Vojtech likes to use Sublime on Windows to get the wheels rolling.
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@ -193,7 +193,9 @@ sub thread_cleanup {
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*Slic3r::ExtrusionLoop::DESTROY = sub {};
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*Slic3r::ExtrusionPath::DESTROY = sub {};
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*Slic3r::ExtrusionPath::Collection::DESTROY = sub {};
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*Slic3r::ExtrusionSimulator::DESTROY = sub {};
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*Slic3r::Flow::DESTROY = sub {};
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*Slic3r::Filler::Destroy = sub {};
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*Slic3r::GCode::DESTROY = sub {};
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*Slic3r::GCode::AvoidCrossingPerimeters::DESTROY = sub {};
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*Slic3r::GCode::OozePrevention::DESTROY = sub {};
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@ -3,45 +3,28 @@ use Moo;
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use List::Util qw(max);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Fill::3DHoneycomb;
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use Slic3r::Fill::Base;
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use Slic3r::Fill::Concentric;
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use Slic3r::Fill::Honeycomb;
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use Slic3r::Fill::PlanePath;
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use Slic3r::Fill::Rectilinear;
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(X Y PI scale chained_path deg2rad);
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use Slic3r::Geometry::Clipper qw(union union_ex diff diff_ex intersection_ex offset offset2);
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use Slic3r::Surface ':types';
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use Data::Dumper qw(Dumper);
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has 'bounding_box' => (is => 'ro', required => 0);
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has 'fillers' => (is => 'rw', default => sub { {} });
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our %FillTypes = (
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archimedeanchords => 'Slic3r::Fill::ArchimedeanChords',
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rectilinear => 'Slic3r::Fill::Rectilinear',
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grid => 'Slic3r::Fill::Grid',
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flowsnake => 'Slic3r::Fill::Flowsnake',
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octagramspiral => 'Slic3r::Fill::OctagramSpiral',
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hilbertcurve => 'Slic3r::Fill::HilbertCurve',
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line => 'Slic3r::Fill::Line',
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concentric => 'Slic3r::Fill::Concentric',
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honeycomb => 'Slic3r::Fill::Honeycomb',
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'3dhoneycomb' => 'Slic3r::Fill::3DHoneycomb',
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);
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sub filler {
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my $self = shift;
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my ($filler) = @_;
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if (!ref $self) {
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return $FillTypes{$filler}->new;
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return Slic3r::Filler->new_from_type($filler);
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}
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$self->fillers->{$filler} ||= $FillTypes{$filler}->new(
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bounding_box => $self->bounding_box,
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);
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$self->fillers->{$filler} ||= Slic3r::Filler->new_from_type($filler);
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$self->fillers->{$filler}->set_bounding_box($self->bounding_box);
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return $self->fillers->{$filler};
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}
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@ -227,16 +210,16 @@ sub make_fill {
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-1, # auto width
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$layerm->layer->object,
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);
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$f->spacing($internal_flow->spacing);
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$f->set_spacing($internal_flow->spacing);
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$using_internal_flow = 1;
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} else {
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$f->spacing($flow->spacing);
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$f->set_spacing($flow->spacing);
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}
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$f->layer_id($layerm->layer->id);
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$f->z($layerm->layer->print_z);
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$f->angle(deg2rad($layerm->region->config->fill_angle));
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$f->loop_clipping(scale($flow->nozzle_diameter) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER);
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$f->set_layer_id($layerm->layer->id);
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$f->set_z($layerm->layer->print_z);
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$f->set_angle(deg2rad($layerm->region->config->fill_angle));
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$f->set_loop_clipping(scale($flow->nozzle_diameter) * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER);
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# apply half spacing using this flow's own spacing and generate infill
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my @polylines = map $f->fill_surface(
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@ -247,6 +230,8 @@ sub make_fill {
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next unless @polylines;
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print "Polylines after fill_surface: ", Dumper(\@polylines);
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# calculate actual flow from spacing (which might have been adjusted by the infill
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# pattern generator)
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if ($using_internal_flow) {
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@ -271,6 +256,7 @@ sub make_fill {
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push @fills, my $collection = Slic3r::ExtrusionPath::Collection->new;
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$collection->no_sort($f->no_sort);
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print "collecton->append\n";
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$collection->append(
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map Slic3r::ExtrusionPath->new(
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polyline => $_,
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@ -278,7 +264,7 @@ sub make_fill {
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mm3_per_mm => $mm3_per_mm,
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width => $flow->width,
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height => $flow->height,
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), @polylines,
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), map @$_, @polylines,
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);
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}
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}
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@ -1,230 +0,0 @@
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package Slic3r::Fill::3DHoneycomb;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use POSIX qw(ceil fmod);
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use Slic3r::Geometry qw(scale scaled_epsilon);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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# require bridge flow since most of this pattern hangs in air
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sub use_bridge_flow { 1 }
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sub fill_surface {
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my ($self, $surface, %params) = @_;
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my $expolygon = $surface->expolygon;
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my $bb = $expolygon->bounding_box;
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my $size = $bb->size;
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my $distance = scale($self->spacing) / $params{density};
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# align bounding box to a multiple of our honeycomb grid module
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# (a module is 2*$distance since one $distance half-module is
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# growing while the other $distance half-module is shrinking)
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{
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my $min = $bb->min_point;
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$min->translate(
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-($bb->x_min % (2*$distance)),
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-($bb->y_min % (2*$distance)),
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);
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$bb->merge_point($min);
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}
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# generate pattern
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my @polylines = map Slic3r::Polyline->new(@$_),
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makeGrid(
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scale($self->z),
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$distance,
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ceil($size->x / $distance) + 1,
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ceil($size->y / $distance) + 1, #//
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(($self->layer_id / $surface->thickness_layers) % 2) + 1,
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);
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# move pattern in place
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$_->translate($bb->x_min, $bb->y_min) for @polylines;
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# clip pattern to boundaries
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@polylines = @{intersection_pl(\@polylines, \@$expolygon)};
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# connect lines
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unless ($params{dont_connect} || !@polylines) { # prevent calling leftmost_point() on empty collections
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my ($expolygon_off) = @{$expolygon->offset_ex(scaled_epsilon)};
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my $collection = Slic3r::Polyline::Collection->new(@polylines);
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@polylines = ();
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foreach my $polyline (@{$collection->chained_path_from($collection->leftmost_point, 0)}) {
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# try to append this polyline to previous one if any
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if (@polylines) {
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my $line = Slic3r::Line->new($polylines[-1]->last_point, $polyline->first_point);
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if ($line->length <= 1.5*$distance && $expolygon_off->contains_line($line)) {
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$polylines[-1]->append_polyline($polyline);
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next;
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}
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}
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# make a clone before $collection goes out of scope
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push @polylines, $polyline->clone;
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}
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}
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# TODO: return ExtrusionLoop objects to get better chained paths
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return @polylines;
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}
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=head1 DESCRIPTION
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Creates a contiguous sequence of points at a specified height that make
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up a horizontal slice of the edges of a space filling truncated
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octahedron tesselation. The octahedrons are oriented so that the
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square faces are in the horizontal plane with edges parallel to the X
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and Y axes.
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Credits: David Eccles (gringer).
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=head2 makeGrid(z, gridSize, gridWidth, gridHeight, curveType)
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Generate a set of curves (array of array of 2d points) that describe a
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horizontal slice of a truncated regular octahedron with a specified
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grid square size.
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=cut
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sub makeGrid {
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my ($z, $gridSize, $gridWidth, $gridHeight, $curveType) = @_;
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my $scaleFactor = $gridSize;
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my $normalisedZ = $z / $scaleFactor;
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my @points = makeNormalisedGrid($normalisedZ, $gridWidth, $gridHeight, $curveType);
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foreach my $lineRef (@points) {
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foreach my $pointRef (@$lineRef) {
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$pointRef->[0] *= $scaleFactor;
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$pointRef->[1] *= $scaleFactor;
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}
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}
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return @points;
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}
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=head1 FUNCTIONS
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=cut
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=head2 colinearPoints(offset, gridLength)
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Generate an array of points that are in the same direction as the
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basic printing line (i.e. Y points for columns, X points for rows)
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Note: a negative offset only causes a change in the perpendicular
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direction
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=cut
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sub colinearPoints {
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my ($offset, $baseLocation, $gridLength) = @_;
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my @points = ();
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push @points, $baseLocation - abs($offset/2);
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for (my $i = 0; $i < $gridLength; $i++) {
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push @points, $baseLocation + $i + abs($offset/2);
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push @points, $baseLocation + ($i+1) - abs($offset/2);
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}
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push @points, $baseLocation + $gridLength + abs($offset/2);
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return @points;
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}
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=head2 colinearPoints(offset, baseLocation, gridLength)
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Generate an array of points for the dimension that is perpendicular to
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the basic printing line (i.e. X points for columns, Y points for rows)
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=cut
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sub perpendPoints {
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my ($offset, $baseLocation, $gridLength) = @_;
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my @points = ();
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my $side = 2*(($baseLocation) % 2) - 1;
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push @points, $baseLocation - $offset/2 * $side;
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for (my $i = 0; $i < $gridLength; $i++) {
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$side = 2*(($i+$baseLocation) % 2) - 1;
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push @points, $baseLocation + $offset/2 * $side;
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push @points, $baseLocation + $offset/2 * $side;
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}
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push @points, $baseLocation - $offset/2 * $side;
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return @points;
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}
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=head2 trim(pointArrayRef, minX, minY, maxX, maxY)
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Trims an array of points to specified rectangular limits. Point
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components that are outside these limits are set to the limits.
