Merge remote-tracking branch 'origin/master' into ys_new_features

This commit is contained in:
YuSanka 2019-06-17 13:50:12 +02:00
commit 7fe8965c53
9 changed files with 176 additions and 168 deletions

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@ -15,6 +15,7 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074);
#define INTENSITY_AMBIENT 0.3
uniform mat4 volume_world_matrix;
uniform float object_max_z;
// x = tainted, y = specular;
varying vec2 intensity;
@ -42,6 +43,12 @@ void main()
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Scaled to widths of the Z texture.
object_z = (volume_world_matrix * gl_Vertex).z;
if (object_max_z > 0.0)
// when rendering the overlay
object_z = object_max_z * gl_MultiTexCoord0.y;
else
// when rendering the volumes
object_z = (volume_world_matrix * gl_Vertex).z;
gl_Position = ftransform();
}

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@ -53,7 +53,7 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
// Shorthand for the vertex arrays
auto& upoints = upper.points, &lpoints = lower.points;
auto& rpts = ret.points; auto& rfaces = ret.indices;
auto& rpts = ret.points; auto& ind = ret.indices;
// If the Z levels are flipped, or the offset difference is negative, we
// will interpret that as the triangles normals should be inverted.
@ -61,10 +61,11 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
// Copy the points into the mesh, convert them from 2D to 3D
rpts.reserve(upoints.size() + lpoints.size());
rfaces.reserve(2*upoints.size() + 2*lpoints.size());
const double sf = SCALING_FACTOR;
for(auto& p : upoints) rpts.emplace_back(p.x()*sf, p.y()*sf, upper_z_mm);
for(auto& p : lpoints) rpts.emplace_back(p.x()*sf, p.y()*sf, lower_z_mm);
ind.reserve(2 * upoints.size() + 2 * lpoints.size());
for (auto &p : upoints)
rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
for (auto &p : lpoints)
rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
// Create pointing indices into vertex arrays. u-upper, l-lower
size_t uidx = 0, lidx = offs, unextidx = 1, lnextidx = offs + 1;
@ -121,9 +122,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
case Proceed::UPPER:
if(!ustarted || uidx != uendidx) { // there are vertices remaining
// Get the 3D vertices in order
const Vec3d& p_up1 = rpts[size_t(uidx)];
const Vec3d& p_low = rpts[size_t(lidx)];
const Vec3d& p_up2 = rpts[size_t(unextidx)];
const Vec3d& p_up1 = rpts[uidx];
const Vec3d& p_low = rpts[lidx];
const Vec3d& p_up2 = rpts[unextidx];
// Calculate fitness: the average of the two connecting edges
double a = offsdiff2 - (distfn(p_up1, p_low) - zdiff2);
@ -133,8 +134,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
if(current_fit > prev_fit) { // fit is worse than previously
proceed = Proceed::LOWER;
} else { // good to go, create the triangle
inverted? rfaces.emplace_back(unextidx, lidx, uidx) :
rfaces.emplace_back(uidx, lidx, unextidx) ;
inverted
? ind.emplace_back(int(unextidx), int(lidx), int(uidx))
: ind.emplace_back(int(uidx), int(lidx), int(unextidx));
// Increment the iterators, rotate if necessary
++uidx; ++unextidx;
@ -150,9 +152,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
case Proceed::LOWER:
// Mode with lower segment, upper vertex. Same structure:
if(!lstarted || lidx != lendidx) {
const Vec3d& p_low1 = rpts[size_t(lidx)];
const Vec3d& p_low2 = rpts[size_t(lnextidx)];
const Vec3d& p_up = rpts[size_t(uidx)];
const Vec3d& p_low1 = rpts[lidx];
const Vec3d& p_low2 = rpts[lnextidx];
const Vec3d& p_up = rpts[uidx];
double a = offsdiff2 - (distfn(p_up, p_low1) - zdiff2);
double b = offsdiff2 - (distfn(p_up, p_low2) - zdiff2);
@ -161,8 +163,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
if(current_fit > prev_fit) {
proceed = Proceed::UPPER;
} else {
inverted? rfaces.emplace_back(uidx, lnextidx, lidx) :
rfaces.emplace_back(lidx, lnextidx, uidx);
inverted
? ind.emplace_back(int(uidx), int(lnextidx), int(lidx))
: ind.emplace_back(int(lidx), int(lnextidx), int(uidx));
++lidx; ++lnextidx;
if(lnextidx == rpts.size()) lnextidx = offs;
@ -200,7 +203,7 @@ void offset(ExPolygon& sh, coord_t distance) {
}
ClipperOffset offs;
offs.ArcTolerance = 0.01*mm(1);
offs.ArcTolerance = 0.01*scaled(1.0);
Paths result;
offs.AddPath(ctour, jtRound, etClosedPolygon);
offs.AddPaths(holes, jtRound, etClosedPolygon);
@ -303,16 +306,6 @@ ExPolygons unify(const ExPolygons& shapes) {
return retv;
}
/// Only a debug function to generate top and bottom plates from a 2D shape.
