_current())
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// ensures that this canvas is current
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if (!_3DScene::set_current(m_canvas, false))
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return;
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if (m_volumes.empty())
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@ -2772,7 +2783,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#endif
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}
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else if (evt.LeftDClick() && (m_hover_volume_id != -1))
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{
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m_active = false;
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m_on_double_click_callback.call();
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m_active = true;
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}
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else if (evt.LeftDown() || evt.RightDown())
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{
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// If user pressed left or right button we first check whether this happened
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@ -2868,7 +2883,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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// if right clicking on volume, propagate event through callback
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if (m_volumes.volumes[volume_idx]->hover)
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{
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m_active = false;
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m_on_right_click_callback.call(pos.x, pos.y);
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m_active = true;
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}
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}
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}
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}
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@ -3157,10 +3176,11 @@ void GLCanvas3D::_force_zoom_to_bed()
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void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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{
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if (m_context == nullptr)
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if ((m_canvas == nullptr) && (m_context == nullptr))
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return;
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set_current();
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// ensures that this canvas is current
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_3DScene::set_current(m_canvas, false);
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::glViewport(0, 0, w, h);
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::glMatrixMode(GL_PROJECTION);
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@ -3749,9 +3769,11 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
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Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
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{
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if (!set_current())
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if (m_canvas == nullptr)
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return Pointf3(DBL_MAX, DBL_MAX, DBL_MAX);
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_camera_tranform();
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GLint viewport[4];
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::glGetIntegerv(GL_VIEWPORT, viewport);
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GLdouble modelview_matrix[16];
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@ -462,7 +462,7 @@ public:
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bool init(bool useVBOs, bool use_legacy_opengl);
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bool set_current();
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bool set_current(bool force);
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void set_active(bool active);
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void set_as_dirty();
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@ -115,6 +115,7 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
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GLCanvas3DManager::GLCanvas3DManager()
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: m_context(nullptr)
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, m_current(nullptr)
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, m_gl_initialized(false)
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, m_use_legacy_opengl(false)
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, m_use_VBOs(false)
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@ -212,6 +213,34 @@ bool GLCanvas3DManager::init(wxGLCanvas* canvas)
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return false;
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}
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bool GLCanvas3DManager::set_current(wxGLCanvas* canvas, bool force)
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{
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// given canvas is already current, return
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if (m_current == canvas)
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return true;
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if (canvas == nullptr)
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{
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m_current = nullptr;
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return true;
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}
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// set given canvas as current
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CanvasesMap::iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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{
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bool res = it->second->set_current(force);
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if (res)
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{
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m_current = canvas;
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return true;
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}
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}
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m_current = nullptr;
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return false;
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}
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void GLCanvas3DManager::set_active(wxGLCanvas* canvas, bool active)
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{
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CanvasesMap::iterator it = _get_canvas(canvas);
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@ -45,6 +45,7 @@ class GLCanvas3DManager
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wxGLContext* m_context;
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CanvasesMap m_canvases;
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wxGLCanvas* m_current;
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GLInfo m_gl_info;
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bool m_gl_initialized;
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bool m_use_legacy_opengl;
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@ -69,6 +70,7 @@ public:
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bool init(wxGLCanvas* canvas);
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bool set_current(wxGLCanvas* canvas, bool force);
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void set_active(wxGLCanvas* canvas, bool active);
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void set_as_dirty(wxGLCanvas* canvas);
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@ -194,6 +194,11 @@ remove_all_canvases()
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CODE:
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_3DScene::remove_all_canvases();
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void
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reset_current_canvas()
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CODE:
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_3DScene::reset_current_canvas();
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void
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set_active(canvas, active)
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SV *canvas;
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