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=cut
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sub trim {
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my ($pointArrayRef, $minX, $minY, $maxX, $maxY) = @_;
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foreach (@$pointArrayRef) {
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$_->[0] = ($_->[0] < $minX) ? $minX : (($_->[0] > $maxX) ? $maxX : $_->[0]);
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$_->[1] = ($_->[1] < $minY) ? $minY : (($_->[1] > $maxY) ? $maxY : $_->[1]);
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}
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}
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=head2 makeNormalisedGrid(z, gridWidth, gridHeight, curveType)
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Generate a set of curves (array of array of 2d points) that describe a
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horizontal slice of a truncated regular octahedron with edge length 1.
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curveType specifies which lines to print, 1 for vertical lines
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(columns), 2 for horizontal lines (rows), and 3 for both.
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=cut
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sub makeNormalisedGrid {
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my ($z, $gridWidth, $gridHeight, $curveType) = @_;
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## offset required to create a regular octagram
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my $octagramGap = 0.5;
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# sawtooth wave function for range f($z) = [-$octagramGap .. $octagramGap]
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my $a = sqrt(2); # period
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my $wave = abs(fmod($z, $a) - $a/2)/$a*4 - 1;
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my $offset = $wave * $octagramGap;
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my @points = ();
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if (($curveType & 1) != 0) {
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for (my $x = 0; $x <= $gridWidth; $x++) {
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my @xPoints = perpendPoints($offset, $x, $gridHeight);
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my @yPoints = colinearPoints($offset, 0, $gridHeight);
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# This is essentially @newPoints = zip(@xPoints, @yPoints)
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my @newPoints = map [ $xPoints[$_], $yPoints[$_] ], 0..$#xPoints;
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# trim points to grid edges
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#trim(\@newPoints, 0, 0, $gridWidth, $gridHeight);
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if ($x % 2 == 0){
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push @points, [ @newPoints ];
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} else {
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push @points, [ reverse @newPoints ];
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}
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}
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}
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if (($curveType & 2) != 0) {
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for (my $y = 0; $y <= $gridHeight; $y++) {
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my @xPoints = colinearPoints($offset, 0, $gridWidth);
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my @yPoints = perpendPoints($offset, $y, $gridWidth);
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my @newPoints = map [ $xPoints[$_], $yPoints[$_] ], 0..$#xPoints;
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# trim points to grid edges
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#trim(\@newPoints, 0, 0, $gridWidth, $gridHeight);
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if ($y % 2 == 0) {
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push @points, [ @newPoints ];
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} else {
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push @points, [ reverse @newPoints ];
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}
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}
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}
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return @points;
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}
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1;
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@ -1,91 +0,0 @@
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package Slic3r::Fill::Base;
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use Moo;
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has 'layer_id' => (is => 'rw');
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has 'z' => (is => 'rw'); # in unscaled coordinates
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has 'angle' => (is => 'rw'); # in radians, ccw, 0 = East
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has 'spacing' => (is => 'rw'); # in unscaled coordinates
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has 'loop_clipping' => (is => 'rw', default => sub { 0 }); # in scaled coordinates
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has 'bounding_box' => (is => 'ro', required => 0); # Slic3r::Geometry::BoundingBox object
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sub adjust_solid_spacing {
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my $self = shift;
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my %params = @_;
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my $number_of_lines = int($params{width} / $params{distance}) + 1;
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return $params{distance} if $number_of_lines <= 1;
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my $extra_space = $params{width} % $params{distance};
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return $params{distance} + $extra_space / ($number_of_lines - 1);
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}
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sub no_sort { 0 }
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sub use_bridge_flow { 0 }
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package Slic3r::Fill::WithDirection;
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use Moo::Role;
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use Slic3r::Geometry qw(PI rad2deg);
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sub angles () { [0, PI/2] }
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sub infill_direction {
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my $self = shift;
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my ($surface) = @_;
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if (!defined $self->angle) {
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warn "Using undefined infill angle";
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$self->angle(0);
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}
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# set infill angle
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my (@rotate);
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$rotate[0] = $self->angle;
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$rotate[1] = $self->bounding_box
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? $self->bounding_box->center
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: $surface->expolygon->bounding_box->center;
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my $shift = $rotate[1]->clone;
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if (defined $self->layer_id) {
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# alternate fill direction
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my $layer_num = $self->layer_id / $surface->thickness_layers;
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my $angle = $self->angles->[$layer_num % @{$self->angles}];
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$rotate[0] = $self->angle + $angle if $angle;
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}
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# use bridge angle
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if ($surface->bridge_angle >= 0) {
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Slic3r::debugf "Filling bridge with angle %d\n", rad2deg($surface->bridge_angle);
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$rotate[0] = $surface->bridge_angle;
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}
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$rotate[0] += PI/2;
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$shift->rotate(@rotate);
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return [\@rotate, $shift];
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}
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# this method accepts any object that implements rotate() and translate()
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sub rotate_points {
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my $self = shift;
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my ($expolygon, $rotate_vector) = @_;
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# rotate points
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my ($rotate, $shift) = @$rotate_vector;
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$rotate = [ -$rotate->[0], $rotate->[1] ];
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$expolygon->rotate(@$rotate);
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$expolygon->translate(@$shift);
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}
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sub rotate_points_back {
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my $self = shift;
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my ($paths, $rotate_vector) = @_;
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my ($rotate, $shift) = @$rotate_vector;
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$shift = [ map -$_, @$shift ];
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$_->translate(@$shift) for @$paths;
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$_->rotate(@$rotate) for @$paths;
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}
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1;
