Fix crash when selecting an object
issue no. 11
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@ -7055,5 +7055,18 @@ void GLCanvas3D::GizmoHighlighter::blink()
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invalidate();
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}
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const ModelVolume *get_model_volume(const GLVolume &v, const Model &model)
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{
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const ModelVolume * ret = nullptr;
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if (model.objects.size() < v.object_idx()) {
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const ModelObject *obj = model.objects[v.object_idx()];
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if (obj->volumes.size() < v.volume_idx())
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ret = obj->volumes[v.volume_idx()];
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}
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return ret;
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -1046,6 +1046,8 @@ private:
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float get_overlay_window_width() { return LayersEditing::get_overlay_window_width(); }
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};
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const ModelVolume * get_model_volume(const GLVolume &v, const Model &model);
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} // namespace GUI
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} // namespace Slic3r
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@ -1974,8 +1974,8 @@ std::vector<unsigned int> Selection::get_volume_idxs_from_instance(unsigned int
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for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i) {
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const GLVolume* v = (*m_volumes)[i];
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if (pt == ptSLA && v->is_modifier &&
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m_model->objects[object_idx]->volumes[i]->is_modifier())
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const ModelVolume *mv = get_model_volume(*v, *m_model);
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if (pt == ptSLA && v->is_modifier && mv && mv->is_modifier())
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continue;
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if (v->object_idx() == (int)object_idx && v->instance_idx() == (int)instance_idx)
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idxs.push_back(i);
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