Merge pull request #1283 from iXce/master

Panning/rotation/zooming support for 3D viewer
This commit is contained in:
Alessandro Ranellucci 2013-06-30 16:50:16 -07:00
commit 7c4b1bc736
2 changed files with 215 additions and 54 deletions

View file

@ -1,39 +1,38 @@
package Slic3r::GUI::PreviewCanvas;
use strict;
use warnings;
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_TIMER EVT_MOUSEWHEEL);
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
# must load OpenGL *before* Wx::GLCanvas
use OpenGL qw(:glconstants :glfunctions);
use OpenGL qw(:glconstants :glfunctions :glufunctions);
use base qw(Wx::GLCanvas Class::Accessor);
use Math::Trig qw(asin);
use List::Util qw(reduce min max);
use Slic3r::Geometry qw(X Y Z MIN MAX triangle_normal normalize deg2rad tan);
use Wx::GLCanvas qw(:all);
__PACKAGE__->mk_accessors( qw(timer x_rot y_rot dirty init mesh_center zoom
verts norms) );
__PACKAGE__->mk_accessors( qw(quat dirty init mview_init
mesh_center mesh_size
verts norms initpos) );
sub new {
my ($class, $parent, $mesh) = @_;
my $self = $class->SUPER::new($parent);
$self->quat((0, 0, 0, 1));
# prepare mesh
{
$self->mesh_center($mesh->center);
$self->zoom(0.1);
$self->mesh_size($mesh->size);
my @verts = map $self->zoom * $_, map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets};
my @verts = map @{ $mesh->vertices->[$_] }, map @$_, @{$mesh->facets};
$self->verts(OpenGL::Array->new_list(GL_FLOAT, @verts));
my @norms = map { @$_, @$_, @$_ } map normalize(triangle_normal(map $mesh->vertices->[$_], @$_)), @{$mesh->facets};
$self->norms(OpenGL::Array->new_list(GL_FLOAT, @norms));
}
my $timer = $self->timer( Wx::Timer->new($self) );
$timer->Start(50);
$self->x_rot(0);
$self->y_rot(0);
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
@ -45,29 +44,186 @@ sub new {
$self->Resize( $self->GetSizeWH );
$self->Refresh;
});
EVT_TIMER($self, -1, sub {
my ($self, $e) = @_;
$self->x_rot( $self->x_rot - 1 );
$self->y_rot( $self->y_rot + 2 );
$self->dirty(1);
Wx::WakeUpIdle;
});
EVT_MOUSEWHEEL($self, sub {
my ($self, $e) = @_;
my $zoom = $self->zoom * (1.0 - $e->GetWheelRotation() / $e->GetWheelDelta() / 10);
$zoom = 0.001 if $zoom < 0.001;
$zoom = 0.1 if $zoom > 0.1;
$self->zoom($zoom);
my $zoom = ($e->GetWheelRotation() / $e->GetWheelDelta() / 10);
$zoom = $zoom > 0 ? (1.0 + $zoom) : 1 / (1.0 - $zoom);
my @pos3d = $self->mouse_to_3d($e->GetX(), $e->GetY());
$self->ZoomTo($zoom, $pos3d[0], $pos3d[1]);
$self->Refresh;
});
EVT_MOUSE_EVENTS($self, sub {
my ($self, $e) = @_;
if ($e->Dragging() && $e->LeftIsDown()) {
$self->handle_rotation($e);
} elsif ($e->Dragging() && $e->RightIsDown()) {
$self->handle_translation($e);
} elsif ($e->LeftUp() || $e->RightUp()) {
$self->initpos(undef);
} else {
$e->Skip();
}
});
return $self;
}
sub axis_to_quat {
my ($ax, $phi) = @_;
my $lena = sqrt(reduce { $a + $b } (map { $_ * $_ } @$ax));
my @q = map { $_ * (1 / $lena) } @$ax;