/// It is not used in the algorithm directly.
inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
auto lower = triangulate_expolygon_3d(poly);
auto upper = triangulate_expolygon_3d(poly, z_distance*SCALING_FACTOR, true);
Contour3D ret;
ret.merge(lower); ret.merge(upper);
return ret;
}
/// This method will create a rounded edge around a flat polygon in 3d space.
/// 'base_plate' parameter is the target plate.
/// 'radius' is the radius of the edges.
@ -358,7 +351,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
double x2 = xx*xx;
double stepy = std::sqrt(r2 - x2);
offset(ob, s*mm(xx));
offset(ob, s*scaled(xx));
wh = ceilheight_mm - radius_mm + stepy;
Contour3D pwalls;
@ -382,7 +375,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
double xx = radius_mm - i*stepx;
double x2 = xx*xx;
double stepy = std::sqrt(r2 - x2);
offset(ob, s*mm(xx));
offset(ob, s*scaled(xx));
wh = ceilheight_mm - radius_mm - stepy;
Contour3D pwalls;
@ -402,41 +395,6 @@ Contour3D round_edges(const ExPolygon& base_plate,
return curvedwalls;
}
/// Generating the concave part of the 3D pool with the bottom plate and the
/// side walls.
Contour3D inner_bed(const ExPolygon& poly,
double depth_mm,
double begin_h_mm = 0)
{
Contour3D bottom;
Pointf3s triangles = triangulate_expolygon_3d(poly, -depth_mm + begin_h_mm);
bottom.merge(triangles);
coord_t depth = mm(depth_mm);
coord_t begin_h = mm(begin_h_mm);
auto lines = poly.lines();
// Generate outer walls
auto fp = [](const Point& p, Point::coord_type z) {
return unscale(x(p), y(p), z);
};
for(auto& l : lines) {
auto s = coord_t(bottom.points.size());
bottom.points.emplace_back(fp(l.a, -depth + begin_h));
bottom.points.emplace_back(fp(l.b, -depth + begin_h));
bottom.points.emplace_back(fp(l.a, begin_h));
bottom.points.emplace_back(fp(l.b, begin_h));
bottom.indices.emplace_back(s + 3, s + 1, s);
bottom.indices.emplace_back(s + 2, s + 3, s);
}
return bottom;
}
inline Point centroid(Points& pp) {
Point c;
switch(pp.size()) {
@ -518,7 +476,7 @@ ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50,
double dx = x(c) - x(cc), dy = y(c) - y(cc);
double l = std::sqrt(dx * dx + dy * dy);
double nx = dx / l, ny = dy / l;
double max_dist = mm(max_dist_mm);
double max_dist = scaled(max_dist_mm);
ExPolygon& expo = punion[idx++];
BoundingBox querybb(expo);
@ -534,10 +492,10 @@ ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 50,
ctour.reserve(3);
ctour.emplace_back(cc);
Point d(coord_t(mm(1)*nx), coord_t(mm(1)*ny));
Point d(coord_t(scaled(1.)*nx), coord_t(scaled(1.)*ny));
ctour.emplace_back(c + Point( -y(d), x(d) ));
ctour.emplace_back(c + Point( y(d), -x(d) ));
offset(r, mm(1));
offset(r, scaled(1.));
return r;
});
@ -569,15 +527,16 @@ void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h,
// Now we have to unify all slice layers which can be an expensive operation
// so we will try to simplify the polygons
ExPolygons tmp; tmp.reserve(count);
for(ExPolygons& o : out) for(ExPolygon& e : o) {
auto&& exss = e.simplify(0.1/SCALING_FACTOR);
for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
}
for(ExPolygons& o : out)
for(ExPolygon& e : o) {
auto&& exss = e.simplify(scaled(0.1));
for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
}
ExPolygons utmp = unify(tmp);
for(auto& o : utmp) {
auto&& smp = o.simplify(0.1/SCALING_FACTOR);
auto&& smp = o.simplify(scaled(0.1));
output.insert(output.end(), smp.begin(), smp.end());
}
}
@ -607,11 +566,11 @@ Contour3D create_base_pool(const ExPolygons &ground_layer,
const double bottom_offs = (thickness + wingheight) / std::tan(slope);
// scaled values
const coord_t s_thickness = mm(thickness);
const coord_t s_eradius = mm(cfg.edge_radius_mm);
const coord_t s_thickness = scaled(thickness);
const coord_t s_eradius = scaled(cfg.edge_radius_mm);
const coord_t s_safety_dist = 2*s_eradius + coord_t(0.8*s_thickness);
