Merge remote-tracking branch 'origin/dev_native' into ys_dev_native

This commit is contained in:
YuSanka 2018-10-03 15:22:13 +02:00
commit 7ed9ba5437
17 changed files with 282 additions and 984 deletions

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@ -1004,6 +1004,11 @@ const TriangleMesh& ModelVolume::get_convex_hull() const
return m_convex_hull;
}
TriangleMesh& ModelVolume::get_convex_hull()
{
return m_convex_hull;
}
ModelVolume::Type ModelVolume::type_from_string(const std::string &s)
{
// Legacy support

View File

@ -198,6 +198,7 @@ public:
void calculate_convex_hull();
const TriangleMesh& get_convex_hull() const;
TriangleMesh& get_convex_hull();
// Helpers for loading / storing into AMF / 3MF files.
static Type type_from_string(const std::string &s);

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@ -2045,192 +2045,6 @@ void _3DScene::set_toolpaths_range(wxGLCanvas* canvas, double low, double high)
s_canvas_mgr.set_toolpaths_range(canvas, low, high);
}
void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
}
void _3DScene::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_double_click_callback(canvas, callback);
}
void _3DScene::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_right_click_callback(canvas, callback);
}
void _3DScene::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_select_object_callback(canvas, callback);
}
void _3DScene::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_model_update_callback(canvas, callback);
}
void _3DScene::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_remove_object_callback(canvas, callback);
}
void _3DScene::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_arrange_callback(canvas, callback);
}
void _3DScene::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_rotate_object_left_callback(canvas, callback);
}
void _3DScene::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_rotate_object_right_callback(canvas, callback);
}
void _3DScene::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_scale_object_uniformly_callback(canvas, callback);
}
void _3DScene::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_increase_objects_callback(canvas, callback);
}
void _3DScene::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_decrease_objects_callback(canvas, callback);
}
void _3DScene::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_instance_moved_callback(canvas, callback);
}
void _3DScene::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_wipe_tower_moved_callback(canvas, callback);
}
void _3DScene::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_enable_action_buttons_callback(canvas, callback);
}
void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_scale_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_rotate_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_gizmo_flatten_3D_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
#if !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
#endif // !ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
s_canvas_mgr.register_on_update_geometry_3D_info_callback(canvas, callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
}
void _3DScene::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_add_callback(canvas, callback);
}
void _3DScene::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_delete_callback(canvas, callback);
}
void _3DScene::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_deleteall_callback(canvas, callback);
}
void _3DScene::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_arrange_callback(canvas, callback);
}
void _3DScene::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_more_callback(canvas, callback);
}
void _3DScene::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_fewer_callback(canvas, callback);
}
void _3DScene::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_split_callback(canvas, callback);
}
void _3DScene::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_cut_callback(canvas, callback);
}
void _3DScene::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_settings_callback(canvas, callback);
}
void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
}
void _3DScene::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_selectbyparts_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c)
{
return
@ -2293,9 +2107,9 @@ void _3DScene::load_preview(wxGLCanvas* canvas, const std::vector<std::string>&
s_canvas_mgr.load_preview(canvas, str_tool_colors);
}
void _3DScene::reset_legend_texture()
void _3DScene::reset_legend_texture(wxGLCanvas* canvas)
{
s_canvas_mgr.reset_legend_texture();
s_canvas_mgr.reset_legend_texture(canvas);
}
} // namespace Slic3r

View File

@ -555,42 +555,6 @@ public:
static std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only);
static void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
static void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
static void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
static void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
static void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
static void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
static void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
static void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
static void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
static void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback);
static void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
static void register_action_more_callback(wxGLCanvas* canvas, void* callback);
static void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
static void register_action_split_callback(wxGLCanvas* canvas, void* callback);
static void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
static void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
static void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
@ -602,7 +566,7 @@ public:
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
static void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
static void reset_legend_texture();
static void reset_legend_texture(wxGLCanvas* canvas);
static void thick_lines_to_verts(const Lines& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, double top_z, GLVolume& volume);
static void thick_lines_to_verts(const Lines3& lines, const std::vector<double>& widths, const std::vector<double>& heights, bool closed, GLVolume& volume);

63
src/slic3r/GUI/Event.hpp Normal file
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@ -0,0 +1,63 @@
#ifndef slic3r_Events_hpp_
#define slic3r_Events_hpp_
#include <wx/event.h>
namespace Slic3r {
namespace GUI {
struct SimpleEvent : public wxEvent
{
SimpleEvent(wxEventType type, wxObject* origin = nullptr) : wxEvent(0, type)
{
SetEventObject(origin);
}
virtual wxEvent* Clone() const
{
return new SimpleEvent(GetEventType(), GetEventObject());
}
};
template<class T, size_t N> struct ArrayEvent : public wxEvent
{
std::array<T, N> data;
ArrayEvent(wxEventType type, std::array<T, N> data, wxObject* origin = nullptr)
: wxEvent(0, type), data(std::move(data))
{
SetEventObject(origin);
}
virtual wxEvent* Clone() const
{
return new ArrayEvent<T, N>(GetEventType(), data, GetEventObject());
}
};
template<class T> struct ArrayEvent<T, 1> : public wxEvent
{
T data;
ArrayEvent(wxEventType type, T data, wxObject* origin = nullptr)
: wxEvent(0, type), data(std::move(data))
{
SetEventObject(origin);
}
virtual wxEvent* Clone() const
{
return new ArrayEvent<T, 1>(GetEventType(), data, GetEventObject());
}
};
template <class T> using Event = ArrayEvent<T, 1>;
}
}
#endif // slic3r_Events_hpp_

