Separate libslic3r code from slic3r application code
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7 changed files with 9 additions and 9 deletions
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@ -38,10 +38,6 @@ src/libslic3r/GCodeWriter.cpp
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src/libslic3r/GCodeWriter.hpp
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src/libslic3r/GCodeWriter.hpp
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src/libslic3r/Geometry.cpp
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src/libslic3r/Geometry.cpp
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src/libslic3r/Geometry.hpp
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src/libslic3r/Geometry.hpp
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src/libslic3r/GUI/GUI.cpp
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src/libslic3r/GUI/GUI.hpp
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src/libslic3r/GUI/3DScene.cpp
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src/libslic3r/GUI/3DScene.hpp
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src/libslic3r/Layer.cpp
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src/libslic3r/Layer.cpp
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src/libslic3r/Layer.hpp
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src/libslic3r/Layer.hpp
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src/libslic3r/LayerRegion.cpp
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src/libslic3r/LayerRegion.cpp
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@ -99,6 +95,10 @@ src/poly2tri/sweep/sweep_context.h
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src/polypartition.cpp
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src/polypartition.cpp
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src/polypartition.h
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src/polypartition.h
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src/ppport.h
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src/ppport.h
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src/slic3r/GUI/GUI.cpp
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src/slic3r/GUI/GUI.hpp
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src/slic3r/GUI/3DScene.cpp
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src/slic3r/GUI/3DScene.hpp
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t/01_trianglemesh.t
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t/01_trianglemesh.t
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t/03_point.t
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t/03_point.t
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t/04_expolygon.t
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t/04_expolygon.t
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@ -2,9 +2,9 @@
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#define slic3r_3DScene_hpp_
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#define slic3r_3DScene_hpp_
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#include <myinit.h>
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#include <myinit.h>
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#include "../Point.hpp"
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#include "../../libslic3r/Point.hpp"
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#include "../Line.hpp"
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#include "../../libslic3r/Line.hpp"
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#include "../TriangleMesh.hpp"
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#include "../../libslic3r/TriangleMesh.hpp"
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namespace Slic3r {
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namespace Slic3r {
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@ -2,7 +2,7 @@
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%{
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%{
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#include <myinit.h>
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#include <myinit.h>
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#include "libslic3r/GUI/GUI.hpp"
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#include "slic3r/GUI/GUI.hpp"
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%}
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%}
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@ -1,7 +1,7 @@
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%module{Slic3r::XS};
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%module{Slic3r::XS};
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#include <myinit.h>
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#include <myinit.h>
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#include "libslic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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%name{Slic3r::GUI::_3DScene::GLVertexArray} class GLVertexArray {
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%name{Slic3r::GUI::_3DScene::GLVertexArray} class GLVertexArray {
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GLVertexArray();
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GLVertexArray();
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