Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: flat - Gizmo Cut
This commit is contained in:
enricoturri1966 2022-02-28 14:55:08 +01:00
parent 8c8f0b32a7
commit 7c9ac342de

View file

@ -107,15 +107,19 @@ void GLGizmoCut::on_render()
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
Vec3d diff = plane_center - m_old_center;
const Vec3d diff = plane_center - m_old_center;
// Z changed when move with cut plane
// X and Y changed when move with cutted object
bool is_changed = std::abs(diff.x()) > EPSILON ||
std::abs(diff.y()) > EPSILON ||
std::abs(diff.z()) > EPSILON;
std::abs(diff.y()) > EPSILON ||
std::abs(diff.z()) > EPSILON;
m_old_center = plane_center;
if (!m_plane.is_initialized() || is_changed) {
@ -140,6 +144,11 @@ void GLGizmoCut::on_render()
m_plane.init_from(std::move(init_data));
}
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix();
shader->set_uniform("projection_view_model_matrix", matrix);
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
m_plane.render();
#else
// Draw the cutting plane
@ -208,15 +217,26 @@ void GLGizmoCut::on_render()
}
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
shader = wxGetApp().get_shader("flat_attr");
#else
shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
if (shader != nullptr) {
shader->start_using();
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() * Geometry::assemble_transform(m_cut_contours.shift);
shader->set_uniform("projection_view_model_matrix", matrix);
#else
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glLineWidth(2.0f));
m_cut_contours.contours.render();
#if !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
glsafe(::glPopMatrix());
#endif // !ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
#if ENABLE_GLBEGIN_GLEND_REMOVAL
shader->stop_using();
}