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@ -1936,6 +1936,26 @@ GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
return (it != m_gizmos.end()) ? it->second : nullptr;
}
wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, ObjectSelectEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_DOUBLE_CLICK, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_MODEL_UPDATE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ROTATE_OBJECT, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_SCALE_UNIFORMLY, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_OBJECTS, Event<int>);
wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVES, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDEFINE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
wxDEFINE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
wxDEFINE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas)
, m_context(nullptr)
@ -1985,8 +2005,17 @@ GLCanvas3D::~GLCanvas3D()
delete m_context;
m_context = nullptr;
}
}
_deregister_callbacks();
void GLCanvas3D::post_event(wxEvent &&event)
{
event.SetEventObject(m_canvas);
wxPostEvent(m_canvas, event);
}
void GLCanvas3D::viewport_changed()
{
post_event(SimpleEvent(EVT_GLCANVAS_VIEWPORT_CHANGED));
}
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
@ -2412,7 +2441,7 @@ void GLCanvas3D::select_view(const std::string& direction)
m_camera.phi = dir_vec[0];
m_camera.set_theta(dir_vec[1]);
m_on_viewport_changed_callback.call();
viewport_changed();
if (m_canvas != nullptr)
m_canvas->Refresh();
@ -2657,21 +2686,21 @@ void GLCanvas3D::reload_scene(bool force)
{
enable_warning_texture(true);
_generate_warning_texture(L("Detected object outside print volume"));
m_on_enable_action_buttons_callback.call(state == ModelInstance::PVS_Fully_Outside);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
}
else
{
enable_warning_texture(false);
m_volumes.reset_outside_state();
_reset_warning_texture();
m_on_enable_action_buttons_callback.call(!m_model->objects.empty());
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
}
}
else
{
enable_warning_texture(false);
_reset_warning_texture();
m_on_enable_action_buttons_callback.call(false);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
}
}
@ -2737,215 +2766,6 @@ void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors)
reset_legend_texture();
}
void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
{
if (callback != nullptr)
m_on_viewport_changed_callback.register_callback(callback);
}
void GLCanvas3D::register_on_double_click_callback(void* callback)
{
if (callback != nullptr)
m_on_double_click_callback.register_callback(callback);
}
void GLCanvas3D::register_on_right_click_callback(void* callback)
{
if (callback != nullptr)
m_on_right_click_callback.register_callback(callback);
}
void GLCanvas3D::register_on_select_object_callback(void* callback)
{
if (callback != nullptr)
m_on_select_object_callback.register_callback(callback);
}
void GLCanvas3D::register_on_model_update_callback(void* callback)
{
if (callback != nullptr)
m_on_model_update_callback.register_callback(callback);
}
void GLCanvas3D::register_on_remove_object_callback(void* callback)
{
if (callback != nullptr)
m_on_remove_object_callback.register_callback(callback);
}
void GLCanvas3D::register_on_arrange_callback(void* callback)
{
if (callback != nullptr)
m_on_arrange_callback.register_callback(callback);
}
void GLCanvas3D::register_on_rotate_object_left_callback(void* callback)
{
if (callback != nullptr)
m_on_rotate_object_left_callback.register_callback(callback);
}
void GLCanvas3D::register_on_rotate_object_right_callback(void* callback)
{
if (callback != nullptr)
m_on_rotate_object_right_callback.register_callback(callback);
}
void GLCanvas3D::register_on_scale_object_uniformly_callback(void* callback)
{
if (callback != nullptr)
m_on_scale_object_uniformly_callback.register_callback(callback);
}
void GLCanvas3D::register_on_increase_objects_callback(void* callback)
{
if (callback != nullptr)
m_on_increase_objects_callback.register_callback(callback);
}
void GLCanvas3D::register_on_decrease_objects_callback(void* callback)
{
if (callback != nullptr)
m_on_decrease_objects_callback.register_callback(callback);
}
void GLCanvas3D::register_on_instance_moved_callback(void* callback)
{
if (callback != nullptr)
m_on_instance_moved_callback.register_callback(callback);
}
void GLCanvas3D::register_on_wipe_tower_moved_callback(void* callback)
{
if (callback != nullptr)
m_on_wipe_tower_moved_callback.register_callback(callback);
}
void GLCanvas3D::register_on_enable_action_buttons_callback(void* callback)
{
if (callback != nullptr)
m_on_enable_action_buttons_callback.register_callback(callback);
}
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLCanvas3D::register_on_gizmo_scale_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_scale_3D_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_rotate_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_rotate_3D_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_flatten_3D_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_flatten_3D_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_3D_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_3D_info_callback.register_callback(callback);
}
#else
void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_rotate_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_flatten_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
m_on_update_geometry_info_callback.register_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// void GLCanvas3D::register_action_add_callback(GLToolbarItem::Callback callback)
void GLCanvas3D::register_action_add_callback(void* callback)
{
if (callback != nullptr)
m_action_add_callback.register_callback(callback);
// if (callback)
// m_action_add_callback = std::move(callback);
}
void GLCanvas3D::register_action_delete_callback(void* callback)
{
if (callback != nullptr)
m_action_delete_callback.register_callback(callback);
}
void GLCanvas3D::register_action_deleteall_callback(void* callback)
{
if (callback != nullptr)
m_action_deleteall_callback.register_callback(callback);
}
void GLCanvas3D::register_action_arrange_callback(void* callback)
{
if (callback != nullptr)
