New algorithm for overhang detection
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015580629b
commit
7e875393f5
@ -60,6 +60,17 @@ sub pack {
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# no-op, this allows to use both packed and non-packed objects in Collections
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sub unpack { $_[0] }
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sub clone {
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my $self = shift;
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my %p = @_;
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$p{polyline} ||= $self->polyline->clone;
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return (ref $self)->new(
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(map { $_ => $self->$_ } qw(polyline height flow_spacing role)),
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%p,
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);
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}
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sub clip_with_polygon {
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my $self = shift;
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my ($polygon) = @_;
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@ -71,16 +82,24 @@ sub clip_with_expolygon {
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my $self = shift;
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my ($expolygon) = @_;
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my @paths = ();
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foreach my $polyline ($self->polyline->clip_with_expolygon($expolygon)) {
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push @paths, (ref $self)->new(
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polyline => $polyline,
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height => $self->height,
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flow_spacing => $self->flow_spacing,
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role => $self->role,
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);
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return map $self->clone(polyline => $_),
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$self->polyline->clip_with_expolygon($expolygon);
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}
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return @paths;
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sub intersect_expolygons {
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my $self = shift;
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my ($expolygons) = @_;
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return map $self->clone(polyline => Slic3r::Polyline->new(@$_)),
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@{Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection($expolygons, [$self->polyline])};
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}
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sub subtract_expolygons {
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my $self = shift;
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my ($expolygons) = @_;
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return map $self->clone(polyline => Slic3r::Polyline->new(@$_)),
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@{Boost::Geometry::Utils::multi_linestring_multi_polygon_difference([$self->polyline], $expolygons)};
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}
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sub simplify {
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@ -141,22 +160,15 @@ sub split_at_acute_angles {
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# if the angle between $p[-2], $p[-1], $p3 is too acute
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# then consider $p3 only as a starting point of a new
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# path and stop the current one as it is
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push @paths, (ref $self)->new(
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polyline => Slic3r::Polyline->new(\@p),
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role => $self->role,
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height => $self->height,
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);
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push @paths, $self->clone(polyline => Slic3r::Polyline->new(\@p));
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@p = ($p3);
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push @p, grep $_, shift @points or last;
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} else {
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push @p, $p3;
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}
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}
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push @paths, (ref $self)->new(
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polyline => Slic3r::Polyline->new(\@p),
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role => $self->role,
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height => $self->height,
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) if @p > 1;
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push @paths, $self->clone(polyline => Slic3r::Polyline->new(\@p))
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if @p > 1;
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return @paths;
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}
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@ -251,12 +263,8 @@ sub detect_arcs {
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);
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# points 0..$i form a linear path
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push @paths, (ref $self)->new(
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polyline => Slic3r::Polyline->new(@points[0..$i]),
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role => $self->role,
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flow_spacing => $self->flow_spacing,
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height => $self->height,
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) if $i > 0;
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push @paths, $self->clone(polyline => Slic3r::Polyline->new(@points[0..$i]))
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if $i > 0;
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# add our arc
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push @paths, $arc;
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@ -271,12 +279,8 @@ sub detect_arcs {
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}
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# remaining points form a linear path
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push @paths, (ref $self)->new(
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polyline => Slic3r::Polyline->new(\@points),
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role => $self->role,
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flow_spacing => $self->flow_spacing,
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height => $self->height,
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) if @points > 1;
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push @paths, $self->clone(polyline => Slic3r::Polyline->new(\@points))
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if @points > 1;
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return @paths;
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}
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@ -5,11 +5,13 @@ use List::Util qw(min max first);
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale scaled_epsilon points_coincide PI X Y B);
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use Slic3r::Geometry::Clipper qw(union_ex);
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use Slic3r::Surface ':types';
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has 'config' => (is => 'ro', required => 1);
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has 'multiple_extruders' => (is => 'ro', default => sub {0} );
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has 'layer_count' => (is => 'ro', required => 1 );
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has 'layer' => (is => 'rw');
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has '_layer_overhangs' => (is => 'rw');
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has 'move_z_callback' => (is => 'rw');
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has 'shift_x' => (is => 'rw', default => sub {0} );
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has 'shift_y' => (is => 'rw', default => sub {0} );
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@ -82,6 +84,11 @@ sub change_layer {
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my ($layer) = @_;
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$self->layer($layer);
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$self->_layer_overhangs(
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$layer->id > 0
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? [ map $_->expolygon, grep $_->surface_type == S_TYPE_BOTTOM, map @{$_->slices}, @{$layer->regions} ]
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: []
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);
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if ($self->config->avoid_crossing_perimeters) {
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$self->layer_mp(Slic3r::GCode::MotionPlanner->new(
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islands => union_ex([ map @$_, @{$layer->slices} ], undef, 1),
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@ -152,8 +159,29 @@ sub extrude_loop {
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$extrusion_path->clip_end(scale $extrusion_path->flow_spacing * &Slic3r::LOOP_CLIPPING_LENGTH_OVER_SPACING);
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return '' if !@{$extrusion_path->polyline};
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my @paths = ();
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# detect overhanging/bridging perimeters
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if ($extrusion_path->is_perimeter && @{$self->_layer_overhangs}) {
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# get non-overhang paths by subtracting overhangs from the loop
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push @paths,
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$extrusion_path->subtract_expolygons($self->_layer_overhangs);
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# get overhang paths by intersecting overhangs with the loop
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push @paths,
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map { $_->role(EXTR_ROLE_OVERHANG_PERIMETER); $_ }
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$extrusion_path->intersect_expolygons($self->_layer_overhangs);
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# reapply the nearest point search for starting point
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# (TODO: choose the nearest point not on an overhang)
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@paths = Slic3r::ExtrusionPath::Collection
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->new(paths => [@paths])
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->chained_path($last_pos);
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} else {
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push @paths, $extrusion_path;
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}
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# extrude along the path
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my $gcode = $self->extrude_path($extrusion_path, $description);
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my $gcode = join '', map $self->extrude_path($_, $description), @paths;
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$self->wipe_path($extrusion_path->polyline);
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# make a little move inwards before leaving loop
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@ -267,15 +267,6 @@ sub make_perimeters {
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$role = EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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if ($self->id > 0) {
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# A perimeter is considered overhang if its centerline exceeds the lower layer slices
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my $is_overhang = $is_contour
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? @{diff([$polygon], \@lower_slices)}
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: !@{intersection([$polygon], \@lower_slices)};
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$role = EXTR_ROLE_OVERHANG_PERIMETER if $is_overhang;
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}
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push @loops, Slic3r::ExtrusionLoop->pack(
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polygon => $polygon,
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role => $role,
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