Fix wrong bounding box calculation for initial arrange item.
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@ -1116,12 +1116,8 @@ private:
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for(Item& item : items_) item.translate(d);
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}
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void setInitialPosition(Item& item) {
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auto sh = item.rawShape();
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sl::translate(sh, item.translation());
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sl::rotate(sh, item.rotation());
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Box bb = sl::boundingBox(sh);
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void setInitialPosition(Item& item) {
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Box bb = item.boundingBox();
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Vertex ci, cb;
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auto bbin = sl::boundingBox(bin_);
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