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@ -1,57 +0,0 @@
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package Slic3r::Fill::Concentric;
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use Moo;
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(scale unscale X);
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use Slic3r::Geometry::Clipper qw(offset offset2 union_pt_chained);
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sub no_sort { 1 }
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sub fill_surface {
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my $self = shift;
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my ($surface, %params) = @_;
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# no rotation is supported for this infill pattern
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my $expolygon = $surface->expolygon;
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my $bounding_box = $expolygon->bounding_box;
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my $min_spacing = scale($self->spacing);
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my $distance = $min_spacing / $params{density};
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if ($params{density} == 1 && !$params{dont_adjust}) {
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$distance = $self->adjust_solid_spacing(
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||||
width => $bounding_box->size->[X],
|
||||
distance => $distance,
|
||||
);
|
||||
$self->spacing(unscale $distance);
|
||||
}
|
||||
|
||||
my @loops = my @last = map $_->clone, @$expolygon;
|
||||
while (@last) {
|
||||
push @loops, @last = @{offset2(\@last, -($distance + 0.5*$min_spacing), +0.5*$min_spacing)};
|
||||
}
|
||||
|
||||
# generate paths from the outermost to the innermost, to avoid
|
||||
# adhesion problems of the first central tiny loops
|
||||
@loops = map Slic3r::Polygon->new(@$_),
|
||||
reverse @{union_pt_chained(\@loops)};
|
||||
|
||||
# split paths using a nearest neighbor search
|
||||
my @paths = ();
|
||||
my $last_pos = Slic3r::Point->new(0,0);
|
||||
foreach my $loop (@loops) {
|
||||
push @paths, $loop->split_at_index($last_pos->nearest_point_index(\@$loop));
|
||||
$last_pos = $paths[-1]->last_point;
|
||||
}
|
||||
|
||||
# clip the paths to prevent the extruder from getting exactly on the first point of the loop
|
||||
$_->clip_end($self->loop_clipping) for @paths;
|
||||
@paths = grep $_->is_valid, @paths; # remove empty paths (too short, thus eaten by clipping)
|
||||
|
||||
# TODO: return ExtrusionLoop objects to get better chained paths
|
||||
return @paths;
|
||||
}
|
||||
|
||||
1;
|
@ -1,129 +0,0 @@
|
||||
package Slic3r::Fill::Honeycomb;
|
||||
use Moo;
|
||||
|
||||
extends 'Slic3r::Fill::Base';
|
||||
with qw(Slic3r::Fill::WithDirection);
|
||||
|
||||
has 'cache' => (is => 'rw', default => sub {{}});
|
||||
|
||||
use Slic3r::Geometry qw(PI X Y MIN MAX scale scaled_epsilon);
|
||||
use Slic3r::Geometry::Clipper qw(intersection intersection_pl);
|
||||
|
||||
sub angles () { [0, PI/3, PI/3*2] }
|
||||
|
||||
sub fill_surface {
|
||||
my $self = shift;
|
||||
my ($surface, %params) = @_;
|
||||
|
||||
my $rotate_vector = $self->infill_direction($surface);
|
||||
|
||||
# cache hexagons math
|
||||
my $cache_id = sprintf "d%s_s%s", $params{density}, $self->spacing;
|
||||
my $m;
|
||||
if (!($m = $self->cache->{$cache_id})) {
|
||||
$m = $self->cache->{$cache_id} = {};
|
||||
my $min_spacing = scale($self->spacing);
|
||||
$m->{distance} = $min_spacing / $params{density};
|
||||
$m->{hex_side} = $m->{distance} / (sqrt(3)/2);
|
||||
$m->{hex_width} = $m->{distance} * 2; # $m->{hex_width} == $m->{hex_side} * sqrt(3);
|
||||
my $hex_height = $m->{hex_side} * 2;
|
||||
$m->{pattern_height} = $hex_height + $m->{hex_side};
|
||||
$m->{y_short} = $m->{distance} * sqrt(3)/3;
|
||||
$m->{x_offset} = $min_spacing / 2;
|
||||
$m->{y_offset} = $m->{x_offset} * sqrt(3)/3;
|
||||
$m->{hex_center} = Slic3r::Point->new($m->{hex_width}/2, $m->{hex_side});
|
||||
}
|
||||
|
||||
my @polygons = ();
|
||||
{
|
||||
# adjust actual bounding box to the nearest multiple of our hex pattern
|
||||
# and align it so that it matches across layers
|
||||
|
||||
my $bounding_box = $surface->expolygon->bounding_box;
|
||||
{
|
||||
# rotate bounding box according to infill direction
|
||||
my $bb_polygon = $bounding_box->polygon;
|
||||
$bb_polygon->rotate($rotate_vector->[0][0], $m->{hex_center});
|
||||
$bounding_box = $bb_polygon->bounding_box;
|
||||
|
||||
# extend bounding box so that our pattern will be aligned with other layers
|
||||
# $bounding_box->[X1] and [Y1] represent the displacement between new bounding box offset and old one
|
||||
$bounding_box->merge_point(Slic3r::Point->new(
|
||||
$bounding_box->x_min - ($bounding_box->x_min % $m->{hex_width}),
|
||||
$bounding_box->y_min - ($bounding_box->y_min % $m->{pattern_height}),
|
||||
));
|
||||
}
|
||||
|
||||
my $x = $bounding_box->x_min;
|
||||
while ($x <= $bounding_box->x_max) {
|
||||
my $p = [];
|
||||
|
||||
my @x = ($x + $m->{x_offset}, $x + $m->{distance} - $m->{x_offset});
|
||||
for (1..2) {
|
||||
@$p = reverse @$p; # turn first half upside down
|
||||
my @p = ();
|
||||
for (my $y = $bounding_box->y_min; $y <= $bounding_box->y_max; $y += $m->{y_short} + $m->{hex_side} + $m->{y_short} + $m->{hex_side}) {
|
||||
push @$p,
|
||||
[ $x[1], $y + $m->{y_offset} ],
|
||||
[ $x[0], $y + $m->{y_short} - $m->{y_offset} ],
|
||||
[ $x[0], $y + $m->{y_short} + $m->{hex_side} + $m->{y_offset} ],
|
||||
[ $x[1], $y + $m->{y_short} + $m->{hex_side} + $m->{y_short} - $m->{y_offset} ],
|
||||
[ $x[1], $y + $m->{y_short} + $m->{hex_side} + $m->{y_short} + $m->{hex_side} + $m->{y_offset} ];
|
||||
}
|
||||
@x = map $_ + $m->{distance}, reverse @x; # draw symmetrical pattern
|
||||
$x += $m->{distance};
|
||||
}
|
||||
|
||||
push @polygons, Slic3r::Polygon->new(@$p);
|
||||
}
|
||||
|
||||
$_->rotate(-$rotate_vector->[0][0], $m->{hex_center}) for @polygons;
|
||||
}
|
||||
|
||||
my @paths;
|
||||
if ($params{complete} || 1) {
|
||||
# we were requested to complete each loop;
|
||||
# in this case we don't try to make more continuous paths
|
||||
@paths = map $_->split_at_first_point,
|
||||
@{intersection([ $surface->p ], \@polygons)};
|
||||
|
||||
} else {
|
||||
# consider polygons as polylines without re-appending the initial point:
|
||||
# this cuts the last segment on purpose, so that the jump to the next
|
||||
# path is more straight
|
||||
@paths = @{intersection_pl(
|
||||
[ map Slic3r::Polyline->new(@$_), @polygons ],
|
||||
[ @{$surface->expolygon} ],
|
||||
)};
|
||||
|
||||
# connect paths
|
||||
if (@paths) { # prevent calling leftmost_point() on empty collections
|
||||
my $collection = Slic3r::Polyline::Collection->new(@paths);
|
||||
@paths = ();
|
||||
foreach my $path (@{$collection->chained_path_from($collection->leftmost_point, 0)}) {
|
||||
if (@paths) {
|
||||
# distance between first point of this path and last point of last path
|
||||
my $distance = $paths[-1]->last_point->distance_to($path->first_point);
|
||||
|
||||
if ($distance <= $m->{hex_width}) {
|
||||
$paths[-1]->append_polyline($path);
|
||||
next;
|
||||
}
|
||||
}
|
||||
|
||||
# make a clone before $collection goes out of scope
|
||||
push @paths, $path->clone;
|
||||
}
|
||||
}
|
||||
|
||||
# clip paths again to prevent connection segments from crossing the expolygon boundaries
|
||||
@paths = @{intersection_pl(
|
||||
\@paths,
|
||||
[ map @$_, @{$surface->expolygon->offset_ex(scaled_epsilon)} ],
|
||||
)};
|
||||
}
|
||||
|
||||
return @paths;
|
||||
}
|
||||
|
||||
1;
|
@ -1,118 +0,0 @@
|
||||
package Slic3r::Fill::PlanePath;
|
||||
use Moo;
|
||||
|
||||
extends 'Slic3r::Fill::Base';
|
||||
with qw(Slic3r::Fill::WithDirection);
|
||||
|
||||
use Slic3r::Geometry qw(scale X1 Y1 X2 Y2);
|
||||
use Slic3r::Geometry::Clipper qw(intersection_pl);
|
||||
|
||||
sub angles () { [0] }
|
||||
sub multiplier () { 1 }
|
||||
|
||||
sub process_polyline {}
|
||||
|
||||
sub fill_surface {
|
||||
my $self = shift;
|
||||
my ($surface, %params) = @_;
|
||||
|
||||
# rotate polygons
|
||||
my $expolygon = $surface->expolygon->clone;
|
||||
my $rotate_vector = $self->infill_direction($surface);
|
||||
$self->rotate_points($expolygon, $rotate_vector);
|
||||
|
||||
my $distance_between_lines = scale($self->spacing) / $params{density} * $self->multiplier;
|
||||
|
||||
# align infill across layers using the object's bounding box
|
||||
my $bb_polygon = $self->bounding_box->polygon;
|
||||
$self->rotate_points($bb_polygon, $rotate_vector);
|
||||
my $bounding_box = $bb_polygon->bounding_box;
|
||||
|
||||
(ref $self) =~ /::([^:]+)$/;
|
||||
my $path = "Math::PlanePath::$1"->new;
|
||||
|
||||
my $translate = Slic3r::Point->new(0,0); # vector
|
||||
if ($path->x_negative || $path->y_negative) {
|
||||
# if the curve extends on both positive and negative coordinate space,
|
||||
# center our expolygon around origin
|
||||
$translate = $bounding_box->center->negative;
|
||||
} else {
|
||||
# if the curve does not extend in negative coordinate space,
|
||||
# move expolygon entirely in positive coordinate space
|
||||
$translate = $bounding_box->min_point->negative;
|
||||
}
|
||||
$expolygon->translate(@$translate);
|
||||
$bounding_box->translate(@$translate);
|
||||
|
||||
my ($n_lo, $n_hi) = $path->rect_to_n_range(
|
||||
map { $_ / $distance_between_lines }
|
||||
@{$bounding_box->min_point},
|
||||
@{$bounding_box->max_point},
|
||||
);
|
||||
|
||||
my $polyline = Slic3r::Polyline->new(
|
||||
map [ map { $_ * $distance_between_lines } $path->n_to_xy($_) ], ($n_lo..$n_hi)
|
||||
);
|
||||
return {} if @$polyline <= 1;
|
||||
|
||||
$self->process_polyline($polyline, $bounding_box);
|
||||
|
||||
my @paths = @{intersection_pl([$polyline], \@$expolygon)};
|
||||
|
||||
if (0) {
|
||||
require "Slic3r/SVG.pm";
|
||||
Slic3r::SVG::output("fill.svg",
|
||||
no_arrows => 1,
|
||||
polygons => \@$expolygon,
|
||||
green_polygons => [ $bounding_box->polygon ],
|
||||
polylines => [ $polyline ],
|
||||
red_polylines => \@paths,
|
||||
);
|
||||
}
|
||||
|
||||
# paths must be repositioned and rotated back
|
||||
$_->translate(@{$translate->negative}) for @paths;
|
||||
$self->rotate_points_back(\@paths, $rotate_vector);
|
||||
|
||||
return @paths;
|
||||
}
|
||||
|
||||
|
||||
package Slic3r::Fill::ArchimedeanChords;
|
||||
use Moo;
|
||||
extends 'Slic3r::Fill::PlanePath';
|
||||
use Math::PlanePath::ArchimedeanChords;
|
||||
|
||||
|
||||
package Slic3r::Fill::Flowsnake;
|
||||
use Moo;
|
||||
extends 'Slic3r::Fill::PlanePath';
|
||||
use Math::PlanePath::Flowsnake;
|
||||
use Slic3r::Geometry qw(X);
