diff --git a/resources/shaders/options_120_solid.fs b/resources/shaders/options_120_solid.fs index ebe713527..912b809e0 100644 --- a/resources/shaders/options_120_solid.fs +++ b/resources/shaders/options_120_solid.fs @@ -65,7 +65,7 @@ vec4 on_sphere_color(vec3 eye_on_sphere_position) NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0); intensity.x += NdotL * LIGHT_FRONT_DIFFUSE; - return vec4(intensity + uniform_color.rgb * intensity.x, 1.0); + return vec4(intensity.y + uniform_color.rgb * intensity.x, 1.0); // return vec4(vec3(intensity.y) + uniform_color.rgb * intensity.x, 1.0); }