Fixed glitches in object position when moving it with background process enabled
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@ -5267,6 +5267,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag
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Vec3d cur_pos = m_selection.contains_volume(m_hover_volume_id) ? Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)) : m_mouse.drag.start_position_3D;
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m_regenerate_volumes = false;
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m_selection.translate(cur_pos - m_mouse.drag.start_position_3D);
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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@ -5374,6 +5375,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// Let the platter know that the dragging finished, so a delayed refresh
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// of the scene with the background processing data should be performed.
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post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED));
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m_moving = false;
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}
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else if (evt.LeftUp() && m_gizmos.get_current_type() == Gizmos::SlaSupports && m_hover_volume_id != -1)
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{
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@ -5438,7 +5440,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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}
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m_moving = false;
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m_mouse.drag.move_volume_idx = -1;
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m_mouse.set_start_position_3D_as_invalid();
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m_mouse.set_start_position_2D_as_invalid();
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