m_action_arrange_callback.register_callback(callback);
}
void GLCanvas3D::register_action_more_callback(void* callback)
{
if (callback != nullptr)
m_action_more_callback.register_callback(callback);
}
void GLCanvas3D::register_action_fewer_callback(void* callback)
{
if (callback != nullptr)
m_action_fewer_callback.register_callback(callback);
}
void GLCanvas3D::register_action_split_callback(void* callback)
{
if (callback != nullptr)
m_action_split_callback.register_callback(callback);
}
void GLCanvas3D::register_action_cut_callback(void* callback)
{
if (callback != nullptr)
m_action_cut_callback.register_callback(callback);
}
void GLCanvas3D::register_action_settings_callback(void* callback)
{
if (callback != nullptr)
m_action_settings_callback.register_callback(callback);
}
void GLCanvas3D::register_action_layersediting_callback(void* callback)
{
if (callback != nullptr)
m_action_layersediting_callback.register_callback(callback);
}
void GLCanvas3D::register_action_selectbyparts_callback(void* callback)
{
if (callback != nullptr)
m_action_selectbyparts_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
@ -3034,24 +2854,24 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
switch (keyCode)
{
// key +
case 43: { m_on_increase_objects_callback.call(); break; }
case 43: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_OBJECTS, +1)); break; }
// key -
case 45: { m_on_decrease_objects_callback.call(); break; }
case 45: { post_event(Event<int>(EVT_GLCANVAS_INCREASE_OBJECTS, -1)); break; }
// key A/a
case 65:
case 97: { m_on_arrange_callback.call(); break; }
case 97: { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
// key B/b
case 66:
case 98: { zoom_to_bed(); break; }
// key L/l
case 76:
case 108: { m_on_rotate_object_left_callback.call(); break; }
case 108: { post_event(Event<int>(EVT_GLCANVAS_ROTATE_OBJECT, -1)); break; }
// key R/r
case 82:
case 114: { m_on_rotate_object_right_callback.call(); break; }
case 114: { post_event(Event<int>(EVT_GLCANVAS_ROTATE_OBJECT, +1)); break; }
// key S/s
case 83:
case 115: { m_on_scale_object_uniformly_callback.call(); break; }
case 115: { post_event(SimpleEvent(EVT_GLCANVAS_SCALE_UNIFORMLY)); break; }
// key Z/z
case 90:
case 122: { zoom_to_volumes(); break; }
@ -3102,7 +2922,7 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
zoom = std::max(zoom, zoom_min * 0.8f);
m_camera.zoom = zoom;
m_on_viewport_changed_callback.call();
viewport_changed();
_refresh_if_shown_on_screen();
}
@ -3142,7 +2962,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true;
}
else if (evt.LeftDClick() && (m_hover_volume_id != -1) && !gizmos_overlay_contains_mouse && (toolbar_contains_mouse == -1))
m_on_double_click_callback.call();
post_event(SimpleEvent(EVT_GLCANVAS_DOUBLE_CLICK));
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
{
m_toolbar_action_running = true;
@ -3158,8 +2978,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Scale:
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& scale = m_gizmos.get_scale();
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
post_event(Vec3dEvent(EVT_GIZMO_SCALE, m_gizmos.get_scale()));
#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@ -3170,8 +2989,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Rotate:
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& rotation = m_gizmos.get_rotation();
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
post_event(Vec3dEvent(EVT_GIZMO_ROTATE, std::move(m_gizmos.get_rotation())));
#else
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@ -3228,8 +3046,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// Rotate the object so the normal points downward:
const Vec3d& rotation = m_gizmos.get_flattening_rotation();
m_on_gizmo_flatten_3D_callback.call(rotation(0), rotation(1), rotation(2));
post_event(Vec3dEvent(EVT_GIZMO_FLATTEN, m_gizmos.get_flattening_rotation()));
#else
// Rotate the object so the normal points downward:
Vec3d normal = m_gizmos.get_flattening_normal();
@ -3311,7 +3128,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
// if right clicking on volume, propagate event through callback (shows context menu)
if (m_volumes.volumes[volume_idx]->hover)
m_on_right_click_callback.call(pos(0), pos(1));
post_event(Vec2dEvent(EVT_GLCANVAS_RIGHT_CLICK, pos.cast<double>()));
}
}
}
@ -3464,7 +3281,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
const Vec3d& size = bb.size();
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& scale = m_gizmos.get_scale();
m_on_update_geometry_3D_info_callback.call(size(0), size(1), size(2), scale(0), scale(1), scale(2));
post_event(Vec3dsEvent<2>(EVT_GLCANVAS_UPDATE_GEOMETRY, {size, scale}));
#else
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@ -3490,7 +3307,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE);
m_on_viewport_changed_callback.call();
viewport_changed();
m_dirty = true;
}
@ -3507,7 +3324,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
m_camera.target += orig - cur_pos;
m_on_viewport_changed_callback.call();
viewport_changed();
m_dirty = true;
}
@ -3523,7 +3340,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
_stop_timer();
if (layer_editing_object_idx != -1)
m_on_model_update_callback.call();
post_event(SimpleEvent(EVT_GLCANVAS_MODEL_UPDATE));
}
else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
{
@ -3594,8 +3411,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Scale:
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& scale = m_gizmos.get_scale();
m_on_gizmo_scale_3D_callback.call(scale(0), scale(1), scale(2));
post_event(Vec3dEvent(EVT_GIZMO_SCALE, m_gizmos.get_scale()));
#else
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@ -3604,8 +3420,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
case Gizmos::Rotate:
{
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
const Vec3d& rotation = m_gizmos.get_rotation();
m_on_gizmo_rotate_3D_callback.call(rotation(0), rotation(1), rotation(2));
post_event(Vec3dEvent(EVT_GIZMO_ROTATE, m_gizmos.get_rotation()));
#else
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
@ -3653,12 +3468,12 @@ void GLCanvas3D::on_key_down(wxKeyEvent& evt)
{
int key = evt.GetKeyCode();
if (key == WXK_DELETE)
m_on_remove_object_callback.call();