|
||||
|
||||
# Sorry, this fill is currently broken.
|
||||
|
||||
sub process_polyline {
|
||||
my $self = shift;
|
||||
my ($polyline, $bounding_box) = @_;
|
||||
|
||||
$_->[X] += $bounding_box->center->[X] for @$polyline;
|
||||
}
|
||||
|
||||
|
||||
package Slic3r::Fill::HilbertCurve;
|
||||
use Moo;
|
||||
extends 'Slic3r::Fill::PlanePath';
|
||||
use Math::PlanePath::HilbertCurve;
|
||||
|
||||
|
||||
package Slic3r::Fill::OctagramSpiral;
|
||||
use Moo;
|
||||
extends 'Slic3r::Fill::PlanePath';
|
||||
use Math::PlanePath::OctagramSpiral;
|
||||
|
||||
sub multiplier () { sqrt(2) }
|
||||
|
||||
|
||||
|
||||
1;
|
@ -1,168 +0,0 @@
|
||||
package Slic3r::Fill::Rectilinear;
|
||||
use Moo;
|
||||
|
||||
extends 'Slic3r::Fill::Base';
|
||||
with qw(Slic3r::Fill::WithDirection);
|
||||
|
||||
has '_min_spacing' => (is => 'rw');
|
||||
has '_line_spacing' => (is => 'rw');
|
||||
has '_diagonal_distance' => (is => 'rw');
|
||||
has '_line_oscillation' => (is => 'rw');
|
||||
|
||||
use Slic3r::Geometry qw(scale unscale scaled_epsilon);
|
||||
use Slic3r::Geometry::Clipper qw(intersection_pl);
|
||||
|
||||
sub horizontal_lines { 0 }
|
||||
|
||||
sub fill_surface {
|
||||
my $self = shift;
|
||||
my ($surface, %params) = @_;
|
||||
|
||||
# rotate polygons so that we can work with vertical lines here
|
||||
my $expolygon = $surface->expolygon->clone;
|
||||
my $rotate_vector = $self->infill_direction($surface);
|
||||
$self->rotate_points($expolygon, $rotate_vector);
|
||||
|
||||
$self->_min_spacing(scale $self->spacing);
|
||||
$self->_line_spacing($self->_min_spacing / $params{density});
|
||||
$self->_diagonal_distance($self->_line_spacing * 2);
|
||||
$self->_line_oscillation($self->_line_spacing - $self->_min_spacing); # only for Line infill
|
||||
my $bounding_box = $expolygon->bounding_box;
|
||||
|
||||
# define flow spacing according to requested density
|
||||
if ($params{density} == 1 && !$params{dont_adjust}) {
|
||||
$self->_line_spacing($self->adjust_solid_spacing(
|
||||
width => $bounding_box->size->x,
|
||||
distance => $self->_line_spacing,
|
||||
));
|
||||
$self->spacing(unscale $self->_line_spacing);
|
||||
} else {
|
||||
# extend bounding box so that our pattern will be aligned with other layers
|
||||
$bounding_box->merge_point(Slic3r::Point->new(
|
||||
$bounding_box->x_min - ($bounding_box->x_min % $self->_line_spacing),
|
||||
$bounding_box->y_min - ($bounding_box->y_min % $self->_line_spacing),
|
||||
));
|
||||
}
|
||||
|
||||
# generate the basic pattern
|
||||
my $x_max = $bounding_box->x_max + scaled_epsilon;
|
||||
my @lines = ();
|
||||
for (my $x = $bounding_box->x_min; $x <= $x_max; $x += $self->_line_spacing) {
|
||||
push @lines, $self->_line($#lines, $x, $bounding_box->y_min, $bounding_box->y_max);
|
||||
}
|
||||
if ($self->horizontal_lines) {
|
||||
my $y_max = $bounding_box->y_max + scaled_epsilon;
|
||||
for (my $y = $bounding_box->y_min; $y <= $y_max; $y += $self->_line_spacing) {
|
||||
push @lines, Slic3r::Polyline->new(
|
||||
[$bounding_box->x_min, $y],
|
||||
[$bounding_box->x_max, $y],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
# clip paths against a slightly larger expolygon, so that the first and last paths
|
||||
# are kept even if the expolygon has vertical sides
|
||||
# the minimum offset for preventing edge lines from being clipped is scaled_epsilon;
|
||||
# however we use a larger offset to support expolygons with slightly skewed sides and
|
||||
# not perfectly straight
|
||||
my @polylines = @{intersection_pl(\@lines, $expolygon->offset(+scale 0.02))};
|
||||
|
||||
my $extra = $self->_min_spacing * &Slic3r::INFILL_OVERLAP_OVER_SPACING;
|
||||
foreach my $polyline (@polylines) {
|
||||
my ($first_point, $last_point) = @$polyline[0,-1];
|
||||
if ($first_point->y > $last_point->y) { #>
|
||||
($first_point, $last_point) = ($last_point, $first_point);
|
||||
}
|
||||
$first_point->set_y($first_point->y - $extra); #--
|
||||
$last_point->set_y($last_point->y + $extra); #++
|
||||
}
|
||||
|
||||
# connect lines
|
||||
unless ($params{dont_connect} || !@polylines) { # prevent calling leftmost_point() on empty collections
|
||||
# offset the expolygon by max(min_spacing/2, extra)
|
||||
my ($expolygon_off) = @{$expolygon->offset_ex($self->_min_spacing/2)};
|
||||
my $collection = Slic3r::Polyline::Collection->new(@polylines);
|
||||
@polylines = ();
|
||||
|
||||
foreach my $polyline (@{$collection->chained_path_from($collection->leftmost_point, 0)}) {
|
||||
if (@polylines) {
|
||||
my $first_point = $polyline->first_point;
|
||||
my $last_point = $polylines[-1]->last_point;
|
||||
my @distance = map abs($first_point->$_ - $last_point->$_), qw(x y);
|
||||
|
||||
# TODO: we should also check that both points are on a fill_boundary to avoid
|
||||
# connecting paths on the boundaries of internal regions
|
||||
if ($self->_can_connect(@distance) && $expolygon_off->contains_line(Slic3r::Line->new($last_point, $first_point))) {
|
||||
$polylines[-1]->append_polyline($polyline);
|
||||
next;
|
||||
}
|
||||
}
|
||||
|
||||
# make a clone before $collection goes out of scope
|
||||
push @polylines, $polyline->clone;
|
||||
}
|
||||
}
|
||||
|
||||
# paths must be rotated back
|
||||
$self->rotate_points_back(\@polylines, $rotate_vector);
|
||||
|
||||
return @polylines;
|
||||
}
|
||||
|
||||
sub _line {
|
||||
my ($self, $i, $x, $y_min, $y_max) = @_;
|
||||
|
||||
return Slic3r::Polyline->new(
|
||||
[$x, $y_min],
|
||||
[$x, $y_max],
|
||||
);
|
||||
}
|
||||
|
||||
sub _can_connect {
|
||||
my ($self, $dist_X, $dist_Y) = @_;
|
||||
|
||||
return $dist_X <= $self->_diagonal_distance
|
||||
&& $dist_Y <= $self->_diagonal_distance;
|
||||
}
|
||||
|
||||
|
||||
package Slic3r::Fill::Line;
|
||||
use Moo;
|
||||
extends 'Slic3r::Fill::Rectilinear';
|
||||
|
||||
use Slic3r::Geometry qw(scaled_epsilon);
|
||||
|
||||
sub _line {
|
||||
my ($self, $i, $x, $y_min, $y_max) = @_;
|
||||
|
||||
if ($i % 2) {
|
||||
return Slic3r::Polyline->new(
|
||||
[$x - $self->_line_oscillation, $y_min],
|
||||
[$x + $self->_line_oscillation, $y_max],
|
||||
);
|
||||
} else {
|
||||
return Slic3r::Polyline->new(
|
||||
[$x, $y_min],
|
||||
[$x, $y_max],
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
sub _can_connect {
|
||||
my ($self, $dist_X, $dist_Y) = @_;
|
||||
|
||||
my $TOLERANCE = 10 * scaled_epsilon;
|
||||
return ($dist_X >= ($self->_line_spacing - $self->_line_oscillation) - $TOLERANCE)
|
||||
&& ($dist_X <= ($self->_line_spacing + $self->_line_oscillation) + $TOLERANCE)
|
||||
&& $dist_Y <= $self->_diagonal_distance;
|
||||
}
|
||||
|
||||
|
||||
package Slic3r::Fill::Grid;
|
||||
use Moo;
|
||||
extends 'Slic3r::Fill::Rectilinear';
|
||||
|
||||
sub angles () { [0] }
|
||||
sub horizontal_lines { 1 }
|
||||
|
||||
1;
|
@ -124,6 +124,7 @@ sub mouse_event {
|
||||
if ($e->Entering && &Wx::wxMSW) {
|
||||
# wxMSW needs focus in order to catch mouse wheel events
|
||||
$self->SetFocus;
|
||||
print "Slic3r::GUI::3DScene::Base; SetFocus\n";
|
||||
} elsif ($e->LeftDClick) {
|
||||
$self->on_double_click->()
|
||||
if $self->on_double_click;
|
||||
|
@ -182,6 +182,7 @@ sub new {
|
||||
EVT_LIST_ITEM_ACTIVATED($self, $self->{list}, \&list_item_activated);
|
||||
EVT_KEY_DOWN($self->{list}, sub {
|
||||
my ($list, $event) = @_;
|
||||
print "Plater.pm: Getting key $event\n";
|
||||
if ($event->GetKeyCode == WXK_TAB) {
|
||||
$list->Navigate($event->ShiftDown ? &Wx::wxNavigateBackward : &Wx::wxNavigateForward);
