Many major issues solved. Performance may be degraded.

This commit is contained in:
tamasmeszaros 2019-01-29 15:10:07 +01:00
parent 17a1f829cd
commit 7c839b8469
4 changed files with 29 additions and 40 deletions

View file

@ -510,7 +510,6 @@ struct CompactBridge {
// A wrapper struct around the base pool (pad)
struct Pad {
// Contour3D mesh;
TriangleMesh tmesh;
PoolConfig cfg;
double zlevel = 0;
@ -588,7 +587,7 @@ double pinhead_mesh_intersect(const Vec3d& s,
double r_back,
double width,
const EigenMesh3D& m,
unsigned samples = 8,
unsigned samples = 4,
double safety_distance = 0.05)
{
// method based on:
@ -603,6 +602,7 @@ double pinhead_mesh_intersect(const Vec3d& s,
// inner surface of the mesh.
Vec3d v = dir; // Our direction (axis)
Vec3d c = s + width * dir;
const double& sd = safety_distance;
// Two vectors that will be perpendicular to each other and to the axis.
// Values for a(X) and a(Y) are now arbitrary, a(Z) is just a placeholder.
@ -626,10 +626,10 @@ double pinhead_mesh_intersect(const Vec3d& s,
double cosphi = std::cos(phi);
// Let's have a safety coefficient for the radiuses.
double rpscos = (safety_distance + r_pin) * cosphi;
double rpssin = (safety_distance + r_pin) * sinphi;
double rpbcos = (safety_distance + r_back) * cosphi;
double rpbsin = (safety_distance + r_back) * sinphi;
double rpscos = (sd + r_pin) * cosphi;
double rpssin = (sd + r_pin) * sinphi;
double rpbcos = (sd + r_back) * cosphi;
double rpbsin = (sd + r_back) * sinphi;
// Point on the circle on the pin sphere
Vec3d ps(s(X) + rpscos * a(X) + rpssin * b(X),
@ -639,17 +639,15 @@ double pinhead_mesh_intersect(const Vec3d& s,
// Point ps is not on mesh but can be inside or outside as well. This
// would cause many problems with ray-casting. So we query the closest
// point on the mesh to this.
auto result = m.signed_distance(ps);
auto psq = m.signed_distance(ps);
// This is the point on the circle on the back sphere
Vec3d p(c(X) + rpbcos * a(X) + rpbsin * b(X),
c(Y) + rpbcos * a(Y) + rpbsin * b(Y),
c(Z) + rpbcos * a(Z) + rpbsin * b(Z));
if(!m.inside(p)) {
Vec3d n = (p - result.point_on_mesh() + 0.01 * dir).normalized();
phi = m.query_ray_hit(result.point_on_mesh(), n);
} else phi = 0;
Vec3d n = (p - psq.point_on_mesh()).normalized();
phi = m.query_ray_hit(psq.point_on_mesh() + sd*n, n);
}
auto mit = std::min_element(phis.begin(), phis.end());
@ -661,11 +659,12 @@ double bridge_mesh_intersect(const Vec3d& s,
const Vec3d& dir,
double r,
const EigenMesh3D& m,
unsigned samples = 8,
unsigned samples = 4,
double safety_distance = 0.05)
{
// helper vector calculations
Vec3d a(0, 1, 0), b;
const double& sd = safety_distance;
a(Z) = -(dir(X)*a(X) + dir(Y)*a(Y)) / dir(Z);
b = a.cross(dir);
@ -679,8 +678,8 @@ double bridge_mesh_intersect(const Vec3d& s,
double cosphi = std::cos(phi);
// Let's have a safety coefficient for the radiuses.
double rcos = (safety_distance + r) * cosphi;
double rsin = (safety_distance + r) * sinphi;
double rcos = (sd + r) * cosphi;
double rsin = (sd + r) * sinphi;
// Point on the circle on the pin sphere
Vec3d p (s(X) + rcos * a(X) + rsin * b(X),
@ -689,7 +688,9 @@ double bridge_mesh_intersect(const Vec3d& s,
auto result = m.signed_distance(p);
phi = m.query_ray_hit(result.point_on_mesh() + 0.05*dir, dir);
Vec3d sp = result.value() < 0 ? result.point_on_mesh() : p;
phi = m.query_ray_hit(sp + sd*dir, dir);
}
auto mit = std::min_element(phis.begin(), phis.end());
@ -1560,6 +1561,8 @@ bool SLASupportTree::generate(const PointSet &points,
}
double d = distance(jp, jn);
if(jn(Z) <= gndlvl + 2*cfg.head_width_mm || d > max_len)
break;
double chkd = bridge_mesh_intersect(jp, dirv(jp, jn),
@ -1784,16 +1787,15 @@ bool SLASupportTree::generate(const PointSet &points,
// We will sink the pins into the model surface for a distance of 1/3 of
// the pin radius
for(int i = 0; i < headless_pts.rows(); i++) { tifcl();
Vec3d sp = headless_pts.row(i);
Vec3d n = headless_norm.row(i);
sp = sp - n * HWIDTH_MM;
Vec3d sph = headless_pts.row(i); // Exact support position
Vec3d n = headless_norm.row(i); // mesh outward normal
Vec3d sp = sph - n * HWIDTH_MM; // stick head start point
Vec3d dir = {0, 0, -1};
Vec3d sj = sp + R * n;
Vec3d sj = sp + R * n; // stick start point
// This is only for checking
double idist = bridge_mesh_intersect(sj, dir, R, emesh);
double idist = bridge_mesh_intersect(sph, dir, R, emesh);
double dist = ray_mesh_intersect(sj, dir, emesh);
if(std::isinf(idist) || std::isnan(idist) || idist < 2*R ||