post_event(SimpleEvent(EVT_GLCANVAS_REMOVE_OBJECT));
else
{
#ifdef __WXOSX__
if (key == WXK_BACK)
m_on_remove_object_callback.call();
post_event(SimpleEvent(EVT_GLCANVAS_REMOVE_OBJECT));
#endif
evt.Skip();
}
@ -3733,7 +3548,6 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Add...");
item.sprite_id = 0;
item.is_toggable = false;
// item.action_callback = &m_action_add_callback;
item.action_event = EVT_GLTOOLBAR_ADD;
if (!m_toolbar.add_item(item))
return false;
@ -3742,7 +3556,6 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Delete");
item.sprite_id = 1;
item.is_toggable = false;
// item.action_callback = &m_action_delete_callback;
item.action_event = EVT_GLTOOLBAR_DELETE;
if (!m_toolbar.add_item(item))
return false;
@ -3751,8 +3564,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Delete all");
item.sprite_id = 2;
item.is_toggable = false;
// item.action_callback = &m_action_deleteall_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_DELETE_ALL;
if (!m_toolbar.add_item(item))
return false;
@ -3760,8 +3572,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Arrange");
item.sprite_id = 3;
item.is_toggable = false;
// item.action_callback = &m_action_arrange_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_ARRANGE;
if (!m_toolbar.add_item(item))
return false;
@ -3772,8 +3583,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Add instance");
item.sprite_id = 4;
item.is_toggable = false;
// item.action_callback = &m_action_more_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_MORE;
if (!m_toolbar.add_item(item))
return false;
@ -3781,8 +3591,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Remove instance");
item.sprite_id = 5;
item.is_toggable = false;
// item.action_callback = &m_action_fewer_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_FEWER;
if (!m_toolbar.add_item(item))
return false;
@ -3793,8 +3602,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Split");
item.sprite_id = 6;
item.is_toggable = false;
// item.action_callback = &m_action_split_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_SPLIT;
if (!m_toolbar.add_item(item))
return false;
@ -3802,8 +3610,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Cut...");
item.sprite_id = 7;
item.is_toggable = false;
// item.action_callback = &m_action_cut_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_CUT;
if (!m_toolbar.add_item(item))
return false;
@ -3814,8 +3621,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Settings...");
item.sprite_id = 8;
item.is_toggable = false;
// item.action_callback = &m_action_settings_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_SETTINGS;
if (!m_toolbar.add_item(item))
return false;
@ -3823,8 +3629,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Layers editing");
item.sprite_id = 9;
item.is_toggable = true;
// item.action_callback = &m_action_layersediting_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_LAYERSEDITING;
if (!m_toolbar.add_item(item))
return false;
@ -3835,8 +3640,7 @@ bool GLCanvas3D::_init_toolbar()
item.tooltip = GUI::L_str("Select by parts");
item.sprite_id = 10;
item.is_toggable = true;
// item.action_callback = &m_action_selectbyparts_callback;
item.action_event = EVT_GLTOOLBAR_TODO_MORE;
item.action_event = EVT_GLTOOLBAR_SELECTBYPARTS;
if (!m_toolbar.add_item(item))
return false;
@ -3975,7 +3779,7 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
// center view around bounding box center
m_camera.target = bbox.center();
m_on_viewport_changed_callback.call();
viewport_changed();
_refresh_if_shown_on_screen();
}
@ -4048,48 +3852,6 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
return (float)std::min((double)cnv_size.get_width() / max_x, (double)cnv_size.get_height() / max_y);
}
void GLCanvas3D::_deregister_callbacks()
{
m_on_viewport_changed_callback.deregister_callback();
m_on_double_click_callback.deregister_callback();
m_on_right_click_callback.deregister_callback();
m_on_select_object_callback.deregister_callback();
m_on_model_update_callback.deregister_callback();
m_on_remove_object_callback.deregister_callback();
m_on_arrange_callback.deregister_callback();
m_on_rotate_object_left_callback.deregister_callback();
m_on_rotate_object_right_callback.deregister_callback();
m_on_scale_object_uniformly_callback.deregister_callback();
m_on_increase_objects_callback.deregister_callback();
m_on_decrease_objects_callback.deregister_callback();
m_on_instance_moved_callback.deregister_callback();
m_on_wipe_tower_moved_callback.deregister_callback();
m_on_enable_action_buttons_callback.deregister_callback();
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_on_gizmo_scale_3D_callback.deregister_callback();
m_on_gizmo_rotate_3D_callback.deregister_callback();
m_on_gizmo_flatten_3D_callback.deregister_callback();
m_on_update_geometry_3D_info_callback.deregister_callback();
#else
m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback();
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
m_action_add_callback.deregister_callback();
m_action_delete_callback.deregister_callback();
m_action_deleteall_callback.deregister_callback();
m_action_arrange_callback.deregister_callback();
m_action_more_callback.deregister_callback();
m_action_fewer_callback.deregister_callback();
m_action_split_callback.deregister_callback();
m_action_cut_callback.deregister_callback();
m_action_settings_callback.deregister_callback();
m_action_layersediting_callback.deregister_callback();
m_action_selectbyparts_callback.deregister_callback();
}
void GLCanvas3D::_mark_volumes_for_layer_height() const
{
if (m_print == nullptr)
@ -5599,10 +5361,10 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
}
if (object_moved)
m_on_instance_moved_callback.call();
post_event(SimpleEvent(EVT_GLCANVAS_WIPETOWER_MOVED));
if (wipe_tower_origin != Vec3d::Zero())
m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1));
post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin)));
}
void GLCanvas3D::_on_select(int volume_idx, int object_idx)
@ -5633,7 +5395,7 @@ void GLCanvas3D::_on_select(int volume_idx, int object_idx)
}
}
m_on_select_object_callback.call(obj_id, vol_id);
post_event(ObjectSelectEvent(obj_id, vol_id));
Slic3r::GUI::select_current_volume(obj_id, vol_id);
}

