Fixed trianglemeshslicer perl bindings, thus the unit tests.
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@ -180,6 +180,8 @@ SV*
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TriangleMesh::slice(z)
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TriangleMesh::slice(z)
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std::vector<double> z
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std::vector<double> z
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CODE:
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CODE:
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THIS->require_shared_vertices(); // TriangleMeshSlicer needs this
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// convert doubles to floats
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// convert doubles to floats
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std::vector<float> z_f = cast<float>(z);
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std::vector<float> z_f = cast<float>(z);
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