handle conflicting speed settings for the same overhang level - use always the largest
This commit is contained in:
parent
cfb702be99
commit
7b657f3e88
@ -269,7 +269,20 @@ public:
|
||||
speed_sections.push_back({distance, speed});
|
||||
}
|
||||
std::sort(speed_sections.begin(), speed_sections.end(),
|
||||
[](const std::pair<float, float> &a, const std::pair<float, float> &b) { return a.first < b.first; });
|
||||
[](const std::pair<float, float> &a, const std::pair<float, float> &b) {
|
||||
if (a.first == b.first) {
|
||||
return a.second > b.second;
|
||||
}
|
||||
return a.first < b.first; });
|
||||
|
||||
std::pair<float, float> last_section{INFINITY, 0};
|
||||
for (auto §ion : speed_sections) {
|
||||
if (section.first == last_section.first) {
|
||||
section.second = last_section.second;
|
||||
} else {
|
||||
last_section = section;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ExtendedPoint> extended_points =
|
||||
estimate_points_properties<true, true, true, true>(path.polyline.points, prev_layer_boundaries[current_object], path.width);
|
||||
|
Loading…
Reference in New Issue
Block a user