View file

@ -114,14 +114,12 @@ class EigenMesh3D {
std::unique_ptr<AABBImpl> m_aabb;
public:
EigenMesh3D();
EigenMesh3D(const TriangleMesh&);
~EigenMesh3D();
EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D& operator=(const EigenMesh3D&);
~EigenMesh3D();
inline double ground_level() const { return m_ground_level; }
inline const Eigen::MatrixXd& V() const { return m_V; }

View file

@ -98,8 +98,6 @@ public:
igl::WindingNumberAABB<Vec3d, Eigen::MatrixXd, Eigen::MatrixXi> windtree;
};
EigenMesh3D::EigenMesh3D(): m_aabb(new AABBImpl()) {}
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
static const double dEPS = 1e-6;
@ -138,9 +136,7 @@ EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
// Build the AABB accelaration tree
m_aabb->init(m_V, m_F);
m_aabb->windtree.set_mesh(m_V, m_F);
m_aabb->windtree.init();
}
EigenMesh3D::~EigenMesh3D() {}
@ -207,15 +203,6 @@ PointSet normals(const PointSet& points, const EigenMesh3D& mesh,
Eigen::VectorXi I;
PointSet C;
// We need to remove duplicate vertices and have a true index triangle
// structure
/*
EigenMesh3D mesh;
Eigen::VectorXi SVI, SVJ;
static const double dEPS = 1e-6;
igl::remove_duplicate_vertices(emesh.V, emesh.F, dEPS,
mesh.V, SVI, SVJ, mesh.F);*/
igl::point_mesh_squared_distance( points, mesh.V(), mesh.F(), dists, I, C);
PointSet ret(I.rows(), 3);

View file

@ -29,6 +29,8 @@ public:
SupportTreePtr support_tree_ptr; // the supports
SlicedSupports support_slices; // sliced supports
std::vector<LevelID> level_ids;
inline SupportData(const TriangleMesh& trmesh): emesh(trmesh) {}
};
namespace {
@ -503,8 +505,8 @@ void SLAPrint::process()
// support points. Then we sprinkle the rest of the mesh.
auto support_points = [this, ilh](SLAPrintObject& po) {
const ModelObject& mo = *po.m_model_object;
po.m_supportdata.reset(new SLAPrintObject::SupportData());
po.m_supportdata->emesh = EigenMesh3D(po.transformed_mesh());
po.m_supportdata.reset(
new SLAPrintObject::SupportData(po.transformed_mesh()) );
// If supports are disabled, we can skip the model scan.
if(!po.m_config.supports_enable.getBool()) return;