From 8078e00c1315a120860a359a6e5c0b415699e485 Mon Sep 17 00:00:00 2001 From: Enrico Turri <enricoturri@seznam.cz> Date: Sat, 3 Aug 2019 09:07:38 +0200 Subject: [PATCH] Fixed automatic update of perspective camera --- src/slic3r/GUI/Camera.cpp | 137 ++++++++++++++++++++------------------ src/slic3r/GUI/Camera.hpp | 7 +- 2 files changed, 76 insertions(+), 68 deletions(-) diff --git a/src/slic3r/GUI/Camera.cpp b/src/slic3r/GUI/Camera.cpp index 242d00a07..8e3a6d1f1 100644 --- a/src/slic3r/GUI/Camera.cpp +++ b/src/slic3r/GUI/Camera.cpp @@ -22,10 +22,10 @@ namespace Slic3r { namespace GUI { const double Camera::DefaultDistance = 1000.0; -double Camera::FrustrumMinZSize = 50.0; +double Camera::FrustrumMinZRange = 50.0; +double Camera::FrustrumMinNearZ = 100.0; double Camera::FrustrumZMargin = 10.0; -double Camera::FovMinDeg = 0.5; -double Camera::FovMaxDeg = 75.0; +double Camera::MaxFovDeg = 60.0; Camera::Camera() : phi(45.0f) @@ -186,7 +186,8 @@ void Camera::apply_view_matrix() const void Camera::apply_projection(const BoundingBoxf3& box) const { - m_distance = DefaultDistance; + set_distance(DefaultDistance); + double w = 0.0; double h = 0.0; @@ -194,15 +195,14 @@ void Camera::apply_projection(const BoundingBoxf3& box) const { m_frustrum_zs = calc_tight_frustrum_zs_around(box); - w = (double)m_viewport[2]; - h = (double)m_viewport[3]; + w = 0.5 * (double)m_viewport[2]; + h = 0.5 * (double)m_viewport[3]; - double two_zoom = 2.0 * m_zoom; - if (two_zoom != 0.0) + if (m_zoom != 0.0) { - double inv_two_zoom = 1.0 / two_zoom; - w *= inv_two_zoom; - h *= inv_two_zoom; + double inv_zoom = 1.0 / m_zoom; + w *= inv_zoom; + h *= inv_zoom; } switch (m_type) @@ -226,21 +226,16 @@ void Camera::apply_projection(const BoundingBoxf3& box) const if (m_type == Perspective) { - double fov_rad = 2.0 * std::atan(h / m_frustrum_zs.first); - double fov_deg = Geometry::rad2deg(fov_rad); + double fov_deg = Geometry::rad2deg(2.0 * std::atan(h / m_frustrum_zs.first)); // adjust camera distance to keep fov in a limited range - if (fov_deg > FovMaxDeg + 0.001) + if (fov_deg > MaxFovDeg) { - double new_near_z = h / ::tan(0.5 * Geometry::deg2rad(FovMaxDeg)); - m_distance += (new_near_z - m_frustrum_zs.first); - apply_view_matrix(); - } - else if (fov_deg < FovMinDeg - 0.001) - { - double new_near_z = h / ::tan(0.5 * Geometry::deg2rad(FovMinDeg)); - m_distance += (new_near_z - m_frustrum_zs.first); - apply_view_matrix(); + double delta_z = h / ::tan(0.5 * Geometry::deg2rad(MaxFovDeg)) - m_frustrum_zs.first; + if (delta_z > 0.001) + set_distance(m_distance + delta_z); + else + break; } else break; @@ -328,42 +323,50 @@ void Camera::debug_render() const std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const { - std::pair<double, double> ret = std::make_pair(DBL_MAX, -DBL_MAX); + std::pair<double, double> ret; - Vec3d bb_min = box.min; - Vec3d bb_max = box.max; - - // box vertices in world space - std::vector<Vec3d> vertices; - vertices.reserve(8); - vertices.push_back(bb_min); - vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); - vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); - vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); - vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); - vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); - vertices.push_back(bb_max); - vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); - - // set the Z range in eye coordinates (negative Zs are in front of the camera) - for (const Vec3d& v : vertices) + while (true) { - double z = -(m_view_matrix * v)(2); - ret.first = std::min(ret.first, z); - ret.second = std::max(ret.second, z); - } + ret = std::make_pair(DBL_MAX, -DBL_MAX); - // apply margin - ret.first -= FrustrumZMargin; - ret.second += FrustrumZMargin; + // box vertices in world space + std::vector<Vec3d> vertices; + vertices.reserve(8); + vertices.push_back(box.min); + vertices.emplace_back(box.max(0), box.min(1), box.min(2)); + vertices.emplace_back(box.max(0), box.max(1), box.min(2)); + vertices.emplace_back(box.min(0), box.max(1), box.min(2)); + vertices.emplace_back(box.min(0), box.min(1), box.max(2)); + vertices.emplace_back(box.max(0), box.min(1), box.max(2)); + vertices.push_back(box.max); + vertices.emplace_back(box.min(0), box.max(1), box.max(2)); - // ensure min size - if (ret.second - ret.first < FrustrumMinZSize) - { - double mid_z = 0.5 * (ret.first + ret.second); - double half_size = 0.5 * FrustrumMinZSize; - ret.first = mid_z - half_size; - ret.second = mid_z + half_size; + // set the Z range in eye coordinates (negative Zs are in front of the camera) + for (const Vec3d& v : vertices) + { + double z = -(m_view_matrix * v)(2); + ret.first = std::min(ret.first, z); + ret.second = std::max(ret.second, z); + } + + // apply margin + ret.first -= FrustrumZMargin; + ret.second += FrustrumZMargin; + + // ensure min size + if (ret.second - ret.first < FrustrumMinZRange) + { + double mid_z = 0.5 * (ret.first + ret.second); + double half_size = 0.5 * FrustrumMinZRange; + ret.first = mid_z - half_size; + ret.second = mid_z + half_size; + } + + if (ret.first >= FrustrumMinNearZ) + break; + + // ensure min Near Z + set_distance(m_distance + FrustrumMinNearZ - ret.first); } return ret; @@ -385,21 +388,19 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca Vec3d up = get_dir_up(); Vec3d forward = get_dir_forward(); - Vec3d bb_min = box.min; - Vec3d bb_max = box.max; Vec3d bb_center = box.center(); // box vertices in world space std::vector<Vec3d> vertices; vertices.reserve(8); - vertices.push_back(bb_min); - vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2)); - vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2)); - vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2)); - vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2)); - vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2)); - vertices.push_back(bb_max); - vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2)); + vertices.push_back(box.min); + vertices.emplace_back(box.max(0), box.min(1), box.min(2)); + vertices.emplace_back(box.max(0), box.max(1), box.min(2)); + vertices.emplace_back(box.min(0), box.max(1), box.min(2)); + vertices.emplace_back(box.min(0), box.min(1), box.max(2)); + vertices.emplace_back(box.max(0), box.min(1), box.max(2)); + vertices.push_back(box.max); + vertices.emplace_back(box.min(0), box.max(1), box.max(2)); double max_x = 0.0; double max_y = 0.0; @@ -430,6 +431,12 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca return std::min((double)canvas_w / (2.0 * max_x), (double)canvas_h / (2.0 * max_y)); } +void Camera::set_distance(double distance) const +{ + m_distance = distance; + apply_view_matrix(); +} + } // GUI } // Slic3r diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp index 79e87c726..839d0d6cf 100644 --- a/src/slic3r/GUI/Camera.hpp +++ b/src/slic3r/GUI/Camera.hpp @@ -10,10 +10,10 @@ namespace GUI { struct Camera { static const double DefaultDistance; - static double FrustrumMinZSize; + static double FrustrumMinZRange; + static double FrustrumMinNearZ; static double FrustrumZMargin; - static double FovMinDeg; - static double FovMaxDeg; + static double MaxFovDeg; enum EType : unsigned char { @@ -101,6 +101,7 @@ private: // the camera MUST be outside of the bounding box in eye coordinate of the given box std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const; double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const; + void set_distance(double distance) const; }; } // GUI