@q = map { $_ * sin($phi / 2.0) } @q;
$q[$#q + 1] = cos($phi / 2.0);
return @q;
}
sub project_to_sphere {
my ($r, $x, $y) = @_;
my $d = sqrt($x * $x + $y * $y);
if ($d < $r * 0.70710678118654752440) {
return sqrt($r * $r - $d * $d);
} else {
my $t = $r / 1.41421356237309504880;
return $t * $t / $d;
}
}
sub cross {
my ($v1, $v2) = @_;
return (@$v1[1] * @$v2[2] - @$v1[2] * @$v2[1],
@$v1[2] * @$v2[0] - @$v1[0] * @$v2[2],
@$v1[0] * @$v2[1] - @$v1[1] * @$v2[0]);
}
sub trackball {
my ($p1x, $p1y, $p2x, $p2y, $r) = @_;
if ($p1x == $p2x && $p1y == $p2y) {
return (0.0, 0.0, 0.0, 1.0);
}
my @p1 = ($p1x, $p1y, project_to_sphere($r, $p1x, $p1y));
my @p2 = ($p2x, $p2y, project_to_sphere($r, $p2x, $p2y));
my @a = cross(\@p2, \@p1);
my @d = map { $_ * $_ } (map { $p1[$_] - $p2[$_] } 0 .. $#p1);
my $t = sqrt(reduce { $a + $b } @d) / (2.0 * $r);
$t = 1.0 if ($t > 1.0);
$t = -1.0 if ($t < -1.0);
my $phi = 2.0 * asin($t);
return axis_to_quat(\@a, $phi);
}
sub quat_to_rotmatrix {
my ($q) = @_;
my @m;
$m[0] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[2] * @$q[2]);
$m[1] = 2.0 * (@$q[0] * @$q[1] - @$q[2] * @$q[3]);
$m[2] = 2.0 * (@$q[2] * @$q[0] + @$q[1] * @$q[3]);
$m[3] = 0.0;
$m[4] = 2.0 * (@$q[0] * @$q[1] + @$q[2] * @$q[3]);
$m[5] = 1.0 - 2.0 * (@$q[2] * @$q[2] + @$q[0] * @$q[0]);
$m[6] = 2.0 * (@$q[1] * @$q[2] - @$q[0] * @$q[3]);
$m[7] = 0.0;
$m[8] = 2.0 * (@$q[2] * @$q[0] - @$q[1] * @$q[3]);
$m[9] = 2.0 * (@$q[1] * @$q[2] + @$q[0] * @$q[3]);
$m[10] = 1.0 - 2.0 * (@$q[1] * @$q[1] + @$q[0] * @$q[0]);
$m[11] = 0.0;
$m[12] = 0.0;
$m[13] = 0.0;
$m[14] = 0.0;
$m[15] = 1.0;
return @m;
}
sub mulquats {
my ($q1, $rq) = @_;
return (@$q1[3] * @$rq[0] + @$q1[0] * @$rq[3] + @$q1[1] * @$rq[2] - @$q1[2] * @$rq[1],
@$q1[3] * @$rq[1] + @$q1[1] * @$rq[3] + @$q1[2] * @$rq[0] - @$q1[0] * @$rq[2],
@$q1[3] * @$rq[2] + @$q1[2] * @$rq[3] + @$q1[0] * @$rq[1] - @$q1[1] * @$rq[0],
@$q1[3] * @$rq[3] - @$q1[0] * @$rq[0] - @$q1[1] * @$rq[1] - @$q1[2] * @$rq[2])
}
sub handle_rotation {
my ($self, $e) = @_;
if (not defined $self->initpos) {
$self->initpos($e->GetPosition());
} else {
my ($orig, $new, $size, @quat);
$orig = $self->initpos;
$new = $e->GetPosition();
$size = $self->GetClientSize();
@quat = trackball($orig->x / ($size->width / 2) - 1,
1 - $orig->y / ($size->height / 2),
$new->x / ($size->width / 2) - 1,
1 - $new->y / ($size->height / 2),
0.8);
$self->quat(mulquats($self->quat, \@quat));
$self->initpos($new);
$self->Refresh;
}
}
sub handle_translation {
my ($self, $e) = @_;
if (not defined $self->initpos) {
$self->initpos($e->GetPosition());
} else {
my ($orig, @orig3d, $new, @new3d);
$new = $e->GetPosition();
$orig = $self->initpos;
@orig3d = $self->mouse_to_3d($orig->x, $orig->y);
@new3d = $self->mouse_to_3d($new->x, $new->y);
glTranslatef($new3d[0] - $orig3d[0], $new3d[1] - $orig3d[1], 0);
$self->initpos($new);
$self->Refresh;
}
}
sub mouse_to_3d {
my ($self, $x, $y) = @_;