|
||||
} else {
|
||||
|
@ -1,10 +1,16 @@
|
||||
# 2D preview of the tool paths of a single layer, using a thin line.
|
||||
# OpenGL is used to render the paths.
|
||||
|
||||
package Slic3r::GUI::Plater::2DToolpaths;
|
||||
use strict;
|
||||
use warnings;
|
||||
use utf8;
|
||||
use Data::Dumper qw(Dumper);
|
||||
#use Carp qw(confess);
|
||||
use Carp;
|
||||
|
||||
use Slic3r::Print::State ':steps';
|
||||
use Wx qw(:misc :sizer :slider :statictext wxWHITE);
|
||||
use Wx qw(:misc :sizer :slider :statictext :keycode wxWHITE wxWANTS_CHARS);
|
||||
use Wx::Event qw(EVT_SLIDER EVT_KEY_DOWN);
|
||||
use base qw(Wx::Panel Class::Accessor);
|
||||
|
||||
@ -14,7 +20,7 @@ sub new {
|
||||
my $class = shift;
|
||||
my ($parent, $print) = @_;
|
||||
|
||||
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition);
|
||||
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
|
||||
$self->SetBackgroundColour(wxWHITE);
|
||||
|
||||
# init GUI elements
|
||||
@ -49,13 +55,21 @@ sub new {
|
||||
EVT_KEY_DOWN($canvas, sub {
|
||||
my ($s, $event) = @_;
|
||||
|
||||
print "Slic3r::GUI::Plater::2DToolpaths: Getting key ", $event->GetKeyCode, "\n";
|
||||
# print Dumper(\$event);
|
||||
|
||||
my $key = $event->GetKeyCode;
|
||||
if ($key == 85 || $key == 315) {
|
||||
if ($key == 85 || $key == WXK_LEFT) {
|
||||
# Keys: 'D' or WXK_LEFT
|
||||
$slider->SetValue($slider->GetValue + 1);
|
||||
$self->set_z($self->{layers_z}[$slider->GetValue]);
|
||||
} elsif ($key == 68 || $key == 317) {
|
||||
} elsif ($key == 68 || $key == WXK_RIGHT) {
|
||||
# Keys: 'U' or WXK_RIGHT
|
||||
$slider->SetValue($slider->GetValue - 1);
|
||||
$self->set_z($self->{layers_z}[$slider->GetValue]);
|
||||
} elsif ($key >= 49 && $key <= 55) {
|
||||
# Keys: '1' to '3'
|
||||
$canvas->set_simulation_mode($key - 49);
|
||||
}
|
||||
});
|
||||
|
||||
@ -116,8 +130,10 @@ sub set_z {
|
||||
|
||||
package Slic3r::GUI::Plater::2DToolpaths::Canvas;
|
||||
|
||||
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS);
|
||||
use Wx qw(:misc wxWANTS_CHARS);
|
||||
use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_KEY_DOWN);
|
||||
use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
|
||||
use OpenGL::Shader;
|
||||
use base qw(Wx::GLCanvas Class::Accessor);
|
||||
use Wx::GLCanvas qw(:all);
|
||||
use List::Util qw(min max first);
|
||||
@ -132,6 +148,10 @@ __PACKAGE__->mk_accessors(qw(
|
||||
_zoom
|
||||
_camera_target
|
||||
_drag_start_xy
|
||||
_texture_name
|
||||
_texture_size
|
||||
_extrusion_simulator
|
||||
_simulation_mode
|
||||
));
|
||||
|
||||
# make OpenGL::Array thread-safe
|
||||
@ -143,13 +163,21 @@ __PACKAGE__->mk_accessors(qw(
|
||||
sub new {
|
||||
my ($class, $parent, $print) = @_;
|
||||
|
||||
my $self = $class->SUPER::new($parent);
|
||||
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
|
||||
$self->print($print);
|
||||
$self->_zoom(1);
|
||||
|
||||
# 2D point in model space
|
||||
$self->_camera_target(Slic3r::Pointf->new(0,0));
|
||||
|
||||
# Texture for the extrusion simulator. The texture will be allocated / reallocated on Resize.
|
||||
# print "new\n";
|
||||
$self->_texture_name(0);
|
||||
$self->_texture_size(Slic3r::Point->new(0,0));
|
||||
$self->_extrusion_simulator(Slic3r::ExtrusionSimulator->new());
|
||||
$self->_simulation_mode(0);
|
||||
# print "new end\n";
|
||||
|
||||
EVT_PAINT($self, sub {
|
||||
my $dc = Wx::PaintDC->new($self);
|
||||
$self->Render($dc);
|
||||
@ -200,10 +228,36 @@ sub new {
|
||||
$self->Refresh;
|
||||
});
|
||||
EVT_MOUSE_EVENTS($self, \&mouse_event);
|
||||
EVT_KEY_DOWN($self, sub {
|
||||
my ($s, $event) = @_;
|
||||
|
||||
print "Slic3r::GUI::Plater::2DToolpaths::Canvas: Getting key $event\n";
|
||||
|
||||
my $key = $event->GetKeyCode;
|
||||
if ($key > 45 && $key <= 50) {
|
||||
# Keys: '1' to '3'
|
||||
$self->set_simulation_mode($key - 45);
|
||||
}
|
||||
});
|
||||
|
||||
return $self;
|
||||
}
|
||||
|
||||
sub Destroy {
|
||||
my ($self) = @_;
|
||||
|
||||
# Deallocate the OpenGL resources.
|
||||
my $context = $self->GetContext;
|
||||
if ($context and $self->texture_id) {
|
||||
$self->SetCurrent($context);
|
||||
glDeleteTextures(1, ($self->texture_id));
|
||||
$self->SetCurrent(0);
|
||||
$self->texture_id(0);
|
||||
$self->texture_size(new Slic3r::Point(0, 0));
|
||||
}
|
||||
return $self->SUPER::Destroy;
|
||||
}
|
||||
|
||||
sub mouse_event {
|
||||
my ($self, $e) = @_;
|
||||
|
||||
@ -213,6 +267,7 @@ sub mouse_event {
|
||||
if ($e->Entering && &Wx::wxMSW) {
|
||||
# wxMSW needs focus in order to catch mouse wheel events
|
||||
$self->SetFocus;
|
||||
print "Slic3r::GUI::Plater::2DToolpaths::Canvas SetFocus\n";
|
||||
} elsif ($e->Dragging) {
|
||||
if ($e->LeftIsDown || $e->MiddleIsDown || $e->RightIsDown) {
|
||||
# if dragging, translate view
|
||||
@ -272,6 +327,14 @@ sub set_z {
|
||||
$self->Refresh;
|
||||
}
|
||||
|
||||
sub set_simulation_mode
|
||||
{
|
||||
my ($self, $mode) = @_;
|
||||
$self->_simulation_mode($mode);
|
||||
$self->_dirty(1);
|
||||
$self->Refresh;
|
||||
}
|
||||
|
||||
sub Render {
|
||||
my ($self, $dc) = @_;
|
||||
|
||||
@ -281,6 +344,14 @@ sub Render {
|
||||
$self->SetCurrent($context);
|
||||
$self->InitGL;
|
||||
|
||||
#print glGetString(GL_VERSION), "\n";
|
||||
#print glGetString(GL_VENDOR), "\n";
|
||||
#print glGetString(GL_RENDERER), "\n";
|
||||
# my $nExtensions = glGetInteger(GL_NUM_EXTENSIONS);
|
||||
# for (my $i = 0; $i < $nExtensions; ++ $i) {
|
||||
# print glGetStringi(GL_EXTENSIONS, $i);
|
||||
# }
|
||||
|
||||
glClearColor(1, 1, 1, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
@ -294,6 +365,45 @@ sub Render {
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
if ($self->_simulation_mode and $self->_texture_name and $self->_texture_size->x() > 0 and $self->_texture_size->y() > 0) {
|
||||
#print "draw\n";
|
||||
$self->_simulate_extrusion();
|
||||
my ($x, $y) = $self->GetSizeWH;
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_REPLACE);
|
||||
#print "Texture name ", $self->_texture_name, "\n";
|
||||
glBindTexture(GL_TEXTURE_2D, $self->_texture_name);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D_c(GL_TEXTURE_2D,
|
||||
0, # level (0 normal, heighr is form mip-mapping)
|
||||
GL_RGBA, # internal format
|
||||
$self->_texture_size->x(), $self->_texture_size->y(),
|
||||
0, # border
|
||||
GL_RGBA, # format RGBA color data
|
||||
GL_UNSIGNED_BYTE, # unsigned byte data
|
||||
$self->_extrusion_simulator->image_ptr()); # ptr to texture data
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1, 0, 1, 0, 1);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 0);
|
||||
glTexCoord2f($x/$self->_texture_size->x(), 0);
|
||||
glVertex2f(1, 0);
|
||||
glTexCoord2f($x/$self->_texture_size->x(), $y/$self->_texture_size->y());
|
||||
glVertex2f(1, 1);
|
||||
glTexCoord2f(0, $y/$self->_texture_size->y());
|
||||
glVertex2f(0, 1);
|
||||
glEnd();
|
||||
glPopMatrix();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
#print "draw end\n";
