Rendering seams (and other options) in preview using batched models on systems not supporting OpenGL 3.3
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6 changed files with 351 additions and 13 deletions
src/slic3r/GUI
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@ -48,6 +48,15 @@ namespace GUI {
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};
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std::vector<Entity> entities;
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#if ENABLE_SEAMS_USING_BATCHED_MODELS
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size_t vertices_count() const;
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size_t vertices_size_floats() const { return vertices_count() * 6; }
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size_t vertices_size_bytes() const { return vertices_size_floats() * sizeof(float); }
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size_t indices_count() const;
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size_t indices_size_bytes() const { return indices_count() * sizeof(unsigned int); }
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#endif // ENABLE_SEAMS_USING_BATCHED_MODELS
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};
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private:
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