const coord_t s_wingdist = mm(wingdist);
const coord_t s_bottom_offs = mm(bottom_offs);
const coord_t s_wingdist = scaled(wingdist);
const coord_t s_bottom_offs = scaled(bottom_offs);
auto& thrcl = cfg.throw_on_cancel;

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@ -11,11 +11,6 @@
namespace Slic3r {
namespace sla {
using coord_t = Point::coord_type;
/// get the scaled clipper units for a millimeter value
inline coord_t mm(double v) { return coord_t(v/SCALING_FACTOR); }
/// Get x and y coordinates (because we are eigenizing...)
inline coord_t x(const Point& p) { return p(0); }
inline coord_t y(const Point& p) { return p(1); }
@ -36,12 +31,10 @@ inline coord_t x(const Vec3crd& p) { return p(0); }
inline coord_t y(const Vec3crd& p) { return p(1); }
inline coord_t z(const Vec3crd& p) { return p(2); }
using Indices = std::vector<Vec3crd>;
/// Intermediate struct for a 3D mesh
struct Contour3D {
Pointf3s points;
Indices indices;
std::vector<Vec3i> indices;
void merge(const Contour3D& ctr) {
auto s3 = coord_t(points.size());

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@ -236,13 +236,13 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d sp = {0,0,0})
// According to the slicing algorithms, we need to aid them with generating
// a watertight body. So we create a triangle fan for the upper and lower
// ending of the cylinder to close the geometry.
points.emplace_back(jp); size_t ci = points.size() - 1;
points.emplace_back(jp); int ci = int(points.size() - 1);
for(int i = 0; i < steps - 1; ++i)
indices.emplace_back(i + offs + 1, i + offs, ci);
indices.emplace_back(offs, steps + offs - 1, ci);
points.emplace_back(endp); ci = points.size() - 1;
points.emplace_back(endp); ci = int(points.size() - 1);
for(int i = 0; i < steps - 1; ++i)
indices.emplace_back(ci, i, i + 1);

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@ -28,14 +28,16 @@ namespace Slic3r {
using SupportTreePtr = std::unique_ptr<sla::SLASupportTree>;
class SLAPrintObject::SupportData {
class SLAPrintObject::SupportData
{
public:
sla::EigenMesh3D emesh; // index-triangle representation
std::vector<sla::SupportPoint> support_points; // all the support points (manual/auto)
SupportTreePtr support_tree_ptr; // the supports
SlicedSupports support_slices; // sliced supports
sla::EigenMesh3D emesh; // index-triangle representation
std::vector<sla::SupportPoint>
support_points; // all the support points (manual/auto)
SupportTreePtr support_tree_ptr; // the supports
SlicedSupports support_slices; // sliced supports
inline SupportData(const TriangleMesh& trmesh): emesh(trmesh) {}
inline SupportData(const TriangleMesh &trmesh) : emesh(trmesh) {}
};
namespace {
@ -666,11 +668,11 @@ void SLAPrint::process()
double ilhd = m_material_config.initial_layer_height.getFloat();
auto ilh = float(ilhd);
auto ilhs = coord_t(ilhd / SCALING_FACTOR);
auto ilhs = scaled(ilhd);
const size_t objcount = m_objects.size();
const unsigned min_objstatus = 0; // where the per object operations start
const unsigned max_objstatus = 50; // where the per object operations end
static const unsigned min_objstatus = 0; // where the per object operations start
static const unsigned max_objstatus = 50; // where the per object operations end
// the coefficient that multiplies the per object status values which
// are set up for <0, 100>. They need to be scaled into the whole process
@ -687,31 +689,32 @@ void SLAPrint::process()
// Slicing the model object. This method is oversimplified and needs to
// be compared with the fff slicing algorithm for verification
auto slice_model = [this, ilhs, ilh, ilhd](SLAPrintObject& po) {
auto slice_model = [this, ilhs, ilh](SLAPrintObject& po) {
const TriangleMesh& mesh = po.transformed_mesh();
// We need to prepare the slice index...