View File

@ -1,11 +1,11 @@
#ifndef slic3r_GLCanvas3D_hpp_
#define slic3r_GLCanvas3D_hpp_
#include <functional>
#include <stddef.h>
#include "3DScene.hpp"
#include "GLToolbar.hpp"
#include "callback.hpp"
#include "Event.hpp"
class wxWindow;
class wxTimer;
@ -16,6 +16,7 @@ class wxMouseEvent;
class wxTimerEvent;
class wxPaintEvent;
namespace Slic3r {
class GLShader;
@ -80,6 +81,45 @@ public:
void set_bottom(float bottom);
};
struct ObjectSelectEvent;
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, ObjectSelectEvent);
struct ObjectSelectEvent : public ArrayEvent<ptrdiff_t, 2>
{
ObjectSelectEvent(ptrdiff_t object_id, ptrdiff_t volume_id, wxObject *origin = nullptr)
: ArrayEvent(EVT_GLCANVAS_OBJECT_SELECT, {object_id, volume_id}, origin)
{}
ptrdiff_t object_id() const { return data[0]; }
ptrdiff_t volume_id() const { return data[1]; }
};
using Vec2dEvent = Event<Vec2d>;
template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
using Vec3dEvent = Event<Vec3d>;
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
wxDECLARE_EVENT(EVT_GLCANVAS_VIEWPORT_CHANGED, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_DOUBLE_CLICK, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, Vec2dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_MODEL_UPDATE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ROTATE_OBJECT, Event<int>); // data: -1 => rotate left, +1 => rotate right
wxDECLARE_EVENT(EVT_GLCANVAS_SCALE_UNIFORMLY, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_INCREASE_OBJECTS, Event<int>); // data: +1 => increase, -1 => decrease
wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_MOVES, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
wxDECLARE_EVENT(EVT_GIZMO_SCALE, Vec3dEvent);
wxDECLARE_EVENT(EVT_GIZMO_ROTATE, Vec3dEvent);
wxDECLARE_EVENT(EVT_GIZMO_FLATTEN, Vec3dEvent);
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
@ -506,46 +546,8 @@ class GLCanvas3D
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
PerlCallback m_on_viewport_changed_callback;
PerlCallback m_on_double_click_callback;
PerlCallback m_on_right_click_callback;
PerlCallback m_on_select_object_callback;
PerlCallback m_on_model_update_callback;
PerlCallback m_on_remove_object_callback;
PerlCallback m_on_arrange_callback;
PerlCallback m_on_rotate_object_left_callback;
PerlCallback m_on_rotate_object_right_callback;
PerlCallback m_on_scale_object_uniformly_callback;
PerlCallback m_on_increase_objects_callback;
PerlCallback m_on_decrease_objects_callback;
PerlCallback m_on_instance_moved_callback;
PerlCallback m_on_wipe_tower_moved_callback;
PerlCallback m_on_enable_action_buttons_callback;
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
PerlCallback m_on_gizmo_rotate_3D_callback;
PerlCallback m_on_gizmo_flatten_3D_callback;
PerlCallback m_on_gizmo_scale_3D_callback;
PerlCallback m_on_update_geometry_3D_info_callback;
#else
PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
PerlCallback m_on_update_geometry_info_callback;
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// TODO: Remove these
PerlCallback m_action_add_callback;
PerlCallback m_action_delete_callback;
PerlCallback m_action_deleteall_callback;
PerlCallback m_action_arrange_callback;
PerlCallback m_action_more_callback;
PerlCallback m_action_fewer_callback;
PerlCallback m_action_split_callback;
PerlCallback m_action_cut_callback;
PerlCallback m_action_settings_callback;
PerlCallback m_action_layersediting_callback;
PerlCallback m_action_selectbyparts_callback;
void post_event(wxEvent &&event);
void viewport_changed();
public:
GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D();
@ -641,46 +643,6 @@ public:
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
void load_preview(const std::vector<std::string>& str_tool_colors);
void register_on_viewport_changed_callback(void* callback);
void register_on_double_click_callback(void* callback);
void register_on_right_click_callback(void* callback);
void register_on_select_object_callback(void* callback);
void register_on_model_update_callback(void* callback);
void register_on_remove_object_callback(void* callback);
void register_on_arrange_callback(void* callback);
void register_on_rotate_object_left_callback(void* callback);
void register_on_rotate_object_right_callback(void* callback);
void register_on_scale_object_uniformly_callback(void* callback);
void register_on_increase_objects_callback(void* callback);
void register_on_decrease_objects_callback(void* callback);
void register_on_instance_moved_callback(void* callback);
void register_on_wipe_tower_moved_callback(void* callback);
void register_on_enable_action_buttons_callback(void* callback);
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void register_on_gizmo_scale_3D_callback(void* callback);
void register_on_gizmo_rotate_3D_callback(void* callback);
void register_on_gizmo_flatten_3D_callback(void* callback);
void register_on_update_geometry_3D_info_callback(void* callback);
#else
void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
// void register_action_add_callback(GLToolbarItem::Callback);
void register_action_add_callback(void* callback);
void register_action_delete_callback(void* callback);
void register_action_deleteall_callback(void* callback);
void register_action_arrange_callback(void* callback);
void register_action_more_callback(void* callback);
void register_action_fewer_callback(void* callback);
void register_action_split_callback(void* callback);
void register_action_cut_callback(void* callback);
void register_action_settings_callback(void* callback);
void register_action_layersediting_callback(void* callback);
void register_action_selectbyparts_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
@ -714,8 +676,6 @@ private:
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
void _deregister_callbacks();
void _mark_volumes_for_layer_height() const;
void _refresh_if_shown_on_screen();

