diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp index c3527440d..fd24edfc1 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp @@ -83,7 +83,7 @@ void GLGizmoScale3D::on_start_dragging() if (m_hover_id != -1) { m_starting.drag_position = m_grabbers[m_hover_id].center; m_starting.ctrl_down = wxGetKeyState(WXK_CONTROL); - m_starting.box = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_box : m_parent.get_selection().get_bounding_box(); + m_starting.box = (m_starting.ctrl_down && m_hover_id < 6) ? m_box : m_parent.get_selection().get_bounding_box(); const Vec3d& center = m_starting.box.center(); m_starting.pivots[0] = m_transform * Vec3d(m_starting.box.max.x(), center.y(), center.z()); @@ -118,15 +118,14 @@ void GLGizmoScale3D::on_render() m_transform = Transform3d::Identity(); // Transforms grabbers' offsets to world refefence system Transform3d offsets_transform = Transform3d::Identity(); - m_offsets_transform = Transform3d::Identity(); Vec3d angles = Vec3d::Zero(); if (selection.is_single_full_instance()) { // calculate bounding box in instance local reference system const Selection::IndicesList& idxs = selection.get_volume_idxs(); for (unsigned int idx : idxs) { - const GLVolume* vol = selection.get_volume(idx); - m_box.merge(vol->bounding_box().transformed(vol->get_volume_transformation().get_matrix())); + const GLVolume* v = selection.get_volume(idx); + m_box.merge(v->transformed_convex_hull_bounding_box(v->get_volume_transformation().get_matrix())); } // gets transform from first selected volume @@ -136,7 +135,6 @@ void GLGizmoScale3D::on_render() angles = v->get_instance_rotation(); // consider rotation+mirror only components of the transform for offsets offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror()); - m_offsets_transform = offsets_transform; } else if (selection.is_single_modifier() || selection.is_single_volume()) { const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin()); @@ -145,38 +143,40 @@ void GLGizmoScale3D::on_render() angles = Geometry::extract_euler_angles(m_transform); // consider rotation+mirror only components of the transform for offsets offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror()); - m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v->get_volume_rotation(), Vec3d::Ones(), v->get_volume_mirror()); } else m_box = selection.get_bounding_box(); const Vec3d& center = m_box.center(); + Vec3d offset_x = offsets_transform * (Offset * Vec3d::UnitX()); + Vec3d offset_y = offsets_transform * (Offset * Vec3d::UnitY()); + Vec3d offset_z = offsets_transform * (Offset * Vec3d::UnitZ()); bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL)); // x axis - m_grabbers[0].center = m_transform * Vec3d(m_box.min.x() - Offset, center.y(), center.z()); + m_grabbers[0].center = m_transform * Vec3d(m_box.min.x(), center.y(), center.z()) - offset_x; m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0]; - m_grabbers[1].center = m_transform * Vec3d(m_box.max.x() + Offset, center.y(), center.z()); + m_grabbers[1].center = m_transform * Vec3d(m_box.max.x(), center.y(), center.z()) + offset_x; m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0]; // y axis - m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y() - Offset, center.z()); + m_grabbers[2].center = m_transform * Vec3d(center.x(), m_box.min.y(), center.z()) - offset_y; m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1]; - m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y() + Offset, center.z()); + m_grabbers[3].center = m_transform * Vec3d(center.x(), m_box.max.y(), center.z()) + offset_y; m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1]; // z axis - m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z() - Offset); + m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_box.min.z()) - offset_z; m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2]; - m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z() + Offset); + m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_box.max.z()) + offset_z; m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2]; // uniform - m_grabbers[6].center = m_transform * Vec3d(m_box.min.x() - Offset, m_box.min.y() - Offset, center.z()); - m_grabbers[7].center = m_transform * Vec3d(m_box.max.x() + Offset, m_box.min.y() - Offset, center.z()); - m_grabbers[8].center = m_transform * Vec3d(m_box.max.x() + Offset, m_box.max.y() + Offset, center.z()); - m_grabbers[9].center = m_transform * Vec3d(m_box.min.x() - Offset, m_box.max.y() + Offset, center.z()); + m_grabbers[6].center = m_transform * Vec3d(m_box.min.x(), m_box.min.y(), center.z()) - offset_x - offset_y; + m_grabbers[7].center = m_transform * Vec3d(m_box.max.x(), m_box.min.y(), center.z()) + offset_x - offset_y; + m_grabbers[8].center = m_transform * Vec3d(m_box.max.x(), m_box.max.y(), center.z()) + offset_x + offset_y; + m_grabbers[9].center = m_transform * Vec3d(m_box.min.x(), m_box.max.y(), center.z()) - offset_x + offset_y; for (int i = 6; i < 10; ++i) { m_grabbers[i].color = m_highlight_color; } @@ -303,7 +303,10 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data) if (ratio > 0.0) { m_scale(axis) = m_starting.scale(axis) * ratio; if (m_starting.ctrl_down) { - double local_offset = 0.5 * (m_scale(axis) - m_starting.scale(axis)) * m_starting.box.size()(axis); + double local_offset = 0.5 * (ratio - 1.0) * m_starting.box.size()(axis); + if (!m_parent.get_selection().is_single_full_instance()) + local_offset *= m_starting.scale(axis); + if (m_hover_id == 2 * axis) local_offset *= -1.0; @@ -316,7 +319,7 @@ void GLGizmoScale3D::do_scale_along_axis(Axis axis, const UpdateData& data) default: break; } - m_offset = m_offsets_transform * local_offset_vec; + m_offset = local_offset_vec; } else m_offset = Vec3d::Zero(); @@ -336,10 +339,11 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const { double ratio = 0.0; - const Vec3d pivot = (m_starting.ctrl_down && (m_hover_id < 6)) ? m_starting.pivots[m_hover_id] : m_starting.box.center(); + const Vec3d pivot = (m_starting.ctrl_down && m_hover_id < 6) ? m_starting.pivots[m_hover_id] : m_starting.box.center(); const Vec3d starting_vec = m_starting.drag_position - pivot; const double len_starting_vec = starting_vec.norm(); + if (len_starting_vec != 0.0) { const Vec3d mouse_dir = data.mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp index 46ecd0f83..2112340f6 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp @@ -22,10 +22,8 @@ class GLGizmoScale3D : public GLGizmoBase std::array pivots{ Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero(), Vec3d::Zero() }; }; - mutable BoundingBoxf3 m_box; - mutable Transform3d m_transform; - // Transforms grabbers offsets to the proper reference system (world for instances, instance for volumes) - mutable Transform3d m_offsets_transform; + BoundingBoxf3 m_box; + Transform3d m_transform; Vec3d m_scale{ Vec3d::Ones() }; Vec3d m_offset{ Vec3d::Zero() }; double m_snap_step{ 0.05 };