double lhd = m_objects.front()->m_config.layer_height.getFloat();
float lh = float(lhd);
auto lhs = coord_t(lhd / SCALING_FACTOR);
auto lhs = scaled(lhd);
auto&& bb3d = mesh.bounding_box();
double minZ = bb3d.min(Z) - po.get_elevation();
double maxZ = bb3d.max(Z);
auto &&bb3d = mesh.bounding_box();
double minZ = bb3d.min(Z) - po.get_elevation();
double maxZ = bb3d.max(Z);
auto minZf = float(minZ);
auto minZs = coord_t(minZ / SCALING_FACTOR);
auto maxZs = coord_t(maxZ / SCALING_FACTOR);
auto minZs = scaled(minZ);
auto maxZs = scaled(maxZ);
po.m_slice_index.clear();
size_t cap = size_t(1 + (maxZs - minZs - ilhs) / lhs);
po.m_slice_index.reserve(cap);
po.m_slice_index.emplace_back(minZs + ilhs, minZ + ilhd / 2.0, ilh);
po.m_slice_index.emplace_back(minZs + ilhs, minZf + ilh / 2.f, ilh);
for(coord_t h = minZs + ilhs + lhs; h <= maxZs; h += lhs)
po.m_slice_index.emplace_back(h, h*SCALING_FACTOR - lhd / 2.0, lh);
for(coord_t h = minZs + ilhs + lhs; h <= maxZs; h += lhs)
po.m_slice_index.emplace_back(h, unscaled<float>(h) - lh / 2.f, lh);
// Just get the first record that is form the model:
auto slindex_it =
@ -737,15 +740,15 @@ void SLAPrint::process()
auto mit = slindex_it;
double doffs = m_printer_config.absolute_correction.getFloat();
coord_t clpr_offs = coord_t(doffs / SCALING_FACTOR);
coord_t clpr_offs = scaled(doffs);
for(size_t id = 0;
id < po.m_model_slices.size() && mit != po.m_slice_index.end();
id++)
{
// We apply the printer correction offset here.
if(clpr_offs != 0)
po.m_model_slices[id] =
offset_ex(po.m_model_slices[id], clpr_offs);
po.m_model_slices[id] =
offset_ex(po.m_model_slices[id], float(clpr_offs));
mit->set_model_slice_idx(po, id); ++mit;
}
@ -949,15 +952,15 @@ void SLAPrint::process()
}
double doffs = m_printer_config.absolute_correction.getFloat();
coord_t clpr_offs = coord_t(doffs / SCALING_FACTOR);
coord_t clpr_offs = scaled(doffs);
for(size_t i = 0;
i < sd->support_slices.size() && i < po.m_slice_index.size();
++i)
{
// We apply the printer correction offset here.