View File

@ -110,6 +110,8 @@ std::string GLCanvas3DManager::GLInfo::to_string(bool format_as_html, bool exten
return out.str();
}
GLCanvas3DManager::EMultisampleState GLCanvas3DManager::s_multisample = GLCanvas3DManager::MS_Unknown;
GLCanvas3DManager::GLCanvas3DManager()
: m_current(nullptr)
, m_gl_initialized(false)
@ -578,273 +580,24 @@ void GLCanvas3DManager::load_preview(wxGLCanvas* canvas, const std::vector<std::
it->second->load_preview(str_tool_colors);
}
void GLCanvas3DManager::reset_legend_texture()
{
for (CanvasesMap::value_type& canvas : m_canvases)
{
if (canvas.second != nullptr)
canvas.second->reset_legend_texture();
}
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
void GLCanvas3DManager::reset_legend_texture(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_viewport_changed_callback(callback);
}
void GLCanvas3DManager::register_on_double_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_double_click_callback(callback);
}
void GLCanvas3DManager::register_on_right_click_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_right_click_callback(callback);
}
void GLCanvas3DManager::register_on_select_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_select_object_callback(callback);
}
void GLCanvas3DManager::register_on_model_update_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_model_update_callback(callback);
}
void GLCanvas3DManager::register_on_remove_object_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_remove_object_callback(callback);
}
void GLCanvas3DManager::register_on_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_arrange_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_left_callback(callback);
}
void GLCanvas3DManager::register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_rotate_object_right_callback(callback);
}
void GLCanvas3DManager::register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_scale_object_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_increase_objects_callback(callback);
}
void GLCanvas3DManager::register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_decrease_objects_callback(callback);
}
void GLCanvas3DManager::register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_instance_moved_callback(callback);
}
void GLCanvas3DManager::register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_wipe_tower_moved_callback(callback);
}
void GLCanvas3DManager::register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_enable_action_buttons_callback(callback);
}
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLCanvas3DManager::register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_3D_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_rotate_3D_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_3D_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_3D_info_callback(callback);
}
#else
void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_scale_uniformly_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_rotate_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_update_geometry_info_callback(callback);
}
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void GLCanvas3DManager::register_action_add_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_add_callback(callback);
}
void GLCanvas3DManager::register_action_delete_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_delete_callback(callback);
}
void GLCanvas3DManager::register_action_deleteall_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_deleteall_callback(callback);
}
void GLCanvas3DManager::register_action_arrange_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_arrange_callback(callback);
}
void GLCanvas3DManager::register_action_more_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_more_callback(callback);
}
void GLCanvas3DManager::register_action_fewer_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_fewer_callback(callback);
}
void GLCanvas3DManager::register_action_split_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_split_callback(callback);
}
void GLCanvas3DManager::register_action_cut_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_cut_callback(callback);
}
void GLCanvas3DManager::register_action_settings_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_settings_callback(callback);
}
void GLCanvas3DManager::register_action_layersediting_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_layersediting_callback(callback);
}
void GLCanvas3DManager::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_selectbyparts_callback(callback);
}
bool GLCanvas3DManager::can_multisample()
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
const AppConfig* app_config = GUI::get_app_config();
bool enable_multisample = app_config != nullptr
&& app_config->get("use_legacy_opengl") != "1"
&& wxVersion >= 30003;
// if multisample is not enabled or supported by the graphic card, remove it from the attributes list
return enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
// <<< Alternative method: but IsDisplaySupported() seems not to work
// bool return enable_multisample && wxGLCanvas::IsDisplaySupported(attribList);
it->second->reset_legend_texture();
}
wxGLCanvas* GLCanvas3DManager::create_wxglcanvas(wxWindow *parent)
{
int attribList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0 };
if (s_multisample == MS_Unknown)
{
_detect_multisample(attribList);
// debug output
std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
}
if (! can_multisample()) {
attribList[4] = 0;
}
@ -870,5 +623,18 @@ bool GLCanvas3DManager::_init(GLCanvas3D& canvas)
return canvas.init(m_use_VBOs, m_use_legacy_opengl);
}
void GLCanvas3DManager::_detect_multisample(int* attribList)
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
const AppConfig* app_config = GUI::get_app_config();
bool enable_multisample = app_config != nullptr
&& app_config->get("use_legacy_opengl") != "1"
&& wxVersion >= 30003;
s_multisample = (enable_multisample && wxGLCanvas::IsDisplaySupported(attribList)) ? MS_Enabled : MS_Disabled;
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
}
} // namespace GUI
} // namespace Slic3r

View File

@ -42,6 +42,13 @@ class GLCanvas3DManager
std::string to_string(bool format_as_html, bool extensions) const;
};
enum EMultisampleState : unsigned char
{
MS_Unknown,
MS_Enabled,
MS_Disabled
};
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
CanvasesMap m_canvases;
@ -50,6 +57,7 @@ class GLCanvas3DManager
bool m_gl_initialized;
bool m_use_legacy_opengl;
bool m_use_VBOs;
static EMultisampleState s_multisample;
public:
GLCanvas3DManager();
@ -146,54 +154,17 @@ public:
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
void reset_legend_texture();
void reset_legend_texture(wxGLCanvas* canvas);
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
void register_on_double_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_right_click_callback(wxGLCanvas* canvas, void* callback);
void register_on_select_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_model_update_callback(wxGLCanvas* canvas, void* callback);
void register_on_remove_object_callback(wxGLCanvas* canvas, void* callback);
void register_on_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_left_callback(wxGLCanvas* canvas, void* callback);
void register_on_rotate_object_right_callback(wxGLCanvas* canvas, void* callback);
void register_on_scale_object_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_increase_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_decrease_objects_callback(wxGLCanvas* canvas, void* callback);
void register_on_instance_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
#if ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void register_on_gizmo_scale_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_3D_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_3D_info_callback(wxGLCanvas* canvas, void* callback);
#else
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
#endif // ENABLE_MODELINSTANCE_3D_FULL_TRANSFORM
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
void register_action_delete_callback(wxGLCanvas* canvas, void* callback);
void register_action_deleteall_callback(wxGLCanvas* canvas, void* callback);
void register_action_arrange_callback(wxGLCanvas* canvas, void* callback);
void register_action_more_callback(wxGLCanvas* canvas, void* callback);
void register_action_fewer_callback(wxGLCanvas* canvas, void* callback);
void register_action_split_callback(wxGLCanvas* canvas, void* callback);
void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback);
static bool can_multisample();
static bool can_multisample() { return s_multisample == MS_Enabled; }
static wxGLCanvas* create_wxglcanvas(wxWindow *parent);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
bool _init(GLCanvas3D& canvas);
static void _detect_multisample(int* attribList);
};
} // namespace GUI

