Show multi line text box with selected font, add letter
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8200c9ed5f
commit
7d1de0113a
4 changed files with 108 additions and 20 deletions
src/slic3r/GUI/Gizmos
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@ -173,6 +173,9 @@ void GLGizmoEmboss::initialize()
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m_gui_cfg->delete_pos_x = m_gui_cfg->rename_pos_x +
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m_gui_cfg->icon_width_with_spacing;
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m_gui_cfg->text_size =
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ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * m_gui_cfg->count_line_of_text);
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// TODO: What to do when icon was NOT loaded?
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bool success = init_icons();
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@ -381,7 +384,6 @@ void GLGizmoEmboss::draw_window()
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if (!m_font.has_value()) {
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ImGui::Text(_L("Warning: No font is selected. Select correct one.").c_str());
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}
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if (ImGui::Button("process")) process();
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draw_font_list();
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//ImGui::SameLine();
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@ -396,16 +398,7 @@ void GLGizmoEmboss::draw_window()
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//if (ImGui::Button("add svg")) choose_svg_file();
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ImVec2 input_size(-FLT_MIN, ImGui::GetTextLineHeight() * 6);
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ImGuiInputTextFlags flags =
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ImGuiInputTextFlags_::ImGuiInputTextFlags_AllowTabInput |
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ImGuiInputTextFlags_::ImGuiInputTextFlags_AutoSelectAll
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//| ImGuiInputTextFlags_::ImGuiInputTextFlags_CallbackResize
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//|ImGuiInputTextFlags_::ImGuiInputTextFlags_CtrlEnterForNewLine
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;
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if (ImGui::InputTextMultiline("##Text", &m_text, input_size, flags)) process();
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draw_text_input();
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static bool advanced = false;
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ImGui::Checkbox(_L("Advance").c_str(), &advanced);
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@ -500,9 +493,31 @@ void GLGizmoEmboss::draw_font_list()
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}
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}
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void GLGizmoEmboss::draw_text_input() {
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check_imgui_font_range();
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static const ImGuiInputTextFlags flags =
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ImGuiInputTextFlags_AllowTabInput |
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ImGuiInputTextFlags_AutoSelectAll ;
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ImVector<ImFont *> &fonts = m_imgui_font_atlas.Fonts;
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ImFont *imgui_font = fonts.empty()? nullptr : fonts.front();
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bool exist_font = imgui_font != nullptr && imgui_font->IsLoaded();
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if (exist_font) ImGui::PushFont(imgui_font);
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if (ImGui::InputTextMultiline("##Text", &m_text, m_gui_cfg->text_size, flags)) {
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process();
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}
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if (exist_font) ImGui::PopFont();
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// debug font texture
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//ImGui::Image(m_imgui_font_atlas.TexID, ImVec2(m_imgui_font_atlas.TexWidth, m_imgui_font_atlas.TexHeight));
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}
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void GLGizmoEmboss::draw_advanced() {
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if (ImGui::InputFloat(_L("Size[in mm]").c_str(), &m_font_prop.size_in_mm)) {
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if (m_font_prop.size_in_mm < 0.1) m_font_prop.size_in_mm = 10;
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load_imgui_font();
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process();
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}
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if (ImGui::InputFloat(_L("Emboss[in mm]").c_str(), &m_font_prop.emboss)) process();
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@ -551,9 +566,72 @@ bool GLGizmoEmboss::load_font() {
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auto font = WxFontUtils::load_font(m_font_list[m_font_selected]);
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if (!font.has_value()) return false;
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m_font = font;
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load_imgui_font();
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return true;
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}
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void GLGizmoEmboss::check_imgui_font_range() {
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const char *text = m_text.c_str();
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const ImFont* font = m_imgui_font_atlas.Fonts.front();
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bool exist_unknown = false;
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while (*text) {
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unsigned int c = 0;
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int c_len = ImTextCharFromUtf8(&c, text, NULL);
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text += c_len;
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if (c_len == 0) break;
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ImWchar wc = c;
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if (font->FindGlyphNoFallback(wc) == NULL) {
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exist_unknown = true;
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break;
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}
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}
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if (exist_unknown) load_imgui_font();
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}
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void GLGizmoEmboss::load_imgui_font() {
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if (!m_font.has_value()) return;
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ImFontGlyphRangesBuilder builder;
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builder.AddRanges(m_imgui->get_glyph_ranges());
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builder.AddText(m_text.c_str());
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ImVector<ImWchar> glyph_ranges;
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builder.BuildRanges(&glyph_ranges);
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int font_size = static_cast<int>(
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std::round(std::abs(m_font_prop.size_in_mm / 0.3528)));
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ImFontConfig font_config;
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font_config.FontDataOwnedByAtlas = false;
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m_imgui_font_atlas.Clear();
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m_imgui_font_atlas.AddFontFromMemoryTTF(
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(void *) m_font->buffer.data(), m_font->buffer.size(),
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font_size, &font_config, glyph_ranges.Data);
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unsigned char *pixels;
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int width, height;
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m_imgui_font_atlas.GetTexDataAsAlpha8(&pixels, &width, &height);
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// Upload texture to graphics system
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GLint last_texture;
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glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
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ScopeGuard sg([last_texture]() { glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));});
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GLuint font_texture;
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glsafe(::glGenTextures(1, &font_texture));
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glsafe(::glBindTexture(GL_TEXTURE_2D, font_texture));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D,
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GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, pixels));
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// Store our identifier
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m_imgui_font_atlas.TexID = (ImTextureID) (intptr_t) font_texture;
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}
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bool GLGizmoEmboss::choose_font_by_wxdialog()
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{
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wxFontData data;
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