Follow-up of 68a7e5ce41
-> Fixed objects selection when any gizmo is active
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1 changed files with 2 additions and 2 deletions
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@ -3618,7 +3618,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected
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// during the scene manipulation.
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if (m_picking_enabled && !any_gizmo_active && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
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if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) {
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#else
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// Select volume in this 3D canvas.
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// Don't deselect a volume if layer editing is enabled. We want the object to stay selected
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@ -3665,7 +3665,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
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volume_bbox.offset(1.0);
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#if ENABLE_PAN_ROTATE_SCENE_IN_GIZMOS
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if (!any_gizmo_active && volume_bbox.contains(m_mouse.scene_position)) {
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if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) {
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#else
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if (volume_bbox.contains(m_mouse.scene_position)) {
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#endif // ENABLE_PAN_ROTATE_SCENE_IN_GIZMOS
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