if(clpr_offs != 0)
sd->support_slices[i] =
offset_ex(sd->support_slices[i], clpr_offs);
sd->support_slices[i] =
offset_ex(sd->support_slices[i], float(clpr_offs));
po.m_slice_index[i].set_support_slice_idx(po, i);
}
@ -1063,8 +1066,8 @@ void SLAPrint::process()
const int fade_layers_cnt = m_default_object_config.faded_layers.getInt();// 10 // [3;20]
const double width = m_printer_config.display_width.getFloat() / SCALING_FACTOR;
const double height = m_printer_config.display_height.getFloat() / SCALING_FACTOR;
const double width = scaled(m_printer_config.display_width.getFloat());
const double height = scaled(m_printer_config.display_height.getFloat());
const double display_area = width*height;
// get polygons for all instances in the object
@ -1170,13 +1173,20 @@ void SLAPrint::process()
ClipperPolygons model_polygons;
ClipperPolygons supports_polygons;
size_t c = std::accumulate(layer.slices().begin(), layer.slices().end(), 0u, [](size_t a, const SliceRecord& sr) {
return a + sr.get_slice(soModel).size();
size_t c = std::accumulate(layer.slices().begin(),
layer.slices().end(),
size_t(0),
[](size_t a, const SliceRecord &sr) {
return a + sr.get_slice(soModel)
.size();
});
model_polygons.reserve(c);
c = std::accumulate(layer.slices().begin(), layer.slices().end(), 0u, [](size_t a, const SliceRecord& sr) {
c = std::accumulate(layer.slices().begin(),
layer.slices().end(),
size_t(0),
[](size_t a, const SliceRecord &sr) {
return a + sr.get_slice(soModel).size();
});
@ -1264,8 +1274,9 @@ void SLAPrint::process()
// for(size_t i = 0; i < m_printer_input.size(); ++i) printlayerfn(i);
tbb::parallel_for<size_t, decltype(printlayerfn)>(0, m_printer_input.size(), printlayerfn);
m_print_statistics.support_used_material = supports_volume * SCALING_FACTOR * SCALING_FACTOR;
m_print_statistics.objects_used_material = models_volume * SCALING_FACTOR * SCALING_FACTOR;
auto SCALING2 = SCALING_FACTOR * SCALING_FACTOR;
m_print_statistics.support_used_material = supports_volume * SCALING2;
m_print_statistics.objects_used_material = models_volume * SCALING2;
// Estimated printing time
// A layers count o the highest object
@ -1281,7 +1292,7 @@ void SLAPrint::process()
};
// Rasterizing the model objects, and their supports
auto rasterize = [this, max_objstatus]() {
auto rasterize = [this]() {
if(canceled()) return;
// collect all the keys
@ -1376,11 +1387,12 @@ void SLAPrint::process()
tbb::parallel_for<unsigned, decltype(lvlfn)>(0, lvlcnt, lvlfn);
// Set statistics values to the printer
m_printer->set_statistics({(m_print_statistics.objects_used_material + m_print_statistics.support_used_material)/1000,
double(m_default_object_config.faded_layers.getInt()),
double(m_print_statistics.slow_layers_count),
double(m_print_statistics.fast_layers_count)
});
m_printer->set_statistics(
{(m_print_statistics.objects_used_material
+ m_print_statistics.support_used_material) / 1000,
double(m_default_object_config.faded_layers.getInt()),
double(m_print_statistics.slow_layers_count),
double(m_print_statistics.fast_layers_count)});
};
using slaposFn = std::function<void(SLAPrintObject&)>;
@ -1408,25 +1420,36 @@ void SLAPrint::process()
// TODO: this loop could run in parallel but should not exhaust all the CPU
// power available
// Calculate the support structures first before slicing the supports, so that the preview will get displayed ASAP for all objects.
std::vector<SLAPrintObjectStep> step_ranges = { slaposObjectSlice, slaposSliceSupports, slaposCount };
for (size_t idx_range = 0; idx_range + 1 < step_ranges.size(); ++ idx_range) {
for(SLAPrintObject * po : m_objects) {
// Calculate the support structures first before slicing the supports,
// so that the preview will get displayed ASAP for all objects.
std::vector<SLAPrintObjectStep> step_ranges = {slaposObjectSlice,
slaposSliceSupports,
slaposCount};
BOOST_LOG_TRIVIAL(info) << "Slicing object " << po->model_object()->name;
for (size_t idx_range = 0; idx_range + 1 < step_ranges.size(); ++idx_range) {
for (SLAPrintObject *po : m_objects) {
for (int s = int(step_ranges[idx_range]); s < int(step_ranges[idx_range + 1]); ++s) {
BOOST_LOG_TRIVIAL(info)
<< "Slicing object " << po->model_object()->name;
for (int s = int(step_ranges[idx_range]);
s < int(step_ranges[idx_range + 1]);
++s) {
auto currentstep = static_cast<SLAPrintObjectStep>(s);
// Cancellation checking. Each step will check for cancellation
// on its own and return earlier gracefully. Just after it returns
// execution gets to this point and throws the canceled signal.
// Cancellation checking. Each step will check for
// cancellation on its own and return earlier gracefully.