View File

@ -16,9 +16,18 @@ namespace Slic3r {
namespace GUI {
wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, wxCommandEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, wxCommandEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_TODO_MORE, wxCommandEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SETTINGS, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
wxDEFINE_EVENT(EVT_GLTOOLBAR_SELECTBYPARTS, SimpleEvent);
GLToolbarItem::Data::Data()
: name("")
@ -57,10 +66,7 @@ const std::string& GLToolbarItem::get_tooltip() const
void GLToolbarItem::do_action(wxEvtHandler *target)
{
// if (m_data.action_callback != nullptr)
// m_data.action_callback->call();
wxPostEvent(target, wxCommandEvent(m_data.action_event));
wxPostEvent(target, SimpleEvent(m_data.action_event));
}
bool GLToolbarItem::is_enabled() const

View File

@ -5,10 +5,9 @@
#include <string>
#include <vector>
#include <wx/event.h>
#include "GLTexture.hpp"
#include "Event.hpp"
#include "../../slic3r/GUI/GLTexture.hpp"
// #include "callback.hpp"
class wxEvtHandler;
@ -17,9 +16,17 @@ namespace GUI {
class GLCanvas3D;
wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, wxCommandEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, wxCommandEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_TODO_MORE, wxCommandEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_CUT, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SETTINGS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SELECTBYPARTS, SimpleEvent);
class GLToolbarItem
{
@ -41,16 +48,12 @@ public:
Num_States
};
// typedef std::function<void()> Callback;
// typedef PerlCallback Callback;
struct Data
{
std::string name;
std::string tooltip;
unsigned int sprite_id;
bool is_toggable;
// Callback *action_callback;
wxEventType action_event;
Data();

View File

@ -1153,7 +1153,10 @@ void load_part( ModelObject* model_object,
part_names.Add(new_volume->name);
if (delta != Vec3d::Zero())
{
new_volume->mesh.translate((float)delta(0), (float)delta(1), (float)delta(2));
new_volume->get_convex_hull().translate((float)delta(0), (float)delta(1), (float)delta(2));
}
// set a default extruder value, since user can't add it manually
new_volume->config.set_key_value("extruder", new ConfigOptionInt(0));

View File

@ -58,22 +58,6 @@ bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, Print* prin
if (!Create(notebook, wxID_ANY, wxDefaultPosition, wxDefaultSize))
return false;
// int attribList[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24, WX_GL_SAMPLE_BUFFERS, GL_TRUE, WX_GL_SAMPLES, 4, 0 };
// int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
// const AppConfig* app_config = GUI::get_app_config();
// bool enable_multisample = (app_config != nullptr) && (app_config->get("use_legacy_opengl") != "1") && (wxVersion >= 30003);
// // if multisample is not enabled or supported by the graphic card, remove it from the attributes list
// bool can_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
// // bool can_multisample = enable_multisample && wxGLCanvas::IsDisplaySupported(attribList); // <<< Alternative method: but IsDisplaySupported() seems not to work
// if (!can_multisample)
// attribList[4] = 0;
// m_canvas = new wxGLCanvas(this, wxID_ANY, attribList);
// if (m_canvas == nullptr)
// return false;
m_canvas = GLCanvas3DManager::create_wxglcanvas(this);
_3DScene::add_canvas(m_canvas);
@ -131,18 +115,18 @@ bool Preview::init(wxNotebook* notebook, DynamicPrintConfig* config, Print* prin
wxBoxSizer* bottom_sizer = new wxBoxSizer(wxHORIZONTAL);
bottom_sizer->Add(m_label_view_type, 0, wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_choice_view_type, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_choice_view_type, 0, wxEXPAND | wxALL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_label_show_features, 0, wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_combochecklist_features, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_combochecklist_features, 0, wxEXPAND | wxALL, 5);
bottom_sizer->AddSpacer(20);
bottom_sizer->Add(m_checkbox_travel, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_checkbox_travel, 0, wxEXPAND | wxALL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_checkbox_retractions, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_checkbox_retractions, 0, wxEXPAND | wxALL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_checkbox_unretractions, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_checkbox_unretractions, 0, wxEXPAND | wxALL, 5);
bottom_sizer->AddSpacer(10);
bottom_sizer->Add(m_checkbox_shells, 0, wxEXPAND | wxALL | wxALIGN_CENTER_VERTICAL, 5);
bottom_sizer->Add(m_checkbox_shells, 0, wxEXPAND | wxALL, 5);
wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(top_sizer, 1, wxALL | wxEXPAND, 0);
@ -186,12 +170,6 @@ Preview::~Preview()
}
}
void Preview::register_on_viewport_changed_callback(void* callback)
{
if ((m_canvas != nullptr) && (callback != nullptr))
_3DScene::register_on_viewport_changed_callback(m_canvas, callback);
}
void Preview::set_number_extruders(unsigned int number_extruders)
{
if (m_number_extruders != number_extruders)
@ -214,7 +192,8 @@ void Preview::set_number_extruders(unsigned int number_extruders)
void Preview::reset_gcode_preview_data()
{
m_gcode_preview_data->reset();
_3DScene::reset_legend_texture();
if (m_canvas != nullptr)
_3DScene::reset_legend_texture(m_canvas);
}
void Preview::set_canvas_as_dirty()
@ -290,10 +269,11 @@ void Preview::load_print()
if (n_layers == 0)
{
reset_sliders();
_3DScene::reset_legend_texture();
if (m_canvas)
if (m_canvas != nullptr)
{
_3DScene::reset_legend_texture(m_canvas);
m_canvas->Refresh();
}
return;
}

