Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - 1st installment. Geometry::Transformation modified to store data in a single matrix, without store the matrix components
Fixed conflicts during rebase with master
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23 changed files with 9768 additions and 9095 deletions
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@ -71,7 +71,11 @@ protected:
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private:
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double calc_projection(const UpdateData& data) const;
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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Transform3d local_transform(const Selection& selection) const;
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#else
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void transform_to_local(const Selection& selection) const;
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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void calc_selection_box_and_center();
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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