// Just after it returns execution gets to this point and
// throws the canceled signal.
throw_if_canceled();
st += incr * ostepd;
if(po->m_stepmask[currentstep] && po->set_started(currentstep)) {
m_report_status(*this, st, OBJ_STEP_LABELS(currentstep));
if (po->m_stepmask[currentstep]
&& po->set_started(currentstep)) {
m_report_status(*this,
st,
OBJ_STEP_LABELS(currentstep));
pobj_program[currentstep](*po);
throw_if_canceled();
po->set_done(currentstep);
@ -1786,8 +1809,8 @@ std::vector<sla::SupportPoint> SLAPrintObject::transformed_support_points() cons
ret.reserve(spts.size());
for(sla::SupportPoint& sp : spts) {
Vec3d transformed_pos = trafo() * Vec3d(sp.pos(0), sp.pos(1), sp.pos(2));
ret.emplace_back(transformed_pos(0), transformed_pos(1), transformed_pos(2), sp.head_front_radius, sp.is_new_island);
Vec3f transformed_pos = trafo().cast<float>() * sp.pos;
ret.emplace_back(transformed_pos, sp.head_front_radius, sp.is_new_island);
}
return ret;

View File

@ -54,15 +54,15 @@ public:
bool is_left_handed() const { return m_left_handed; }
struct Instance {
Instance(ModelID instance_id, const Point &shift, float rotation) : instance_id(instance_id), shift(shift), rotation(rotation) {}
bool operator==(const Instance &rhs) const { return this->instance_id == rhs.instance_id && this->shift == rhs.shift && this->rotation == rhs.rotation; }
// ID of the corresponding ModelInstance.
ModelID instance_id;
// Slic3r::Point objects in scaled G-code coordinates
Point shift;
// Rotation along the Z axis, in radians.
float rotation;
};
Instance(ModelID instance_id, const Point &shift, float rotation) : instance_id(instance_id), shift(shift), rotation(rotation) {}
bool operator==(const Instance &rhs) const { return this->instance_id == rhs.instance_id && this->shift == rhs.shift && this->rotation == rhs.rotation; }
// ID of the corresponding ModelInstance.
ModelID instance_id;
// Slic3r::Point objects in scaled G-code coordinates
Point shift;
// Rotation along the Z axis, in radians.
float rotation;
};
const std::vector<Instance>& instances() const { return m_instances; }
bool has_mesh(SLAPrintObjectStep step) const;
@ -142,15 +142,19 @@ public:
};
private:
template <class T> inline static T level(const SliceRecord& sr) {
template<class T> inline static T level(const SliceRecord &sr)
{
static_assert(std::is_arithmetic<T>::value, "Arithmetic only!");
return std::is_integral<T>::value ? T(sr.print_level()) : T(sr.slice_level());
return std::is_integral<T>::value ? T(sr.print_level())
: T(sr.slice_level());
}
template <class T> inline static SliceRecord create_slice_record(T val) {
template<class T> inline static SliceRecord create_slice_record(T val)
{
static_assert(std::is_arithmetic<T>::value, "Arithmetic only!");
return std::is_integral<T>::value ? SliceRecord{ coord_t(val), 0.f, 0.f } : SliceRecord{ 0, float(val), 0.f };
return std::is_integral<T>::value
? SliceRecord{coord_t(val), 0.f, 0.f}
: SliceRecord{0, float(val), 0.f};
}
// This is a template method for searching the slice index either by
@ -241,11 +245,11 @@ protected:
~SLAPrintObject();
void config_apply(const ConfigBase &other, bool ignore_nonexistent = false) { this->m_config.apply(other, ignore_nonexistent); }
void config_apply_only(const ConfigBase &other, const t_config_option_keys &keys, bool ignore_nonexistent = false)
{ this->m_config.apply_only(other, keys, ignore_nonexistent); }
void config_apply_only(const ConfigBase &other, const t_config_option_keys &keys, bool ignore_nonexistent = false)
{ this->m_config.apply_only(other, keys, ignore_nonexistent); }
void set_trafo(const Transform3d& trafo, bool left_handed) {
m_transformed_rmesh.invalidate([this, &trafo, left_handed](){ m_trafo = trafo; m_left_handed = left_handed; });
m_transformed_rmesh.invalidate([this, &trafo, left_handed](){ m_trafo = trafo; m_left_handed = left_handed; });
}
template<class InstVec> inline void set_instances(InstVec&& instances) { m_instances = std::forward<InstVec>(instances); }
@ -380,7 +384,7 @@ public:
void set_task(const TaskParams &params) override;
void process() override;
void finalize() override;
// Returns true if an object step is done on all objects and there's at least one object.