|
||||
}
|
||||
|
||||
# anti-alias
|
||||
if (0) {
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
@ -302,8 +412,9 @@ sub Render {
|
||||
glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
|
||||
}
|
||||
|
||||
# Tesselator triangulates polygons with holes on the fly for the rendering purposes only.
|
||||
my $tess;
|
||||
if (!(&Wx::wxMSW && $OpenGL::VERSION < 0.6704)) {
|
||||
if ($self->_simulation_mode() == 0 and !(&Wx::wxMSW && $OpenGL::VERSION < 0.6704)) {
|
||||
# We can't use the GLU tesselator on MSW with older OpenGL versions
|
||||
# because of an upstream bug:
|
||||
# http://sourceforge.net/p/pogl/bugs/16/
|
||||
@ -329,7 +440,7 @@ sub Render {
|
||||
glTranslatef(@$copy, 0);
|
||||
|
||||
foreach my $slice (@{$layer->slices}) {
|
||||
glColor3f(0.95, 0.95, 0.95);
|
||||
glColor3f(0.75, 0.75, 0.75);
|
||||
|
||||
if ($tess) {
|
||||
gluTessBeginPolygon($tess);
|
||||
@ -429,28 +540,93 @@ sub _draw_path {
|
||||
glPushMatrix();
|
||||
glTranslatef(@$copy, 0);
|
||||
foreach my $line (@{$path->polyline->lines}) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(@{$line->a});
|
||||
glVertex2f(@{$line->b});
|
||||
glEnd();
|
||||
if (1) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(@{$line->a});
|
||||
glVertex2f(@{$line->b});
|
||||
glEnd();
|
||||
} else {
|
||||
my @c = $self->color;
|
||||
$self->line($line->a->x, $line->a->y, $line->b->x, $line->b->y, $path->width, $c[0], $c[1], $c[2], 0.5, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
}
|
||||
} else {
|
||||
foreach my $line (@{$path->polyline->lines}) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(@{$line->a});
|
||||
glVertex2f(@{$line->b});
|
||||
glEnd();
|
||||
if (1) {
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(@{$line->a});
|
||||
glVertex2f(@{$line->b});
|
||||
glEnd();
|
||||
} else {
|
||||
my @c = $self->color;
|
||||
$self->line($line->a->x, $line->a->y, $line->b->x, $line->b->y, $path->width, $c[0], $c[1], $c[2], 0.5, 0, 0, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sub _simulate_extrusion {
|
||||
#print "_simulate_extrusion";
|
||||
my ($self) = @_;
|
||||
$self->_extrusion_simulator->reset_accumulator();
|
||||
foreach my $layer (@{$self->layers}) {
|
||||
if (abs($layer->print_z - $self->z) < epsilon) {
|
||||
#print "_simulate_extrusion - print_z ", $layer->print_z, "\n";
|
||||
my $object = $layer->object;
|
||||
# print Dumper($object);
|
||||
my @shifts = (defined $object) ? @{$object->_shifted_copies} : (Slic3r::Point->new(0, 0));
|
||||
foreach my $layerm (@{$layer->regions}) {
|
||||
# print Dumper($layerm);
|
||||
my @extrusions = ();
|
||||
if ($object->step_done(STEP_PERIMETERS)) {
|
||||
#print "Perimeters: ", @{$layerm->perimeters}, "\n";
|
||||
# print Dumper(\@{$layerm->perimeters});
|
||||
push @extrusions, @$_ for @{$layerm->perimeters};
|
||||
}
|
||||
if ($object->step_done(STEP_INFILL)) {
|
||||
#print "Fills: ", @{$layerm->fills}, "\n";
|
||||
# print Dumper(\@{$layerm->fills});
|
||||
push @extrusions, @$_ for @{$layerm->fills};
|
||||
}
|
||||
# print Dumper(\@extrusions);
|
||||
foreach my $extrusion_entity (@extrusions) {
|
||||
#print "simulating an extrusion entity\n";
|
||||
my @paths = $extrusion_entity->isa('Slic3r::ExtrusionLoop')
|
||||
? @$extrusion_entity
|
||||
: ($extrusion_entity);
|
||||
foreach my $path (@paths) {
|
||||
#print "simulating a path\n";
|
||||
#print Data::Dumper->Dump([$path, @paths], [qw(foo *ary)]);
|
||||
# print Data::Dumper(\$path);
|
||||
print "width: ", $path->width,
|
||||
" height: ", $path->height,
|
||||
" mm3_per_mm: ", $path->mm3_per_mm,
|
||||
" height2: ", $path->mm3_per_mm / $path->height,
|
||||
"\n";
|
||||
$self->_extrusion_simulator->extrude_to_accumulator($path, $_, $self->_simulation_mode()) for @shifts;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
$self->_extrusion_simulator->evaluate_accumulator($self->_simulation_mode());
|
||||
}
|
||||
|
||||
sub InitGL {
|
||||
my $self = shift;
|
||||
|
||||
return if $self->init;
|
||||
return unless $self->GetContext;
|
||||
|
||||
#Vojtech: Create an OpenGL texture?
|
||||
#print "initgl\n";
|
||||
my $texture_id = 0;
|
||||
($texture_id) = glGenTextures_p(1);
|
||||
$self->_texture_name($texture_id);
|
||||
#print "initgl end\n";
|
||||
|
||||
$self->init(1);
|
||||
}
|
||||
|
||||
@ -483,8 +659,40 @@ sub Resize {
|
||||
|
||||
$self->SetCurrent($self->GetContext);
|
||||
my ($x, $y) = $self->GetSizeWH;
|
||||
|
||||
#print "resize\n";
|
||||
if ($self->_texture_size->x() < $x or $self->_texture_size->y() < $y) {
|
||||
# Allocate a large enough OpenGL texture with power of 2 dimensions.
|
||||
$self->_texture_size->set_x(1) if ($self->_texture_size->x() == 0);
|
||||
$self->_texture_size->set_y(1) if ($self->_texture_size->y() == 0);
|
||||
$self->_texture_size->set_x($self->_texture_size->x() * 2) while ($self->_texture_size->x() < $x);
|
||||
$self->_texture_size->set_y($self->_texture_size->y() * 2) while ($self->_texture_size->y() < $y);
|
||||
#print "screen size ", $x, "x", $y;
|
||||
#print "texture size ", $self->_texture_size->x(), "x", $self->_texture_size->y();
|
||||
# Initialize an empty texture.
|
||||
glBindTexture(GL_TEXTURE_2D, $self->_texture_name);
|
||||
if (1) {
|
||||
glTexImage2D_c(GL_TEXTURE_2D,
|
||||
0, # level (0 normal, heighr is form mip-mapping)
|
||||
GL_RGBA, # internal format
|
||||
$self->_texture_size->x(), $self->_texture_size->y(),
|
||||
0, # border
|
||||
GL_RGBA, # format RGBA color data
|
||||
GL_UNSIGNED_BYTE, # unsigned byte data
|
||||
0); # ptr to texture data
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
#print "resize - setimagesize\n";
|
||||
$self->_extrusion_simulator->set_image_size($self->_texture_size);
|
||||
}
|
||||
$self->_extrusion_simulator->set_viewport(Slic3r::Geometry::BoundingBox->new_from_points(
|
||||
[Slic3r::Point->new(0, 0), Slic3r::Point->new($x, $y)]));
|
||||
#print "resize end\n";
|
||||
|
||||
glViewport(0, 0, $x, $y);
|
||||
|
||||
Slic3r::Point->new(0,0);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
@ -539,9 +747,17 @@ sub Resize {
|
||||
}
|
||||
glOrtho($x1, $x2, $y1, $y2, 0, 1);
|
||||
|
||||
# Set the adjusted bounding box at the extrusion simulator.
|
||||
#print "Scene bbox ", $bb->x_min, ",", $bb->y_min, " ", $bb->x_max, ",", $bb->y_max, "\n";
|
||||
#print "Setting simulator bbox ", $x1, ",", $y1, " ", $x2, ",", $y2, "\n";
|
||||
$self->_extrusion_simulator->set_bounding_box(
|
||||
Slic3r::Geometry::BoundingBox->new_from_points(
|
||||
[Slic3r::Point->new($x1, $y1), Slic3r::Point->new($x2, $y2)]));
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
# Thick line drawing is not used anywhere. Probably not tested?
|
||||
sub line {
|
||||
my (
|
||||
$x1, $y1, $x2, $y2, # coordinates of the line
|
||||
@ -552,6 +768,8 @@ sub line {
|
||||
$alphablend, # use alpha blend or not
|
||||
) = @_;
|
||||
|
||||
#die 'Inside 2DToolpaths::line(). This was not expected to be called.';
|
||||
|
||||
my $t;
|
||||
my $R;
|
||||
my $f = $w - int($w);
|
||||
@ -719,6 +937,8 @@ sub line {
|
||||
}
|
||||
|
||||
|
||||
# What is the purpose of this dialog? Testing? A stand-alone application?
|
||||
# Currently this dialog is not instantiated.
|
||||
package Slic3r::GUI::Plater::2DToolpaths::Dialog;
|
||||
|
||||
use Wx qw(:dialog :id :misc :sizer);
|
||||
|
@ -51,6 +51,8 @@ sub new {
|
||||
EVT_KEY_DOWN($canvas, sub {
|
||||
my ($s, $event) = @_;
|
||||
|
||||
print "3DPreview.pm: Getting key $event\n";
|
||||
|
||||
my $key = $event->GetKeyCode;
|
||||
if ($key == 85 || $key == 315) {
|
||||
$slider->SetValue($slider->GetValue + 1);
|
||||
|
@ -77,6 +77,7 @@ sub new {
|
||||
});
|
||||
EVT_KEY_DOWN($self->{treectrl}, sub {
|
||||
my ($treectrl, $event) = @_;
|
||||
print "Tab.pm: Getting key $event\n";
|
||||
if ($event->GetKeyCode == WXK_TAB) {
|
||||
$treectrl->Navigate($event->ShiftDown ? &Wx::wxNavigateBackward : &Wx::wxNavigateForward);
|
||||
} else {
|
||||
|
@ -675,8 +675,8 @@ sub generate_toolpaths {
|
||||
|
||||
# interface and contact infill
|
||||
if (@$interface || @$contact_infill) {
|
||||
$fillers{interface}->angle($interface_angle);
|
||||
$fillers{interface}->spacing($_interface_flow->spacing);
|
||||
$fillers{interface}->set_angle($interface_angle);
|
||||
$fillers{interface}->set_spacing($_interface_flow->spacing);
|
||||
|
||||
# find centerline of the external loop
|
||||
$interface = offset2($interface, +scaled_epsilon, -(scaled_epsilon + $_interface_flow->scaled_width/2));
|
||||
@ -725,11 +725,11 @@ sub generate_toolpaths {
|
||||
# support or flange
|
||||
if (@$base) {
|
||||
my $filler = $fillers{support};
|
||||
$filler->angle($angles[ ($layer_id) % @angles ]);
|
||||
$filler->set_angle($angles[ ($layer_id) % @angles ]);
