Fixing a bug in the layer editor for high diameter nozzles.

https://github.com/prusa3d/Slic3r/issues/247
This commit is contained in:
bubnikv 2017-04-11 11:16:47 +02:00
parent 23be6233c8
commit 8040ef8efb

View File

@ -1470,11 +1470,13 @@ sub draw_active_object_annotations {
my $max_z = unscale($print_object->size->z);
my $profile = $print_object->model_object->layer_height_profile;
my $layer_height = $print_object->config->get('layer_height');
my $layer_heights_max = $print_object->print->config->get('max_layer_height');
my $layer_height_max = my $max = max(@{$layer_heights_max}) * 1.12;
# Baseline
glColor3f(0., 0., 0.);
glBegin(GL_LINE_STRIP);
glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / 0.45, $bar_bottom);
glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / 0.45, $bar_top);
glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom);
glVertex2f($bar_left + $layer_height * ($bar_right - $bar_left) / $layer_height_max, $bar_top);
glEnd();
# Curve
glColor3f(0., 0., 1.);
@ -1482,7 +1484,7 @@ sub draw_active_object_annotations {
for (my $i = 0; $i < int(@{$profile}); $i += 2) {
my $z = $profile->[$i];
my $h = $profile->[$i+1];
glVertex3f($bar_left + $h * ($bar_right - $bar_left) / 0.45, $bar_bottom + $z * ($bar_top - $bar_bottom) / $max_z, $z);
glVertex3f($bar_left + $h * ($bar_right - $bar_left) / $layer_height_max, $bar_bottom + $z * ($bar_top - $bar_bottom) / $max_z, $z);
}
glEnd();
# Revert the matrices.