// Returns true if an object step is done on all objects and there's at least one object.
bool is_step_done(SLAPrintObjectStep step) const;
// Returns true if the last step was finished with success.
bool finished() const override { return this->is_step_done(slaposSliceSupports) && this->Inherited::is_step_done(slapsRasterize); }

View File

@ -48,10 +48,33 @@ typedef double coordf_t;
//FIXME Better to use an inline function with an explicit return type.
//inline coord_t scale_(coordf_t v) { return coord_t(floor(v / SCALING_FACTOR + 0.5f)); }
#define scale_(val) ((val) / SCALING_FACTOR)
#define SCALED_EPSILON scale_(EPSILON)
#define SLIC3R_DEBUG_OUT_PATH_PREFIX "out/"
#if defined(_MSC_VER) && _MSC_VER < 1900
# define SLIC3R_CONSTEXPR
# define SLIC3R_NOEXCEPT
#else
#define SLIC3R_CONSTEXPR constexpr
#define SLIC3R_NOEXCEPT noexcept
#endif
template<class Tf> inline SLIC3R_CONSTEXPR coord_t scaled(Tf val)
{
static_assert (std::is_floating_point<Tf>::value, "Floating point only");
return coord_t(val / Tf(SCALING_FACTOR));
}
template<class Tf = double> inline SLIC3R_CONSTEXPR Tf unscaled(coord_t val)
{
static_assert (std::is_floating_point<Tf>::value, "Floating point only");
return Tf(val * Tf(SCALING_FACTOR));
}
inline SLIC3R_CONSTEXPR float unscaledf(coord_t val) { return unscaled<float>(val); }
inline std::string debug_out_path(const char *name, ...)
{
char buffer[2048];

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@ -63,11 +63,6 @@ static const float GROUND_Z = -0.02f;
static const float GIZMO_RESET_BUTTON_HEIGHT = 22.0f;
static const float GIZMO_RESET_BUTTON_WIDTH = 70.f;
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
static const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f };
static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
@ -452,8 +447,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height);
m_shader.set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas));
m_shader.set_uniform("z_cursor_band_width", band_width);
// The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
m_shader.set_uniform("object_max_z", m_object_max_z);
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id));
@ -466,10 +460,10 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
::glBegin(GL_QUADS);
::glNormal3f(0.0f, 0.0f, 1.0f);
::glVertex3f(l, b, 0.0f);
::glVertex3f(r, b, 0.0f);
::glVertex3f(r, t, m_object_max_z);
::glVertex3f(l, t, m_object_max_z);
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(l, b);
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(r, b);
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(r, t);
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(l, t);
glsafe(::glEnd());
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
@ -522,6 +516,7 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
GLint z_cursor_id = ::glGetUniformLocation(shader_id, "z_cursor");
GLint z_cursor_band_width_id = ::glGetUniformLocation(shader_id, "z_cursor_band_width");
GLint world_matrix_id = ::glGetUniformLocation(shader_id, "volume_world_matrix");
GLint object_max_z_id = ::glGetUniformLocation(shader_id, "object_max_z");
glcheck();
if (z_to_texture_row_id != -1 && z_texture_row_to_normalized_id != -1 && z_cursor_id != -1 && z_cursor_band_width_id != -1 && world_matrix_id != -1)
@ -548,7 +543,10 @@ void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const G
// Render the object using the layer editing shader and texture.
if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier)
continue;
glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
if (world_matrix_id != -1)
glsafe(::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)glvolume->world_matrix().cast<float>().data()));
if (object_max_z_id != -1)
glsafe(::glUniform1f(object_max_z_id, GLfloat(0)));
glvolume->render();
}
// Revert back to the previous shader.

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@ -976,7 +976,8 @@ void MainFrame::load_config(const DynamicPrintConfig& config)
if (! boost::algorithm::ends_with(opt_key, "_settings_id"))
tab->get_config()->option(opt_key)->set(config.option(opt_key));
}
wxGetApp().load_current_presets();
wxGetApp().load_current_presets();
#endif
}