SPE-1354 - Render travel toolpaths using 'flat' shader
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@ -697,7 +697,9 @@ void GCodeViewer::init()
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Line;
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buffer.vertices.format = VBuffer::EFormat::Position;
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buffer.vertices.format = VBuffer::EFormat::Position;
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#if ENABLE_GL_CORE_PROFILE
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#if ENABLE_GL_CORE_PROFILE
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buffer.shader = OpenGLManager::get_gl_info().is_core_profile() ? "dashed_thick_lines" : "flat";
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// on MAC using the geometry shader of dashed_thick_lines is too slow
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buffer.shader = "flat";
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// buffer.shader = OpenGLManager::get_gl_info().is_core_profile() ? "dashed_thick_lines" : "flat";
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#else
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#else
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buffer.shader = "flat";
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buffer.shader = "flat";
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_GL_CORE_PROFILE
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