my @viewport = glGetIntegerv_p(GL_VIEWPORT);
my @mview = glGetDoublev_p(GL_MODELVIEW_MATRIX);
my @proj = glGetDoublev_p(GL_PROJECTION_MATRIX);
my @projected = gluUnProject_p($x, $viewport[3] - $y, 1.0,
$mview[0], $mview[1], $mview[2], $mview[3],
$mview[4], $mview[5], $mview[6], $mview[7],
$mview[8], $mview[9], $mview[10], $mview[11],
$mview[12], $mview[13], $mview[14], $mview[15],
$proj[0], $proj[1], $proj[2], $proj[3],
$proj[4], $proj[5], $proj[6], $proj[7],
$proj[8], $proj[9], $proj[10], $proj[11],
$proj[12], $proj[13], $proj[14], $proj[15],
$viewport[0], $viewport[1], $viewport[2], $viewport[3]);
return @projected;
}
sub ZoomTo {
my ($self, $factor, $tox, $toy) = @_;
glTranslatef($tox, $toy, 0);
glMatrixMode(GL_MODELVIEW);
$self->Zoom($factor);
glTranslatef(-$tox, -$toy, 0);
}
sub Zoom {
my ($self, $factor) = @_;
glScalef($factor, $factor, 1);
}
sub GetContext {
my ($self) = @_;
@ -87,7 +243,17 @@ sub SetCurrent {
return $self->SUPER::SetCurrent;
}
}
sub ResetModelView {
my ($self, $factor) = @_;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
my $mesh_size = $self->mesh_size;
my $win_size = $self->GetClientSize();
my $ratio = $factor * min($win_size->width, $win_size->height) / max(@$mesh_size);
glScalef($ratio, $ratio, 1);
}
sub Resize {
my ($self, $x, $y) = @_;
@ -99,27 +265,18 @@ sub Resize {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
my_gluPerspective(45, $x/$y, .5, 100);
my $mesh_size = $self->mesh_size;
glOrtho(-$x/2, $x/2, -$y/2, $y/2, 0.5, 2 * max(@$mesh_size));
glMatrixMode(GL_MODELVIEW);
}
sub my_gluPerspective {
my ($fov, $ratio, $near, $far) = @_;
my $top = tan(deg2rad($fov)*0.5) * $near;
my $bottom = -$top;
my $left = $ratio * $bottom;
my $right = $ratio * $top;
glFrustum( $left, $right, $bottom, $top, $near, $far );
unless ($self->mview_init) {
$self->mview_init(1);
$self->ResetModelView(0.9);
}
}
sub DESTROY {
my $self = shift;
$self->timer->Stop;
$self->timer(undef);
}
sub InitGL {
@ -161,18 +318,21 @@ sub Render {
return unless $self->GetContext;
$self->SetCurrent($self->GetContext);
$self->InitGL;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef( 0, 0, -5 );
# this needs to get a lot better...
glRotatef( $self->x_rot, 1, 0, 0 );
glRotatef( $self->y_rot, 0, 0, 1 );
glTranslatef(map -$_ * $self->zoom, @{ $self->mesh_center });
$self->draw_mesh;
my $mesh_size = $self->mesh_size;
glTranslatef(0, 0, -max(@$mesh_size[0..1]));
my @rotmat = quat_to_rotmatrix($self->quat);
glMultMatrixd_p($rotmat[0], $rotmat[1], $rotmat[2], $rotmat[3],
$rotmat[4], $rotmat[5], $rotmat[6], $rotmat[7],
$rotmat[8], $rotmat[9], $rotmat[10], $rotmat[11],
$rotmat[12], $rotmat[13], $rotmat[14], $rotmat[15]);
glTranslatef(map -$_, @{ $self->mesh_center });
$self->draw_mesh;
glPopMatrix();
glFlush();

View file

@ -12,6 +12,7 @@ BEGIN {
use Getopt::Long qw(:config no_auto_abbrev);
use Slic3r;
use Slic3r::GUI;
use Slic3r::GUI::PreviewCanvas;
$|++;
my %opt = ();