View File

@ -50,7 +50,8 @@ public:
Preview(wxNotebook* notebook, DynamicPrintConfig* config, Print* print, GCodePreviewData* gcode_preview_data);
virtual ~Preview();
void register_on_viewport_changed_callback(void* callback);
wxGLCanvas* get_canvas() { return m_canvas; }
void set_number_extruders(unsigned int number_extruders);
void reset_gcode_preview_data();
void set_canvas_as_dirty();

View File

@ -4,11 +4,6 @@
namespace Slic3r {
void PreviewIface::register_on_viewport_changed_callback(void* callback)
{
m_preview->register_on_viewport_changed_callback(callback);
}
void PreviewIface::set_number_extruders(unsigned int number_extruders)
{
m_preview->set_number_extruders(number_extruders);

View File

@ -19,7 +19,6 @@ class PreviewIface
public:
explicit PreviewIface(GUI::Preview* preview) : m_preview(preview) {}
void register_on_viewport_changed_callback(void* callback);
void set_number_extruders(unsigned int number_extruders);
void reset_gcode_preview_data();
void reload_print(bool force = false);

View File

@ -1,6 +1,5 @@
#include "Plater.hpp"
#include <iostream> // XXX
#include <cstddef>
#include <algorithm>
#include <vector>
@ -30,6 +29,7 @@
#include "GUI_App.hpp"
#include "MainFrame.hpp"
#include "3DScene.hpp"
#include "GLCanvas3D.hpp"
#include "GUI_ObjectParts.hpp"
#include "GLToolbar.hpp"
#include "GUI_Preview.hpp"
@ -285,7 +285,6 @@ Sidebar::Sidebar(wxWindow *parent)
p->btn_send_gcode->SetBitmap(arrow_up);
p->btn_send_gcode->Hide();
auto *btns_sizer_scrolled = new wxBoxSizer(wxHORIZONTAL);
std::cerr << "btns_sizer_scrolled: " << btns_sizer_scrolled << std::endl;
btns_sizer_scrolled->Add(p->btn_send_gcode);
// Info boxes
@ -297,7 +296,6 @@ Sidebar::Sidebar(wxWindow *parent)
scrolled_sizer->SetMinSize(320, -1);
p->scrolled->SetSizer(scrolled_sizer);
p->scrolled->SetScrollbars(0, 1, 1, 1);
std::cerr << "scrolled_sizer: " << scrolled_sizer << std::endl;
scrolled_sizer->Add(p->sizer_presets, 0, wxEXPAND | wxLEFT, 2);
scrolled_sizer->Add(p->sizer_params, 1, wxEXPAND);
scrolled_sizer->Add(p->object_info, 0, wxEXPAND | wxTOP | wxLEFT, 20);
@ -311,12 +309,10 @@ Sidebar::Sidebar(wxWindow *parent)
p->btn_reslice->SetFont(wxGetApp().bold_font());
auto *btns_sizer = new wxBoxSizer(wxVERTICAL);
std::cerr << "btns_sizer: " << btns_sizer << std::endl;
btns_sizer->Add(p->btn_reslice, 0, wxEXPAND | wxTOP, 5);
btns_sizer->Add(p->btn_export_gcode, 0, wxEXPAND | wxTOP, 5);
auto *sizer = new wxBoxSizer(wxVERTICAL);
std::cerr << "sizer: " << sizer << std::endl;
sizer->Add(p->scrolled, 1, wxEXPAND | wxTOP, 5);
sizer->Add(btns_sizer, 0, wxEXPAND | wxLEFT, 20);
SetSizer(sizer);
@ -459,7 +455,9 @@ struct Plater::priv
void on_update_print_preview(wxCommandEvent &);
void on_process_completed(wxCommandEvent &);
void on_layer_editing_toggled(bool enable);
void on_action_add(const wxCommandEvent&);
void on_action_add(SimpleEvent&);
void on_viewport_changed(SimpleEvent& evt);
};
// TODO: multisample, see 3DScene.pm
@ -523,8 +521,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
update();
// TODO: Preview::register_on_viewport_changed_callback is Perl-only
auto *hsizer = new wxBoxSizer(wxHORIZONTAL);
hsizer->Add(notebook, 1, wxEXPAND | wxTOP, 1);
hsizer->Add(sidebar, 0, wxEXPAND | wxLEFT | wxRIGHT, 0);
@ -546,10 +542,11 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) :
});
// 3DScene events:
// TODO: (?)
// on_layer_editing_toggled
// on_action_add
// TODO: more
canvas3D->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
canvas3D->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
preview->get_canvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
q->Bind(EVT_SLICING_COMPLETED, &priv::on_update_print_preview, this);
q->Bind(EVT_PROCESS_COMPLETED, &priv::on_process_completed, this);
@ -593,7 +590,6 @@ std::vector<int> Plater::priv::collect_selections()
void Plater::priv::update(bool force_autocenter)
{
wxWindowUpdateLocker freeze_guard(q);
if (get_config("autocenter") == "1" || force_autocenter) {
// auto *bed_shape_opt = config->opt<ConfigOptionPoints>("bed_shape");
@ -902,7 +898,7 @@ void Plater::priv::on_layer_editing_toggled(bool enable)
canvas3D->Update();
}
void Plater::priv::on_action_add(const wxCommandEvent&)
void Plater::priv::on_action_add(SimpleEvent&)
{
wxArrayString input_files;
wxGetApp().open_model(q, input_files);
@ -914,6 +910,15 @@ void Plater::priv::on_action_add(const wxCommandEvent&)
load_files(input_paths);
}
void Plater::priv::on_viewport_changed(SimpleEvent& evt)
{
wxObject* o = evt.GetEventObject();
if (o == preview->get_canvas())
preview->set_viewport_into_scene(canvas3D);
else if (o == canvas3D)
preview->set_viewport_from_scene(canvas3D);
}
// Plater / Public
Plater::Plater(wxWindow *parent, MainFrame *main_frame)