|
||||
|
||||
# We don't use $base_flow->spacing because we need a constant spacing
|
||||
# value that guarantees that all layers are correctly aligned.
|
||||
$filler->spacing($flow->spacing);
|
||||
$filler->set_spacing($flow->spacing);
|
||||
|
||||
my $density = $support_density;
|
||||
my $base_flow = $_flow;
|
||||
@ -742,13 +742,13 @@ sub generate_toolpaths {
|
||||
# base flange
|
||||
if ($layer_id == 0) {
|
||||
$filler = $fillers{interface};
|
||||
$filler->angle($self->object_config->support_material_angle + 90);
|
||||
$filler->set_angle($self->object_config->support_material_angle + 90);
|
||||
$density = 0.5;
|
||||
$base_flow = $self->first_layer_flow;
|
||||
|
||||
# use the proper spacing for first layer as we don't need to align
|
||||
# its pattern to the other layers
|
||||
$filler->spacing($base_flow->spacing);
|
||||
$filler->set_spacing($base_flow->spacing);
|
||||
} else {
|
||||
# draw a perimeter all around support infill
|
||||
# TODO: use brim ordering algorithm
|
||||
|
@ -13,10 +13,17 @@ use Getopt::Long qw(:config no_auto_abbrev);
|
||||
use List::Util qw(first);
|
||||
use POSIX qw(setlocale LC_NUMERIC);
|
||||
use Slic3r;
|
||||
use Slic3r::GUI;
|
||||
use Time::HiRes qw(gettimeofday tv_interval);
|
||||
#use Slic3r::XS;
|
||||
#use Data::Dumper;
|
||||
$|++;
|
||||
binmode STDOUT, ':utf8';
|
||||
|
||||
# my $extrusionsim = Slic3r::ExtrusionSimulator->new(width=>0, height=>0, nozzle_diameter=>0);
|
||||
#print Dumper($extrusionsim);
|
||||
#print Dumper($extrusionsim->image_ptr);
|
||||
|
||||
our %opt = ();
|
||||
my %cli_options = ();
|
||||
{
|
||||
|
40
slic3r.sublime-project
Normal file
40
slic3r.sublime-project
Normal file
@ -0,0 +1,40 @@
|
||||
{
|
||||
"build_systems":
|
||||
[
|
||||
{
|
||||
"name": "List",
|
||||
//"file_regex": " at ([^-\\s]*) line ([0-9]*)",
|
||||
// "file_regex": " at (D\\:\\/src\\/Slic3r\\/.*?) line ([0-9]*)",
|
||||
"shell_cmd": "ls -l"
|
||||
},
|
||||
{
|
||||
"name": "Run",
|
||||
"working_dir": "$project_path",
|
||||
"file_regex": " at (.*?) line ([0-9]*)",
|
||||
"shell_cmd": "perl slic3r.pl --gui \"..\\Slic3r-tests\\gap fill torture 20 -rt.stl\""
|
||||
},
|
||||
{
|
||||
"name": "full",
|
||||
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
|
||||
"shell_cmd": "perl Build.pl"
|
||||
},
|
||||
{
|
||||
"name": "xs",
|
||||
"working_dir": "$project_path/xs",
|
||||
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
|
||||
"shell_cmd": "perl Build install"
|
||||
},
|
||||
{
|
||||
"name": "xs & run",
|
||||
"working_dir": "$project_path/xs",
|
||||
"file_regex": "^(..[^:]*):([0-9]+):?([0-9]+)?:? (.*)$",
|
||||
"shell_cmd": "perl Build install & perl ..\\slic3r.pl --gui \"..\\..\\Slic3r-tests\\star3-big2.stl\""
|
||||
}
|
||||
],
|
||||
"folders":
|
||||
[
|
||||
{
|
||||
"path": "."
|
||||
}
|
||||
]
|
||||
}
|
@ -38,7 +38,7 @@ if (defined $ENV{BOOST_DIR}) {
|
||||
qw(C:\Boost\lib /lib);
|
||||
|
||||
if ($^O eq 'MSWin32') {
|
||||
for my $path (glob('C:\dev\boost*'), glob ('C:\boost*')) {
|
||||
for my $path (glob('C:\dev\boost*'), glob ('C:\boost*'), glob ('d:\src\boost*')) {
|
||||
push @boost_include, $path;
|
||||
push @boost_libs, $path . "/stage/lib";
|
||||
}
|
||||
@ -89,6 +89,9 @@ path through the BOOST_DIR environment variable:
|
||||
|
||||
EOF
|
||||
|
||||
# Enable C++ 0x features of the language.
|
||||
#push @cflags, qw(-std=c++0x);
|
||||
|
||||
if ($ENV{SLIC3R_DEBUG}) {
|
||||
# only on newer GCCs: -ftemplate-backtrace-limit=0
|
||||
push @cflags, qw(-DSLIC3R_DEBUG -g);
|
||||
|
16
xs/MANIFEST
16
xs/MANIFEST
@ -28,6 +28,20 @@ src/libslic3r/ExtrusionEntity.cpp
|
||||
src/libslic3r/ExtrusionEntity.hpp
|
||||
src/libslic3r/ExtrusionEntityCollection.cpp
|
||||
src/libslic3r/ExtrusionEntityCollection.hpp
|
||||
src/libslic3r/ExtrusionSimulator.cpp
|
||||
src/libslic3r/ExtrusionSimulator.hpp
|
||||
src/libslic3r/Fill/FillBase.cpp
|
||||
src/libslic3r/Fill/FillBase.hpp
|
||||
src/libslic3r/Fill/FillConcentric.cpp
|
||||
src/libslic3r/Fill/FillConcentric.hpp
|
||||
src/libslic3r/Fill/FillHoneycomb.cpp
|
||||
src/libslic3r/Fill/FillHoneycomb.hpp
|
||||
src/libslic3r/Fill/Fill3DHoneycomb.cpp
|
||||
src/libslic3r/Fill/Fill3DHoneycomb.hpp
|
||||
src/libslic3r/Fill/FillPlanePath.cpp
|
||||
src/libslic3r/Fill/FillPlanePath.hpp
|
||||
src/libslic3r/Fill/FillRectilinear.cpp
|
||||
src/libslic3r/Fill/FillRectilinear.hpp
|
||||
src/libslic3r/Flow.cpp
|
||||
src/libslic3r/Flow.hpp
|
||||
src/libslic3r/GCode.cpp
|
||||
@ -129,6 +143,8 @@ xsp/Extruder.xsp
|
||||
xsp/ExtrusionEntityCollection.xsp
|
||||
xsp/ExtrusionLoop.xsp
|
||||
xsp/ExtrusionPath.xsp
|
||||
xsp/ExtrusionSimulator.xsp
|
||||
xsp/Filler.xsp
|
||||
xsp/Flow.xsp
|
||||
xsp/GCode.xsp
|
||||
xsp/GCodeSender.xsp
|
||||
|
@ -123,6 +123,26 @@ sub clone {
|
||||
);
|
||||
}
|
||||
|
||||
package Slic3r::ExtrusionSimulator;
|
||||
|
||||
sub new {
|
||||
my ($class, %args) = @_;
|
||||
return $class->_new();
|
||||
}
|
||||
|
||||
package Slic3r::Filler;
|
||||
|
||||
sub fill_surface {
|
||||
my ($self, $surface, %args) = @_;
|
||||
$self->set_width($args{width}) if defined($args{width});
|
||||
$self->set_density($args{density}) if defined($args{density});
|
||||
$self->set_distance($args{distance}) if defined($args{distance});
|
||||
$self->set_dont_connect($args{dont_connect}) if defined($args{dont_connect});
|
||||
$self->set_dont_adjust($args{dont_adjust}) if defined($args{dont_adjust});
|
||||
$self->set_complete($args{complete}) if defined($args{complete});
|
||||
return $self->_fill_surface($surface);
|
||||
}
|
||||
|
||||
package Slic3r::Flow;
|
||||
|
||||
sub new {
|
||||
@ -215,6 +235,8 @@ for my $class (qw(
|
||||
Slic3r::ExtrusionLoop
|
||||
Slic3r::ExtrusionPath
|
||||
Slic3r::ExtrusionPath::Collection
|
||||
Slic3r::ExtrusionSimulator
|
||||
Slic3r::Filler
|
||||
Slic3r::Flow
|
||||
Slic3r::GCode
|
||||
Slic3r::GCode::AvoidCrossingPerimeters
|
||||
|
@ -594,6 +594,10 @@ void union_pt_chained(const Slic3r::Polygons &subject, Slic3r::Polygons* retval,
|
||||
{
|
||||
ClipperLib::PolyTree pt;
|
||||
union_pt(subject, &pt, safety_offset_);
|
||||
if (&subject == retval)
|
||||
// It is safe to use the same variable for input and output, because this function makes
|
||||
// a temporary copy of the results.
|
||||
retval->clear();
|
||||
traverse_pt(pt.Childs, retval);
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,6 @@ MultiPoint::rotate(double angle)
|
||||
double s = sin(angle);
|
||||
double c = cos(angle);
|
||||
for (Points::iterator it = points.begin(); it != points.end(); ++it) {
|
||||
(*it).rotate(angle);
|
||||
double cur_x = (double)it->x;
|
||||
double cur_y = (double)it->y;
|
||||
it->x = (coord_t)round(c * cur_x - s * cur_y);
|
||||
|
@ -11,7 +11,7 @@ struct Chaining
|
||||
|
||||
#ifndef sqr
|
||||
template<typename T>
|
||||
inline sqr(T x) { return x * x; }
|
||||
inline T sqr(T x) { return x * x; }
|
||||
#endif /* sqr */
|
||||
|
||||
template<typename T>
|
||||
@ -43,7 +43,6 @@ inline int nearest_point_index(const std::vector<Chaining> &pairs, const Point &
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return idx;
|
||||
}
|
||||
|
||||
@ -64,12 +63,13 @@ Polylines PolylineCollection::chained_path_from(
|
||||
if (! no_reverse)
|
||||
c.last = src[i].last_point();
|
||||
c.idx = i;
|
||||
endpoints.push_back(c);
|
||||
}
|
||||
|
||||
Polylines retval;
|
||||
while (! endpoints.empty()) {
|
||||
// find nearest point
|
||||
int endpoint_index = nearest_point_index<double>(endpoints, start_near, no_reverse);
|
||||
assert(endpoint_index >= 0 && endpoint_index < endpoints.size() * 2);
|
||||
#if SLIC3R_CPPVER > 11
|
||||
retval.push_back(std::move(src[endpoints[endpoint_index/2].idx]));
|
||||
#else
|
||||
@ -80,6 +80,7 @@ Polylines PolylineCollection::chained_path_from(
|
||||
endpoints.erase(endpoints.begin() + endpoint_index/2);
|
||||
start_near = retval.back().last_point();
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
|
||||
#if SLIC3R_CPPVER > 11
|
||||
|
@ -445,7 +445,8 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
|
||||
float min_z = fminf(facet->vertex[0].z, fminf(facet->vertex[1].z, facet->vertex[2].z));
|
||||
float max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z));
|
||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
printf("\n==> FACET %d (%f,%f,%f - %f,%f,%f - %f,%f,%f):\n", facet_idx,
|
||||
facet->vertex[0].x, facet->vertex[0].y, facet->vertex[0].z,
|
||||
facet->vertex[1].x, facet->vertex[1].y, facet->vertex[1].z,
|
||||
@ -457,7 +458,8 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
|
||||
std::vector<float>::const_iterator min_layer, max_layer;
|
||||
min_layer = std::lower_bound(z.begin(), z.end(), min_z); // first layer whose slice_z is >= min_z
|
||||
max_layer = std::upper_bound(z.begin() + (min_layer - z.begin()), z.end(), max_z) - 1; // last layer whose slice_z is <= max_z
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
printf("layers: min = %d, max = %d\n", (int)(min_layer - z.begin()), (int)(max_layer - z.begin()));
|
||||
#endif
|
||||
|
||||
@ -473,7 +475,8 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
|
||||
layers->resize(z.size());
|
||||
for (std::vector<IntersectionLines>::iterator it = lines.begin(); it != lines.end(); ++it) {
|
||||
size_t layer_idx = it - lines.begin();
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
printf("Layer %zu:\n", layer_idx);
|
||||
#endif
|
||||
this->make_loops(*it, &(*layers)[layer_idx]);
|
||||
@ -488,7 +491,8 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<ExPolygons>*
|
||||
|
||||
layers->resize(z.size());
|
||||
for (std::vector<Polygons>::const_iterator loops = layers_p.begin(); loops != layers_p.end(); ++loops) {
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
size_t layer_id = loops - layers_p.begin();
|
||||
printf("Layer %zu (slice_z = %.2f):\n", layer_id, z[layer_id]);
|
||||
#endif
|
||||
@ -712,7 +716,8 @@ TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* l
|
||||
}
|
||||
loops->push_back(p);
|
||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
printf(" Discovered %s polygon of %d points\n", (p.is_counter_clockwise() ? "ccw" : "cw"), (int)p.points.size());
|
||||
#endif
|
||||
|
||||
@ -833,7 +838,8 @@ TriangleMeshSlicer::make_expolygons(const Polygons &loops, ExPolygons* slices)
|
||||
ExPolygons ex_slices;
|
||||
offset2(p_slices, &ex_slices, +safety_offset, -safety_offset);
|
||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
size_t holes_count = 0;
|
||||
for (ExPolygons::const_iterator e = ex_slices.begin(); e != ex_slices.end(); ++e) {
|
||||
holes_count += e->holes.size();
|
||||
@ -1052,7 +1058,8 @@ TriangleMeshSlicer::TriangleMeshSlicer(TriangleMesh* _mesh) : mesh(_mesh), v_sca
|
||||
}
|
||||
this->facets_edges[facet_idx][i] = edge_idx;
|
||||
|
||||
#ifdef SLIC3R_DEBUG
|
||||
#if 0
|
||||
// #ifdef SLIC3R_DEBUG
|
||||
printf(" [facet %d, edge %d] a_id = %d, b_id = %d --> edge %d\n", facet_idx, i, a_id, b_id, edge_idx);
|
||||
#endif
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#ifdef SLIC3RXS
|
||||
#include <xsinit.h>
|
||||
#include <assert.h>
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@ -10,6 +11,8 @@ REGISTER_CLASS(ExtrusionPath, "ExtrusionPath");
|
||||
REGISTER_CLASS(ExtrusionLoop, "ExtrusionLoop");
|
||||
// there is no ExtrusionLoop::Collection or ExtrusionEntity::Collection
|
||||
REGISTER_CLASS(ExtrusionEntityCollection, "ExtrusionPath::Collection");
|
||||
REGISTER_CLASS(ExtrusionSimulator, "ExtrusionSimulator");
|
||||
REGISTER_CLASS(Filler, "Filler");
|
||||
REGISTER_CLASS(Flow, "Flow");
|
||||
REGISTER_CLASS(AvoidCrossingPerimeters, "GCode::AvoidCrossingPerimeters");
|
||||
REGISTER_CLASS(OozePrevention, "GCode::OozePrevention");
|
||||
@ -391,6 +394,7 @@ void from_SV(SV* poly_sv, MultiPoint* THIS)
|
||||
void from_SV_check(SV* poly_sv, MultiPoint* THIS)
|
||||
{
|
||||
if (sv_isobject(poly_sv) && (SvTYPE(SvRV(poly_sv)) == SVt_PVMG)) {
|
||||
// (MultiPoint*)SvIV((SV*)SvRV( poly_sv ))
|
||||
*THIS = *(MultiPoint*)SvIV((SV*)SvRV( poly_sv ));
|
||||
} else {
|
||||
from_SV(poly_sv, THIS);
|
||||
|
@ -112,6 +112,14 @@ ExtrusionLoop* O_OBJECT_SLIC3R
|
||||
Ref<ExtrusionLoop> O_OBJECT_SLIC3R_T
|
||||
Clone<ExtrusionLoop> O_OBJECT_SLIC3R_T
|
||||
|
||||
ExtrusionSimulator* O_OBJECT_SLIC3R
|
||||
Ref<ExtrusionSimulator> O_OBJECT_SLIC3R_T
|
||||
Clone<ExtrusionSimulator> O_OBJECT_SLIC3R_T
|
||||
|
||||
Filler* O_OBJECT_SLIC3R
|
||||
Ref<Filler> O_OBJECT_SLIC3R_T
|
||||
Clone<Filler> O_OBJECT_SLIC3R_T
|
||||
|
||||
Flow* O_OBJECT_SLIC3R
|
||||
Ref<Flow> O_OBJECT_SLIC3R_T
|
||||
Clone<Flow> O_OBJECT_SLIC3R_T
|
||||
@ -214,6 +222,7 @@ GLVertexArray* O_OBJECT_SLIC3R
|
||||
Axis T_UV
|
||||
ExtrusionLoopRole T_UV
|
||||
ExtrusionRole T_UV
|
||||
ExtrusionSimulationType T_UV
|
||||
FlowRole T_UV
|
||||
PrintStep T_UV
|
||||
PrintObjectStep T_UV
|
||||
|
@ -57,6 +57,9 @@
|
||||
%typemap{ExPolygonCollection*};
|
||||
%typemap{Ref<ExPolygonCollection>}{simple};
|
||||
%typemap{Clone<ExPolygonCollection>}{simple};
|
||||
%typemap{Filler*};
|
||||
%typemap{Ref<Filler>}{simple};
|
||||
%typemap{Clone<Filler>}{simple};
|
||||
%typemap{Flow*};
|
||||
%typemap{Ref<Flow>}{simple};
|
||||
%typemap{Clone<Flow>}{simple};
|
||||
@ -81,6 +84,9 @@
|
||||
%typemap{ExtrusionLoop*};
|
||||
%typemap{Ref<ExtrusionLoop>}{simple};
|
||||
%typemap{Clone<ExtrusionLoop>}{simple};
|
||||
%typemap{ExtrusionSimulator*};
|
||||
%typemap{Ref<ExtrusionSimulator>}{simple};
|
||||
%typemap{Clone<ExtrusionSimulator>}{simple};
|
||||
%typemap{TriangleMesh*};
|
||||
%typemap{Ref<TriangleMesh>}{simple};
|
||||
%typemap{Clone<TriangleMesh>}{simple};
|
||||
@ -223,6 +229,12 @@
|
||||
$CVar = (ExtrusionRole)SvUV($PerlVar);
|
||||
%};
|
||||
};
|
||||
%typemap{ExtrusionSimulationType}{parsed}{
|
||||
%cpp_type{ExtrusionSimulationType};
|
||||
%precall_code{%
|
||||
$CVar = (ExtrusionSimulationType)SvUV($PerlVar);
|
||||
%};
|
||||
};
|
||||
%typemap{FlowRole}{parsed}{
|
||||
%cpp_type{FlowRole};
|
||||
%precall_code{%
|
||||
|
Loading…
Reference in New Issue
Block a user